WGL: Include renderer string in debug output

This commit is contained in:
Luca Bacci
2024-09-04 17:03:54 +02:00
parent 5dceb7f7d2
commit aaf4261969

View File

@@ -653,6 +653,7 @@ gdk_win32_display_init_wgl (GdkDisplay *display,
gdk_gl_context_get_version (context, &major, &minor);
GDK_NOTE (OPENGL, g_print ("WGL API version %d.%d found\n"
" - Vendor: %s\n"
" - Renderer: %s\n"
" - Checked extensions:\n"
"\t* WGL_ARB_pixel_format: %s\n"
"\t* WGL_ARB_create_context: %s\n"
@@ -661,6 +662,7 @@ gdk_win32_display_init_wgl (GdkDisplay *display,
"\t* GL_WIN_swap_hint: %s\n",
major, minor,
glGetString (GL_VENDOR),
glGetString (GL_RENDERER),
display_win32->hasWglARBPixelFormat ? "yes" : "no",
display_win32->hasWglARBCreateContext ? "yes" : "no",
display_win32->hasWglEXTSwapControl ? "yes" : "no",