WGL: Include renderer string in debug output
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@@ -653,6 +653,7 @@ gdk_win32_display_init_wgl (GdkDisplay *display,
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gdk_gl_context_get_version (context, &major, &minor);
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GDK_NOTE (OPENGL, g_print ("WGL API version %d.%d found\n"
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" - Vendor: %s\n"
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" - Renderer: %s\n"
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" - Checked extensions:\n"
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"\t* WGL_ARB_pixel_format: %s\n"
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"\t* WGL_ARB_create_context: %s\n"
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@@ -661,6 +662,7 @@ gdk_win32_display_init_wgl (GdkDisplay *display,
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"\t* GL_WIN_swap_hint: %s\n",
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major, minor,
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glGetString (GL_VENDOR),
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glGetString (GL_RENDERER),
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display_win32->hasWglARBPixelFormat ? "yes" : "no",
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display_win32->hasWglARBCreateContext ? "yes" : "no",
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display_win32->hasWglEXTSwapControl ? "yes" : "no",
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