gl renderer: Increase offscreen texture size
This fixes blurry checkbutton marks in hidpi setups, but breaks button hover effects. That's another problem.
This commit is contained in:
@@ -2167,8 +2167,8 @@ add_offscreen_ops (GskGLRenderer *self,
|
||||
gboolean *is_offscreen,
|
||||
gboolean force_offscreen)
|
||||
{
|
||||
const float width = max_x - min_x;
|
||||
const float height = max_y - min_y;
|
||||
const float width = (max_x - min_x) * self->scale_factor;
|
||||
const float height = (max_y - min_y) * self->scale_factor;
|
||||
int render_target;
|
||||
int prev_render_target;
|
||||
RenderOp op;
|
||||
|
||||
Reference in New Issue
Block a user