gsk/gl: Start on basic glyphy renderjob integration
This doesn't work correctly yet, as there are lots of bumps along the way to still smooth out.
This commit is contained in:
committed by
Matthias Clasen
parent
5cadf635ab
commit
ad9d916dfd
@@ -87,3 +87,22 @@ GSK_GL_DEFINE_PROGRAM (unblurred_outset_shadow,
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GSK_GL_ADD_UNIFORM (1, UNBLURRED_OUTSET_SHADOW_SPREAD, u_spread)
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GSK_GL_ADD_UNIFORM (2, UNBLURRED_OUTSET_SHADOW_OFFSET, u_offset)
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GSK_GL_ADD_UNIFORM (3, UNBLURRED_OUTSET_SHADOW_OUTLINE_RECT, u_outline_rect))
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GSK_GL_DEFINE_PROGRAM (glyphy,
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GSK_GL_SHADER_JOINED (VERTEX,
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GSK_GL_SHADER_RESOURCE ("glyphy.vs.glsl"),
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NULL)
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GSK_GL_SHADER_JOINED (FRAGMENT,
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GSK_GL_SHADER_RESOURCE ("glyphy.atlas.glsl"),
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GSK_GL_SHADER_STRING (glyphy_common_shader_source ()),
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GSK_GL_SHADER_STRING ("#define GLYPHY_SDF_PSEUDO_DISTANCE 1\n"),
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GSK_GL_SHADER_STRING (glyphy_sdf_shader_source ()),
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GSK_GL_SHADER_RESOURCE ("glyphy.fs.glsl"),
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NULL),
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GSK_GL_ADD_UNIFORM (0, GLYPHY_CONTRAST, u_contrast)
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GSK_GL_ADD_UNIFORM (1, GLYPHY_GAMMA_ADJUST, u_gamma_adjust)
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GSK_GL_ADD_UNIFORM (2, GLYPHY_OUTLINE_THICKNESS, u_outline_thickness)
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GSK_GL_ADD_UNIFORM (3, GLYPHY_OUTLINE, u_outline)
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GSK_GL_ADD_UNIFORM (4, GLYPHY_BOLDNESS, u_boldness)
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GSK_GL_ADD_UNIFORM (5, GLYPHY_DEBUG, u_debug)
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GSK_GL_ADD_UNIFORM (6, GLYPHY_ATLAS_INFO, u_atlas_info))
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@@ -39,6 +39,7 @@
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#include "gskglcommandqueueprivate.h"
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#include "gskgldriverprivate.h"
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#include "gskglglyphlibraryprivate.h"
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#include "gskglglyphylibraryprivate.h"
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#include "gskgliconlibraryprivate.h"
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#include "gskglprogramprivate.h"
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#include "gskglrenderjobprivate.h"
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@@ -3093,12 +3094,193 @@ gsk_gl_render_job_visit_text_node_legacy (GskGLRenderJob *job,
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}
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}
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/* Keep this in sync with glyph_vertex_transcode in glyphy.vs.glsl */
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typedef struct
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{
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float x;
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float y;
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float g16hi;
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float g16lo;
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} EncodedGlyph;
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static unsigned int
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glyph_encode (guint atlas_x , /* 7 bits */
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guint atlas_y, /* 7 bits */
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guint corner_x, /* 1 bit */
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guint corner_y, /* 1 bit */
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guint nominal_w, /* 6 bits */
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guint nominal_h) /* 6 bits */
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{
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guint x, y;
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g_assert (0 == (atlas_x & ~0x7F));
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g_assert (0 == (atlas_y & ~0x7F));
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g_assert (0 == (corner_x & ~1));
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g_assert (0 == (corner_y & ~1));
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g_assert (0 == (nominal_w & ~0x3F));
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g_assert (0 == (nominal_h & ~0x3F));
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x = (((atlas_x << 6) | nominal_w) << 1) | corner_x;
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y = (((atlas_y << 6) | nominal_h) << 1) | corner_y;
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return (x << 16) | y;
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}
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static void
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encoded_glyph_init (EncodedGlyph *eg,
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float x,
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float y,
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guint corner_x,
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guint corner_y,
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const GskGLGlyphyValue *gi)
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{
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guint encoded = glyph_encode (gi->atlas_x, gi->atlas_y, corner_x, corner_y, gi->nominal_w, gi->nominal_h);
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eg->x = x;
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eg->y = y;
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eg->g16hi = encoded >> 16;
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eg->g16lo = encoded & 0xFFFF;
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}
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static inline void
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add_encoded_glyph (GskGLDrawVertex *vertices,
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const EncodedGlyph *eg,
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const guint16 c[4])
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{
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*vertices = (GskGLDrawVertex) { .position = { eg->x, eg->y}, .uv = { eg->g16hi, eg->g16lo}, .color = { c[0], c[1], c[2], c[3] } };
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}
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static inline void
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gsk_gl_render_job_visit_text_node_glyphy (GskGLRenderJob *job,
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const GskRenderNode *node,
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const GdkRGBA *color,
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gboolean force_color)
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const GdkRGBA *color)
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{
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const graphene_point_t *offset;
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const PangoGlyphInfo *glyphs;
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const PangoGlyphInfo *gi;
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GskGLGlyphyLibrary *library;
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GskGLCommandBatch *batch;
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const PangoFont *font;
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GskGLDrawVertex *vertices;
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const guint16 *c;
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GskGLGlyphyKey lookup;
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guint16 cc[4];
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float x;
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float y;
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guint last_texture = 0;
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guint num_glyphs;
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guint used = 0;
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guint i;
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int x_position = 0;
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g_assert (!gsk_text_node_has_color_glyphs (node));
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if (!(num_glyphs = gsk_text_node_get_num_glyphs (node)))
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return;
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if (RGBA_IS_CLEAR (color))
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return;
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font = gsk_text_node_get_font (node);
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glyphs = gsk_text_node_get_glyphs (node, NULL);
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library = job->driver->glyphy_library;
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offset = gsk_text_node_get_offset (node);
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x = offset->x + job->offset_x;
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y = offset->y + job->offset_y;
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rgba_to_half (color, cc);
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c = cc;
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gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, glyphy));
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batch = gsk_gl_command_queue_get_batch (job->command_queue);
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vertices = gsk_gl_command_queue_add_n_vertices (job->command_queue, num_glyphs);
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lookup.font = (PangoFont *)font;
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for (i = 0, gi = glyphs; i < num_glyphs; i++, gi++)
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{
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const GskGLGlyphyValue *glyph;
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float cx = 0, cy = 0;
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guint texture_id;
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lookup.glyph = gi->glyph;
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texture_id = gsk_gl_glyphy_library_lookup_or_add (library, &lookup, &glyph);
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if G_UNLIKELY (texture_id == 0)
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continue;
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if G_UNLIKELY (last_texture != texture_id || batch->draw.vbo_count + GSK_GL_N_VERTICES > 0xffff)
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{
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if G_LIKELY (last_texture != 0)
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{
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guint vbo_offset = batch->draw.vbo_offset + batch->draw.vbo_count;
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/* Since we have batched added our VBO vertices to avoid repeated
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* calls to the buffer, we need to manually tweak the vbo offset
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* of the new batch as otherwise it will point at the end of our
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* vbo array.
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*/
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gsk_gl_render_job_split_draw (job);
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batch = gsk_gl_command_queue_get_batch (job->command_queue);
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batch->draw.vbo_offset = vbo_offset;
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}
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gsk_gl_program_set_uniform4i (job->current_program,
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UNIFORM_GLYPHY_ATLAS_INFO, 0,
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GSK_GL_TEXTURE_LIBRARY (library)->atlas_width,
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GSK_GL_TEXTURE_LIBRARY (library)->atlas_height,
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library->item_w,
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library->item_h_q);
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gsk_gl_program_set_uniform_texture (job->current_program,
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UNIFORM_SHARED_SOURCE, 0,
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GL_TEXTURE_2D,
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GL_TEXTURE0,
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texture_id);
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gsk_gl_program_set_uniform1f (job->current_program,
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UNIFORM_GLYPHY_GAMMA_ADJUST, 0,
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1.0);
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gsk_gl_program_set_uniform1f (job->current_program,
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UNIFORM_GLYPHY_CONTRAST, 0,
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1.0);
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last_texture = texture_id;
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}
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cx = (float)(x_position + gi->geometry.x_offset) / PANGO_SCALE;
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if G_UNLIKELY (gi->geometry.y_offset != 0)
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cy = (float)(gi->geometry.y_offset) / PANGO_SCALE;
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x_position += gi->geometry.width;
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EncodedGlyph encoded[4];
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#define ENCODE_CORNER(_cx, _cy) \
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G_STMT_START { \
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float _vx = x + cx + ((1-_cx) * glyph->extents.min_x + _cx * glyph->extents.max_x); \
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float _vy = y + cy - ((1-_cy) * glyph->extents.min_y + _cy * glyph->extents.max_y); \
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encoded_glyph_init (&encoded[_cx * 2 + _cy], _vx, _vy, _cx, _cy, glyph); \
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} G_STMT_END
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ENCODE_CORNER (0, 0);
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ENCODE_CORNER (0, 1);
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ENCODE_CORNER (1, 0);
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ENCODE_CORNER (1, 1);
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#undef ENCODE_CORNER
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add_encoded_glyph (vertices++, &encoded[0], c);
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add_encoded_glyph (vertices++, &encoded[1], c);
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add_encoded_glyph (vertices++, &encoded[2], c);
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add_encoded_glyph (vertices++, &encoded[1], c);
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add_encoded_glyph (vertices++, &encoded[2], c);
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add_encoded_glyph (vertices++, &encoded[3], c);
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batch->draw.vbo_count += GSK_GL_N_VERTICES;
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used++;
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}
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if (used != num_glyphs)
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gsk_gl_command_queue_retract_n_vertices (job->command_queue, num_glyphs - used);
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gsk_gl_render_job_end_draw (job);
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}
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static inline void
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@@ -3108,7 +3290,7 @@ gsk_gl_render_job_visit_text_node (GskGLRenderJob *job,
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gboolean force_color)
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{
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if (!gsk_text_node_has_color_glyphs (node))
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gsk_gl_render_job_visit_text_node_glyphy (job, node, color, force_color);
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gsk_gl_render_job_visit_text_node_glyphy (job, node, color);
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else
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gsk_gl_render_job_visit_text_node_legacy (job, node, color, force_color);
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}
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15
gsk/gl/resources/glyphy.atlas.glsl
Normal file
15
gsk/gl/resources/glyphy.atlas.glsl
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@@ -0,0 +1,15 @@
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uniform ivec4 u_atlas_info;
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#define GLYPHY_TEXTURE1D_EXTRA_DECLS , sampler2D _tex, ivec4 _atlas_info, ivec2 _atlas_pos
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#define GLYPHY_TEXTURE1D_EXTRA_ARGS , _tex, _atlas_info, _atlas_pos
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#define GLYPHY_DEMO_EXTRA_ARGS , u_source, u_atlas_info, gi.atlas_pos
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vec4
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glyphy_texture1D_func (int offset GLYPHY_TEXTURE1D_EXTRA_DECLS)
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{
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ivec2 item_geom = _atlas_info.zw;
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vec2 pos = (vec2 (_atlas_pos.xy * item_geom +
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ivec2 (mod (float (offset), float (item_geom.x)), offset / item_geom.x)) +
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+ vec2 (.5, .5)) / vec2(_atlas_info.xy);
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return GskTexture (_tex, pos);
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}
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88
gsk/gl/resources/glyphy.fs.glsl
Normal file
88
gsk/gl/resources/glyphy.fs.glsl
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@@ -0,0 +1,88 @@
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// FRAGMENT_SHADER:
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// glyphy.fs.glsl
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uniform float u_contrast;
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uniform float u_gamma_adjust;
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uniform float u_outline_thickness;
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uniform bool u_outline;
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uniform float u_boldness;
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uniform bool u_debug;
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_IN_ vec4 v_glyph;
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_IN_ vec4 final_color;
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#define SQRT2_2 0.70710678118654757 /* 1 / sqrt(2.) */
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#define SQRT2 1.4142135623730951
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struct glyph_info_t {
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ivec2 nominal_size;
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ivec2 atlas_pos;
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};
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glyph_info_t
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glyph_info_decode (vec4 v)
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{
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glyph_info_t gi;
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gi.nominal_size = (ivec2 (mod (v.zw, 256.)) + 2) / 4;
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gi.atlas_pos = ivec2 (v_glyph.zw) / 256;
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return gi;
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}
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float
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antialias (float d)
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{
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return smoothstep (-.75, +.75, d);
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}
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void
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main()
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{
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vec2 p = v_glyph.xy;
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glyph_info_t gi = glyph_info_decode (v_glyph);
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/* isotropic antialiasing */
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vec2 dpdx = dFdx (p);
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vec2 dpdy = dFdy (p);
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float m = length (vec2 (length (dpdx), length (dpdy))) * SQRT2_2;
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vec4 color = final_color;
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float gsdist = glyphy_sdf (p, gi.nominal_size GLYPHY_DEMO_EXTRA_ARGS);
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float sdist = gsdist / m * u_contrast;
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if (!u_debug) {
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sdist -= u_boldness * 10.;
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if (u_outline)
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sdist = abs (sdist) - u_outline_thickness * .5;
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if (sdist > 1.)
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discard;
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float alpha = antialias (-sdist);
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if (u_gamma_adjust != 1.)
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alpha = pow (alpha, 1./u_gamma_adjust);
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color = vec4 (color.rgb,color.a * alpha);
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} else {
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color = vec4 (0,0,0,0);
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// Color the inside of the glyph a light red
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color += vec4 (.5,0,0,.5) * smoothstep (1., -1., sdist);
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float udist = abs (sdist);
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float gudist = abs (gsdist);
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// Color the outline red
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color += vec4 (1,0,0,1) * smoothstep (2., 1., udist);
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// Color the distance field in green
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if (!glyphy_isinf (udist))
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color += vec4(0,.4,0,.4 - (abs(gsdist) / max(float(gi.nominal_size.x), float(gi.nominal_size.y))) * 4.);
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float pdist = glyphy_point_dist (p, gi.nominal_size GLYPHY_DEMO_EXTRA_ARGS);
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// Color points green
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color = mix (vec4 (0,1,0,.5), color, smoothstep (.05, .06, pdist));
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glyphy_arc_list_t arc_list = glyphy_arc_list (p, gi.nominal_size GLYPHY_DEMO_EXTRA_ARGS);
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// Color the number of endpoints per cell blue
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color += vec4 (0,0,1,.1) * float(arc_list.num_endpoints) * 32./255.;
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}
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gskSetOutputColor(color);
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}
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25
gsk/gl/resources/glyphy.vs.glsl
Normal file
25
gsk/gl/resources/glyphy.vs.glsl
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@@ -0,0 +1,25 @@
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// VERTEX_SHADER:
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// glyphy.vs.glsl
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_OUT_ vec4 v_glyph;
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_OUT_ vec4 final_color;
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// Keep this in sync with glyph_encode in gskglrenderjob.c
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vec4
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glyph_vertex_transcode (vec2 v)
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{
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ivec2 g = ivec2 (v);
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ivec2 corner = ivec2 (mod (v, 2.));
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g /= 2;
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ivec2 nominal_size = ivec2 (mod (vec2(g), 64.));
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return vec4 (corner * nominal_size, g * 4);
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}
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void
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main()
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{
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v_glyph = glyph_vertex_transcode(aUv);
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vUv = v_glyph.zw;
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gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
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final_color = gsk_scaled_premultiply(aColor, u_alpha);
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}
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@@ -20,6 +20,9 @@ gsk_private_gl_shaders = [
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'gl/resources/custom.glsl',
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'gl/resources/filled_border.glsl',
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'gl/resources/mask.glsl',
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'gl/resources/glyphy.atlas.glsl',
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'gl/resources/glyphy.fs.glsl',
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'gl/resources/glyphy.vs.glsl',
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]
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gsk_public_sources = files([
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