demos: Ignore deprecations
Most of these demos should be ported to use global style providers eventually. For now, just ignore the deprecations.
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@@ -6,6 +6,8 @@
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#include <gtk/gtk.h>
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G_GNUC_BEGIN_IGNORE_DEPRECATIONS
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static void
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show_parsing_error (GtkCssProvider *provider,
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GtkCssSection *section,
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@@ -7,6 +7,8 @@
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#include <gtk/gtk.h>
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G_GNUC_BEGIN_IGNORE_DEPRECATIONS
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static void
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show_parsing_error (GtkCssProvider *provider,
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GtkCssSection *section,
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@@ -5,6 +5,8 @@
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#include <gtk/gtk.h>
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G_GNUC_BEGIN_IGNORE_DEPRECATIONS
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static void
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show_parsing_error (GtkCssProvider *provider,
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GtkCssSection *section,
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@@ -11,6 +11,8 @@
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#include <gtk/gtk.h>
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G_GNUC_BEGIN_IGNORE_DEPRECATIONS
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G_DECLARE_FINAL_TYPE (CanvasItem, canvas_item, CANVAS, ITEM, GtkWidget)
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struct _CanvasItem {
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@@ -20,6 +20,8 @@
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#include "gtkshadertoy.h"
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#include "gskshaderpaintable.h"
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G_GNUC_BEGIN_IGNORE_DEPRECATIONS
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static GtkWidget *demo_window = NULL;
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static void
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@@ -10,6 +10,7 @@
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#include "script-names.h"
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#include "unicode-names.h"
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G_GNUC_BEGIN_IGNORE_DEPRECATIONS
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#define UCD_TYPE_ITEM (ucd_item_get_type ())
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G_DECLARE_FINAL_TYPE (UcdItem, ucd_item, UCD, ITEM, GObject)
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@@ -8,6 +8,8 @@
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#include "config.h"
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#include <gtk/gtk.h>
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G_GNUC_BEGIN_IGNORE_DEPRECATIONS
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/* Create an object for the pegs that get moved around in the game.
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*
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* We implement the GdkPaintable interface for them, so we can use GtkPicture
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