gl renderer: Add debug code to dump framebuffer
This way we can specify it on specific add_offscreen_ops callsites.
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@@ -58,9 +58,10 @@
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typedef enum
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{
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FORCE_OFFSCREEN = 1 << 0,
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RESET_CLIP = 1 << 1,
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RESET_OPACITY = 1 << 2
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FORCE_OFFSCREEN = 1 << 0,
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RESET_CLIP = 1 << 1,
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RESET_OPACITY = 1 << 2,
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DUMP_FRAMEBUFFER = 1 << 3
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} OffscreenFlags;
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static void G_GNUC_UNUSED
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@@ -2673,6 +2674,18 @@ add_offscreen_ops (GskGLRenderer *self,
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gsk_gl_renderer_add_render_ops (self, child_node, builder);
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#ifdef G_ENABLE_DEBUG
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if (G_UNLIKELY (flags & DUMP_FRAMEBUFFER))
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{
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static int k;
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ops_dump_framebuffer (builder, g_strdup_printf ("%s_%p_%d.png",
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child_node->node_class->type_name,
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child_node,
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k ++),
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width, height);
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}
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#endif
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if (flags & RESET_OPACITY)
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ops_set_opacity (builder, prev_opacity);
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