macos: we only need 24-bit for color
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@@ -101,7 +101,7 @@ create_pixel_format (int major,
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NSOpenGLPFAAccelerated,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFABackingStore,
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NSOpenGLPFAColorSize, 32,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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(NSOpenGLPixelFormatAttribute)nil
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