gsk: Reshuffle code a bit
Move the atlas allocation to the atlas section in the code.
This commit is contained in:
@@ -186,6 +186,85 @@ gsk_gpu_cached_atlas_new (GskGpuDevice *device)
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return self;
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}
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/* This rounds up to the next number that has <= 2 bits set:
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* 1, 2, 3, 4, 6, 8, 12, 16, 24, 32, 48, 64, 96, 128, ...
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* That is roughly sqrt(2), so it should limit waste
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*/
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static gsize
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round_up_atlas_size (gsize num)
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{
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gsize storage = g_bit_storage (num);
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num = num + (((1 << storage) - 1) >> 2);
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num &= (((gsize) 7) << storage) >> 2;
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return num;
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}
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static gboolean
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gsk_gpu_cached_atlas_allocate (GskGpuCachedAtlas *atlas,
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gsize width,
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gsize height,
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gsize *out_x,
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gsize *out_y)
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{
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gsize i;
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gsize waste, slice_waste;
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gsize best_slice;
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gsize y, best_y;
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gboolean can_add_slice;
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best_y = 0;
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best_slice = G_MAXSIZE;
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can_add_slice = atlas->n_slices < MAX_SLICES_PER_ATLAS;
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if (can_add_slice)
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waste = height; /* Require less than 100% waste */
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else
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waste = G_MAXSIZE; /* Accept any slice, we can't make better ones */
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for (i = 0, y = 0; i < atlas->n_slices; y += atlas->slices[i].height, i++)
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{
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if (atlas->slices[i].height < height || ATLAS_SIZE - atlas->slices[i].width < width)
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continue;
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slice_waste = atlas->slices[i].height - height;
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if (slice_waste < waste)
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{
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waste = slice_waste;
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best_slice = i;
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best_y = y;
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if (waste == 0)
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break;
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}
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}
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if (best_slice >= i && i == atlas->n_slices)
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{
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if (!can_add_slice)
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return FALSE;
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atlas->n_slices++;
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if (atlas->n_slices == MAX_SLICES_PER_ATLAS)
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atlas->slices[i].height = ATLAS_SIZE - y;
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else
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atlas->slices[i].height = round_up_atlas_size (MAX (height, 4));
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atlas->slices[i].width = 0;
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best_y = y;
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best_slice = i;
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}
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g_assert (best_slice < MAX_SLICES_PER_ATLAS);
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*out_x = atlas->slices[best_slice].width;
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*out_y = best_y;
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atlas->slices[best_slice].width += width;
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atlas->n_items++;
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return TRUE;
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}
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/* }}} */
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/* {{{ CachedTexture */
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@@ -528,84 +607,6 @@ gsk_gpu_device_create_download_image (GskGpuDevice *self,
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return GSK_GPU_DEVICE_GET_CLASS (self)->create_download_image (self, depth, width, height);
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}
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/* This rounds up to the next number that has <= 2 bits set:
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* 1, 2, 3, 4, 6, 8, 12, 16, 24, 32, 48, 64, 96, 128, ...
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* That is roughly sqrt(2), so it should limit waste
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*/
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static gsize
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round_up_atlas_size (gsize num)
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{
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gsize storage = g_bit_storage (num);
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num = num + (((1 << storage) - 1) >> 2);
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num &= (((gsize) 7) << storage) >> 2;
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return num;
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}
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static gboolean
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gsk_gpu_cached_atlas_allocate (GskGpuCachedAtlas *atlas,
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gsize width,
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gsize height,
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gsize *out_x,
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gsize *out_y)
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{
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gsize i;
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gsize waste, slice_waste;
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gsize best_slice;
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gsize y, best_y;
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gboolean can_add_slice;
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best_y = 0;
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best_slice = G_MAXSIZE;
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can_add_slice = atlas->n_slices < MAX_SLICES_PER_ATLAS;
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if (can_add_slice)
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waste = height; /* Require less than 100% waste */
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else
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waste = G_MAXSIZE; /* Accept any slice, we can't make better ones */
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for (i = 0, y = 0; i < atlas->n_slices; y += atlas->slices[i].height, i++)
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{
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if (atlas->slices[i].height < height || ATLAS_SIZE - atlas->slices[i].width < width)
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continue;
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slice_waste = atlas->slices[i].height - height;
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if (slice_waste < waste)
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{
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waste = slice_waste;
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best_slice = i;
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best_y = y;
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if (waste == 0)
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break;
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}
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}
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if (best_slice >= i && i == atlas->n_slices)
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{
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if (!can_add_slice)
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return FALSE;
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atlas->n_slices++;
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if (atlas->n_slices == MAX_SLICES_PER_ATLAS)
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atlas->slices[i].height = ATLAS_SIZE - y;
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else
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atlas->slices[i].height = round_up_atlas_size (MAX (height, 4));
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atlas->slices[i].width = 0;
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best_y = y;
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best_slice = i;
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}
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*out_x = atlas->slices[best_slice].width;
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*out_y = best_y;
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atlas->slices[best_slice].width += width;
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g_assert (atlas->slices[best_slice].width <= ATLAS_SIZE);
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atlas->n_items++;
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return TRUE;
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}
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static void
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gsk_gpu_device_ensure_atlas (GskGpuDevice *self,
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gboolean recreate,
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