gl: Pass correct format/type to function
Instead of querying the format again and potentially coming out with a different format, use the one we queried in the calling function.
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@@ -1552,32 +1552,24 @@ static void
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gsk_gl_command_queue_do_upload_texture_chunk (GskGLCommandQueue *self,
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GdkTexture *texture,
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int x,
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int y)
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int y,
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GdkMemoryFormat data_format,
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GLenum gl_format,
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GLenum gl_type,
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GLint gl_swizzle[4])
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{
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G_GNUC_UNUSED gint64 start_time = GDK_PROFILER_CURRENT_TIME;
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const guchar *data;
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gsize stride;
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GBytes *bytes;
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GdkTextureDownloader downloader;
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GdkMemoryFormat data_format;
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int width, height;
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GLint gl_internalformat;
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GLenum gl_format;
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GLenum gl_type;
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GLint gl_swizzle[4];
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gsize bpp;
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data_format = gdk_texture_get_format (texture);
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width = gdk_texture_get_width (texture);
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height = gdk_texture_get_height (texture);
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data_format = memory_format_gl_format (self,
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data_format,
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&gl_internalformat,
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&gl_format,
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&gl_type,
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gl_swizzle);
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if (GSK_DEBUG_CHECK (FALLBACK) &&
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data_format != gdk_texture_get_format (texture))
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{
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@@ -1708,7 +1700,7 @@ gsk_gl_command_queue_upload_texture_chunks (GskGLCommandQueue *self,
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for (unsigned int i = 0; i < n_chunks; i++)
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{
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GskGLTextureChunk *c = &chunks[i];
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gsk_gl_command_queue_do_upload_texture_chunk (self, c->texture, c->x, c->y);
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gsk_gl_command_queue_do_upload_texture_chunk (self, c->texture, c->x, c->y, data_format, gl_format, gl_type, gl_swizzle);
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}
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/* Restore previous texture state if any */
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