docs: Add section about multitouch and other interaction patterns
This is a ripoff of http://live.gnome.org/GTK%2B/DeviceInteractionPatterns, with better phrasing in general, some more factual points, and multitouch explained.
This commit is contained in:
@@ -119,6 +119,7 @@ content_files = \
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running.sgml \
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building.sgml \
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compiling.sgml \
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device-interaction-patterns.xml \
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drawing-model.xml \
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glossary.xml \
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migrating-2to3.xml \
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@@ -142,6 +143,7 @@ content_files = \
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overview.xml
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expand_content_files = \
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device-interaction-patterns.xml \
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drawing-model.xml \
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getting_started.xml \
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glossary.xml \
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578
docs/reference/gtk/device-interaction-patterns.xml
Normal file
578
docs/reference/gtk/device-interaction-patterns.xml
Normal file
@@ -0,0 +1,578 @@
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<?xml version="1.0"?>
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<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
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"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
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]>
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<chapter id="gtk-device-interaction-patterns">
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<title>Multitouch and other device interaction patterns</title>
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<para>
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Depending on the platform, GTK+ is able to handle a wide range of input
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devices. Those are offered to applications in a 2-level hierarchy, with
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virtual devices (or master devices) representing the visual cursors
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displayed in the screen, which are each controlled by a number of physical
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devices (or slave devices). Those devices can respectively be retrieved
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from an input event with gdk_event_get_device() and
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gdk_event_get_source_device().
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</para>
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<para>
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In X11, GTK+ uses XInput2 for input events, which caters for a fully dynamic
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device hierarchy, and support for multiple virtual pointer/keyboard pairs.
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</para>
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<example>
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<title>Listing and modifying the device hierarchy</title>
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<programlisting>
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carlos@sacarino:~$ xinput list
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⎡ Virtual core pointer id=2 [master pointer (3)]
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⎜ ↳ Virtual core XTEST pointer id=4 [slave pointer (2)]
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⎜ ↳ Wacom ISDv4 E6 Pen stylus id=10 [slave pointer (2)]
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⎜ ↳ Wacom ISDv4 E6 Finger touch id=11 [slave pointer (2)]
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⎜ ↳ SynPS/2 Synaptics TouchPad id=13 [slave pointer (2)]
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⎜ ↳ TPPS/2 IBM TrackPoint id=14 [slave pointer (2)]
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⎜ ↳ Wacom ISDv4 E6 Pen eraser id=16 [slave pointer (2)]
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⎣ Virtual core keyboard id=3 [master keyboard (2)]
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↳ Virtual core XTEST keyboard id=5 [slave keyboard (3)]
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↳ Power Button id=6 [slave keyboard (3)]
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↳ Video Bus id=7 [slave keyboard (3)]
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↳ Sleep Button id=8 [slave keyboard (3)]
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↳ Integrated Camera id=9 [slave keyboard (3)]
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↳ AT Translated Set 2 keyboard id=12 [slave keyboard (3)]
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↳ ThinkPad Extra Buttons id=15 [slave keyboard (3)]
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carlos@sacarino:~$ xinput create-master eek
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carlos@sacarino:~$ xinput list
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...
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⎡ eek pointer id=17 [master pointer (18)]
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⎜ ↳ eek XTEST pointer id=19 [slave pointer (17)]
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⎣ eek keyboard id=18 [master keyboard (17)]
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↳ eek XTEST keyboard id=20 [slave keyboard (18)]
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carlos@sacarino:~$ xinput reattach 10 17
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carlos@sacarino:~$ xinput list
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...
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⎡ eek pointer id=17 [master pointer (18)]
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⎜ ↳ Wacom ISDv4 E6 Pen stylus id=10 [slave pointer (17)]
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⎜ ↳ eek XTEST pointer id=19 [slave pointer (17)]
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⎣ eek keyboard id=18 [master keyboard (17)]
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↳ eek XTEST keyboard id=20 [slave keyboard (18)]
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</programlisting>
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</example>
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<para>
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Anytime a virtual device is added or removed, or a physical device
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is attached to another virtual device, or left floating (detached
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from any virtual device), #GdkDeviceManager will emit the corresponding
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#GdkDeviceManager::device-added, #GdkDeviceManager::device-removed, or
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#GdkDeviceManager::device-changed signals.
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</para>
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<section id="gtk-device-patterns-client-pointer">
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<title>The client pointer</title>
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<para>
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In X11, Under the presence of multiple virtual pointers, GDK and XInput2
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use the "client pointer" principle to allow several legacy applications
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to interact simultaneously with different virtual pointer/keyboard pairs,
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it would be usually set by the window manager for a focused window, so
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different application windows could operate on different client pointers.
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gdk_device_manager_get_client_pointer() may be called to get the client
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pointer #GdkDevice
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</para>
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<para>
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Under the hood, X11 uses the client pointer (or its paired keyboard) to
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satisfy core calls such as XGrabPointer/Keyboard, XQueryPointer and
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others that have been superseded by XInput2.
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</para>
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<para>
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In platforms without multidevice features, gdk_device_manager_get_client_pointer()
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will return the only virtual pointer available.
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</para>
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</section>
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<section id="gtk-device-patterns-simple">
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<title>Simple device handling</title>
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<para>
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There are applications that could have little gain in knowing about
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multiple devices, although there are situations where a device could
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be needed (i.e. popping up a menu on the pointer coordinates).
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</para>
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<para>
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For such applications, the client pointer may be a good enough
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approximation for these operations. Under the presence of multiple
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device pairs, this gives a behavior that is most similar to that
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of legacy applications (i.e. gtk+2).
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</para>
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<example>
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<title>Getting the client pointer and keyboard</title>
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<programlisting>
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GdkDisplay *display;
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GdkDeviceManager *device_manager;
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GdkDevice *client_pointer, client_keyboard;
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display = gdk_display_get_default ();
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device_manager = gdk_display_get_device_manager (display);
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client_pointer = gdk_device_manager_get_client_pointer (device_manager);
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/* Or if we need a keyboard too */
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client_keyboard = gdk_device_get_associated_device (client_pointer);
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</programlisting>
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</example>
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</section>
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<section id="gtk-device-patterns-multiple-devices">
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<title>Dealing with multiple devices</title>
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<para>
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There may be several usecases to deal with multiple devices, including,
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but not limited to:
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</para>
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<orderedlist>
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<listitem>
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Retrieving advanced information from an input device: i.e. stylus pressure/tilt
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in drawing applications.
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</listitem>
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<listitem>
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Receiving events from a dedicated input device: i.e. joysticks in games.
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</listitem>
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<listitem>
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Collaborative interfaces, handling simultaneous input from multiple users.
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</listitem>
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</orderedlist>
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<para>
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However, the patterns to make them work are very similar.
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</para>
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<section>
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<title>Event handling</title>
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<para>
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Each device will emit its own event stream, this means
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that you will need to check the GdkEvent you get in
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your event handlers
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</para>
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<example>
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<title>Reacting differently to devices</title>
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<programlisting>
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static gboolean
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my_widget_motion_notify (GtkWidget *widget,
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GdkEventMotion *event)
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{
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GdkDevice *device, *source_device;
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device = gdk_event_get_device ((GdkEvent *) event);
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source_device = gdk_event_get_source_device ((GdkEvent *) event);
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g_print ("Motion event by '%s', coming from HW device '%s'\n",
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gdk_device_get_name (device),
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gdk_device_get_name (source_device));
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/* Handle touch devices differently */
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if (gdk_device_get_source (source_device) == GDK_SOURCE_TOUCH)
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{
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...
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}
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else
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{
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...
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}
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return TRUE;
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}
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</programlisting>
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</example>
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<para>
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The mechanism above could also be used for fine grained event discarding
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(i.e. so rubberband selection doesn't jump to another pointer entering
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the widget for example)
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</para>
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<example>
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<title>Reacting differently to devices</title>
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<programlisting>
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static gboolean
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my_widget_button_press (Gtkwidget *widget,
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GdkEventButton *event)
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{
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GET_PRIV(widget)->current_pointer = gdk_event_get_device ((GdkEvent *) event);
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...
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}
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static gboolean
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my_widget_button_release (Gtkwidget *widget,
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GdkEventButton *event)
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{
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GET_PRIV(widget)->current_pointer = NULL;
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...
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}
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static gboolean
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my_widget_motion_notify (Gtkwidget *widget,
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GdkEventMotion *event)
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{
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if (gdk_event_get_device (event) !=
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GET_PRIV(widget)->current_pointer)
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return FALSE;
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...
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}
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</programlisting>
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</example>
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</section>
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<section>
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<title>Grabs</title>
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<para>
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Grabs are a mechanism to coerce a device into sending events to
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a window, but with multidevice there's an other side of the coin,
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how other devices are supposed to interact while the grab is in
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effect.
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</para>
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<para>
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The GdkGrabOwnership enum passed to gdk_device_grab() may be used
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to block other devices' interaction. %GDK_OWNERSHIP_NONE applies
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no restrictions, allowing other devices to interact, even with
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the grab window. %GDK_OWNERSHIP_WINDOW blocks other devices from
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interacting with the grab window, but they'll still be able to
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interact with the rest of the application, whereas
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%GDK_OWNERSHIP_APPLICATION will render the whole application
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insensitive to input from other devices. Different devices may
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have simultaneous grabs on the same or different windows.
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</para>
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<example>
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<title>Grabbing as a result of an input event</title>
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<programlisting>
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gboolean
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my_widget_button_press (GtkWidget *widget,
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GdkEventButton *event)
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{
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GdkDevice *pointer, *keyboard;
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pointer = gdk_event_get_device ((GdkEvent *) event);
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keyboard = gdk_device_get_associated_device (pointer);
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/* Grab both keyboard/pointer, other devices will be
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* unable to interact with the widget window meanwhile
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*/
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gdk_device_grab (pointer,
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gtk_widget_get_window (widget),
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GDK_OWNERSHIP_WINDOW,
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...);
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gdk_device_grab (keyboard,
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gtk_widget_get_window (widget),
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GDK_OWNERSHIP_WINDOW,
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...);
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return FALSE;
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}
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</programlisting>
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</example>
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<para>
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For GTK+ grabs, there's only a boolean value, equivalent to
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%GDK_OWNERSHIP_NONE and %GDK_OWNERSHIP_WINDOW, but the mechanism
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is quite similar.
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</para>
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<para>
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Once the device is grabbed, there may be different situations
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that could break the grabs, so the widget needs to listen to
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#GdkGrabBrokenEvent and the #GtkWidget::grab-notify signal to
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handle these situations.
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</para>
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<example>
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<title>Handling broken grabs</title>
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<programlisting>
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static gboolean
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my_widget_grab_broken (GtkWidget *widget,
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GdkEventGrabBroken *event)
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{
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MyWidgetPrivate *priv = GET_PRIV (widget);
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if (gdk_event_get_device (event) == priv->grab_pointer)
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{
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/* Undo state */
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...
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priv->grab_pointer = NULL;
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return TRUE;
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}
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return FALSE;
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}
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static void
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my_widget_grab_notify (GtkWidget *widget,
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gboolean was_grabbed)
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{
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MyWidgetPrivate *priv = GET_PRIV (widget);
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if (gtk_widget_device_is_shadowed (widget, priv->grab_device))
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{
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/* Device was "shadowed" by another widget's grab,
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* release and undo state
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*/
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...
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priv->grab_pointer = NULL;
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}
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}
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</programlisting>
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</example>
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</section>
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<section>
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<title>Handling multipointer</title>
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<para>
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Widgets do react by default to every virtual device, although
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by default they are set in a compatibility mode that makes them
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behave better with multiple pointers, without necessarily
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being multipointer aware.
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</para>
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<para>
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This compatibility mode most notably disables per-device
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enter/leave events, so these are stacked, and the crossing
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events are only emitted when the first pointer enters the
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window, and after the last pointer leaves it. This behavior
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is controlled through gtk_widget_set_support_multidevice()
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</para>
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</section>
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<section>
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<title>Reading device axis values</title>
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<para>
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Button and motion events provide further information about
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the device axes' current state. Note the device axes are
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hardware and driver dependent, therefore the set of axes
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is not set in stone, although there are a few more common ones.
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</para>
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<example>
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<title>Getting to know the axes provided by a device</title>
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<programlisting>
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carlos@sacarino:~$ xinput list "Wacom ISDv4 E6 Pen stylus" |grep "Label"
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Label: Abs X
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Label: Abs Y
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Label: Abs Pressure
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Label: Abs Tilt X
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Label: Abs Tilt Y
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Label: Abs Wheel
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</programlisting>
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</example>
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<example>
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<title>Getting an axis value</title>
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<programlisting>
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gboolean
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my_widget_motion_notify (GtkWidget *widget,
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GdkEventMotion *event)
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{
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GdkAtom *label_atom;
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gdouble pressure;
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label_atom = gdk_atom_intern_static_string ("Abs Pressure");
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gdk_device_get_axis_value (gdk_event_get_device ((GdkEvent *) event),
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event->axes, label_atom, &pressure);
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/* Do something with pressure */
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...
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return TRUE;
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}
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||||
</programlisting>
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</example>
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<para>
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All pointer devices report axes information, master and slave. to
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achieve this, master pointers modify their list of axes at runtime
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to reflect those of the currently routed slave, emitting
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#GdkDevice::changed as the routed slave device changes.
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</para>
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</section>
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<section>
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<title>Dealing with slave (or floating) devices</title>
|
||||
|
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<para>
|
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By default, GTK+ listens to all master devices, and typically
|
||||
all slave devices will be attached to a master device. so
|
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gdk_event_get_source_device() is the recommended way to deal
|
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with the physical device triggering the event.
|
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</para>
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<para>
|
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In more specialized setups, some devices could be floating
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(i.e. tablets that don't route events through any virtual
|
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pointer, but are expected to interact with drawing applications).
|
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In that case, such specialized applications could want to interact
|
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directly with the device. To do so, the device must be enabled,
|
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and the widget wanting its events needs to add the event mask.
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||||
</para>
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||||
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<example>
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||||
<title>Enabling events for a slave device</title>
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||||
<programlisting>
|
||||
GdkDevice *device;
|
||||
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/* Gets the first device found with the given GdkInputSource */
|
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device = get_device (gtk_widget_get_display (widget),
|
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GDK_SOURCE_PEN);
|
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gdk_device_set_mode (device, GDK_MODE_SCREEN);
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gtk_widget_add_device_events (widget, device,
|
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GDK_BUTTON_PRESS_MASK |
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GDK_BUTTON_RELEASE_MASK |
|
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GDK_POINTER_MOTION_MASK);
|
||||
</programlisting>
|
||||
</example>
|
||||
|
||||
<para>
|
||||
After these calls, the widget would specifically receive events
|
||||
from the physical device, regardless of it being floating or
|
||||
connected to a master device. In this second case, and if you
|
||||
want exclusive control of the device, you can temporarily detach
|
||||
the stylus device from its master by doing a GDK grab on it.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
For events coming directly from slave devices, both
|
||||
gdk_event_get_device() and gdk_event_get_source_device() will
|
||||
return the same device of type %GDK_DEVICE_TYPE_SLAVE or
|
||||
%GDK_DEVICE_TYPE_FLOATING.
|
||||
</para>
|
||||
|
||||
<note>
|
||||
This is less useful than it used to be in GTK+2/XInput1, at least
|
||||
for attached slaves, as there is gdk_event_get_source_device(),
|
||||
and master devices' events provide axes information.
|
||||
</note>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
<section id="gtk-device-patterns-multitouch-widgets">
|
||||
<title>Multitouch in GTK+ widgets</title>
|
||||
|
||||
<para>
|
||||
Since version 3.4, GTK+ offers support for multitouch devices through a new
|
||||
set of events and higher level tools like #GdkTouchCluster and
|
||||
#GtkGesturesInterpreter.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
If the widget does not have %GDK_TOUCH_MASK set in the event mask, it will
|
||||
only be allowed to interact with the touch emulating pointer events, and will
|
||||
only receive pointer events.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
If the widget does have %GDK_TOUCH_MASK enabled, it will be able to receive
|
||||
events of type %GDK_TOUCH_PRESS, %GDK_TOUCH_RELEASE and %GDK_TOUCH_MOTION,
|
||||
which will be respectively emitted through the #GtkWidget::button-press-event,
|
||||
#GtkWidget::button-release-event and #GtkWidget::motion-notify-event signals.
|
||||
There may be multiple, simultaneous sequences of events, those will be
|
||||
recognized and referenced by their touch ID. See gdk_event_get_touch_id().
|
||||
</para>
|
||||
|
||||
<para>
|
||||
#GtkWidget<!-- -->s may create GdkTouchCluster<!-- -->s via
|
||||
gdk_window_create_touch_cluster(), those may be used to group
|
||||
touch events together, which are notified through #GdkEventMultitouch,
|
||||
this event will be emitted in #GtkWidget<!-- -->s through the
|
||||
#GtkWidget::multitouch-event signal.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Widgets may also handle gestures being performed on them,
|
||||
gtk_widget_enable_gesture() and gtk_widget_disable_gesture() are
|
||||
provided as a simple API, although widgets may also create a
|
||||
#GtkGesturesInterpreter and feed it events directly.
|
||||
</para>
|
||||
</section>
|
||||
|
||||
<section id="gtk-device-patterns-multitouch">
|
||||
<title>Multitouch across a widget hierarchy</title>
|
||||
|
||||
<para>
|
||||
Fully touch driven applications might not want to confine multitouch
|
||||
operations within a single widget, but rather offer simultaneous
|
||||
interaction with multiple widgets.
|
||||
</para>
|
||||
<para>
|
||||
GTK+ is able to provide such experience, although it does not enable
|
||||
%GDK_TOUCH_MASK by default on its stock widgets. If a widget meets the
|
||||
following requirements, it is ready to be used in a multitouch UI:
|
||||
</para>
|
||||
|
||||
<orderedlist>
|
||||
<listitem>
|
||||
The widget handles #GtkWidget::button-press-event, #GtkWidget::button-release-event
|
||||
and #GtkWidget::motion-notify-event, and does something meaningful while the button 1
|
||||
is pressed. If any explicit check on the event type being %GDK_BUTTON_PRESS,
|
||||
%GDK_BUTTON_RELEASE or %GDK_MOTION_NOTIFY is performed, the event types
|
||||
%GDK_TOUCH_PRESS, %GDK_TOUCH_RELEASE or %GDK_TOUCH_MOTION also need to be handled.
|
||||
</listitem>
|
||||
<listitem>
|
||||
The widget relies on the implicit grab as long as the button press/touch is active,
|
||||
GDK or GTK+ grabs would break the implicit grabs other touch sequences may have on
|
||||
other widgets.
|
||||
</listitem>
|
||||
<listitem>
|
||||
The widget does not require (or opts out) keyboard interaction while a touch is
|
||||
active on it. Touch interaction does not necessarily bring the keyboard focus with it.
|
||||
</listitem>
|
||||
<listitem>
|
||||
If the widget is only meant to interact with one touch sequence at a time (i.e.
|
||||
buttons), it has to be able to discern and reject operations on any later touch
|
||||
sequence as long as the touch it is interacting with remains active.
|
||||
</listitem>
|
||||
</orderedlist>
|
||||
|
||||
<para>
|
||||
If a widget meets those requirements, enabling %GDK_TOUCH_MASK on it will suffice
|
||||
to make it handle multitouch events in a way that doesn't disrupt other touch
|
||||
operations.
|
||||
</para>
|
||||
|
||||
<example>
|
||||
<title>Enabling touch events on a widget</title>
|
||||
<programlisting>
|
||||
gtk_widget_add_events (widget, GDK_TOUCH_MASK);
|
||||
</programlisting>
|
||||
</example>
|
||||
|
||||
<note>
|
||||
Not all GTK+ stock widgets are immediately suitable for handling touch
|
||||
events, there could be even design reasons on some of those which render
|
||||
them unsuitable.
|
||||
</note>
|
||||
</section>
|
||||
|
||||
<section id="gtk-device-patterns-recommendations">
|
||||
<title>Recommendations</title>
|
||||
|
||||
<orderedlist>
|
||||
<listitem>
|
||||
Device operations often come up as a result of input events, favor
|
||||
gdk_event_get_device() and gtk_get_current_event_device() before
|
||||
gdk_device_manager_get_client_pointer().
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
Store the devices the widget is currently interacting with, handle
|
||||
GdkEventGrabBroken and #GtkWidget::grab-notify to undo/nullify these.
|
||||
</listitem>
|
||||
</orderedlist>
|
||||
</section>
|
||||
</chapter>
|
||||
@@ -68,8 +68,9 @@
|
||||
<xi:include href="xml/gtkstyle.xml" />
|
||||
</part>
|
||||
|
||||
<part id="multitouch">
|
||||
<title>Multitouch</title>
|
||||
<part id="multitouch-and-multidevice">
|
||||
<title>Interacting with input devices</title>
|
||||
<xi:include href="xml/device-interaction-patterns.xml" />
|
||||
<xi:include href="xml/gtkgesturesinterpreter.xml" />
|
||||
</part>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user