docs: Add section about multitouch and other interaction patterns

This is a ripoff of http://live.gnome.org/GTK%2B/DeviceInteractionPatterns,
with better phrasing in general, some more factual points, and multitouch
explained.
This commit is contained in:
Carlos Garnacho
2012-01-16 19:08:40 +01:00
parent fb99b5eeb4
commit bc5e401de4
3 changed files with 583 additions and 2 deletions

View File

@@ -119,6 +119,7 @@ content_files = \
running.sgml \
building.sgml \
compiling.sgml \
device-interaction-patterns.xml \
drawing-model.xml \
glossary.xml \
migrating-2to3.xml \
@@ -142,6 +143,7 @@ content_files = \
overview.xml
expand_content_files = \
device-interaction-patterns.xml \
drawing-model.xml \
getting_started.xml \
glossary.xml \

View File

@@ -0,0 +1,578 @@
<?xml version="1.0"?>
<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
]>
<chapter id="gtk-device-interaction-patterns">
<title>Multitouch and other device interaction patterns</title>
<para>
Depending on the platform, GTK+ is able to handle a wide range of input
devices. Those are offered to applications in a 2-level hierarchy, with
virtual devices (or master devices) representing the visual cursors
displayed in the screen, which are each controlled by a number of physical
devices (or slave devices). Those devices can respectively be retrieved
from an input event with gdk_event_get_device() and
gdk_event_get_source_device().
</para>
<para>
In X11, GTK+ uses XInput2 for input events, which caters for a fully dynamic
device hierarchy, and support for multiple virtual pointer/keyboard pairs.
</para>
<example>
<title>Listing and modifying the device hierarchy</title>
<programlisting>
carlos@sacarino:~$ xinput list
⎡ Virtual core pointer id=2 [master pointer (3)]
⎜ ↳ Virtual core XTEST pointer id=4 [slave pointer (2)]
⎜ ↳ Wacom ISDv4 E6 Pen stylus id=10 [slave pointer (2)]
⎜ ↳ Wacom ISDv4 E6 Finger touch id=11 [slave pointer (2)]
⎜ ↳ SynPS/2 Synaptics TouchPad id=13 [slave pointer (2)]
⎜ ↳ TPPS/2 IBM TrackPoint id=14 [slave pointer (2)]
⎜ ↳ Wacom ISDv4 E6 Pen eraser id=16 [slave pointer (2)]
⎣ Virtual core keyboard id=3 [master keyboard (2)]
↳ Virtual core XTEST keyboard id=5 [slave keyboard (3)]
↳ Power Button id=6 [slave keyboard (3)]
↳ Video Bus id=7 [slave keyboard (3)]
↳ Sleep Button id=8 [slave keyboard (3)]
↳ Integrated Camera id=9 [slave keyboard (3)]
↳ AT Translated Set 2 keyboard id=12 [slave keyboard (3)]
↳ ThinkPad Extra Buttons id=15 [slave keyboard (3)]
carlos@sacarino:~$ xinput create-master eek
carlos@sacarino:~$ xinput list
...
⎡ eek pointer id=17 [master pointer (18)]
⎜ ↳ eek XTEST pointer id=19 [slave pointer (17)]
⎣ eek keyboard id=18 [master keyboard (17)]
↳ eek XTEST keyboard id=20 [slave keyboard (18)]
carlos@sacarino:~$ xinput reattach 10 17
carlos@sacarino:~$ xinput list
...
⎡ eek pointer id=17 [master pointer (18)]
⎜ ↳ Wacom ISDv4 E6 Pen stylus id=10 [slave pointer (17)]
⎜ ↳ eek XTEST pointer id=19 [slave pointer (17)]
⎣ eek keyboard id=18 [master keyboard (17)]
↳ eek XTEST keyboard id=20 [slave keyboard (18)]
</programlisting>
</example>
<para>
Anytime a virtual device is added or removed, or a physical device
is attached to another virtual device, or left floating (detached
from any virtual device), #GdkDeviceManager will emit the corresponding
#GdkDeviceManager::device-added, #GdkDeviceManager::device-removed, or
#GdkDeviceManager::device-changed signals.
</para>
<section id="gtk-device-patterns-client-pointer">
<title>The client pointer</title>
<para>
In X11, Under the presence of multiple virtual pointers, GDK and XInput2
use the "client pointer" principle to allow several legacy applications
to interact simultaneously with different virtual pointer/keyboard pairs,
it would be usually set by the window manager for a focused window, so
different application windows could operate on different client pointers.
gdk_device_manager_get_client_pointer() may be called to get the client
pointer #GdkDevice
</para>
<para>
Under the hood, X11 uses the client pointer (or its paired keyboard) to
satisfy core calls such as XGrabPointer/Keyboard, XQueryPointer and
others that have been superseded by XInput2.
</para>
<para>
In platforms without multidevice features, gdk_device_manager_get_client_pointer()
will return the only virtual pointer available.
</para>
</section>
<section id="gtk-device-patterns-simple">
<title>Simple device handling</title>
<para>
There are applications that could have little gain in knowing about
multiple devices, although there are situations where a device could
be needed (i.e. popping up a menu on the pointer coordinates).
</para>
<para>
For such applications, the client pointer may be a good enough
approximation for these operations. Under the presence of multiple
device pairs, this gives a behavior that is most similar to that
of legacy applications (i.e. gtk+2).
</para>
<example>
<title>Getting the client pointer and keyboard</title>
<programlisting>
GdkDisplay *display;
GdkDeviceManager *device_manager;
GdkDevice *client_pointer, client_keyboard;
display = gdk_display_get_default ();
device_manager = gdk_display_get_device_manager (display);
client_pointer = gdk_device_manager_get_client_pointer (device_manager);
/* Or if we need a keyboard too */
client_keyboard = gdk_device_get_associated_device (client_pointer);
</programlisting>
</example>
</section>
<section id="gtk-device-patterns-multiple-devices">
<title>Dealing with multiple devices</title>
<para>
There may be several usecases to deal with multiple devices, including,
but not limited to:
</para>
<orderedlist>
<listitem>
Retrieving advanced information from an input device: i.e. stylus pressure/tilt
in drawing applications.
</listitem>
<listitem>
Receiving events from a dedicated input device: i.e. joysticks in games.
</listitem>
<listitem>
Collaborative interfaces, handling simultaneous input from multiple users.
</listitem>
</orderedlist>
<para>
However, the patterns to make them work are very similar.
</para>
<section>
<title>Event handling</title>
<para>
Each device will emit its own event stream, this means
that you will need to check the GdkEvent you get in
your event handlers
</para>
<example>
<title>Reacting differently to devices</title>
<programlisting>
static gboolean
my_widget_motion_notify (GtkWidget *widget,
GdkEventMotion *event)
{
GdkDevice *device, *source_device;
device = gdk_event_get_device ((GdkEvent *) event);
source_device = gdk_event_get_source_device ((GdkEvent *) event);
g_print ("Motion event by '%s', coming from HW device '%s'\n",
gdk_device_get_name (device),
gdk_device_get_name (source_device));
/* Handle touch devices differently */
if (gdk_device_get_source (source_device) == GDK_SOURCE_TOUCH)
{
...
}
else
{
...
}
return TRUE;
}
</programlisting>
</example>
<para>
The mechanism above could also be used for fine grained event discarding
(i.e. so rubberband selection doesn't jump to another pointer entering
the widget for example)
</para>
<example>
<title>Reacting differently to devices</title>
<programlisting>
static gboolean
my_widget_button_press (Gtkwidget *widget,
GdkEventButton *event)
{
GET_PRIV(widget)->current_pointer = gdk_event_get_device ((GdkEvent *) event);
...
}
static gboolean
my_widget_button_release (Gtkwidget *widget,
GdkEventButton *event)
{
GET_PRIV(widget)->current_pointer = NULL;
...
}
static gboolean
my_widget_motion_notify (Gtkwidget *widget,
GdkEventMotion *event)
{
if (gdk_event_get_device (event) !=
GET_PRIV(widget)->current_pointer)
return FALSE;
...
}
</programlisting>
</example>
</section>
<section>
<title>Grabs</title>
<para>
Grabs are a mechanism to coerce a device into sending events to
a window, but with multidevice there's an other side of the coin,
how other devices are supposed to interact while the grab is in
effect.
</para>
<para>
The GdkGrabOwnership enum passed to gdk_device_grab() may be used
to block other devices' interaction. %GDK_OWNERSHIP_NONE applies
no restrictions, allowing other devices to interact, even with
the grab window. %GDK_OWNERSHIP_WINDOW blocks other devices from
interacting with the grab window, but they'll still be able to
interact with the rest of the application, whereas
%GDK_OWNERSHIP_APPLICATION will render the whole application
insensitive to input from other devices. Different devices may
have simultaneous grabs on the same or different windows.
</para>
<example>
<title>Grabbing as a result of an input event</title>
<programlisting>
gboolean
my_widget_button_press (GtkWidget *widget,
GdkEventButton *event)
{
GdkDevice *pointer, *keyboard;
pointer = gdk_event_get_device ((GdkEvent *) event);
keyboard = gdk_device_get_associated_device (pointer);
/* Grab both keyboard/pointer, other devices will be
* unable to interact with the widget window meanwhile
*/
gdk_device_grab (pointer,
gtk_widget_get_window (widget),
GDK_OWNERSHIP_WINDOW,
...);
gdk_device_grab (keyboard,
gtk_widget_get_window (widget),
GDK_OWNERSHIP_WINDOW,
...);
return FALSE;
}
</programlisting>
</example>
<para>
For GTK+ grabs, there's only a boolean value, equivalent to
%GDK_OWNERSHIP_NONE and %GDK_OWNERSHIP_WINDOW, but the mechanism
is quite similar.
</para>
<para>
Once the device is grabbed, there may be different situations
that could break the grabs, so the widget needs to listen to
#GdkGrabBrokenEvent and the #GtkWidget::grab-notify signal to
handle these situations.
</para>
<example>
<title>Handling broken grabs</title>
<programlisting>
static gboolean
my_widget_grab_broken (GtkWidget *widget,
GdkEventGrabBroken *event)
{
MyWidgetPrivate *priv = GET_PRIV (widget);
if (gdk_event_get_device (event) == priv->grab_pointer)
{
/* Undo state */
...
priv->grab_pointer = NULL;
return TRUE;
}
return FALSE;
}
static void
my_widget_grab_notify (GtkWidget *widget,
gboolean was_grabbed)
{
MyWidgetPrivate *priv = GET_PRIV (widget);
if (gtk_widget_device_is_shadowed (widget, priv->grab_device))
{
/* Device was "shadowed" by another widget's grab,
* release and undo state
*/
...
priv->grab_pointer = NULL;
}
}
</programlisting>
</example>
</section>
<section>
<title>Handling multipointer</title>
<para>
Widgets do react by default to every virtual device, although
by default they are set in a compatibility mode that makes them
behave better with multiple pointers, without necessarily
being multipointer aware.
</para>
<para>
This compatibility mode most notably disables per-device
enter/leave events, so these are stacked, and the crossing
events are only emitted when the first pointer enters the
window, and after the last pointer leaves it. This behavior
is controlled through gtk_widget_set_support_multidevice()
</para>
</section>
<section>
<title>Reading device axis values</title>
<para>
Button and motion events provide further information about
the device axes' current state. Note the device axes are
hardware and driver dependent, therefore the set of axes
is not set in stone, although there are a few more common ones.
</para>
<example>
<title>Getting to know the axes provided by a device</title>
<programlisting>
carlos@sacarino:~$ xinput list "Wacom ISDv4 E6 Pen stylus" |grep "Label"
Label: Abs X
Label: Abs Y
Label: Abs Pressure
Label: Abs Tilt X
Label: Abs Tilt Y
Label: Abs Wheel
</programlisting>
</example>
<example>
<title>Getting an axis value</title>
<programlisting>
gboolean
my_widget_motion_notify (GtkWidget *widget,
GdkEventMotion *event)
{
GdkAtom *label_atom;
gdouble pressure;
label_atom = gdk_atom_intern_static_string ("Abs Pressure");
gdk_device_get_axis_value (gdk_event_get_device ((GdkEvent *) event),
event->axes, label_atom, &amp;pressure);
/* Do something with pressure */
...
return TRUE;
}
</programlisting>
</example>
<para>
All pointer devices report axes information, master and slave. to
achieve this, master pointers modify their list of axes at runtime
to reflect those of the currently routed slave, emitting
#GdkDevice::changed as the routed slave device changes.
</para>
</section>
<section>
<title>Dealing with slave (or floating) devices</title>
<para>
By default, GTK+ listens to all master devices, and typically
all slave devices will be attached to a master device. so
gdk_event_get_source_device() is the recommended way to deal
with the physical device triggering the event.
</para>
<para>
In more specialized setups, some devices could be floating
(i.e. tablets that don't route events through any virtual
pointer, but are expected to interact with drawing applications).
In that case, such specialized applications could want to interact
directly with the device. To do so, the device must be enabled,
and the widget wanting its events needs to add the event mask.
</para>
<example>
<title>Enabling events for a slave device</title>
<programlisting>
GdkDevice *device;
/* Gets the first device found with the given GdkInputSource */
device = get_device (gtk_widget_get_display (widget),
GDK_SOURCE_PEN);
gdk_device_set_mode (device, GDK_MODE_SCREEN);
gtk_widget_add_device_events (widget, device,
GDK_BUTTON_PRESS_MASK |
GDK_BUTTON_RELEASE_MASK |
GDK_POINTER_MOTION_MASK);
</programlisting>
</example>
<para>
After these calls, the widget would specifically receive events
from the physical device, regardless of it being floating or
connected to a master device. In this second case, and if you
want exclusive control of the device, you can temporarily detach
the stylus device from its master by doing a GDK grab on it.
</para>
<para>
For events coming directly from slave devices, both
gdk_event_get_device() and gdk_event_get_source_device() will
return the same device of type %GDK_DEVICE_TYPE_SLAVE or
%GDK_DEVICE_TYPE_FLOATING.
</para>
<note>
This is less useful than it used to be in GTK+2/XInput1, at least
for attached slaves, as there is gdk_event_get_source_device(),
and master devices' events provide axes information.
</note>
</section>
</section>
<section id="gtk-device-patterns-multitouch-widgets">
<title>Multitouch in GTK+ widgets</title>
<para>
Since version 3.4, GTK+ offers support for multitouch devices through a new
set of events and higher level tools like #GdkTouchCluster and
#GtkGesturesInterpreter.
</para>
<para>
If the widget does not have %GDK_TOUCH_MASK set in the event mask, it will
only be allowed to interact with the touch emulating pointer events, and will
only receive pointer events.
</para>
<para>
If the widget does have %GDK_TOUCH_MASK enabled, it will be able to receive
events of type %GDK_TOUCH_PRESS, %GDK_TOUCH_RELEASE and %GDK_TOUCH_MOTION,
which will be respectively emitted through the #GtkWidget::button-press-event,
#GtkWidget::button-release-event and #GtkWidget::motion-notify-event signals.
There may be multiple, simultaneous sequences of events, those will be
recognized and referenced by their touch ID. See gdk_event_get_touch_id().
</para>
<para>
#GtkWidget<!-- -->s may create GdkTouchCluster<!-- -->s via
gdk_window_create_touch_cluster(), those may be used to group
touch events together, which are notified through #GdkEventMultitouch,
this event will be emitted in #GtkWidget<!-- -->s through the
#GtkWidget::multitouch-event signal.
</para>
<para>
Widgets may also handle gestures being performed on them,
gtk_widget_enable_gesture() and gtk_widget_disable_gesture() are
provided as a simple API, although widgets may also create a
#GtkGesturesInterpreter and feed it events directly.
</para>
</section>
<section id="gtk-device-patterns-multitouch">
<title>Multitouch across a widget hierarchy</title>
<para>
Fully touch driven applications might not want to confine multitouch
operations within a single widget, but rather offer simultaneous
interaction with multiple widgets.
</para>
<para>
GTK+ is able to provide such experience, although it does not enable
%GDK_TOUCH_MASK by default on its stock widgets. If a widget meets the
following requirements, it is ready to be used in a multitouch UI:
</para>
<orderedlist>
<listitem>
The widget handles #GtkWidget::button-press-event, #GtkWidget::button-release-event
and #GtkWidget::motion-notify-event, and does something meaningful while the button 1
is pressed. If any explicit check on the event type being %GDK_BUTTON_PRESS,
%GDK_BUTTON_RELEASE or %GDK_MOTION_NOTIFY is performed, the event types
%GDK_TOUCH_PRESS, %GDK_TOUCH_RELEASE or %GDK_TOUCH_MOTION also need to be handled.
</listitem>
<listitem>
The widget relies on the implicit grab as long as the button press/touch is active,
GDK or GTK+ grabs would break the implicit grabs other touch sequences may have on
other widgets.
</listitem>
<listitem>
The widget does not require (or opts out) keyboard interaction while a touch is
active on it. Touch interaction does not necessarily bring the keyboard focus with it.
</listitem>
<listitem>
If the widget is only meant to interact with one touch sequence at a time (i.e.
buttons), it has to be able to discern and reject operations on any later touch
sequence as long as the touch it is interacting with remains active.
</listitem>
</orderedlist>
<para>
If a widget meets those requirements, enabling %GDK_TOUCH_MASK on it will suffice
to make it handle multitouch events in a way that doesn't disrupt other touch
operations.
</para>
<example>
<title>Enabling touch events on a widget</title>
<programlisting>
gtk_widget_add_events (widget, GDK_TOUCH_MASK);
</programlisting>
</example>
<note>
Not all GTK+ stock widgets are immediately suitable for handling touch
events, there could be even design reasons on some of those which render
them unsuitable.
</note>
</section>
<section id="gtk-device-patterns-recommendations">
<title>Recommendations</title>
<orderedlist>
<listitem>
Device operations often come up as a result of input events, favor
gdk_event_get_device() and gtk_get_current_event_device() before
gdk_device_manager_get_client_pointer().
</listitem>
<listitem>
Store the devices the widget is currently interacting with, handle
GdkEventGrabBroken and #GtkWidget::grab-notify to undo/nullify these.
</listitem>
</orderedlist>
</section>
</chapter>

View File

@@ -68,8 +68,9 @@
<xi:include href="xml/gtkstyle.xml" />
</part>
<part id="multitouch">
<title>Multitouch</title>
<part id="multitouch-and-multidevice">
<title>Interacting with input devices</title>
<xi:include href="xml/device-interaction-patterns.xml" />
<xi:include href="xml/gtkgesturesinterpreter.xml" />
</part>