gsk: Recycle textures across frames

We keep the textures used inside a frame around until the end of the
following frame; whenever we need a texture with the same size, and
it's not marked in use, then we just reuse the existing texture.
This commit is contained in:
Emmanuele Bassi
2016-08-04 12:37:54 +01:00
parent 399a03f475
commit bda1701301
3 changed files with 59 additions and 1 deletions

View File

@@ -14,6 +14,7 @@ typedef struct {
GLuint min_filter;
GLuint mag_filter;
GArray *fbos;
gboolean in_use : 1;
} Texture;
typedef struct {
@@ -106,9 +107,14 @@ gsk_gl_driver_finalize (GObject *gobject)
{
GskGLDriver *self = GSK_GL_DRIVER (gobject);
gdk_gl_context_make_current (self->gl_context);
g_clear_pointer (&self->textures, g_hash_table_unref);
g_clear_pointer (&self->vaos, g_hash_table_unref);
if (self->gl_context == gdk_gl_context_get_current ())
gdk_gl_context_clear_current ();
g_clear_object (&self->gl_context);
G_OBJECT_CLASS (gsk_gl_driver_parent_class)->finalize (gobject);
@@ -232,6 +238,27 @@ gsk_gl_driver_end_frame (GskGLDriver *driver)
driver->in_frame = FALSE;
}
void
gsk_gl_driver_collect_textures (GskGLDriver *driver)
{
GHashTableIter iter;
gpointer value_p = NULL;
g_return_if_fail (GSK_IS_GL_DRIVER (driver));
g_return_if_fail (!driver->in_frame);
g_hash_table_iter_init (&iter, driver->textures);
while (g_hash_table_iter_next (&iter, NULL, &value_p))
{
Texture *t = value_p;
if (t->in_use)
t->in_use = FALSE;
else
g_hash_table_iter_remove (&iter);
}
}
static Texture *
gsk_gl_driver_get_texture (GskGLDriver *driver,
int texture_id)
@@ -268,6 +295,26 @@ gsk_gl_driver_get_fbo (GskGLDriver *driver,
return &g_array_index (t->fbos, Fbo, 0);
}
static Texture *
find_texture_by_size (GHashTable *textures,
int width,
int height)
{
GHashTableIter iter;
gpointer value_p = NULL;
g_hash_table_iter_init (&iter, textures);
while (g_hash_table_iter_next (&iter, NULL, &value_p))
{
Texture *t = value_p;
if (t->width == width && t->height == height)
return t;
}
return NULL;
}
int
gsk_gl_driver_create_texture (GskGLDriver *driver,
int width,
@@ -278,6 +325,13 @@ gsk_gl_driver_create_texture (GskGLDriver *driver,
g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1);
t = find_texture_by_size (driver->textures, width, height);
if (t != NULL && !t->in_use)
{
t->in_use = TRUE;
return t->texture_id;
}
glGenTextures (1, &texture_id);
t = texture_new ();
@@ -286,6 +340,7 @@ gsk_gl_driver_create_texture (GskGLDriver *driver,
t->height = height;
t->min_filter = GL_NEAREST;
t->mag_filter = GL_NEAREST;
t->in_use = TRUE;
g_hash_table_insert (driver->textures, GINT_TO_POINTER (texture_id), t);
return t->texture_id;

View File

@@ -56,6 +56,8 @@ void gsk_gl_driver_destroy_texture (GskGLDriver *driver
void gsk_gl_driver_destroy_vao (GskGLDriver *driver,
int vao_id);
void gsk_gl_driver_collect_textures (GskGLDriver *driver);
G_END_DECLS
#endif /* __GSK_GL_DRIVER_PRIVATE_H__ */

View File

@@ -798,7 +798,6 @@ static void
render_item_clear (RenderItem *item,
GskGLRenderer *self)
{
gsk_gl_driver_destroy_texture (self->gl_driver, item->render_data.texture_id);
gsk_gl_driver_destroy_vao (self->gl_driver, item->render_data.vao_id);
}
@@ -820,6 +819,8 @@ gsk_gl_renderer_clear_tree (GskGLRenderer *self)
}
g_clear_pointer (&self->render_items, g_array_unref);
gsk_gl_driver_collect_textures (self->gl_driver);
}
static void