gtk-demo: Add a shader paintable
This is a GdkPaintable implementation wrapped around a GskGLShader. It can optionally be hooked up to a frame clock to update a time uniform. The code is set up for this to live as public api in GSK, if we find it useful enough.
This commit is contained in:
@@ -9,6 +9,7 @@
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#include "gtkfishbowl.h"
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#include "gtkgears.h"
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#include "gskshaderpaintable.h"
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const char *const css =
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".blurred-button {"
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@@ -13,6 +13,7 @@
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#include "gtkshaderstack.h"
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#include "gtkshaderbin.h"
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#include "gtkshadertoy.h"
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#include "gskshaderpaintable.h"
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static GtkWidget *demo_window = NULL;
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349
demos/gtk-demo/gskshaderpaintable.c
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349
demos/gtk-demo/gskshaderpaintable.c
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@@ -0,0 +1,349 @@
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/*
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* Copyright © 2020 Red Hat, Inc
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors: Matthias Clasen <mclasen@redhat.com>
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*/
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#include "config.h"
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#include <gtk/gtk.h>
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#include "gskshaderpaintable.h"
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/**
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* SECTION:gskshaderpaintable
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* @Short_description: Drawing with shaders
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* @Title: GskShaderPaintable
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* @see_also: #GdkPaintable
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*
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* GskShaderPaintable is an implementation of the #GdkPaintable interface
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* that uses a #GskGLShader to create pixels.
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*
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* You can set the uniform data that the shader needs for rendering
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* using gsk_shader_paintable_set_uniform_data(). This function can
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* be called repeatedly to change the uniform data for the next
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* snapshot.
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*
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* Commonly, time is passed to shaders as a float uniform containing
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* the elapsed time in seconds. The convenience API
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* gsk_shader_paintable_update_time() can be called from a #GtkTickCallback
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* to update the time based on the frame time of the frame clock.
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*/
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struct _GskShaderPaintable
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{
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GObject parent_instance;
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GskGLShader *shader;
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GBytes *uniform_data;
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gint64 start_time;
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};
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struct _GskShaderPaintableClass
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{
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GObjectClass parent_class;
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};
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enum {
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PROP_0,
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PROP_SHADER,
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PROP_UNIFORM_DATA,
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N_PROPS,
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};
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static GParamSpec *properties[N_PROPS] = { NULL, };
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static void
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gsk_shader_paintable_paintable_snapshot (GdkPaintable *paintable,
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GdkSnapshot *snapshot,
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double width,
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double height)
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{
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GskShaderPaintable *self = GSK_SHADER_PAINTABLE (paintable);
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/* FIXME: We have to add a pointless extra child here to
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* keep GtkSnapshot from blowing up. We really want n_children = 0,
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* but then we would pop() 0 times, and... no pop, no node.
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*/
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gtk_snapshot_push_gl_shader (snapshot, self->shader, &GRAPHENE_RECT_INIT(0, 0, width, height), g_bytes_ref (self->uniform_data), 1);
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gtk_snapshot_append_color (snapshot, &(GdkRGBA){1.0, 0.5, 0.6, 1.0}, &GRAPHENE_RECT_INIT(0, 0, width, height));
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gtk_snapshot_pop (snapshot);
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}
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static void
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gsk_shader_paintable_paintable_init (GdkPaintableInterface *iface)
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{
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iface->snapshot = gsk_shader_paintable_paintable_snapshot;
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}
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G_DEFINE_TYPE_EXTENDED (GskShaderPaintable, gsk_shader_paintable, G_TYPE_OBJECT, 0,
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G_IMPLEMENT_INTERFACE (GDK_TYPE_PAINTABLE,
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gsk_shader_paintable_paintable_init))
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static void
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gsk_shader_paintable_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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GskShaderPaintable *self = GSK_SHADER_PAINTABLE (object);
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switch (prop_id)
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{
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case PROP_SHADER:
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gsk_shader_paintable_set_shader (self, g_value_get_object (value));
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break;
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case PROP_UNIFORM_DATA:
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gsk_shader_paintable_set_uniform_data (self, g_value_get_boxed (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gsk_shader_paintable_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GskShaderPaintable *self = GSK_SHADER_PAINTABLE (object);
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switch (prop_id)
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{
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case PROP_SHADER:
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g_value_set_object (value, self->shader);
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break;
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case PROP_UNIFORM_DATA:
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g_value_set_boxed (value, self->uniform_data);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gsk_shader_paintable_finalize (GObject *object)
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{
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GskShaderPaintable *self = GSK_SHADER_PAINTABLE (object);
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g_clear_pointer (&self->uniform_data, g_bytes_unref);
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g_clear_object (&self->shader);
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G_OBJECT_CLASS (gsk_shader_paintable_parent_class)->finalize (object);
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}
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static void
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gsk_shader_paintable_class_init (GskShaderPaintableClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->get_property = gsk_shader_paintable_get_property;
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gobject_class->set_property = gsk_shader_paintable_set_property;
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gobject_class->finalize = gsk_shader_paintable_finalize;
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properties[PROP_SHADER] =
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g_param_spec_object ("shader", "Shader", "The shader",
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GSK_TYPE_GL_SHADER,
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G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
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properties[PROP_UNIFORM_DATA] =
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g_param_spec_boxed ("uniform-data", "Uniform data", "The uniform data",
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G_TYPE_BYTES,
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G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (gobject_class, N_PROPS, properties);
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}
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static void
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gsk_shader_paintable_init (GskShaderPaintable *self)
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{
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}
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/**
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* gsk_shader_paintable_new:
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* @shader: (transfer full) (nullable): the shader to use
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* @data: (transfer full) (nullable): uniform data
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*
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* Creates a paintable that uses the @shader to create
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* pixels. The shader must not require input textures.
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* If @data is %NULL, all uniform values are set to zero.
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*
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* Returns: (transfer full): a new #GskShaderPaintable
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*/
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GdkPaintable *
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gsk_shader_paintable_new (GskGLShader *shader,
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GBytes *data)
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{
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GdkPaintable *ret;
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g_return_val_if_fail (shader == NULL || GSK_IS_GL_SHADER (shader), NULL);
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if (shader && !data)
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{
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int size = gsk_gl_shader_get_args_size (shader);
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data = g_bytes_new_take (g_new0 (guchar, size), size);
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}
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ret = g_object_new (GSK_TYPE_SHADER_PAINTABLE,
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"shader", shader,
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"uniform-data", data,
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NULL);
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g_clear_object (&shader);
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g_clear_pointer (&data, g_bytes_unref);
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return ret;
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}
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/**
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* gsk_shader_paintable_set_shader:
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* @self: a #GskShaderPaintable
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* @shader: the #GskGLShader to use
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*
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* Sets the shader that the paintable will use
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* to create pixels. The shader must not require
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* input textures.
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*/
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void
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gsk_shader_paintable_set_shader (GskShaderPaintable *self,
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GskGLShader *shader)
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{
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g_return_if_fail (GSK_IS_SHADER_PAINTABLE (self));
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g_return_if_fail (shader == NULL || GSK_IS_GL_SHADER (shader));
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g_return_if_fail (shader == NULL || gsk_gl_shader_get_n_required_textures (shader) == 0);
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if (!g_set_object (&self->shader, shader))
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return;
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g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_SHADER]);
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gdk_paintable_invalidate_contents (GDK_PAINTABLE (self));
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g_clear_pointer (&self->uniform_data, g_bytes_unref);
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}
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/**
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* gsk_shader_paintable_get_shader:
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* @self: a #GskShaderPaintable
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*
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* Returns the shader that the paintable is using.
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*
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* Returns: (transfer none): the #GskGLShader that is used
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*/
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GskGLShader *
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gsk_shader_paintable_get_shader (GskShaderPaintable *self)
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{
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g_return_val_if_fail (GSK_IS_SHADER_PAINTABLE (self), NULL);
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return self->shader;
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}
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/**
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* gsk_shader_paintable_set_uniform_data:
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* @self: a #GskShaderPaintable
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* @data: Data block with uniform data for the shader
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*
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* Sets the uniform data that will be passed to the
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* shader when rendering. The @data will typically
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* be produced by a #GskUniformDataBuilder.
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*
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* Note that the @data should be considered immutable
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* after it has been passed to this function.
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*/
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void
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gsk_shader_paintable_set_uniform_data (GskShaderPaintable *self,
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GBytes *data)
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{
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g_return_if_fail (GSK_IS_SHADER_PAINTABLE (self));
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g_return_if_fail (data == NULL || g_bytes_get_size (data) == gsk_gl_shader_get_args_size (self->shader));
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g_clear_pointer (&self->uniform_data, g_bytes_unref);
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if (data)
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self->uniform_data = g_bytes_ref (data);
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g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_UNIFORM_DATA]);
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gdk_paintable_invalidate_contents (GDK_PAINTABLE (self));
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}
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/**
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* gsk_shader_paintable_get_uniform_data:
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* @self: a #GskShaderPaintable
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*
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* Returns the uniform data set with
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* gsk_shader_paintable_get_uniform_data().
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*
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* Returns: (transfer none): the uniform data
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*/
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GBytes *
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gsk_shader_paintable_get_uniform_data (GskShaderPaintable *self)
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{
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g_return_val_if_fail (GSK_IS_SHADER_PAINTABLE (self), NULL);
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return self->uniform_data;
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}
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/**
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* gsk_shader_paintable_update_time:
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* @self: a #GskShaderPaintable
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* @time_idx: the index of the uniform for time in seconds as float
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* @frame_time: the current frame time, as returned by #GdkFrameClock
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*
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* This function is a convenience wrapper for
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* gsk_shader_paintable_set_uniform_data() that leaves all
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* uniform values unchanged, except for the uniform with
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* index @time_idx, which will be set to the elapsed time
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* in seconds, since the first call to this function.
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*
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* This function is usually called from a #GtkTickCallback.
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*/
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void
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gsk_shader_paintable_update_time (GskShaderPaintable *self,
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int time_idx,
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gint64 frame_time)
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{
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int size;
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int offset;
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guchar *data;
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float time;
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GBytes *uniform_data;
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size = gsk_gl_shader_get_args_size (self->shader);
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offset = gsk_gl_shader_get_uniform_offset (self->shader, time_idx);
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data = g_new0 (guchar, size);
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memcpy (data, g_bytes_get_data (self->uniform_data, NULL), size);
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if (self->start_time == 0)
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self->start_time = frame_time;
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time = (frame_time - self->start_time) / (float)G_TIME_SPAN_SECOND;
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*(float*)(data + offset) = time;
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uniform_data = g_bytes_new_take (data, size);
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gsk_shader_paintable_set_uniform_data (self, uniform_data);
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g_bytes_unref (uniform_data);
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}
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53
demos/gtk-demo/gskshaderpaintable.h
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53
demos/gtk-demo/gskshaderpaintable.h
Normal file
@@ -0,0 +1,53 @@
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/*
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* Copyright © 2020 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors: Matthias Clasen <mclasen@redhat.com>
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*/
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#ifndef __GSK_SHADER_PAINTABLE_H__
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#define __GSK_SHADER_PAINTABLE_H__
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#include <gdk/gdk.h>
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#include <gsk/gsk.h>
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G_BEGIN_DECLS
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#define GSK_TYPE_SHADER_PAINTABLE (gsk_shader_paintable_get_type ())
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GDK_AVAILABLE_IN_ALL
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G_DECLARE_FINAL_TYPE (GskShaderPaintable, gsk_shader_paintable, GSK, SHADER_PAINTABLE, GObject)
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GDK_AVAILABLE_IN_ALL
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GdkPaintable * gsk_shader_paintable_new (GskGLShader *shader,
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GBytes *data);
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GDK_AVAILABLE_IN_ALL
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GskGLShader * gsk_shader_paintable_get_shader (GskShaderPaintable *self);
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GDK_AVAILABLE_IN_ALL
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void gsk_shader_paintable_set_shader (GskShaderPaintable *self,
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GskGLShader *shader);
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GDK_AVAILABLE_IN_ALL
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GBytes * gsk_shader_paintable_get_uniform_data (GskShaderPaintable *self);
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GDK_AVAILABLE_IN_ALL
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void gsk_shader_paintable_set_uniform_data (GskShaderPaintable *self,
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GBytes *data);
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GDK_AVAILABLE_IN_ALL
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void gsk_shader_paintable_update_time (GskShaderPaintable *self,
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int time_idx,
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gint64 frame_time);
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G_END_DECLS
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#endif /* __GSK_SHADER_PAINTABLE_H__ */
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@@ -106,6 +106,7 @@ extra_demo_sources = files(['main.c',
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'gtkshaderbin.c',
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'gtkshadertoy.c',
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'gtkshaderstack.c',
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'gskshaderpaintable.c',
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'puzzlepiece.c',
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'bluroverlay.c',
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'demoimage.c',
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Reference in New Issue
Block a user