gtk-demo: Add a shader paintable

This is a GdkPaintable implementation wrapped
around a GskGLShader. It can optionally be hooked
up to a frame clock to update a time uniform.

The code is set up for this to live as public api
in GSK, if we find it useful enough.
This commit is contained in:
Matthias Clasen
2020-09-25 17:16:19 -04:00
parent 810e9c238e
commit bdcc29ebef
5 changed files with 405 additions and 0 deletions

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@@ -9,6 +9,7 @@
#include "gtkfishbowl.h"
#include "gtkgears.h"
#include "gskshaderpaintable.h"
const char *const css =
".blurred-button {"

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@@ -13,6 +13,7 @@
#include "gtkshaderstack.h"
#include "gtkshaderbin.h"
#include "gtkshadertoy.h"
#include "gskshaderpaintable.h"
static GtkWidget *demo_window = NULL;

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@@ -0,0 +1,349 @@
/*
* Copyright © 2020 Red Hat, Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors: Matthias Clasen <mclasen@redhat.com>
*/
#include "config.h"
#include <gtk/gtk.h>
#include "gskshaderpaintable.h"
/**
* SECTION:gskshaderpaintable
* @Short_description: Drawing with shaders
* @Title: GskShaderPaintable
* @see_also: #GdkPaintable
*
* GskShaderPaintable is an implementation of the #GdkPaintable interface
* that uses a #GskGLShader to create pixels.
*
* You can set the uniform data that the shader needs for rendering
* using gsk_shader_paintable_set_uniform_data(). This function can
* be called repeatedly to change the uniform data for the next
* snapshot.
*
* Commonly, time is passed to shaders as a float uniform containing
* the elapsed time in seconds. The convenience API
* gsk_shader_paintable_update_time() can be called from a #GtkTickCallback
* to update the time based on the frame time of the frame clock.
*/
struct _GskShaderPaintable
{
GObject parent_instance;
GskGLShader *shader;
GBytes *uniform_data;
gint64 start_time;
};
struct _GskShaderPaintableClass
{
GObjectClass parent_class;
};
enum {
PROP_0,
PROP_SHADER,
PROP_UNIFORM_DATA,
N_PROPS,
};
static GParamSpec *properties[N_PROPS] = { NULL, };
static void
gsk_shader_paintable_paintable_snapshot (GdkPaintable *paintable,
GdkSnapshot *snapshot,
double width,
double height)
{
GskShaderPaintable *self = GSK_SHADER_PAINTABLE (paintable);
/* FIXME: We have to add a pointless extra child here to
* keep GtkSnapshot from blowing up. We really want n_children = 0,
* but then we would pop() 0 times, and... no pop, no node.
*/
gtk_snapshot_push_gl_shader (snapshot, self->shader, &GRAPHENE_RECT_INIT(0, 0, width, height), g_bytes_ref (self->uniform_data), 1);
gtk_snapshot_append_color (snapshot, &(GdkRGBA){1.0, 0.5, 0.6, 1.0}, &GRAPHENE_RECT_INIT(0, 0, width, height));
gtk_snapshot_pop (snapshot);
}
static void
gsk_shader_paintable_paintable_init (GdkPaintableInterface *iface)
{
iface->snapshot = gsk_shader_paintable_paintable_snapshot;
}
G_DEFINE_TYPE_EXTENDED (GskShaderPaintable, gsk_shader_paintable, G_TYPE_OBJECT, 0,
G_IMPLEMENT_INTERFACE (GDK_TYPE_PAINTABLE,
gsk_shader_paintable_paintable_init))
static void
gsk_shader_paintable_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GskShaderPaintable *self = GSK_SHADER_PAINTABLE (object);
switch (prop_id)
{
case PROP_SHADER:
gsk_shader_paintable_set_shader (self, g_value_get_object (value));
break;
case PROP_UNIFORM_DATA:
gsk_shader_paintable_set_uniform_data (self, g_value_get_boxed (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gsk_shader_paintable_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GskShaderPaintable *self = GSK_SHADER_PAINTABLE (object);
switch (prop_id)
{
case PROP_SHADER:
g_value_set_object (value, self->shader);
break;
case PROP_UNIFORM_DATA:
g_value_set_boxed (value, self->uniform_data);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gsk_shader_paintable_finalize (GObject *object)
{
GskShaderPaintable *self = GSK_SHADER_PAINTABLE (object);
g_clear_pointer (&self->uniform_data, g_bytes_unref);
g_clear_object (&self->shader);
G_OBJECT_CLASS (gsk_shader_paintable_parent_class)->finalize (object);
}
static void
gsk_shader_paintable_class_init (GskShaderPaintableClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->get_property = gsk_shader_paintable_get_property;
gobject_class->set_property = gsk_shader_paintable_set_property;
gobject_class->finalize = gsk_shader_paintable_finalize;
properties[PROP_SHADER] =
g_param_spec_object ("shader", "Shader", "The shader",
GSK_TYPE_GL_SHADER,
G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
properties[PROP_UNIFORM_DATA] =
g_param_spec_boxed ("uniform-data", "Uniform data", "The uniform data",
G_TYPE_BYTES,
G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, N_PROPS, properties);
}
static void
gsk_shader_paintable_init (GskShaderPaintable *self)
{
}
/**
* gsk_shader_paintable_new:
* @shader: (transfer full) (nullable): the shader to use
* @data: (transfer full) (nullable): uniform data
*
* Creates a paintable that uses the @shader to create
* pixels. The shader must not require input textures.
* If @data is %NULL, all uniform values are set to zero.
*
* Returns: (transfer full): a new #GskShaderPaintable
*/
GdkPaintable *
gsk_shader_paintable_new (GskGLShader *shader,
GBytes *data)
{
GdkPaintable *ret;
g_return_val_if_fail (shader == NULL || GSK_IS_GL_SHADER (shader), NULL);
if (shader && !data)
{
int size = gsk_gl_shader_get_args_size (shader);
data = g_bytes_new_take (g_new0 (guchar, size), size);
}
ret = g_object_new (GSK_TYPE_SHADER_PAINTABLE,
"shader", shader,
"uniform-data", data,
NULL);
g_clear_object (&shader);
g_clear_pointer (&data, g_bytes_unref);
return ret;
}
/**
* gsk_shader_paintable_set_shader:
* @self: a #GskShaderPaintable
* @shader: the #GskGLShader to use
*
* Sets the shader that the paintable will use
* to create pixels. The shader must not require
* input textures.
*/
void
gsk_shader_paintable_set_shader (GskShaderPaintable *self,
GskGLShader *shader)
{
g_return_if_fail (GSK_IS_SHADER_PAINTABLE (self));
g_return_if_fail (shader == NULL || GSK_IS_GL_SHADER (shader));
g_return_if_fail (shader == NULL || gsk_gl_shader_get_n_required_textures (shader) == 0);
if (!g_set_object (&self->shader, shader))
return;
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_SHADER]);
gdk_paintable_invalidate_contents (GDK_PAINTABLE (self));
g_clear_pointer (&self->uniform_data, g_bytes_unref);
}
/**
* gsk_shader_paintable_get_shader:
* @self: a #GskShaderPaintable
*
* Returns the shader that the paintable is using.
*
* Returns: (transfer none): the #GskGLShader that is used
*/
GskGLShader *
gsk_shader_paintable_get_shader (GskShaderPaintable *self)
{
g_return_val_if_fail (GSK_IS_SHADER_PAINTABLE (self), NULL);
return self->shader;
}
/**
* gsk_shader_paintable_set_uniform_data:
* @self: a #GskShaderPaintable
* @data: Data block with uniform data for the shader
*
* Sets the uniform data that will be passed to the
* shader when rendering. The @data will typically
* be produced by a #GskUniformDataBuilder.
*
* Note that the @data should be considered immutable
* after it has been passed to this function.
*/
void
gsk_shader_paintable_set_uniform_data (GskShaderPaintable *self,
GBytes *data)
{
g_return_if_fail (GSK_IS_SHADER_PAINTABLE (self));
g_return_if_fail (data == NULL || g_bytes_get_size (data) == gsk_gl_shader_get_args_size (self->shader));
g_clear_pointer (&self->uniform_data, g_bytes_unref);
if (data)
self->uniform_data = g_bytes_ref (data);
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_UNIFORM_DATA]);
gdk_paintable_invalidate_contents (GDK_PAINTABLE (self));
}
/**
* gsk_shader_paintable_get_uniform_data:
* @self: a #GskShaderPaintable
*
* Returns the uniform data set with
* gsk_shader_paintable_get_uniform_data().
*
* Returns: (transfer none): the uniform data
*/
GBytes *
gsk_shader_paintable_get_uniform_data (GskShaderPaintable *self)
{
g_return_val_if_fail (GSK_IS_SHADER_PAINTABLE (self), NULL);
return self->uniform_data;
}
/**
* gsk_shader_paintable_update_time:
* @self: a #GskShaderPaintable
* @time_idx: the index of the uniform for time in seconds as float
* @frame_time: the current frame time, as returned by #GdkFrameClock
*
* This function is a convenience wrapper for
* gsk_shader_paintable_set_uniform_data() that leaves all
* uniform values unchanged, except for the uniform with
* index @time_idx, which will be set to the elapsed time
* in seconds, since the first call to this function.
*
* This function is usually called from a #GtkTickCallback.
*/
void
gsk_shader_paintable_update_time (GskShaderPaintable *self,
int time_idx,
gint64 frame_time)
{
int size;
int offset;
guchar *data;
float time;
GBytes *uniform_data;
size = gsk_gl_shader_get_args_size (self->shader);
offset = gsk_gl_shader_get_uniform_offset (self->shader, time_idx);
data = g_new0 (guchar, size);
memcpy (data, g_bytes_get_data (self->uniform_data, NULL), size);
if (self->start_time == 0)
self->start_time = frame_time;
time = (frame_time - self->start_time) / (float)G_TIME_SPAN_SECOND;
*(float*)(data + offset) = time;
uniform_data = g_bytes_new_take (data, size);
gsk_shader_paintable_set_uniform_data (self, uniform_data);
g_bytes_unref (uniform_data);
}

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@@ -0,0 +1,53 @@
/*
* Copyright © 2020 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors: Matthias Clasen <mclasen@redhat.com>
*/
#ifndef __GSK_SHADER_PAINTABLE_H__
#define __GSK_SHADER_PAINTABLE_H__
#include <gdk/gdk.h>
#include <gsk/gsk.h>
G_BEGIN_DECLS
#define GSK_TYPE_SHADER_PAINTABLE (gsk_shader_paintable_get_type ())
GDK_AVAILABLE_IN_ALL
G_DECLARE_FINAL_TYPE (GskShaderPaintable, gsk_shader_paintable, GSK, SHADER_PAINTABLE, GObject)
GDK_AVAILABLE_IN_ALL
GdkPaintable * gsk_shader_paintable_new (GskGLShader *shader,
GBytes *data);
GDK_AVAILABLE_IN_ALL
GskGLShader * gsk_shader_paintable_get_shader (GskShaderPaintable *self);
GDK_AVAILABLE_IN_ALL
void gsk_shader_paintable_set_shader (GskShaderPaintable *self,
GskGLShader *shader);
GDK_AVAILABLE_IN_ALL
GBytes * gsk_shader_paintable_get_uniform_data (GskShaderPaintable *self);
GDK_AVAILABLE_IN_ALL
void gsk_shader_paintable_set_uniform_data (GskShaderPaintable *self,
GBytes *data);
GDK_AVAILABLE_IN_ALL
void gsk_shader_paintable_update_time (GskShaderPaintable *self,
int time_idx,
gint64 frame_time);
G_END_DECLS
#endif /* __GSK_SHADER_PAINTABLE_H__ */

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@@ -106,6 +106,7 @@ extra_demo_sources = files(['main.c',
'gtkshaderbin.c',
'gtkshadertoy.c',
'gtkshaderstack.c',
'gskshaderpaintable.c',
'puzzlepiece.c',
'bluroverlay.c',
'demoimage.c',