gsk/vulkan: Cosmetics

Reorder code to match the order used in shaders.
This commit is contained in:
Georges Basile Stavracas Neto
2023-04-08 20:09:40 -03:00
parent 99251c0c8f
commit c77c8d6309
2 changed files with 10 additions and 10 deletions

View File

@@ -131,16 +131,16 @@ gsk_vulkan_color_text_pipeline_collect_vertex_data (GskVulkanColorTextPipeline *
gi->geometry.y_offset,
scale);
instance->tex_rect[0] = glyph->tx;
instance->tex_rect[1] = glyph->ty;
instance->tex_rect[2] = glyph->tw;
instance->tex_rect[3] = glyph->th;
instance->rect[0] = offset->x + cx + glyph->draw_x;
instance->rect[1] = offset->y + cy + glyph->draw_y;
instance->rect[2] = glyph->draw_width;
instance->rect[3] = glyph->draw_height;
instance->tex_rect[0] = glyph->tx;
instance->tex_rect[1] = glyph->ty;
instance->tex_rect[2] = glyph->tw;
instance->tex_rect[3] = glyph->th;
count++;
}
x_position += gi->geometry.width;

View File

@@ -139,16 +139,16 @@ gsk_vulkan_text_pipeline_collect_vertex_data (GskVulkanTextPipeline *pipeline,
gi->geometry.y_offset,
scale);
instance->tex_rect[0] = glyph->tx;
instance->tex_rect[1] = glyph->ty;
instance->tex_rect[2] = glyph->tw;
instance->tex_rect[3] = glyph->th;
instance->rect[0] = offset->x + cx + glyph->draw_x;
instance->rect[1] = offset->y + cy + glyph->draw_y;
instance->rect[2] = glyph->draw_width;
instance->rect[3] = glyph->draw_height;
instance->tex_rect[0] = glyph->tx;
instance->tex_rect[1] = glyph->ty;
instance->tex_rect[2] = glyph->tw;
instance->tex_rect[3] = glyph->th;
instance->color[0] = color->red;
instance->color[1] = color->green;
instance->color[2] = color->blue;