gsk/vulkan: Cosmetics
Reorder code to match the order used in shaders.
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@@ -131,16 +131,16 @@ gsk_vulkan_color_text_pipeline_collect_vertex_data (GskVulkanColorTextPipeline *
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gi->geometry.y_offset,
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scale);
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instance->tex_rect[0] = glyph->tx;
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instance->tex_rect[1] = glyph->ty;
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instance->tex_rect[2] = glyph->tw;
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instance->tex_rect[3] = glyph->th;
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instance->rect[0] = offset->x + cx + glyph->draw_x;
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instance->rect[1] = offset->y + cy + glyph->draw_y;
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instance->rect[2] = glyph->draw_width;
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instance->rect[3] = glyph->draw_height;
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instance->tex_rect[0] = glyph->tx;
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instance->tex_rect[1] = glyph->ty;
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instance->tex_rect[2] = glyph->tw;
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instance->tex_rect[3] = glyph->th;
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count++;
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}
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x_position += gi->geometry.width;
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@@ -139,16 +139,16 @@ gsk_vulkan_text_pipeline_collect_vertex_data (GskVulkanTextPipeline *pipeline,
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gi->geometry.y_offset,
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scale);
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instance->tex_rect[0] = glyph->tx;
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instance->tex_rect[1] = glyph->ty;
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instance->tex_rect[2] = glyph->tw;
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instance->tex_rect[3] = glyph->th;
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instance->rect[0] = offset->x + cx + glyph->draw_x;
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instance->rect[1] = offset->y + cy + glyph->draw_y;
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instance->rect[2] = glyph->draw_width;
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instance->rect[3] = glyph->draw_height;
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instance->tex_rect[0] = glyph->tx;
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instance->tex_rect[1] = glyph->ty;
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instance->tex_rect[2] = glyph->tw;
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instance->tex_rect[3] = glyph->th;
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instance->color[0] = color->red;
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instance->color[1] = color->green;
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instance->color[2] = color->blue;
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