glarea: Synchronize

Create a fence object and pass it along when
creating the GL texture, so that the GL renderer
can wait for the texture to be ready.
This commit is contained in:
Matthias Clasen
2023-01-28 11:04:10 -05:00
parent 12ed685013
commit c9e02edfc3

View File

@@ -32,6 +32,7 @@
#include "gtksnapshot.h"
#include "gtkrenderlayoutprivate.h"
#include "gtkcssnodeprivate.h"
#include "gdk/gdkgltextureprivate.h"
#include <epoxy/gl.h>
@@ -760,6 +761,8 @@ gtk_gl_area_snapshot (GtkWidget *widget,
priv->texture = NULL;
priv->textures = g_list_prepend (priv->textures, texture);
gdk_gl_texture_builder_set_sync (texture->builder, glFenceSync (GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
texture->holder = gdk_gl_texture_builder_build (texture->builder,
release_texture,
texture);