Merge branch 'straight-alpha-dmabuf' into 'main'
memoryformat: Expand docs See merge request GNOME/gtk!6669
This commit is contained in:
@@ -1123,20 +1123,32 @@ gdk_memory_format_alignment (GdkMemoryFormat format)
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*
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* Gets a list of fallback formats to use for @format.
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*
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* These formats are RGBA formats that ideally have a
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* higher depth than the given format. They will always
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* include a guaranteed supported format though, even
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* if it is of lower quality.
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* These formats are RGBA formats that ideally have a higher depth
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* than the given format. They will always include a guaranteed
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* supported format though, even if it is of lower quality (unless
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* @format is already guaranteed supported).
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*
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* Fallbacks will use the same alpha format, ie a premultiplied
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* format will never fall back to a straight alpha format and
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* vice versa.
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* Either may fall back to an opaque format.
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* Opaque formats will fall back to premultiplied formats only.
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* vice versa. Either may fall back to an opaque format. Opaque
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* formats will fall back to premultiplied formats only.
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*
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* Use gdk_memory_format_get_premultiplied_formats() to transition
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* between premultiplied and straight alpha if you need to.
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* Use gdk_memory_format_get_premultiplied() and
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* gdk_memory_format_get_straight() to transition between
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* premultiplied and straight alpha if you need to.
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*
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* Use gdk_memory_format_gl_rgba_format() to get an equivalent RGBA
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* format and swizzle.
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*
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* The expected order of operation when looking for supported formats
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* is the following:
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*
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* 1. Try the format itself
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* 2. If swizzling is supported, try the RGBA format with swizzling
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* 3. If swizzling is not supported, try the RGBA without swizzling,
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* and with CPU conversion
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* 4. Try fallback formats
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*
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* Returns: A list of fallbacks, terminated with -1
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**/
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const GdkMemoryFormat *
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@@ -1605,7 +1605,6 @@ gsk_gl_command_queue_do_upload_texture_chunk (GskGLCommandQueue *self,
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start_time = GDK_PROFILER_CURRENT_TIME;
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}
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glPixelStorei (GL_UNPACK_ALIGNMENT, gdk_memory_format_alignment (data_format));
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/* GL_UNPACK_ROW_LENGTH is available on desktop GL, OpenGL ES >= 3.0, or if
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@@ -807,6 +807,8 @@ gsk_gl_driver_import_dmabuf_texture (GskGLDriver *self,
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GskGLRenderTarget *render_target;
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guint prev_fbo;
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gboolean external;
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GdkMemoryFormat format;
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gboolean premultiply;
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gdk_gl_context_make_current (context);
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@@ -822,6 +824,8 @@ gsk_gl_driver_import_dmabuf_texture (GskGLDriver *self,
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}
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dmabuf = gdk_dmabuf_texture_get_dmabuf (texture);
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format = gdk_texture_get_format (GDK_TEXTURE (texture));
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premultiply = gdk_memory_format_alpha (format) == GDK_MEMORY_ALPHA_STRAIGHT;
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texture_id = gdk_gl_context_import_dmabuf (context,
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width, height,
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@@ -830,12 +834,15 @@ gsk_gl_driver_import_dmabuf_texture (GskGLDriver *self,
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if (texture_id == 0)
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return 0;
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if (!external)
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if (!external && !premultiply)
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return texture_id;
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gsk_gl_driver_autorelease_texture (self, texture_id);
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program = self->external;
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if (external)
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program = self->external;
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else
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program = self->premultiply;
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if (!gsk_gl_driver_create_render_target (self, width, height, GL_RGBA8, &render_target))
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return texture_id;
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@@ -849,9 +856,20 @@ gsk_gl_driver_import_dmabuf_texture (GskGLDriver *self,
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set_viewport_for_size (self, program, width, height);
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reset_modelview (self, program);
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gsk_gl_program_set_uniform_texture (program,
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UNIFORM_EXTERNAL_SOURCE, 0,
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GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE0, texture_id);
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if (external)
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{
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gsk_gl_program_set_uniform_texture (program,
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UNIFORM_EXTERNAL_SOURCE, 0,
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GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE0, texture_id);
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gsk_gl_program_set_uniform1i (program, UNIFORM_PREMULTIPLY, 0, premultiply);
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}
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else
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{
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gsk_gl_program_set_uniform_texture (program,
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UNIFORM_SHARED_SOURCE, 0,
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GL_TEXTURE_2D, GL_TEXTURE0, texture_id);
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}
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draw_rect (self->command_queue, 0, 0, width, height);
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@@ -96,4 +96,9 @@ GSK_GL_DEFINE_PROGRAM (unblurred_outset_shadow,
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GSK_GL_DEFINE_PROGRAM_NO_CLIP (external,
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GSK_GL_SHADER_SINGLE (GSK_GL_SHADER_RESOURCE ("external.glsl")),
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GSK_GL_ADD_UNIFORM (1, EXTERNAL_SOURCE, u_external_source))
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GSK_GL_ADD_UNIFORM (1, EXTERNAL_SOURCE, u_external_source)
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GSK_GL_ADD_UNIFORM (2, PREMULTIPLY, u_premultiply))
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GSK_GL_DEFINE_PROGRAM_NO_CLIP (premultiply,
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GSK_GL_SHADER_SINGLE (GSK_GL_SHADER_RESOURCE ("premultiply.glsl")),
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GSK_GL_NO_UNIFORMS)
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@@ -17,6 +17,8 @@ uniform samplerExternalOES u_external_source;
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uniform sampler2D u_external_source;
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#endif
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uniform int u_premultiply;
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void main() {
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/* Open-code this here, since GskTexture() expects a sampler2D */
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#if defined(GSK_GLES) || defined(GSK_LEGACY)
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@@ -24,5 +26,9 @@ void main() {
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#else
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vec4 color = texture(u_external_source, vUv);
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#endif
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if (u_premultiply == 1)
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color.rgb *= color.a;
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gskSetOutputColor(color);
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}
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19
gsk/gl/resources/premultiply.glsl
Normal file
19
gsk/gl/resources/premultiply.glsl
Normal file
@@ -0,0 +1,19 @@
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// VERTEX_SHADER:
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// premultiply.glsl
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void main() {
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gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
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vUv = vec2(aUv.x, aUv.y);
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}
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// FRAGMENT_SHADER:
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// premultiply.glsl
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void main() {
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vec4 color = GskTexture(u_source, vUv);
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color.rgb *= color.a;
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gskSetOutputColor(color);
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}
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@@ -21,6 +21,7 @@ gsk_private_gl_shaders = [
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'gl/resources/filled_border.glsl',
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'gl/resources/mask.glsl',
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'gl/resources/external.glsl',
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'gl/resources/premultiply.glsl',
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]
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gsk_public_sources = files([
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@@ -433,9 +433,11 @@ texture_builder_set_planes (GdkDmabufTextureBuilder *builder,
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static GdkTexture *
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make_dmabuf_texture (const char *filename,
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guint32 format,
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gboolean disjoint)
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gboolean disjoint,
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gboolean premultiplied)
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{
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GdkTexture *texture;
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GdkTextureDownloader *downloader;
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int width, height;
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gsize rgb_stride, rgb_size;
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guchar *rgb_data;
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@@ -459,7 +461,15 @@ make_dmabuf_texture (const char *filename,
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rgb_data = g_new0 (guchar, rgb_size);
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gdk_texture_download (texture, rgb_data, rgb_stride);
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downloader = gdk_texture_downloader_new (texture);
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if (premultiplied)
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gdk_texture_downloader_set_format (downloader, GDK_MEMORY_B8G8R8A8_PREMULTIPLIED);
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else
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gdk_texture_downloader_set_format (downloader, GDK_MEMORY_B8G8R8A8);
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gdk_texture_downloader_download_into (downloader, rgb_data, rgb_stride);
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gdk_texture_downloader_free (downloader);
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g_object_unref (texture);
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@@ -470,6 +480,7 @@ make_dmabuf_texture (const char *filename,
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gdk_dmabuf_texture_builder_set_height (builder, height);
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gdk_dmabuf_texture_builder_set_fourcc (builder, format);
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gdk_dmabuf_texture_builder_set_modifier (builder, DRM_FORMAT_MOD_LINEAR);
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gdk_dmabuf_texture_builder_set_premultiplied (builder, premultiplied);
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if (format == DRM_FORMAT_XRGB8888 ||
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format == DRM_FORMAT_ARGB8888)
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@@ -627,6 +638,7 @@ main (int argc, char *argv[])
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char *filename;
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guint32 format;
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gboolean disjoint = FALSE;
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gboolean premultiplied = TRUE;
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gboolean decorated = TRUE;
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unsigned int i;
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const char *save_filename = NULL;
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@@ -637,6 +649,8 @@ main (int argc, char *argv[])
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disjoint = TRUE;
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else if (g_str_equal (argv[i], "--undecorated"))
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decorated = FALSE;
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else if (g_str_equal (argv[i], "--unpremultiplied"))
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premultiplied = FALSE;
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else if (g_str_equal (argv[i], "--download-to"))
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{
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i++;
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@@ -663,7 +677,7 @@ main (int argc, char *argv[])
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/* Get the list of supported formats with GDK_DEBUG=opengl */
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gdk_display_get_dmabuf_formats (gdk_display_get_default ());
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texture = make_dmabuf_texture (filename, format, disjoint);
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texture = make_dmabuf_texture (filename, format, disjoint, premultiplied);
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if (save_filename)
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gdk_texture_save_to_png (texture, save_filename);
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