gpu: Turn off optimizing in glslc

The code generated by glslc -O is optimized worse by Mesa than
code generated unoptimized.

So generate unoptimized code until somebody figures out what's going
wrong here.
This commit is contained in:
Benjamin Otte
2023-09-20 02:49:31 +02:00
parent c5dac3298f
commit cee93a5dc8

View File

@@ -63,7 +63,6 @@ foreach shader: gsk_private_gpu_shaders
'--target-env=vulkan1.2',
'-fshader-stage=vertex',
'-DGSK_VERTEX_SHADER=1',
'-O',
'@INPUT@',
'-o', '@OUTPUT@'
])
@@ -77,7 +76,6 @@ foreach shader: gsk_private_gpu_shaders
'--target-env=vulkan1.2',
'-fshader-stage=fragment',
'-DGSK_FRAGMENT_SHADER=1',
'-O',
'@INPUT@',
'-o', '@OUTPUT@'
])