gpu: Turn off optimizing in glslc
The code generated by glslc -O is optimized worse by Mesa than code generated unoptimized. So generate unoptimized code until somebody figures out what's going wrong here.
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@@ -63,7 +63,6 @@ foreach shader: gsk_private_gpu_shaders
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'--target-env=vulkan1.2',
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'-fshader-stage=vertex',
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'-DGSK_VERTEX_SHADER=1',
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'-O',
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'@INPUT@',
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'-o', '@OUTPUT@'
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])
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@@ -77,7 +76,6 @@ foreach shader: gsk_private_gpu_shaders
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'--target-env=vulkan1.2',
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'-fshader-stage=fragment',
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'-DGSK_FRAGMENT_SHADER=1',
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'-O',
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'@INPUT@',
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'-o', '@OUTPUT@'
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])
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