Allow selective debug spew

I don't think this should stay in the code long-term, but it
is useful for debugging. It helped me track down some suspicious
placements of render nodes.
This commit is contained in:
Matthias Clasen
2016-08-06 10:24:05 -04:00
committed by Emmanuele Bassi
parent 1140c20309
commit cf96e92b8b

View File

@@ -1372,13 +1372,19 @@ gsk_render_node_get_draw_context (GskRenderNode *node)
if (GSK_DEBUG_CHECK (SURFACE))
{
cairo_save (res);
cairo_rectangle (res,
node->bounds.origin.x + 1, node->bounds.origin.y + 1,
node->bounds.size.width - 2, node->bounds.size.height - 2);
cairo_set_source_rgba (res, 1, 0, 0, 0.5);
cairo_stroke (res);
cairo_restore (res);
const char *prefix;
prefix = g_getenv ("GSK_DEBUG_PREFIX");
if (!prefix || g_str_has_prefix (node->name, prefix))
{
cairo_save (res);
cairo_rectangle (res,
node->bounds.origin.x + 1, node->bounds.origin.y + 1,
node->bounds.size.width - 2, node->bounds.size.height - 2);
cairo_set_line_width (res, 2);
cairo_set_source_rgb (res, 1, 0, 0);
cairo_stroke (res);
cairo_restore (res);
}
}
return res;