gl renderer: Stop collecting VAOs in clear_tree

We don't use that part of the gl driver anymore.
This commit is contained in:
Timm Bäder
2017-11-23 10:28:30 +01:00
parent 6606c1f682
commit d5eeb9d6f0

View File

@@ -534,7 +534,7 @@ get_gl_scaling_filters (GskRenderNode *node,
static void
gsk_gl_renderer_clear_tree (GskGLRenderer *self)
{
int removed_textures, removed_vaos;
int removed_textures;
if (self->gl_context == NULL)
return;
@@ -544,11 +544,9 @@ gsk_gl_renderer_clear_tree (GskGLRenderer *self)
g_array_remove_range (self->render_ops, 0, self->render_ops->len);
removed_textures = gsk_gl_driver_collect_textures (self->gl_driver);
removed_vaos = gsk_gl_driver_collect_vaos (self->gl_driver);
GSK_NOTE (OPENGL, g_print ("Collected: %d textures, %d vaos\n",
removed_textures,
removed_vaos));
GSK_NOTE (OPENGL, g_print ("Collected: %d textures\n",
removed_textures));
}
static void