gl renderer: Stop collecting VAOs in clear_tree
We don't use that part of the gl driver anymore.
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@@ -534,7 +534,7 @@ get_gl_scaling_filters (GskRenderNode *node,
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static void
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gsk_gl_renderer_clear_tree (GskGLRenderer *self)
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{
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int removed_textures, removed_vaos;
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int removed_textures;
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if (self->gl_context == NULL)
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return;
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@@ -544,11 +544,9 @@ gsk_gl_renderer_clear_tree (GskGLRenderer *self)
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g_array_remove_range (self->render_ops, 0, self->render_ops->len);
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removed_textures = gsk_gl_driver_collect_textures (self->gl_driver);
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removed_vaos = gsk_gl_driver_collect_vaos (self->gl_driver);
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GSK_NOTE (OPENGL, g_print ("Collected: %d textures, %d vaos\n",
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removed_textures,
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removed_vaos));
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GSK_NOTE (OPENGL, g_print ("Collected: %d textures\n",
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removed_textures));
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}
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static void
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