gl: Handle GskTextureScaleNodes

This commit is contained in:
Matthias Clasen
2023-02-07 22:58:47 -05:00
parent 82c02574f1
commit d916659781

View File

@@ -3468,12 +3468,10 @@ gsk_gl_render_job_upload_texture (GskGLRenderJob *job,
}
static inline void
gsk_gl_render_job_visit_texture_node (GskGLRenderJob *job,
const GskRenderNode *node)
gsk_gl_render_job_visit_texture (GskGLRenderJob *job,
GdkTexture *texture,
const graphene_rect_t *bounds)
{
GdkTexture *texture = gsk_texture_node_get_texture (node);
int min_filter = GL_LINEAR;
int mag_filter = GL_LINEAR;
int max_texture_size = job->command_queue->max_texture_size;
if G_LIKELY (texture->width <= max_texture_size &&
@@ -3481,7 +3479,7 @@ gsk_gl_render_job_visit_texture_node (GskGLRenderJob *job,
{
GskGLRenderOffscreen offscreen = {0};
gsk_gl_render_job_upload_texture (job, texture, min_filter, mag_filter, &offscreen);
gsk_gl_render_job_upload_texture (job, texture, GL_LINEAR, GL_LINEAR, &offscreen);
g_assert (offscreen.texture_id);
g_assert (offscreen.was_offscreen == FALSE);
@@ -3492,15 +3490,15 @@ gsk_gl_render_job_visit_texture_node (GskGLRenderJob *job,
GL_TEXTURE_2D,
GL_TEXTURE0,
offscreen.texture_id);
gsk_gl_render_job_draw_offscreen (job, &node->bounds, &offscreen);
gsk_gl_render_job_draw_offscreen (job, bounds, &offscreen);
gsk_gl_render_job_end_draw (job);
}
else
{
float min_x = job->offset_x + node->bounds.origin.x;
float min_y = job->offset_y + node->bounds.origin.y;
float max_x = min_x + node->bounds.size.width;
float max_y = min_y + node->bounds.size.height;
float min_x = job->offset_x + bounds->origin.x;
float min_y = job->offset_y + bounds->origin.y;
float max_x = min_x + bounds->size.width;
float max_y = min_y + bounds->size.height;
float scale_x = (max_x - min_x) / texture->width;
float scale_y = (max_y - min_y) / texture->height;
GskGLTextureSlice *slices = NULL;
@@ -3541,6 +3539,151 @@ gsk_gl_render_job_visit_texture_node (GskGLRenderJob *job,
}
}
static inline void
gsk_gl_render_job_visit_texture_node (GskGLRenderJob *job,
const GskRenderNode *node)
{
GdkTexture *texture = gsk_texture_node_get_texture (node);
const graphene_rect_t *bounds = &node->bounds;
gsk_gl_render_job_visit_texture (job, texture, bounds);
}
static inline void
gsk_gl_render_job_visit_texture_scale_node (GskGLRenderJob *job,
const GskRenderNode *node)
{
GdkTexture *texture = gsk_texture_scale_node_get_texture (node);
const graphene_rect_t *bounds = &node->bounds;
GskScalingFilter scaling_filter = gsk_texture_scale_node_get_filter (node);
int min_filters[] = { GL_LINEAR, GL_NEAREST, GL_LINEAR_MIPMAP_LINEAR };
int mag_filters[] = { GL_LINEAR, GL_NEAREST, GL_LINEAR };
int min_filter = min_filters[scaling_filter];
int mag_filter = mag_filters[scaling_filter];
int max_texture_size = job->command_queue->max_texture_size;
if (scaling_filter == GSK_SCALING_FILTER_LINEAR)
{
gsk_gl_render_job_visit_texture (job, texture, bounds);
return;
}
if G_LIKELY (texture->width <= max_texture_size &&
texture->height <= max_texture_size)
{
GskGLRenderTarget *render_target;
GskGLRenderOffscreen offscreen = {0};
graphene_rect_t viewport;
graphene_rect_t prev_viewport;
graphene_matrix_t prev_projection;
float prev_alpha;
guint prev_fbo;
guint texture_id;
viewport = GRAPHENE_RECT_INIT (0, 0,
bounds->size.width,
bounds->size.height);
if (!gsk_gl_driver_create_render_target (job->driver,
(int) ceilf (viewport.size.width),
(int) ceilf (viewport.size.height),
get_target_format (job, node),
GL_LINEAR, GL_LINEAR,
&render_target))
{
/* viewport is too big, slice the texture and try again */
goto slice;
}
gsk_gl_render_job_upload_texture (job, texture, min_filter, mag_filter, &offscreen);
g_assert (offscreen.texture_id);
g_assert (offscreen.was_offscreen == FALSE);
gsk_gl_render_job_set_viewport (job, &viewport, &prev_viewport);
gsk_gl_render_job_set_projection_from_rect (job, &viewport, &prev_projection);
gsk_gl_render_job_set_modelview (job, NULL);
prev_alpha = gsk_gl_render_job_set_alpha (job, 1.0f);
gsk_gl_render_job_push_clip (job, &GSK_ROUNDED_RECT_INIT_FROM_RECT (viewport));
prev_fbo = gsk_gl_command_queue_bind_framebuffer (job->command_queue, render_target->framebuffer_id);
gsk_gl_command_queue_clear (job->command_queue, 0, &viewport);
gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
gsk_gl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
offscreen.texture_id);
gsk_gl_render_job_draw_offscreen (job, &viewport, &offscreen);
gsk_gl_render_job_end_draw (job);
gsk_gl_render_job_pop_clip (job);
gsk_gl_render_job_pop_modelview (job);
gsk_gl_render_job_set_viewport (job, &prev_viewport, NULL);
gsk_gl_render_job_set_projection (job, &prev_projection);
gsk_gl_render_job_set_alpha (job, prev_alpha);
gsk_gl_command_queue_bind_framebuffer (job->command_queue, prev_fbo);
texture_id = gsk_gl_driver_release_render_target (job->driver, render_target, FALSE);
gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
gsk_gl_program_set_uniform_texture (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
texture_id);
gsk_gl_render_job_draw_offscreen_rect (job, bounds);
gsk_gl_render_job_end_draw (job);
}
else
{
slice:
float min_x = bounds->origin.x;
float min_y = bounds->origin.y;
float max_x = min_x + bounds->size.width;
float max_y = min_y + bounds->size.height;
float scale_x = (max_x - min_x) / texture->width;
float scale_y = (max_y - min_y) / texture->height;
GskGLTextureSlice *slices = NULL;
guint n_slices = 0;
GdkGLContext *context = gsk_gl_driver_get_context (job->driver);
guint rows, cols;
/* Slice enough that neither the original texture nor the scaled texture
* exceed the texture size limit
*/
cols = (int)(MAX (bounds->size.width, texture->width) / (max_texture_size / 4)) + 1;
rows = (int)(MAX (bounds->size.height, texture->height) / (max_texture_size / 4)) + 1;
gsk_gl_driver_slice_texture (job->driver, texture, GL_NEAREST, GL_NEAREST, cols, rows, &slices, &n_slices);
g_assert (slices != NULL);
g_assert (n_slices > 0);
for (guint i = 0; i < n_slices; i ++)
{
const GskGLTextureSlice *slice = &slices[i];
float x1, x2, y1, y2;
GdkTexture *sub_texture;
GskRenderNode *sub_node;
x1 = min_x + (scale_x * slice->rect.x);
x2 = x1 + (slice->rect.width * scale_x);
y1 = min_y + (scale_y * slice->rect.y);
y2 = y1 + (slice->rect.height * scale_y);
sub_texture = gdk_gl_texture_new (context, slice->texture_id, slice->rect.width, slice->rect.height, NULL, NULL);
sub_node = gsk_texture_scale_node_new (sub_texture, &GRAPHENE_RECT_INIT (x1, y1, x2 - x1, y2 - y1), scaling_filter);
gsk_gl_render_job_visit_node (job, sub_node);
gsk_render_node_unref (sub_node);
g_object_unref (sub_texture);
}
}
}
static inline void
gsk_gl_render_job_visit_repeat_node (GskGLRenderJob *job,
const GskRenderNode *node)
@@ -3769,7 +3912,7 @@ gsk_gl_render_job_visit_node (GskGLRenderJob *job,
break;
case GSK_TEXTURE_SCALE_NODE:
gsk_gl_render_job_visit_as_fallback (job, node);
gsk_gl_render_job_visit_texture_scale_node (job, node);
break;
case GSK_TRANSFORM_NODE: