Rename GDK_COLOR_INIT_SRGB
Rename the macro to GDK_COLOR_SRGB, and make it usable as a compound literal as well. Update all users.
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@@ -65,7 +65,7 @@ G_STATIC_ASSERT (G_STRUCT_OFFSET (GdkColor, b) == G_STRUCT_OFFSET (GdkColor, val
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G_STATIC_ASSERT (G_STRUCT_OFFSET (GdkColor, a) == G_STRUCT_OFFSET (GdkColor, values[3]));
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#endif
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#define GDK_COLOR_INIT_SRGB(r,g,b,a) { \
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#define GDK_COLOR_SRGB(r,g,b,a) (GdkColor) { \
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.color_state = GDK_COLOR_STATE_SRGB, \
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.values = { (r), (g), (b), (a) } \
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}
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@@ -2521,16 +2521,13 @@ static void
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gsk_gpu_node_processor_add_gl_shader_node (GskGpuNodeProcessor *self,
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GskRenderNode *node)
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{
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GdkColor pink = GDK_COLOR_INIT_SRGB (1, 105/255., 180/255., 1);
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gsk_gpu_color_op (self->frame,
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gsk_gpu_clip_get_shader_clip (&self->clip, &self->offset, &node->bounds),
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self->ccs,
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self->opacity,
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&self->offset,
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&node->bounds,
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&pink);
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gdk_color_finish (&pink);
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&GDK_COLOR_SRGB (1, 105/255., 180/255., 1));
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}
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static void
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@@ -1704,7 +1704,7 @@ parse_color_node (GtkCssParser *parser,
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Context *context)
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{
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graphene_rect_t bounds = GRAPHENE_RECT_INIT (0, 0, 50, 50);
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GdkColor color = GDK_COLOR_INIT_SRGB (1, 0, 0.8, 1);
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GdkColor color = GDK_COLOR_SRGB (1, 0, 0.8, 1);
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const Declaration declarations[] = {
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{ "bounds", parse_rect, NULL, &bounds },
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{ "color", parse_color2, NULL, &color },
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