gl renderer: Implement color matrix nodes again

This commit is contained in:
Timm Bäder
2017-11-24 10:32:08 +01:00
parent cb9c4e362c
commit e3264d5fd3
2 changed files with 47 additions and 7 deletions

View File

@@ -912,6 +912,34 @@ gsk_gl_renderer_add_render_ops (GskGLRenderer *self,
}
break;
case GSK_COLOR_MATRIX_NODE:
{
int texture_id;
RenderOp op;
GskQuadVertex vertex_data[GL_N_VERTICES] = {
{ { min_x, min_y }, { 0, 1 }, },
{ { min_x, max_y }, { 0, 0 }, },
{ { max_x, min_y }, { 1, 1 }, },
{ { max_x, max_y }, { 1, 0 }, },
{ { min_x, max_y }, { 0, 0 }, },
{ { max_x, min_y }, { 1, 1 }, },
};
texture_id = add_offscreen_ops (self, builder, min_x, max_x, min_y, max_y,
gsk_color_matrix_node_get_child (node));
ops_set_program (builder, &self->color_matrix_program);
op.op = OP_CHANGE_COLOR_MATRIX;
op.color_matrix.matrix = *gsk_color_matrix_node_peek_color_matrix (node);
op.color_matrix.offset = *gsk_color_matrix_node_peek_color_offset (node);
ops_add (builder, &op);
ops_set_texture (builder, texture_id);
ops_draw (builder, vertex_data);
}
break;
case GSK_REPEATING_LINEAR_GRADIENT_NODE:
case GSK_BORDER_NODE:
case GSK_INSET_SHADOW_NODE:
@@ -921,7 +949,6 @@ gsk_gl_renderer_add_render_ops (GskGLRenderer *self,
case GSK_CROSS_FADE_NODE:
case GSK_BLEND_NODE:
case GSK_REPEAT_NODE:
case GSK_COLOR_MATRIX_NODE:
default:
{
cairo_surface_t *surface;
@@ -1017,15 +1044,14 @@ add_offscreen_ops (GskGLRenderer *self,
return texture_id;
}
static void
gsk_gl_renderer_render_ops (GskGLRenderer *self,
gsize vertex_data_size)
{
float mat[16];
float vec[4];
guint i;
guint n_ops = self->render_ops->len;
float mat[16];
const Program *program = NULL;
gsize buffer_index = 0;
float *vertex_data = g_malloc (vertex_data_size);
@@ -1131,6 +1157,16 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self,
glUniform1f (program->alpha_location, op->opacity);
break;
case OP_CHANGE_COLOR_MATRIX:
OP_PRINT (" -> Color Matrix");
g_assert (program == &self->color_matrix_program);
graphene_matrix_to_float (&op->color_matrix.matrix, mat);
glUniformMatrix4fv (program->color_matrix_location, 1, GL_FALSE, mat);
graphene_vec4_to_float (&op->color_matrix.offset, vec);
glUniform4fv (program->color_offset_location, 1, vec);
break;
case OP_CHANGE_COLOR:
OP_PRINT (" -> Color: (%f, %f, %f, %f)", op->color.red, op->color.green, op->color.blue, op->color.alpha);
g_assert (program == &self->color_program || program == &self->coloring_program);

View File

@@ -25,8 +25,9 @@ enum {
OP_CHANGE_SOURCE_TEXTURE = 9,
OP_CHANGE_VAO = 10,
OP_CHANGE_LINEAR_GRADIENT = 11,
OP_CLEAR = 12,
OP_DRAW = 13,
OP_CHANGE_COLOR_MATRIX = 12,
OP_CLEAR = 13,
OP_DRAW = 14,
};
typedef struct
@@ -99,7 +100,10 @@ typedef struct
gsize vao_offset;
gsize vao_size;
} draw;
struct {
graphene_matrix_t matrix;
graphene_vec4_t offset;
} color_matrix;
};
} RenderOp;