gldriver: Add a sync when creating textures
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@@ -1329,6 +1329,7 @@ typedef struct _GskGLTextureState
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{
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GdkGLContext *context;
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GLuint texture_id;
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GLsync sync;
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} GskGLTextureState;
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static void
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@@ -1341,6 +1342,7 @@ create_texture_from_texture_destroy (gpointer data)
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gdk_gl_context_make_current (state->context);
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glDeleteTextures (1, &state->texture_id);
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glDeleteSync (state->sync);
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g_clear_object (&state->context);
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g_slice_free (GskGLTextureState, state);
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}
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@@ -1375,10 +1377,14 @@ gsk_gl_driver_create_gdk_texture (GskGLDriver *self,
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texture->texture_id = 0;
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gsk_gl_texture_free (texture);
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return gdk_gl_texture_new (self->command_queue->context,
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texture_id,
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width,
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height,
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create_texture_from_texture_destroy,
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state);
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gdk_gl_context_make_current (state->context);
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state->sync = glFenceSync (GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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return gdk_gl_texture_new_with_sync (self->command_queue->context,
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texture_id,
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state->sync,
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width,
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height,
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create_texture_from_texture_destroy,
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state);
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}
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