Add gdk_texture_save_to_tiff
This is a companion to gdk_texture_save_to_png, using the tiff format, which will let us avoid lossy conversion of HDR data, since we can store floating point data.
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@@ -712,3 +712,39 @@ gdk_texture_save_to_png_bytes (GdkTexture *texture)
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return gdk_save_png (texture);
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}
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/**
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* gdk_texture_save_to_tiff:
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* @texture: a `GdkTexture`
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* @filename: (type filename): the filename to store to
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*
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* Store the given @texture to the @filename as a TIFF file.
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*
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* GTK will attempt to store data without loss.
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* Returns: %TRUE if saving succeeded, %FALSE on failure.
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*
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* Since: 4.6
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*/
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gboolean
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gdk_texture_save_to_tiff (GdkTexture *texture,
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const char *filename)
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{
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GBytes *bytes;
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gboolean result;
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g_return_val_if_fail (GDK_IS_TEXTURE (texture), FALSE);
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g_return_val_if_fail (filename != NULL, FALSE);
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bytes = gdk_save_tiff (texture);
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if (!bytes)
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return FALSE;
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result = g_file_set_contents (filename,
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g_bytes_get_data (bytes, NULL),
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g_bytes_get_size (bytes),
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NULL);
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g_bytes_unref (bytes);
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return result;
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}
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@@ -71,6 +71,9 @@ gboolean gdk_texture_save_to_png (GdkTexture
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const char *filename);
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GDK_AVAILABLE_IN_4_6
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GBytes * gdk_texture_save_to_png_bytes (GdkTexture *texture);
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GDK_AVAILABLE_IN_4_6
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gboolean gdk_texture_save_to_tiff (GdkTexture *texture,
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const char *filename);
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G_END_DECLS
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