GtkSnapshot: Add gtk_snapshot_push_glshader()
This is a helper to create GskGLShader nodes
This commit is contained in:
@@ -91,6 +91,14 @@ struct _GtkSnapshotState {
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struct {
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graphene_rect_t bounds;
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} clip;
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struct {
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GskGLShader *shader;
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graphene_vec4_t args;
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graphene_rect_t bounds;
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int n_children;
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int node_idx;
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GskRenderNode **nodes;
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} glshader;
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struct {
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GskRoundedRect bounds;
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} rounded_clip;
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@@ -812,6 +820,122 @@ gtk_snapshot_push_clip (GtkSnapshot *snapshot,
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gtk_graphene_rect_scale_affine (bounds, scale_x, scale_y, dx, dy, &state->data.clip.bounds);
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}
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static GskRenderNode *
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maybe_clip (GskRenderNode *node,
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const graphene_rect_t *bounds)
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{
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if (node &&
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!graphene_rect_contains_rect (bounds, &node->bounds))
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{
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return gsk_clip_node_new (node, bounds);
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}
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return gsk_render_node_ref (node);
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}
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static GskRenderNode *
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gtk_snapshot_collect_glshader (GtkSnapshot *snapshot,
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GtkSnapshotState *state,
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GskRenderNode **nodes,
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guint n_nodes)
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{
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GskRenderNode *shader_node = NULL, *child_node;
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GdkRGBA transparent = { 0, 0, 0, 0 };
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child_node = gtk_snapshot_collect_default (snapshot, state, nodes, n_nodes);
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if (child_node == NULL)
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child_node = gsk_color_node_new (&transparent, &state->data.glshader.bounds);
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state->data.glshader.nodes[state->data.glshader.node_idx] = child_node;
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if (state->data.glshader.node_idx != state->data.glshader.n_children)
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return NULL; /* Not last */
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/* This is the last pop */
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shader_node = NULL;
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if (state->data.glshader.bounds.size.width != 0 &&
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state->data.glshader.bounds.size.height != 0)
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{
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GskRenderNode *fallback_node = maybe_clip (state->data.glshader.nodes[0],
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&state->data.glshader.bounds);
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shader_node = gsk_glshader_node_new (state->data.glshader.shader,
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&state->data.glshader.args,
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&state->data.glshader.bounds,
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fallback_node,
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&state->data.glshader.nodes[1],
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state->data.glshader.n_children);
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gsk_render_node_unref (fallback_node);
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}
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g_object_unref (state->data.glshader.shader);
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for (guint i = 0; i < state->data.glshader.n_children + 1; i++)
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gsk_render_node_unref (state->data.glshader.nodes[i]);
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g_free (state->data.glshader.nodes);
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return shader_node;
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}
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/**
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* gtk_snapshot_push_glshader:
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* @snapshot: a #GtkSnapshot
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* @shader: The code to run
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* @args: A vec4 argument given to the shader
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* @bounds: the rectangle to render into
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* @n_children: The number of extra nodes given as argument to the shader as textures.
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*
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* Renders a rectagle with output from a GLSL shader. If shaders are not supported
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* the fallback will be used instead. The fallback is pushed to the snapshot
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* until the first call to gtk_snapshot_pop(). After that the extra nodes
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* pushed, and @n_children mode gtk_snapshot_pop() calls are expected for
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* these.
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*/
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void
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gtk_snapshot_push_glshader (GtkSnapshot *snapshot,
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GskGLShader *shader,
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const graphene_vec4_t *args,
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const graphene_rect_t *bounds,
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int n_children)
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{
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GtkSnapshotState *state;
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float scale_x, scale_y, dx, dy;
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GskRenderNode **nodes;
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int node_idx;
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graphene_rect_t transformed_bounds;
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gtk_snapshot_ensure_affine (snapshot, &scale_x, &scale_y, &dx, &dy);
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state = gtk_snapshot_push_state (snapshot,
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gtk_snapshot_get_current_state (snapshot)->transform,
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gtk_snapshot_collect_glshader);
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gtk_graphene_rect_scale_affine (bounds, scale_x, scale_y, dx, dy, &transformed_bounds);
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state->data.glshader.bounds = transformed_bounds;
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state->data.glshader.shader = g_object_ref (shader);
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if (args)
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state->data.glshader.args = *args;
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else
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graphene_vec4_init (&state->data.glshader.args, 0, 0, 0, 0);
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state->data.glshader.n_children = n_children;
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nodes = g_new0 (GskRenderNode *, n_children + 1);
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node_idx = n_children; /* We pop in reverse order */
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state->data.glshader.node_idx = node_idx--;
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state->data.glshader.nodes = nodes;
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for (int i = 0; i < n_children; i++)
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{
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state = gtk_snapshot_push_state (snapshot,
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gtk_snapshot_get_current_state (snapshot)->transform,
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gtk_snapshot_collect_glshader);
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state->data.glshader.node_idx = node_idx--;
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state->data.glshader.n_children = n_children;
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state->data.glshader.nodes = nodes;
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state->data.glshader.bounds = transformed_bounds;
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}
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}
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static GskRenderNode *
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gtk_snapshot_collect_rounded_clip (GtkSnapshot *snapshot,
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GtkSnapshotState *state,
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@@ -99,6 +99,12 @@ GDK_AVAILABLE_IN_ALL
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void gtk_snapshot_push_cross_fade (GtkSnapshot *snapshot,
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double progress);
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GDK_AVAILABLE_IN_ALL
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void gtk_snapshot_push_glshader (GtkSnapshot *snapshot,
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GskGLShader *shader,
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const graphene_vec4_t *args,
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const graphene_rect_t *bounds,
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int n_children);
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GDK_AVAILABLE_IN_ALL
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void gtk_snapshot_pop (GtkSnapshot *snapshot);
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GDK_AVAILABLE_IN_ALL
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