reftest-compare: Compare high depth images in high depth
I first tried porting everything to float, but it turns out that that makes a compare-render run (with all 1520 tests succeeding) 9s slower so I decided to keep the existing U8 code. A side benefit is that saving the diff to PNG will continue creating U8 PNGs.
This commit is contained in:
@@ -22,6 +22,55 @@
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#include "reftest-compare.h"
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static gboolean
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memory_format_is_high_depth (GdkMemoryFormat format)
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{
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switch (format)
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{
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case GDK_MEMORY_R8G8B8:
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case GDK_MEMORY_B8G8R8:
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case GDK_MEMORY_B8G8R8A8_PREMULTIPLIED:
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case GDK_MEMORY_A8R8G8B8_PREMULTIPLIED:
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case GDK_MEMORY_R8G8B8A8_PREMULTIPLIED:
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case GDK_MEMORY_A8B8G8R8_PREMULTIPLIED:
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case GDK_MEMORY_B8G8R8A8:
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case GDK_MEMORY_A8R8G8B8:
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case GDK_MEMORY_R8G8B8A8:
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case GDK_MEMORY_A8B8G8R8:
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case GDK_MEMORY_B8G8R8X8:
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case GDK_MEMORY_X8R8G8B8:
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case GDK_MEMORY_R8G8B8X8:
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case GDK_MEMORY_X8B8G8R8:
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case GDK_MEMORY_G8:
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case GDK_MEMORY_G8A8:
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case GDK_MEMORY_G8A8_PREMULTIPLIED:
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case GDK_MEMORY_A8:
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return FALSE;
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case GDK_MEMORY_R16G16B16:
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case GDK_MEMORY_R16G16B16A16_PREMULTIPLIED:
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case GDK_MEMORY_R16G16B16A16:
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case GDK_MEMORY_G16:
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case GDK_MEMORY_G16A16:
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case GDK_MEMORY_G16A16_PREMULTIPLIED:
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case GDK_MEMORY_A16:
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case GDK_MEMORY_R16G16B16_FLOAT:
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case GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED:
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case GDK_MEMORY_R16G16B16A16_FLOAT:
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case GDK_MEMORY_A16_FLOAT:
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case GDK_MEMORY_R32G32B32_FLOAT:
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case GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED:
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case GDK_MEMORY_R32G32B32A32_FLOAT:
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case GDK_MEMORY_A32_FLOAT:
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return TRUE;
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case GDK_MEMORY_N_FORMATS:
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default:
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g_assert_not_reached ();
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return FALSE;
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}
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}
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/* Compares two GDK_MEMORY_DEFAULT buffers, returning NULL if the
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* buffers are equal or a surface containing a diff between the two
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* surfaces.
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@@ -30,12 +79,12 @@
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* Copyright © 2004 Richard D. Worth
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*/
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static GdkTexture *
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buffer_diff_core (const guchar *buf_a,
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int stride_a,
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const guchar *buf_b,
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int stride_b,
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int width,
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int height)
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buffer_diff_u8 (const guchar *buf_a,
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int stride_a,
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const guchar *buf_b,
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int stride_b,
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int width,
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int height)
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{
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int x, y;
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guchar *buf_diff = NULL;
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@@ -108,25 +157,138 @@ buffer_diff_core (const guchar *buf_a,
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return diff;
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}
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/* Compares two FLOAT buffers, returning NULL if the
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* buffers are equal or a surface containing a diff between the two
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* surfaces.
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*/
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static GdkTexture *
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buffer_diff_float (const guchar *buf_a,
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int stride_a,
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const guchar *buf_b,
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int stride_b,
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int width,
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int height)
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{
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int x, y;
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guchar *buf_diff = NULL;
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int stride_diff = 0;
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GdkTexture *diff = NULL;
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for (y = 0; y < height; y++)
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{
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const float *row_a = (const float *) (buf_a + y * stride_a);
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const float *row_b = (const float *) (buf_b + y * stride_b);
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float *row = (float *) (buf_diff + y * stride_diff);
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for (x = 0; x < width; x++)
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{
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int channel;
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/* check if the pixels are the same */
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if (G_APPROX_VALUE (row_a[4 * x + 0], row_b[4 * x + 0], 1. / 255) &&
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G_APPROX_VALUE (row_a[4 * x + 1], row_b[4 * x + 1], 1. / 255) &&
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G_APPROX_VALUE (row_a[4 * x + 2], row_b[4 * x + 2], 1. / 255) &&
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G_APPROX_VALUE (row_a[4 * x + 3], row_b[4 * x + 3], 1. / 255))
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continue;
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/* even if they're not literally the same, fully-transparent
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* pixels are effectively the same regardless of colour */
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if (G_APPROX_VALUE (row_a[4 * x + 3], 0.0, 1. / 255) &&
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G_APPROX_VALUE (row_b[4 * x + 3], 0.0, 1. / 255))
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continue;
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if (diff == NULL)
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{
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GBytes *bytes;
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stride_diff = 4 * width * sizeof (float);
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buf_diff = g_malloc0_n (stride_diff, height);
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bytes = g_bytes_new_take (buf_diff, stride_diff * height);
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diff = gdk_memory_texture_new (width, height,
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GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED,
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bytes,
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stride_diff);
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row = (float *) (buf_diff + y * stride_diff);
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}
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/* calculate a difference value for all 4 channels */
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for (channel = 0; channel < 4; channel++)
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{
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float value_a = row_a[4 * x + channel];
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float value_b = row_b[4 * x + channel];\
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float channel_diff;
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channel_diff = ABS (value_a - value_b);
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channel_diff *= 4; /* emphasize */
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if (channel_diff)
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channel_diff += 0.5; /* make sure it's visible */
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if (channel_diff > 1.0)
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channel_diff = 1.0;
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row[4 * x + channel] = channel_diff;
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}
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if (row[4 * x + 0] < 0.5 &&
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row[4 * x + 1] < 0.5 &&
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row[4 * x + 2] < 0.5)
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{
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/* alpha only difference, convert to luminance */
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row[4 * x + 0] = row[4 * x + 3];
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row[4 * x + 1] = row[4 * x + 3];
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row[4 * x + 2] = row[4 * x + 3];
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}
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/* make the pixel fully opaque */
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row[4 * x + 3] = 1.0;
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}
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}
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return diff;
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}
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GdkTexture *
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reftest_compare_textures (GdkTexture *texture1,
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GdkTexture *texture2)
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{
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int w, h;
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int w, h, stride;
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guchar *data1, *data2;
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GdkTextureDownloader *downloader;
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GdkTexture *diff;
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gboolean high_depth;
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w = MAX (gdk_texture_get_width (texture1), gdk_texture_get_width (texture2));
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h = MAX (gdk_texture_get_height (texture1), gdk_texture_get_height (texture2));
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data1 = g_malloc_n (w * 4, h);
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gdk_texture_download (texture1, data1, w * 4);
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data2 = g_malloc_n (w * 4, h);
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gdk_texture_download (texture2, data2, w * 4);
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downloader = gdk_texture_downloader_new (texture1);
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high_depth = memory_format_is_high_depth (gdk_texture_get_format (texture1)) ||
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memory_format_is_high_depth (gdk_texture_get_format (texture1));
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if (high_depth)
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{
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gdk_texture_downloader_set_format (downloader, GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED);
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stride = w * 4 * sizeof (float);
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}
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else
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{
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gdk_texture_downloader_set_format (downloader, GDK_MEMORY_DEFAULT);
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stride = w * 4 * sizeof (float);
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}
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diff = buffer_diff_core (data1, w * 4,
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data2, w * 4,
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w, h);
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data1 = g_malloc_n (stride, h);
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gdk_texture_downloader_download_into (downloader, data1, stride);
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data2 = g_malloc_n (stride, h);
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gdk_texture_downloader_set_texture (downloader, texture2);
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gdk_texture_downloader_download_into (downloader, data2, stride);
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if (high_depth)
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{
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diff = buffer_diff_float (data1, stride,
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data2, stride,
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w, h);
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}
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else
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{
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diff = buffer_diff_u8 (data1, stride,
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data2, stride,
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w, h);
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}
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g_free (data1);
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g_free (data2);
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