testsuite: Simplify shader test
Simplify the shader to something GLES will successfully compile.
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@@ -172,11 +172,10 @@ const char shader1[] =
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"uniform float dots;// = 20.0;\n"
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"uniform vec2 center; //= vec2(0, 0);\n"
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"\n"
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"uniform int test1 = -2;\n"
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"uniform uint test2 = 2u; \n"
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"uniform bool test3;\n"
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"uniform vec3 test4;\n"
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"uniform vec4 test5;\n"
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"uniform int test1;\n"
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"uniform bool test2;\n"
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"uniform vec3 test3;\n"
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"uniform vec4 test4;\n"
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"\n"
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"vec4 transition(vec2 uv) {\n"
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" bool nextImage = distance(fract(uv * dots), vec2(0.5, 0.5)) < ( progress / distance(uv, center));\n"
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@@ -228,8 +227,8 @@ test_renderer (GskRenderer *renderer)
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res = gsk_gl_shader_compile (shader, renderer, &error);
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if (GSK_IS_GL_RENDERER (renderer))
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{
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g_assert_true (res);
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g_assert_no_error (error);
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g_assert_true (res);
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}
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else
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{
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