Commit Graph

64 Commits

Author SHA1 Message Date
Benjamin Otte
2ed6867084 win32: Define COBJMACROS via project argument
We use it everywhere, so it makes sense to enable it everywhere.

For anyone not in the know, defining COBJMACROS makes Micrsoft headers
for COM objects provide C macros so that instead of having to call
  foo->lpVtbl->Release();
to unref a COM object, one can call
  IFoo_Release (foo);

Note that thes macros are implemented with inheritance as Release()
is defined on the IUnknown base interface (MS' equivalent to GObject)
and would otherwise require
  IUnknown_Release ((IUnknown *) foo);
That line works, too - but it is not necessary.
2024-11-05 02:45:37 +01:00
Benjamin Otte
b28b2ea768 win32: Embed quirks struct in display struct
No need to manually allocate it (and then not freeing it in dispose ;)).
2024-10-18 11:59:04 +02:00
Benjamin Otte
d96f2bcde6 win32: Always try WGL_SUPPORT_GDI_ARB
We can avoid a quirk here by always trying WGL_SUPPORT_GDI_ARB
first and falling back when it's not supported.
2024-10-18 11:59:04 +02:00
Luca Bacci
0113fdc8d5 Merge branch 'gdk-win32-purge-globals' into 'main'
GDK/Win32: Drop most of the global variables

See merge request GNOME/gtk!7804
2024-10-10 08:26:30 +00:00
Luca Bacci
f840ae1337 WGL: Avoid using swap method exchange on NVidia drivers
It seems that NVidia sets PFD_SWAP_EXCHANGE / WGL_SWAP_EXCHANGE_ARB
on pixel formats but doesn't guarantee that the backbuffer age is
constantly 2. My guess is that they use swap exchange only to signal
usage of a flip present method.

Fixes https://gitlab.gnome.org/GNOME/gtk/-/issues/7019
2024-10-08 11:27:05 +02:00
Chun-wei Fan
b6269a3234 gdkevents-win32.c: Drop AeroSnap global variables
Put them into our GdkWin32Display under an appropriate sub-struct.
2024-10-07 14:37:40 +08:00
Chun-wei Fan
2879f6a99b gdkevents-win32.c: Drop event debug indent global variable
Tuck it as appropriate into our GdkWin32Display.
2024-10-07 14:37:40 +08:00
Chun-wei Fan
03a86b4667 GDK/Win32: Drop global variable on both shifts pressed 2024-10-07 14:37:39 +08:00
Chun-wei Fan
7eb96c39c5 GDK/Win32: Drop global variable tracking IME state
Tuck it into our GdkDisplay structure under an appropriate sub-struct.
2024-10-07 14:37:38 +08:00
Chun-wei Fan
d120aaf6ee GDK/Win32: Drop global variables from GdkKeys implementation
We get to create our GdkKey with a display as a property for free, so
just stuff the default keymap and keymap serial (to track IME state
changes and so) into our GdkWin32Display under an existing sub-struct
that is for holding these items.
2024-10-07 14:37:23 +08:00
Chun-wei Fan
004d787cb2 Gdk/Win32: Drop _gdk_display global variable
On Windows, we really only support a single GdkDisplay, so we can just
make the GdkDisplay that we obtain a property of our GdkDeviceManagerWin32
and GdkWin32Screen objects, and so we can just do away with the global
_gdk_display global variable.

This way, we can also drop the venerable gdkglobals-win32.c source file.
Yay!
2024-10-07 12:07:05 +08:00
Chun-wei Fan
7b554240f3 GDK/Win32: Drop modal surface-related global variables
Tuck them into GdkWin32Display as we track these operations.
2024-10-07 12:01:08 +08:00
Chun-wei Fan
789bb83b5a GDK/Win32: Drop surface tracking global variables
...including the list of modal surfaces and hashes of opened HWNDs for
various surfaces, and tuck them into GdkWin32Display.
2024-10-07 12:00:59 +08:00
Chun-wei Fan
0a65221721 GDK/Win32: Drop global variables in Direct Manipuation code
Tuck them into GdkWin32Display.
2024-10-07 11:56:21 +08:00
Chun-wei Fan
b37947ff20 GDK/Win32: Drop global variables related to GdkDevice
Tuck the _win32_device_manager global variable into GdkWin32Display, and
drop the global variables that have to do with GdkDeviceManagerWin32.

Also improve how we query the WinPointer APIs from user32.dll, so that
we are sure that it is done once and only once.
2024-10-07 11:56:20 +08:00
Chun-wei Fan
0d4f827de8 GDK/Win32: Drop Clipdrop/DND global variables
Tuck the GdkWin32Clipdrop that we create in our GdkWin32Display, and
tuck the other associated global variables into GdkWin32ClipDrop and
GdkWin32Drag, as appropriate.

Also, since we are already registering "GDK_WORKER_THREAD_WAKEUP" as our
custom message to look for in our DND/clipboard ops, only register it
once, not twice, as it's not really necessary to do so since
RegisterWindowMessage() returns the same value for the same identifier
that is being used.,
2024-10-07 11:56:12 +08:00
Chun-wei Fan
1f52048e77 GDK/Win32: Drop global variable to track main thread
Instead, record the current thread in the GdkDisplay, under a structure
for DND items, which will hold other relevant Windows Clipbord/DND global
variables.

Add a new function in gdkdrag-win32.c to check whether the current
thread is (or is not) equivilant to the thread that is initiated when
the GdkDisplay is initialized (which also returns true if there is no
GdkDisplay that is associated with the GdkDrag in question).
2024-10-07 11:54:26 +08:00
Chun-wei Fan
7600d44995 GDK/Win32: Drop _gdk_ignore_input_core global variable
...and fold it into GdkWin32Display under pointer_device_items.
2024-10-07 11:50:21 +08:00
Chun-wei Fan
28aacf3db4 GDK/Win32: Drop input locale global variables
Rename gdkwin32id.c as gdkwin32misc.c.

Fold these items into GdkWin32Display, and also fold gdkproperty-win32.c
and gdkwin32langnoticiation.[c|h] into gdkwin32misc.c and gdkdisplay-win32.h as
appropriate.

This way, we get rid of few more global variables, and these items
should have been initialized (and registered with the system) when we
open a GdkWin32Display anyways.
2024-10-07 11:37:14 +08:00
Luca Bacci
7559a87e8a WGL: Detect MESA D3D12 driver and request GDI compatibility
This way we get a non-opaque framebuffer / render target

Fixes #6975

References:
  [1] https://gitlab.gnome.org/GNOME/gtk/-/issues/6975
  [2] https://gitlab.freedesktop.org/mesa/mesa/-/issues/11828
2024-09-04 20:02:44 +02:00
Luca Bacci
d3e3ddf897 WGL: Report paint region when presenting (SwapBuffers)
Report the paint region to the OpenGL driver, which in turn may
report it to the system compositor (DWM).
2024-08-12 18:56:45 +02:00
Luca Bacci
ccc6f7c24e GdkWin32: Drop unused variable
We still check whether depth buffer bits must be > 0,
we just don't use that variable anymore.
2024-07-24 15:36:25 +02:00
Chun-wei Fan
54a86a2a7e Win32 GL: Also force not to use depth/stencil/accum bits on legacy contexts
For completeness' sake, also specifiy in the PIXELFORMATDESCRIPTOR to use no
depth, stencil and accum bits to initializing WGL when we can't (yet) use
wglChoosePixelFormatARB(), as we must always fist have a base legacy WGL
context using ChoosePixelFormat() before we can use that to use
wglChoosePixelFormatARB(), or if wglChoosePixelFormatARB() is somehow not
available for us.

Some drivers, however, enforces enabling depth buffers, so if we can't
acquire a pixel format that disables depth buffers, retry acquiring one
with that, which sadly is not optimal but we must make do.

Attempts to complete fix for issue #6401.
2024-04-24 16:23:17 +08:00
Benjamin Otte
e9ed5e21ef win32: Turn off multisampling
We know we draw beautiful Windows, but drawing them once is totally
enough.
2023-05-09 18:15:23 +08:00
Chun-wei Fan
50ef36d387 gdkglcontext-win32-wgl.c: Fix using wglChoosePixelFormatARB()
If we are querying the best supported pixel format for our HDC via
wglChoosePixelFormatARB() (i.e. we have the WGL_ARB_pixel_format extension),
it may return a pixel format that is different from the pixel format that we
used for the dummy context that we have setup, in order to, well, run
wglChoosePixelFormatARB(), which sadly requires a WGL context (HGLRC) to be
current in order to use it, which means the dummy HDC already has a pixel
format that has been set (notice that each HDC is only allowed to have its
pixel format to be set *once*). This is notably the case on Intel display
drivers.

Since we are emulating surfaceless GL contexts, we are using the dummy GL
context (and thus dummy HDC that is derived from the notification HWND used in
GdkWin32Display) for doing that, we would get into trouble if th actual HDC
from the GdkWin32Surface has a different pixel format set.

So, as a result, in order to fix this situation, we do the following:

* Create yet another dummy HWND in order to grab the HDC to query for the
  capabilities the GL drivers support, and to call wglChoosePixelFormatARB() as
  appropriate (or ChoosePixelFormat()) for the final pixel format that we use.
* Ditch the dummy GL context, HDC and HWND after obtaining the pixel format.
* Then set the final pixel format that we obtained onto the HDC that is derived
  from the HWND used in GdkWin32Display for notifications, which will become our
  new dummy HDC.
* Create a new dummy HGLRC for use with the new dummy HDC to emulate surfaceless
  GL support.
2023-05-09 18:15:23 +08:00
Benjamin Otte
c71ca481c1 win32: Get rid of display->gl_version
We can just query the display's GL context.

And it's not used otherwise anymore.
2023-04-27 02:13:33 +02:00
Benjamin Otte
f86429177a gdk: Introduce GdkGLVersion
... and use it.

Makes the code simpler.
2023-04-27 02:13:32 +02:00
Matthias Clasen
a1c5a806b3 Convert headers to #pragma once
The conversion was done by guard2one.
2023-03-31 15:11:10 -04:00
Chun-wei Fan
6f2848c311 Cleanup "GDK/Win32: Try to fix initializing GLES contexts"
As per Benjamin's suggestions, cleanup the previous implementation on
initializing the GLES context on Windows, so that we use more items that are
already in GDK proper and integrate two functions into one.
2022-01-19 11:56:32 +08:00
Chun-wei Fan
598c7d9cf4 GDK/Win32: Try to fix initializing GLES contexts
We are now able to create EGL contexts properly on Windows, but not GLES.  This
tries to fix things by doing the following:

*  Record the GL context type in a more proper fashion, using an Enum.  This
   makes things a bit cleaner.
*  Force GLES-3.0+ contexts, since libANGLE requires this to properly work with
   the shaders-its 2.0 contexts don't work well with our shaders.
2022-01-19 11:56:32 +08:00
Philip Zander
ea65abc7e2 Rewrite GdkWin32Keymap (load table directly from layout DLL)
The old code used repeated calls to `ToUnicodeEx` to populate
the translation table, which is slow and buggy. The new code
directly loads the layout driver DLLs from Windows.

See https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/4338
2022-01-12 19:01:35 +01:00
Chun-wei Fan
048fe84888 GDK-Win32: Port to common EGL handling code
This will port the EGL code in GDK-Win32 to use the common GDK code to
initialize EGL.  However, at the current state, although EGL is
correctly initialized, this code is disabled for now since
gdk_gl_context_make_current() fails as the shaders do not work for EGL
via libANGLE on Windows.

We can now clean things up in gdkglcontext-win32-egl.c as a result.
2021-11-08 15:25:24 +08:00
Chun-wei Fan
480031439f GDK-Win32: Drop GDK_WIN32_ENABLE_EGL flag
Instead, use HAVE_EGL check macro instead, which is used by the other
platforms as well.
2021-11-08 15:25:24 +08:00
Luca Bacci
c02bae9e08 Move the _gdk_win32_pointer_input_api global variable into GdkWin32Display 2021-08-19 16:29:45 +02:00
Chun-wei Fan
6c00117119 Split out WGL/EGL stuff and simplify things
This commit attempts to split GdkWin32GLContext into two parts, one for
WGL and the other for EGL (ANGLE), and attempts to simplify things a
bit, by:

*  We are already creating a Win32 window to capture display changes,
   so we can just use that to act as our dummy window that we use to
   find out the pixel format that the system supports for WGL.  We also
   use it to obtain the dummy legacy WGL context that we will always
   require to create our more advanced Core WGL contexts.

*  Like what is done in X11, store up the WGL pixel format or the
   EGLConfig in our GdkWin32Display.

*  Ensure we do not create the dummy WGL context unnecessarily.

In this way, we can successfully create the WGL/EGL contexts, however
there are some issues at this point:

*  For WGL, the code successfully initializes and realizes the WGL
   Contexts, but for some reason things became invisible.  When running
   gtk4-demo, this can be verified by seeing the mouse cursor changing
   when moved to spots where one can resize the window, although they
   were invisible.

*  For EGL, the code initializes EGL but could not realize the EGL
   context as shaders failed to compile.  It seems like the shader issue
   is definitely outside the scope of this MR.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
ac64d2d910 GDK-Win32: Clean up HiDPI support and WGL a bit
Make _gdk_win32_display_get_monitor_scale_factor() less complex, by:

*  Drop the preceding underscore.

*  Dropping an unused parameter.

*  Using a GdkSurface instead of a HWND, as the HWND that we pass into
   this function might have been taken from a GdkSurface, which are now
   always created with CS_OWNDC.  This means if a GdkSurface was passed
   in, we ensure that we only acquire the DC from the HWND once, and do
   not attempt to call ReleaseDC() on it.

*  Store the HDC that we acquire from the GdkSurface's HWND into the
   surface, and use that as the HDC we need for our GdkGLContext.

*  Drop the gl_hwnd from GdkWin32Display, as that is really should be
   stored in the GdkSurface.

*  For functions that were updated, name GdkWin32Display variables as
   display_win32 and GdkSurface variables as surface, to unify things.

*  Stop calling ReleaseDC() on the HDC that we use for OpenGL, since
   they were acquired from HWND's created with CS_OWNDC.
2021-07-19 18:30:42 +08:00
Chun-wei Fan
20388f83f5 GDK-Win32: Use SetProcessDpiAwarenessContext() where available
This allows us to use DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 for the
DPI awareness mode, which will help us to better support use cases with
multiple monitors.  This is actualy a more advaned version of the
current PROCESS_PER_MONITOR_DPI_AWARE via using SetProcessDpiAwareness().

Note that this is not enabled by default, but also enabled via using
GDK_WIN32_PER_MONITOR_HIDPI, as in the PROCESS_PER_MONITOR_DPI_AWARE
case.

Note also, that appliation compatibility settings and DPI-awareness
manifests takes precedence over this API call, as before.
2020-07-31 23:20:25 +08:00
Chun-wei Fan
a481733b40 GDK/Win32: Force GLES if running on ARM64
If GLES support is enabled on Windows, force GLES mode if we are running
on a ARM64 version of Windows (i.e. Windows 10 for ARM).

This is required as ARM64 versions of Windows only provide a software
implementation of OpenGL 1.1/1.2, which is not enough for our purposes.
Thus, we could make instead use the GLES support provided via Google's
libANGLE (which emulates OpenGL/ES 3 with Direct3D 9/11), so that we
can run GtkGLArea programs under OpenGL/ES in ARM64 versions of Windows.

Note that eventually we could update the libepoxy build files for Windows
to not check nor enable WGL when building for ARM64 Windows, as the WGL
items do not work, although they do build.
2020-07-30 14:30:13 +08:00
Chun-wei Fan
257fd990d1 Add a EGL renderer (via ANGLE) for Windows
This is for adding a EGL-based renderer which is done via the ANGLE
project, which translate EGL calls to Direct3D 9/11.  This is done as a
possible solution to issue #105, especially for cases where the needed
full GL extensions to map OpenGL to Direct3D is unavailable or
unreliable, or when the OpenGL implementation from the graphics drivers
are problematic.

To enable this, do the following:
-Build ANGLE and ensure the ANGLE libEGL.dll and libGLESv2.dll are
 available.  A sufficiently-recent ANGLE is needed for things to
 work correctly--note that the copy of ANGLE that is included in
 qtbase-5.10.1 is sufficient.  ANGLE is licensed under a BSD 3-clause
 license.
-Build libepoxy on Windows with EGL support enabled.
-Currently, prior to running GTK+ programs, the GDK_DEBUG envvar needs
 to be set with gl-gles as at least one of the flags.

Known issues:
-Only OpenGL ES 3 is supported, ANGLE's ES 2 does not support the needed
 extensions, notably GL_OES_vertex_array_object, but its ES 3 support is
 sufficient.
-There is no autodetection or fallback mechanism to enable using
 EGL/Angle automatically yet.  There are no plans to do this in this
 commit.
2020-07-30 14:26:33 +08:00
Benjamin Otte
d375dce9f5 Replace "gchar" with "char" 2020-07-25 00:47:36 +02:00
Benjamin Otte
d7266b25ba Replace "gint" with "int" 2020-07-25 00:47:36 +02:00
Benjamin Otte
bc88f01165 win32: Use a GListStore for the monitors 2020-05-13 06:45:08 +02:00
Руслан Ижбулатов
a82d67bb7d GDK W32: Use the new cursor class
This makes all the code use the new cursor class instead of
raw HCURSOR handles.
2018-03-29 23:59:23 +00:00
Руслан Ижбулатов
d8da6d38db GDK W32: New cursor class
Instead of now-unused GdkWin32Cursor class (a subclass of GdkCursor),
add a stand-alone GdkWin32HCursor class that is a wrapper around
HCURSOR handle.

On creation it's given a display instance, a HCURSOR handle and a boolean
that indicates whether the HCURSOR handle can or cannot be destroyed
(this depends on how the handle was obtained).
That information is stored in a hash table inside the GdkWin32Display
singleton, each entry of that table has reference count.
When the GdkWin32HCursor object is finalized, it reduces the reference
count on the table entry in the GdkWin32Display. When it's created,
it either adds such an entry or refs an existing one.
This way two pieces of code (or the same piece of code called
multiple times) that independently obtain the same HCURSOR from the OS
will get to different GdkWin32HCursor instances, but GdkWin32Display
will know that both use the same handle.

Once the reference count reaches 0 on the table entry, it is freed
and the handle (if destroyable) is put on the destruction list,
and an idle destruction function is queued.

If the same handle is once again registered for use before the
idle destructior is invoked (this happens, for example, when
an old cursor is destroyed and then replaced with a new one),
the handle gets removed from the destruction list.

The destructor just calls DestroyCursor() on each handle, calling
SetCursor(NULL) before doing that when the handle is in use.
This ensures that SetCursor(NULL) (which will cause cursor to disappear,
which is bad by itself, and which will also cause flickering if the
cursor is set to a non-NULL again shortly afterward)
is almost never called, unless GTK messes up and keeps using a cursor
beyond its lifetime.

This scheme also ensures that non-destructable cursors are not destroyed.

It's also possible to call _gdk_win32_display_hcursor_ref()
and _gdk_win32_display_hcursor_unref() manually instead of creating
GdkWin32HCursor objects, but that is not recommended.
2018-03-29 23:59:14 +00:00
Руслан Ижбулатов
ef01e6ee52 GDK W32: Adapt to event filter removal
Add a new W32 backend-specific message filtering mechanism.
Works roughly the same way old event filtering did, but without
events (events are GDK/X11 concept that never really made sense
on W32), so there's no functionality for 'altering' events being
emitted. If an event needs to be emitted in response to a message
do it yourself.

Implemented like this, it should give better performance than
if we were to use GLib signals for this, since W32 sends a LOT
of messages (unlike X11, which doesn't send events as often)
all the time, and invoking the signal machinery on *each* message
would probably be bad.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2018-03-29 17:43:55 +00:00
Руслан Ижбулатов
54a4307128 GDK W32: Another massive clipboard and DnD update
Rename GdkWin32Selection to GdkWin32Clipdrop, since GdkSelection
is mostly gone, and the word "selection" does not reflect the
functionality of this object too well.

Clipboard is now handled by a separate thread, most of the code for
it now lives in gdkclipdrop-win32.c, gdkclipboard-win32.c just uses
clipdrop as a backend.

The DnD source part is also put into a thread.
The DnD target part does not spin the main loop, it just
emits a GDK event and returns a default value if it doesn't get a reply
by the time the event is processed.

Both clipboard and DnD use a new GOutputStream subclass to get data
from GTK and put it into a HGLOBAL.

GdkWin32DragContext is split into GdkWin32DragContext and GdkWin32DropContext,
anticipating a similar change that slated to happen to GdkDragContext.

OLE2 DnD protocol is now used by default, set GDK_WIN32_OLE2_DND envvar to 0
to make GDK use the old LOCAL and DROPFILES protocols.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2018-03-29 17:43:53 +00:00
Руслан Ижбулатов
35305bfc85 GDK W32: move GdkWin32MonitorDpiType to a different header
https://bugzilla.gnome.org/show_bug.cgi?id=773299
2018-03-28 08:33:07 +00:00
Alexander Larsson
9a7e721181 GdkSurface: Rename various functions and variables
This is an automatic rename of various things related
to the window->surface rename.

Public symbols changed by this is:
 GDK_MODE_WINDOW
 gdk_device_get_window_at_position
 gdk_device_get_window_at_position_double
 gdk_device_get_last_event_window
 gdk_display_get_monitor_at_window
 gdk_drag_context_get_source_window
 gdk_drag_context_get_dest_window
 gdk_drag_context_get_drag_window
 gdk_draw_context_get_window
 gdk_drawing_context_get_window
 gdk_gl_context_get_window
 gdk_synthesize_window_state
 gdk_surface_get_window_type
 gdk_x11_display_set_window_scale
 gsk_renderer_new_for_window
 gsk_renderer_get_window
 gtk_text_view_buffer_to_window_coords
 gtk_tree_view_convert_widget_to_bin_window_coords
 gtk_tree_view_convert_tree_to_bin_window_coords

The commands that generated this are:

git sed -f g "GDK window" "GDK surface"
git sed -f g window_impl surface_impl
(cd gdk; git sed -f g impl_window impl_surface)
git sed -f g WINDOW_IMPL SURFACE_IMPL
git sed -f g GDK_MODE_WINDOW GDK_MODE_SURFACE
git sed -f g gdk_draw_context_get_window gdk_draw_context_get_surface
git sed -f g gdk_drawing_context_get_window gdk_drawing_context_get_surface
git sed -f g gdk_gl_context_get_window gdk_gl_context_get_surface
git sed -f g gsk_renderer_get_window gsk_renderer_get_surface
git sed -f g gsk_renderer_new_for_window gsk_renderer_new_for_surface

(cd gdk; git sed -f g window_type surface_type)
git sed -f g gdk_surface_get_window_type gdk_surface_get_surface_type

git sed -f g window_at_position surface_at_position
git sed -f g event_window event_surface
git sed -f g window_coord surface_coord
git sed -f g window_state surface_state
git sed -f g window_cursor surface_cursor
git sed -f g window_scale surface_scale
git sed -f g window_events surface_events
git sed -f g monitor_at_window monitor_at_surface
git sed -f g window_under_pointer surface_under_pointer
(cd gdk; git sed -f g for_window for_surface)
git sed -f g window_anchor surface_anchor
git sed -f g WINDOW_IS_TOPLEVEL SURFACE_IS_TOPLEVEL
git sed -f g native_window native_surface
git sed -f g source_window source_surface
git sed -f g dest_window dest_surface
git sed -f g drag_window drag_surface
git sed -f g input_window input_surface

git checkout NEWS* po-properties po docs/reference/gtk/migrating-3to4.xml
2018-03-20 12:05:26 +01:00
Chun-wei Fan
e076cc7b1f GDK/Win32: Fix build after GDK Root Window and DND changes
Ensure that things build again, and instead use the Windows API to
acquire the screen dimensions (note: this may need to be scaled for
HiDPI, but since I do not own a WinTab-based device, I will need to
keep the dimensions as-is for now).

Also update the gdkdnd-win32.c code to use formats rather than targets.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2017-11-22 22:18:28 +08:00
Matthias Clasen
0f2d7d41f1 win32: Remove remaining uses of GdkScreen 2017-11-17 13:47:15 -05:00