This is a rendernode that is supposed to run a GLSL fragment shader with a set of inputs and produce outputs. The inputs are: * A GskGLShader object with the source and definitions of the uniforms * A the data for the unifors, formated according to the GskGLShader * a list of render nodes that are rendered to textures Additionally there is a fallback node which is used in case OpenGL is not supported or there is some kind of failure with the shader code.
9.7 KiB
9.7 KiB