This implements initial support for GL_EXT_external_objects. An external memory object is (unlike EGL images) represented by a GLuint just like all other GL objects. It needs to be kept alive for as long as the memory is used, which means it needs to outlive the texture ID. That's why the object is handed over to the texture code and the finalizer will then free the memory object. This is just plumbing, users will follow in future commits.
377 lines
11 KiB
C
377 lines
11 KiB
C
#include "config.h"
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#include "gskglimageprivate.h"
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#include "gdk/gdkdisplayprivate.h"
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#include "gdk/gdkglcontextprivate.h"
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struct _GskGLImage
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{
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GskGpuImage parent_instance;
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guint texture_id;
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guint memory_id;
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guint framebuffer_id;
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GLint gl_internal_format;
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GLenum gl_format;
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GLenum gl_type;
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guint owns_texture : 1;
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};
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struct _GskGLImageClass
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{
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GskGpuImageClass parent_class;
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};
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G_DEFINE_TYPE (GskGLImage, gsk_gl_image, GSK_TYPE_GPU_IMAGE)
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static void
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gsk_gl_image_get_projection_matrix (GskGpuImage *image,
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graphene_matrix_t *out_projection)
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{
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GskGLImage *self = GSK_GL_IMAGE (image);
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GSK_GPU_IMAGE_CLASS (gsk_gl_image_parent_class)->get_projection_matrix (image, out_projection);
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if (self->texture_id == 0)
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graphene_matrix_scale (out_projection, 1.f, -1.f, 1.f);
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}
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static void
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gsk_gl_image_finalize (GObject *object)
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{
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GskGLImage *self = GSK_GL_IMAGE (object);
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if (self->texture_id && self->framebuffer_id)
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glDeleteFramebuffers (1, &self->framebuffer_id);
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if (self->owns_texture)
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glDeleteTextures (1, &self->texture_id);
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if (self->memory_id)
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glDeleteMemoryObjectsEXT (1, &self->memory_id);
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G_OBJECT_CLASS (gsk_gl_image_parent_class)->finalize (object);
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}
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static void
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gsk_gl_image_class_init (GskGLImageClass *klass)
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{
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GskGpuImageClass *image_class = GSK_GPU_IMAGE_CLASS (klass);
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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image_class->get_projection_matrix = gsk_gl_image_get_projection_matrix;
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object_class->finalize = gsk_gl_image_finalize;
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}
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static void
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gsk_gl_image_init (GskGLImage *self)
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{
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}
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static gboolean
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swizzle_is_identity (const GLint swizzle[4])
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{
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if (swizzle[0] != GL_RED ||
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swizzle[1] != GL_GREEN ||
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swizzle[2] != GL_BLUE ||
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swizzle[3] != GL_ALPHA)
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return FALSE;
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return TRUE;
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}
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GskGpuImage *
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gsk_gl_image_new_backbuffer (GskGLDevice *device,
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GdkGLContext *context,
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GdkMemoryFormat format,
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gboolean is_srgb,
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gsize width,
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gsize height)
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{
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GskGLImage *self;
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GskGpuImageFlags flags;
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GLint swizzle[4];
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GLint gl_internal_format, gl_internal_srgb_format;
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self = g_object_new (GSK_TYPE_GL_IMAGE, NULL);
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/* We only do this so these variables get initialized */
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gsk_gl_device_find_gl_format (device,
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format,
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0,
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&format,
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&flags,
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&gl_internal_format,
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&gl_internal_srgb_format,
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&self->gl_format,
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&self->gl_type,
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swizzle);
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if (is_srgb)
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{
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if (gl_internal_srgb_format != -1)
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self->gl_internal_format = gl_internal_srgb_format;
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else /* FIXME: Happens when the driver uses formats that it does not expose */
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self->gl_internal_format = gl_internal_format;
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flags |= GSK_GPU_IMAGE_SRGB;
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}
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else
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{
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self->gl_internal_format = gl_internal_format;
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}
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if (!swizzle_is_identity (swizzle))
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flags |= GSK_GPU_IMAGE_NO_BLIT;
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gsk_gpu_image_setup (GSK_GPU_IMAGE (self), flags, format, width, height);
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/* texture_id == 0 means backbuffer */
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/* Check for non-standard framebuffer binding as we might not be using
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* the default framebuffer on systems like macOS where we've bound an
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* IOSurface to a GL_TEXTURE_RECTANGLE. Otherwise, no scissor clip will
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* be applied in the command queue causing overdrawing.
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*/
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self->framebuffer_id = GDK_GL_CONTEXT_GET_CLASS (context)->get_default_framebuffer (context);
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return GSK_GPU_IMAGE (self);
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}
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GskGpuImage *
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gsk_gl_image_new (GskGLDevice *device,
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GdkMemoryFormat format,
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gboolean try_srgb,
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GskGpuImageFlags required_flags,
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gsize width,
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gsize height)
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{
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GskGLImage *self;
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GLint swizzle[4];
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GskGpuImageFlags flags;
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GLint gl_internal_format, gl_internal_srgb_format;
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gsize max_size;
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max_size = gsk_gpu_device_get_max_image_size (GSK_GPU_DEVICE (device));
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if (width > max_size || height > max_size)
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return NULL;
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self = g_object_new (GSK_TYPE_GL_IMAGE, NULL);
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gsk_gl_device_find_gl_format (device,
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format,
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required_flags,
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&format,
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&flags,
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&gl_internal_format,
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&gl_internal_srgb_format,
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&self->gl_format,
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&self->gl_type,
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swizzle);
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if (try_srgb && gl_internal_srgb_format != -1)
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{
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self->gl_internal_format = gl_internal_srgb_format;
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flags |= GSK_GPU_IMAGE_SRGB;
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}
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else
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{
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self->gl_internal_format = gl_internal_format;
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}
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if (!swizzle_is_identity (swizzle))
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flags |= GSK_GPU_IMAGE_NO_BLIT;
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gsk_gpu_image_setup (GSK_GPU_IMAGE (self),
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flags,
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format,
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width, height);
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glGenTextures (1, &self->texture_id);
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self->owns_texture = TRUE;
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glActiveTexture (GL_TEXTURE0);
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glBindTexture (GL_TEXTURE_2D, self->texture_id);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D (GL_TEXTURE_2D, 0, self->gl_internal_format, width, height, 0, self->gl_format, self->gl_type, NULL);
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/* Only apply swizzle if really needed, might not even be
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* supported if default values are set
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*/
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if (!swizzle_is_identity (swizzle))
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{
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/* Set each channel independently since GLES 3.0 doesn't support the iv method */
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, swizzle[0]);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, swizzle[1]);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, swizzle[2]);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, swizzle[3]);
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}
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return GSK_GPU_IMAGE (self);
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}
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GskGpuImage *
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gsk_gl_image_new_for_texture (GskGLDevice *device,
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GdkTexture *owner,
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GLuint tex_id,
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GLuint mem_id,
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gboolean take_ownership,
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GskGpuImageFlags extra_flags)
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{
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GdkMemoryFormat format, real_format;
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GskGpuImageFlags flags;
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GskGLImage *self;
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GLint gl_internal_format, gl_internal_srgb_format;
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GLint swizzle[4];
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format = gdk_texture_get_format (owner);
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self = g_object_new (GSK_TYPE_GL_IMAGE, NULL);
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gsk_gl_device_find_gl_format (device,
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format,
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0,
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&real_format,
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&flags,
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&gl_internal_format,
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&gl_internal_srgb_format,
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&self->gl_format,
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&self->gl_type,
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swizzle);
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self->gl_internal_format = gl_internal_format;
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if (format != real_format)
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flags = GSK_GPU_IMAGE_NO_BLIT |
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(gdk_memory_format_alpha (format) == GDK_MEMORY_ALPHA_STRAIGHT ? GSK_GPU_IMAGE_STRAIGHT_ALPHA : 0);
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else
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flags &= ~(GSK_GPU_IMAGE_CAN_MIPMAP | GSK_GPU_IMAGE_MIPMAP);
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if (!swizzle_is_identity (swizzle))
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flags |= GSK_GPU_IMAGE_NO_BLIT;
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gsk_gpu_image_setup (GSK_GPU_IMAGE (self),
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flags | extra_flags,
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format,
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gdk_texture_get_width (owner),
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gdk_texture_get_height (owner));
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gsk_gpu_image_toggle_ref_texture (GSK_GPU_IMAGE (self), owner);
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self->texture_id = tex_id;
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self->memory_id = mem_id;
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self->owns_texture = take_ownership;
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return GSK_GPU_IMAGE (self);
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}
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void
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gsk_gl_image_bind_texture (GskGLImage *self)
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{
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if (gsk_gpu_image_get_flags (GSK_GPU_IMAGE (self)) & GSK_GPU_IMAGE_EXTERNAL)
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glBindTexture (GL_TEXTURE_EXTERNAL_OES, self->texture_id);
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else
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glBindTexture (GL_TEXTURE_2D, self->texture_id);
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}
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void
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gsk_gl_image_bind_framebuffer_target (GskGLImage *self,
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GLenum target)
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{
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GLenum status;
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if (self->framebuffer_id)
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{
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glBindFramebuffer (target, self->framebuffer_id);
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return;
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}
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/* We're the renderbuffer */
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if (self->texture_id == 0)
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{
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glBindFramebuffer (target, 0);
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return;
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}
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glGenFramebuffers (1, &self->framebuffer_id);
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glBindFramebuffer (target, self->framebuffer_id);
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glFramebufferTexture2D (target, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self->texture_id, 0);
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status = glCheckFramebufferStatus (target);
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switch (status)
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{
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case GL_FRAMEBUFFER_COMPLETE:
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
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g_critical ("glCheckFramebufferStatus() returned GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. Expect broken rendering.");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
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g_critical ("glCheckFramebufferStatus() returned GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS. Expect broken rendering.");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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g_critical ("glCheckFramebufferStatus() returned GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT. Expect broken rendering.");
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED:
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g_critical ("glCheckFramebufferStatus() returned GL_FRAMEBUFFER_UNSUPPORTED. Expect broken rendering.");
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break;
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default:
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g_critical ("glCheckFramebufferStatus() returned %u (0x%x). Expect broken rendering.", status, status);
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break;
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}
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}
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void
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gsk_gl_image_bind_framebuffer (GskGLImage *self)
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{
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gsk_gl_image_bind_framebuffer_target (self, GL_FRAMEBUFFER);
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}
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gboolean
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gsk_gl_image_is_flipped (GskGLImage *self)
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{
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return self->texture_id == 0;
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}
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GLint
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gsk_gl_image_get_gl_internal_format (GskGLImage *self)
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{
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return self->gl_internal_format;
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}
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GLenum
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gsk_gl_image_get_gl_format (GskGLImage *self)
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{
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return self->gl_format;
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}
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GLenum
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gsk_gl_image_get_gl_type (GskGLImage *self)
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{
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return self->gl_type;
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}
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GLuint
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gsk_gl_image_get_texture_id (GskGLImage *self)
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{
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return self->texture_id;
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}
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void
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gsk_gl_image_steal_texture_ownership (GskGLImage *self)
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{
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g_assert (self->texture_id);
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g_assert (self->owns_texture);
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self->owns_texture = FALSE;
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}
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