Files
gtk/gsk/gl/gskglshaderbuilderprivate.h
Alexander Larsson 4d697283ae Support GLShaderNode in backends
For vulkan/broadway this just means to ignore it, but for the gl
backend we support (with up to 4 texture inputs, which is similar to
what shadertoy does, so should be widely supported).
2020-09-29 09:51:16 +02:00

1.4 KiB