Dodge - cleanup. Added Survivor. /JL
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16
dodge/scripts/mob.gd
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16
dodge/scripts/mob.gd
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extends RigidBody2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var mob_types = Array($AnimatedSprite2D.sprite_frames.get_animation_names())
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$AnimatedSprite2D.animation = mob_types.pick_random()
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$AnimatedSprite2D.play()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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pass
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func _on_visible_on_screen_notifier_2d_screen_exited():
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queue_free()
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