mirror of
https://github.com/google/blockly.git
synced 2026-01-07 17:10:11 +01:00
fix: dragging blocks by shadows to delete (#8138)
* Revert "fix: dragging shadow blocks (#7992)"
This reverts commit c0e6e6745f.
* fix: dragging by shadow not being deletable
* fix: unselecting shadows
* fix: revert changes to select and unselect
This commit is contained in:
@@ -675,6 +675,17 @@ export class Block implements IASTNodeLocation {
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return block;
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}
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/**
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* Returns this block if it is a shadow block, or the first non-shadow parent.
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*
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* @internal
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*/
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getFirstNonShadowBlock(): this {
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if (!this.isShadow()) return this;
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// We can assert the parent is non-null because shadows must have parents.
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return this.getParent()!.getFirstNonShadowBlock();
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}
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/**
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* Find all the blocks that are directly nested inside this one.
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* Includes value and statement inputs, as well as any following statement.
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@@ -55,24 +55,15 @@ export class BlockDragStrategy implements IDragStrategy {
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private dragging = false;
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/**
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* If this is a shadow block, the offset between this block and the parent
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* block, to add to the drag location. In workspace units.
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*/
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private dragOffset = new Coordinate(0, 0);
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constructor(private block: BlockSvg) {
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this.workspace = block.workspace;
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}
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/** Returns true if the block is currently movable. False otherwise. */
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isMovable(): boolean {
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if (this.block.isShadow()) {
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return this.block.getParent()?.isMovable() ?? false;
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}
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return (
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this.block.isOwnMovable() &&
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!this.block.isShadow() &&
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!this.block.isDeadOrDying() &&
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!this.workspace.options.readOnly &&
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// We never drag blocks in the flyout, only create new blocks that are
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@@ -86,11 +77,6 @@ export class BlockDragStrategy implements IDragStrategy {
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* from any parent blocks.
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*/
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startDrag(e?: PointerEvent): void {
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if (this.block.isShadow()) {
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this.startDraggingShadow(e);
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return;
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}
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this.dragging = true;
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if (!eventUtils.getGroup()) {
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eventUtils.setGroup(true);
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@@ -120,22 +106,6 @@ export class BlockDragStrategy implements IDragStrategy {
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this.workspace.getLayerManager()?.moveToDragLayer(this.block);
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}
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/** Starts a drag on a shadow, recording the drag offset. */
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private startDraggingShadow(e?: PointerEvent) {
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const parent = this.block.getParent();
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if (!parent) {
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throw new Error(
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'Tried to drag a shadow block with no parent. ' +
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'Shadow blocks should always have parents.',
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);
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}
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this.dragOffset = Coordinate.difference(
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parent.getRelativeToSurfaceXY(),
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this.block.getRelativeToSurfaceXY(),
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);
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parent.startDrag(e);
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}
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/**
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* Whether or not we should disconnect the block when a drag is started.
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*
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@@ -204,11 +174,6 @@ export class BlockDragStrategy implements IDragStrategy {
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/** Moves the block and updates any connection previews. */
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drag(newLoc: Coordinate): void {
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if (this.block.isShadow()) {
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this.block.getParent()?.drag(Coordinate.sum(newLoc, this.dragOffset));
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return;
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}
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this.block.moveDuringDrag(newLoc);
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this.updateConnectionPreview(
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this.block,
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@@ -352,12 +317,7 @@ export class BlockDragStrategy implements IDragStrategy {
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* Cleans up any state at the end of the drag. Applies any pending
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* connections.
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*/
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endDrag(e?: PointerEvent): void {
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if (this.block.isShadow()) {
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this.block.getParent()?.endDrag(e);
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return;
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}
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endDrag(): void {
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this.fireDragEndEvent();
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this.fireMoveEvent();
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@@ -413,11 +373,6 @@ export class BlockDragStrategy implements IDragStrategy {
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* including reconnecting connections.
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*/
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revertDrag(): void {
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if (this.block.isShadow()) {
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this.block.getParent()?.revertDrag();
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return;
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}
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this.startChildConn?.connect(this.block.nextConnection);
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if (this.startParentConn) {
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switch (this.startParentConn.type) {
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@@ -1015,7 +1015,7 @@ export class Gesture {
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// If the gesture already went through a bubble, don't set the start block.
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if (!this.startBlock && !this.startBubble) {
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this.startBlock = block;
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common.setSelected(this.startBlock);
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common.setSelected(this.startBlock.getFirstNonShadowBlock());
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if (block.isInFlyout && block !== block.getRootBlock()) {
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this.setTargetBlock(block.getRootBlock());
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} else {
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