* fix: Improve narration and navigation of C-shaped blocks.
* chore: Satisfy the linter.
* chore: Refactor and comment `getBlockNavigationCandidates()`.
* refactor: Reduce code duplication in `LineCursor`.
* fix: Add missing case when labeling connections.
* refactor: Make focusable elements responsible for scrolling themselves into bounds.
* chore: Add tests for scrolling focused elements into view.
* fix: Removed inadvertent `.only`.
* fix: Scroll parent block of connections into bounds on focus.
## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Fixes part of #8207
Fixes part of #3370
### Proposed Changes
This introduces initial broad ARIA integration in order to enable at least basic screen reader support when using keyboard navigation.
Largely this involves introducing ARIA roles and labels in a bunch of places, sometimes done in a way to override normal built-in behaviors of the accessibility node tree in order to get a richer first-class output for Blockly (such as for blocks and workspaces).
### Reason for Changes
ARIA is the fundamental basis for configuring how focusable nodes in Blockly are represented to the user when using a screen reader. As such, all focusable nodes requires labels and roles in order to correctly communicate their contexts.
The specific approach taken in this PR is to simply add labels and roles to all nodes where obvious with some extra work done for `WorkspaceSvg` and `BlockSvg` in order to represent blocks as a tree (since that seems to be the best fitting ARIA role per those available: https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA/Reference/Roles). The custom work specifically for blocks includes:
- Overriding the role description to be 'block' rather than 'tree item' (which is the default).
- Overriding the position, level, and number of sibling counts since those are normally determined based on the DOM tree and blocks are not laid out in the tree the same way they are visually or logically (so these computations were incorrect). This is also the reason for a bunch of extra computation logic being introduced.
One note on some of the labels being nonsensical (e.g. 'DoNotOverride?'): this was done intentionally to try and ensure _all_ focusable nodes (that can be focused) have labels, even when the specifics of what that label should be aren't yet clear. More components had these temporary labels until testing revealed how exactly they would behave from a screen reader perspective (at which point their roles and labels were updated as needed). The temporary labels act as an indicator when navigating through the UI, and some of the nodes can't easily be reached (for reasons) and thus may never actually need a label. More work is needed in understanding both what components need labels and what those labels should be, but that will be done beyond this PR.
### Test Coverage
No tests are added to this as it's experimental and not a final implementation.
The keyboard navigation tests are failing due to a visibility expansion of `connectionCandidate` in `BlockDragStrategy`. There's no way to avoid this breakage, unfortunately. Instead, this PR will be merged and then https://github.com/google/blockly-keyboard-experimentation/pull/684 will be finalized and merged to fix it. There's some additional work that will happen both in that branch and in a later PR in core Blockly to integrate the two experimentation branches as part of #9283 so that CI passes correctly for both branches.
### Documentation
No documentation is needed at this time.
### Additional Information
This work is experimental and is meant to serve two purposes:
- Provide a foundation for testing and iterating the core screen reader experience in Blockly.
- Provide a reference point for designing a long-term solution that accounts for all requirements collected during user testing.
This code should never be merged into `develop` as it stands. Instead, it will be redesigned with maintainability, testing, and correctness in mind at a future date (see https://github.com/google/blockly-keyboard-experimentation/discussions/673).
* feat!: Make bubbles, comments, and icons focusable
* feat!: Make ISelectable and ICopyable focusable.
* feat: Consolidate selection calls.
Now everything is based on focus with selection only being used as a
proxy.
* feat: Invert responsibility for setSelected().
Now setSelected() is only for quasi-external use.
* feat: Push up shadow check to getters.
Needed new common-level helper.
* chore: Lint fixes.
* feat!: Allow IFocusableNode to disable focus.
* chore: post-merge lint fixes
* fix: Fix tests + text bubble focusing.
This fixed then regressed a circular dependency causing the node and
advanced compilation steps to fail. This investigation is ongoing.
* fix: Clean up & fix imports.
This ensures the node and advanced compilation test steps now pass.
* fix: Lint fixes + revert commented out logic.
* chore: Remove unnecessary cast.
Addresses reviewer comment.
* fix: Some issues and a bunch of clean-ups.
This addresses a bunch of review comments, and fixes selecting workspace
comments.
* chore: Lint fix.
* fix: Remove unnecessary shadow consideration.
* chore: Revert import.
* chore: Some doc updates & added a warn statement.
* feat: Add interfaces for keyboard navigation.
* feat: Add the Navigator.
* feat: Make core types conform to INavigable.
* feat: Require FlyoutItems elements to be INavigable.
* feat: Add navigation policies for built-in types.
* refactor: Convert Marker and LineCursor to operate on INavigables instead of ASTNodes.
* chore: Delete dead code in ASTNode.
* fix: Fix the tests.
* chore: Assuage the linter.
* fix: Fix advanced build/tests.
* chore: Restore ASTNode tests.
* refactor: Move isNavigable() validation into Navigator.
* refactor: Exercise navigation instead of ASTNode.
* chore: Rename astnode_test.js to navigation_test.js.
* chore: Enable the navigation tests.
* fix: Fix bug when retrieving the first child of an empty workspace.
## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Fixes#8930
Fixes part of #8771
### Proposed Changes
This PR introduces support for connections to be focusable (and thus navigable with keyboard navigation when paired with downstream changes to `LineCursor` and the keyboard navigation plugin). This is a largely isolated change in how it fundamentally works:
- `RenderedConnection` has been updated to be an `IFocusableNode` using a new unique ID maintained by `Connection` and automatically enabling/disabling the connection highlight based on whether it's focused (per keyboard navigation).
- The way that rendering works here has changed: rather than recreating the connection's highlight SVG each time, it's only created once and updated thereafter to ensure that it correctly fits block resizes or movements. Visibility of the highlight is controlled entirely through display visibility and can now be done synchronously (which was a requirement for focusability as only displayed elements can be focused).
- This employs the same type of ID schema strategy as fields in #8923.
### Reason for Changes
This is part of an ongoing effort to ensure key components of Blockly are focusable so that they can be keyboard-navigable (with other needed changes yet both in Core Blockly and the keyboard navigation plugin).
### Test Coverage
No new tests have been added. It's certainly possible to add unit tests for the focusable configurations being introduced in this PR, but it may not be highly beneficial. It's largely assumed that the individual implementations should work due to a highly tested FocusManager, and it may be the case that the interactions of the components working together is far more important to verify (that is, the end user flows). The latter is planned to be tackled as part of #8915.
### Documentation
No documentation changes should be needed here.
### Additional Information
This includes changes that have been pulled from #8875.
* fix: bump connected connections in a different direction
* Bump initiator block group in orthogonal direction.
* Revert the wording of a doc comment.
* Addressing PR feedback.
* chore: delete dead code
* chore: moves location updating into the block
* chore: change dragging to use update component locations
* fix: field widgets not being moved when blocks are editted
* chore: remove unnecessary resizeEditor_ calls
* chore: format
* chore: fix build
* fix: tests
* chore: PR comments
* chore: format
* fix(build): Restore erroneously-deleted filter function
This was deleted in PR #7406 as it was mainly being used to
filter core/ vs. test/mocha/ deps into separate deps files -
but it turns out also to be used for filtering error
messages too. Oops.
* refactor(tests): Migrate advanced compilation test to ES Modules
* refactor(build): Migrate main.js to TypeScript
This turns out to be pretty straight forward, even if it would
cause crashing if one actually tried to import this module
instead of just feeding it to Closure Compiler.
* chore(build): Remove goog.declareModuleId calls
Replace goog.declareModuleId calls with a comment recording the
former module ID for posterity (or at least until we decide
how to reformat the renamings file.
* chore(tests): Delete closure/goog/*
For the moment we still need something to serve as base.js for
the benefit of closure-make-deps, so we keep a vestigial
base.js around, containing only the @provideGoog declaration.
* refactor(build): Remove vestigial base.js
By changing slightly the command line arguments to
closure-make-deps and closure-calculate-chunks the need to have
any base.js is eliminated.
* chore: Typo fix for PR #7415
* chore: remove render call from procedure blocks
* chore: have workspace queue renders when unhiding
* chore: remove forced rendering from flyouts
* chore: change mutators to use queueing
* chore: change shadows to use queueing
* chore: add comments about icon rendering
* feat: Add 'reason' field to move event
There are many types of move. This addition allows one to detect what the reason for each move is.
* Clang formatting.
And unsaved editor tabs.
* Change reason string to array.
* fix: Don't clober event group when renaming vars
Also audit all existing event group commands and tweak a few of them where I think there's a potential issue.
* fix: early return from updateDisabled if it is noop
* chore: trigger connect and disconnect before hiding
* chore: remove disconnectInternal
* fix: skip setting parent when disconnecting before connecting
* chore: fixup docs
* chore: remove erroneous test
* fix: add delay to context menu callback.
Improve INP by allowing the browser to do a paint (closing the context
menu) before we trigger callbacks. This improves the user experience
for expensive callbacks (e.g. collapsing, or updating disabled).
* fix: rendering bug
When disconnecting the last block in the stack, the block would not be
rerendered correctly (the top-start corner would not be reshaped)
* fix: connecting bug
The order for applying connections was changed so that connections were
applied and then the insertion marker was hidden. This caused an error
because hiding the insertion marker expected there to be a child block
when there was not.
* chore: remove setParent param from public API
* chore: tsdoc
* feat: add basic render queueing
* feat: change connecting and disconnecting to queue renders
* feat: delay bringToFront
* chore: format
* chore: fix build
* fix: stop updating connections when setting the parent.
This was causing erroneous block bumps because the connection locations
were changed before the blocks were actually rerendered.
* fix: connection highlight positioning
* refactor: Remove uses of AnyDuringMigration from workspace_comment.ts
* refactor: Remove uses of AnyDuringMigration from separator.ts.
* refactor: Remove uses of AnyDuringMigration from category.ts.
* refactor: Remove uses of AnyDuringMigration from rendered_connection.ts.
* refactor: Removed uses of AnyDuringMigration from flyout_metrics_manager.ts.
* refactor: Remove uses of AnyDuringMigration from dom.ts.
Modify RenderedConnection.prototype.highlight and .unhighlight to
store the highlight path on this rather than as a static property
on Connection (which is where it had been stored since this
functionality was originally created, previously to RenderedConnection
and Connection being split).
* chore: add linting for tsdoc
* chore: don't require types on return
* chore: remove redundant fileoverview from ts
* chore: change return to returns and add some newlines
* chore: remove license tag
* chore: don't require params/return docs
* chore: remove spurious struct tags
* Revert "chore: change return to returns and add some newlines"
This reverts commit d6d8656a45.
* chore: don't auto-add param names
* chore: disable require-param bc it breaks on this
* return to returns and add line breaks
* chore: configure additional jsdoc rules
* chore: run format
* Revert "chore: remove license tag"
This reverts commit 173455588a.
* chore: allow license tag format
* chore: only require jsdoc on exported items
* chore: add missing jsdoc or silence where needed
* chore: run format
* chore: lint fixes