* Remove unneeded report variable from generator tests.
* Fix missing message parameter in unittest_fail. This was a compile error in Dart.
* Fix indentation in PHP.
* Equality helper function not needed in PHP.
* variables_dynamic
* make test , and i18n
* Issue #1470
* Blockly.Constants.VariablesDynamic.CUSTOM_CONTEXT_MENU_VARIABLE_MUTATION
to make sure setCheck before event trigger
* Update built files from develop.
* fix copyright ,quotes , comments , and optimize some flow.
* quotes,change UI , change category custom name
* single setter , remove mutator , colour typo , typed variables create button message
* undo the indent edits.
This commit adds a fallback when attempting to merge events that
collide on a hash but do not actually merge. Previously, the latter
event would be dropped.
This also fixes a minor UX problem where moving the isNull check into
the merging loop resulted in extra events in the undo queue that
served no purpose and required multiple undo operations without visual
feedback.
Fixes#1373
This fixes race condition in #1369 by using message references instead of explicit string lookups. This required fixing a bug the token interpolation parser that was breaking on the inner '"%1"' for these tooltips.
* New widget div functions, used in context menu code
* Make all widget div positioning functions use the same argument order
* Use new widget div functions for fields
* share code for measuring menu size
* Get rid of positionMenu
* Update copyright date
* Rebuild blockly_uncompressed because there's a new require in town
* Test for widget div math
* Revert "Create WorkspaceViewport class (#1291)"
This reverts commit 6c00d77c9e.
* Revert "Remove all all instances calling setValue with name. (#1254)"
This reverts commit 8e8b6b27af.
* Implement Blockly.Events.filter in linear time
For large App Inventor projects (order 1k+ blocks, 100+ top-level
blocks), the O(n^2) behavior of Blockly.Event.filter was causing
performance issues when rearranging blocks or pasting from the
backpack. This commit provides a linear merge implementation using a
key that uniquely identifies a block so that multiple events targeting
the same block are merged. This change benefits from O(1) amortized
lookup using an object as a key-value store.
* Add event filter unit tests and fix logic bugs
* Update Blockly.Events.filter unit tests
* Add block drag surface translateSurfaceBy
* Add dragged connection manager
* Add gesture.js
* Add GestureHandler
* Implemented gesture skeleton
* Most basic workspace dragging
* Add dragged connection manager
* cleanup
* doc
* more cleanup
* Add gesture handler
* Add translateSurfaceInternal
* core/block_dragger.js
* cleanup
* Pull in changes to dragged connection manager
* Pull in changes to dragged connection manager
* comments
* more annotations
* Add workspace dragger
* Add coordinate annotations
* Start on block dragging
* Limit number of concurrent gestures
* Add some TODOs
* start using dragged connection manager
* Set origin correctly for dragging blocks
* Connect or delete at the end of a block drag.
* cleanup
* handle field clicks and block + workspace right-clicks
* move code into BlockDragger class, but still reach into Gesture internals a lot
* Clean up block dragger
* Call blockDragger constructor with correct arguments
* Enable block dragging in a mutator workspace
* Add workspace dragger
* click todos
* Drag flyout with background
* more dragging from flyout
* nit
* fix dragging from flyouts
* Remove unused code and rename gestureHandler to gestureDB
* Rename gesture handler
* Added some jsdoc in gesture.js
* Update some docs
* Move some code to block_svg and clean up code
* Lots of coordinate annotations
* Fix block dragging when zoomed.
* Remove built files from branch
* More dragging work (#1026)
-- Drag bubbles while dragging blocks
-- Use bindEventWithChecks to work in touch on Android. Not tested anywhere else yet.
-- Handle dragging blocks while zoomed
-- Handle dragging blocks in mutators
-- Handle right-clicks (I hope)
-- Removed lots of unused code
* More dragging work (#1048)
- Removed gestureDB
- Removing uses of terminateDrag
- Cleaned up disposal code
* Dragging bugfixes (#1058)
- Get rid of flyout.dragMode_ and blockly.dragMode_
- Make drags from the flyout start from the top block in the group
- Block tooltips from being scheduled or shown during gestures
- Don't resize mutator bubbles mid-drag
* Fix events in new dragging (#1060)
* rebuild for testing
* unbuild
* Fix events
* rebuild
* Fix up cursors
* Use language files from develop
* Remove handled TODOS
* attempt to fix IE rerendering bug, and recalculate workspace positions on scroll
* Rebuild all the things
* Comment cleanup; annotations; delete unused variables.