Merge pull request #414 from aaronfranke/2d-3.2

Update 2D demos for 3.2 and convert many to GLES 2
This commit is contained in:
Aaron Franke
2020-02-18 23:37:37 -05:00
committed by GitHub
34 changed files with 110 additions and 79 deletions

View File

@@ -115,7 +115,7 @@ align = 1
valign = 1
uppercase = true
script = ExtResource( 15 )
[connection signal="state_changed" from="StateMachine" to="BodyPivot/WeaponPivot/Offset/Sword" method="_on_StateMachine_state_changed"]
[connection signal="state_changed" from="StateMachine" to="StateNameDisplayer" method="_on_StateMachine_state_changed"]
[connection signal="state_changed" from="StateMachine" to="BodyPivot/WeaponPivot/Offset/Sword" method="_on_StateMachine_state_changed"]
[connection signal="animation_finished" from="AnimationPlayer" to="StateMachine" method="_on_animation_finished"]
[connection signal="attack_finished" from="BodyPivot/WeaponPivot/Offset/Sword" to="StateMachine/Attack" method="_on_Sword_attack_finished"]

View File

@@ -97,4 +97,5 @@ attack={
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"

View File

@@ -10,19 +10,23 @@ bg_color = Color( 1, 1, 1, 1 )
[node name="PaintRoot" type="Control"]
margin_right = 40.0
margin_bottom = 40.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="DrawingAreaBG" type="Panel" parent="."]
margin_left = 350.0
margin_right = 1280.0
margin_bottom = 720.0
custom_styles/panelf = SubResource( 1 )
custom_styles/panel = SubResource( 1 )
custom_styles/panelnc = SubResource( 1 )
[node name="PaintControl" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TLPos" type="Position2D" parent="PaintControl"]
position = Vector2( 350, 0 )
@@ -137,7 +141,6 @@ text = "Brush shape: Circle"
align = 1
[node name="ButtonShapeBox" type="Button" parent="ToolsPanel/BrushSettings"]
editor/display_folded = true
margin_left = 100.0
margin_top = 100.0
margin_right = 160.0
@@ -151,7 +154,6 @@ region_enabled = true
region_rect = Rect2( 0, 16, 16, 16 )
[node name="ButtonShapeCircle" type="Button" parent="ToolsPanel/BrushSettings"]
editor/display_folded = true
margin_left = 190.0
margin_top = 100.0
margin_right = 250.0

View File

@@ -32,4 +32,5 @@ singletons=[ ]
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"

View File

@@ -78,7 +78,6 @@ anims/walk = SubResource( 2 )
[node name="Pivot" type="Position2D" parent="."]
[node name="Sprite" type="Sprite" parent="Pivot"]
position = Vector2( 1.43051e-06, -1.90735e-06 )
texture = ExtResource( 2 )
centered = false
offset = Vector2( -32, -32 )

View File

@@ -63,4 +63,5 @@ move_up={
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"

View File

@@ -66,4 +66,5 @@ move_up={
[rendering]
quality/driver/driver_name="GLES2"
environment/default_clear_color=Color( 0.172549, 0.219608, 0.129412, 1 )

View File

@@ -1,12 +1,12 @@
extends KinematicBody2D
const MOTION_SPEED = 160 # Pixels/second
const MOTION_SPEED = 160 # Pixels/second.
func _physics_process(_delta):
var motion = Vector2()
motion.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
motion.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
motion.y *= 0.5
motion.y *= 0.57735056839 # tan(30 degrees).
motion = motion.normalized() * MOTION_SPEED
#warning-ignore:return_value_discarded
move_and_slide(motion)

View File

@@ -10,8 +10,9 @@ mode = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 128, 64 )
cell_tile_origin = 1
centered_textures = true
format = 1
tile_data = PoolIntArray( -851956, 0, -1200553578, -851955, 0, -1200553578, -851954, 0, -1200553578, -786420, 1, -1200553578, -786419, 0, -1200553578, -786418, 0, -1200553578, -720884, 0, -1200553578, -720883, 0, -1200553578, -720882, 0, -1200553578, -655348, 1, -1200553578, -655347, 0, -1200553578, -655346, 0, -1200553578, -589812, 1, -1200553578, -589811, 0, -1200553578, -589810, 0, -1200553578, -524276, 0, -1200553578, -524275, 1, -1200553578, -524274, 0, -1200553578, -458740, 0, -1200553578, -458739, 0, -1200553578, -458738, 0, -1200553578, -393210, 0, -1200553578, -393209, 0, -1200553578, -393208, 0, -1200553578, -393207, 0, -1200553578, -393206, 0, -1200553578, -393205, 0, -1200553578, -393204, 0, -1200553578, -393203, 0, -1200553578, -393202, 0, -1200553578, -327674, 0, -1200553578, -327673, 0, -1200553578, -327672, 1, -1200553578, -327671, 1, -1200553578, -327670, 1, -1200553578, -327669, 1, -1200553578, -327668, 1, -1200553578, -327667, 0, -1200553578, -327666, 0, -1200553578, -262138, 0, -1200553578, -262137, 0, -1200553578, -262136, 0, -1200553578, -262135, 0, -1200553578, -262134, 0, -1200553578, -262133, 0, -1200553578, -262132, 0, -1200553578, -262131, 0, -1200553578, -262130, 0, -1200553578, -196602, 0, -1200553578, -196601, 0, -1200553578, -196600, 0, -1200553578, -196599, 0, -1200553578, -196598, 0, -1200553578, -196597, 0, -1200553578, -196596, 0, -1200553578, -196595, 0, -1200553578, -196594, 0, -1200553578, -131066, 0, -1200553578, -131065, 0, -1200553578, -131064, 0, -1200553578, -131063, 0, -1200553578, -65530, 0, -1200553578, -65529, 0, -1200553578, -65528, 0, -1200553578, -65527, 0, -1200553578, 6, 0, -1200553578, 7, 1, -1200553578, 8, 0, -1200553578, 9, 0, -1200553578, 65542, 0, -1200553578, 65543, 0, -1200553578, 65544, 0, -1200553578, 65545, 0, -1200553578, 131078, 0, -1200553578, 131079, 0, -1200553578, 131080, 0, -1200553578, 131081, 0, -1200553578, 196614, 0, -1200553578, 196615, 0, -1200553578, 196616, 0, -1200553578 )
tile_data = PoolIntArray( -917493, 0, 0, -917492, 0, 0, -917491, 0, 0, -917490, 0, 0, -851957, 0, 0, -851956, 0, 0, -851955, 0, 0, -851954, 0, 0, -786421, 0, 0, -786420, 1, 0, -786419, 0, -1200553578, -786418, 0, 0, -720885, 0, 0, -720884, 0, 0, -720883, 0, -1200553578, -720882, 0, 0, -655349, 0, 0, -655348, 1, 0, -655347, 0, -1200553578, -655346, 0, 0, -589813, 0, 0, -589812, 1, 0, -589811, 0, -1200553578, -589810, 0, 0, -524277, 0, 0, -524276, 0, 0, -524275, 1, -1200553578, -524274, 0, 0, -458747, 0, 0, -458746, 0, 0, -458745, 0, 0, -458744, 0, 0, -458743, 0, 0, -458742, 0, 0, -458741, 0, 0, -458740, 0, 0, -458739, 0, -1200553578, -458738, 0, 0, -393211, 0, 0, -393210, 0, 0, -393209, 0, 0, -393208, 0, 0, -393207, 0, 0, -393206, 0, 0, -393205, 0, 0, -393204, 0, 0, -393203, 0, -1200553578, -393202, 0, 0, -327675, 0, 0, -327674, 0, 0, -327673, 0, -1200553578, -327672, 1, -1200553578, -327671, 1, -1200553578, -327670, 1, 0, -327669, 1, 0, -327668, 1, 0, -327667, 0, -1200553578, -327666, 0, 0, -262139, 0, 0, -262138, 0, 0, -262137, 0, -1200553578, -262136, 0, -1200553578, -262135, 0, -1200553578, -262134, 0, -1200553578, -262133, 0, -1200553578, -262132, 0, -1200553578, -262131, 0, -1200553578, -262130, 0, 0, -196603, 0, 0, -196602, 0, 0, -196601, 0, -1200553578, -196600, 0, -1200553578, -196599, 0, 0, -196598, 0, 0, -196597, 0, 0, -196596, 0, 0, -196595, 0, 0, -196594, 0, 0, -131067, 0, 0, -131066, 0, 0, -131065, 0, -1200553578, -131064, 0, -1200553578, -131063, 0, 0, -65531, 0, 0, -65530, 0, 0, -65529, 0, -1200553578, -65528, 0, -1200553578, -65527, 0, 0, 5, 0, 0, 6, 0, 0, 7, 1, -1200553578, 8, 0, -1200553578, 9, 0, 0, 65541, 0, 0, 65542, 0, 0, 65543, 0, -1200553578, 65544, 0, -1200553578, 65545, 0, 0, 131077, 0, 0, 131078, 0, 0, 131079, 0, -1200553578, 131080, 0, -1200553578, 131081, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0 )
[node name="Walls" type="TileMap" parent="."]
mode = 1
@@ -19,8 +20,9 @@ tile_set = ExtResource( 1 )
cell_size = Vector2( 128, 64 )
cell_tile_origin = 1
cell_y_sort = true
centered_textures = true
format = 1
tile_data = PoolIntArray( -917493, 2, -1200553578, -917492, 2, -1200553578, -917491, 2, -1200553578, -917490, 2, -1200553578, -917489, 2, -1200553578, -851957, 2, -1200553578, -851956, 3, -1200553578, -851954, 3, -1200553578, -851953, 2, -1200553578, -786421, 2, -1200553578, -786420, 3, -1200553578, -786418, 3, -1200553578, -786417, 2, -1200553578, -720885, 2, -1200553578, -720881, 2, -1200553578, -655349, 2, -1200553578, -655348, 2, -1200553578, -655346, 3, -1200553578, -655345, 2, -1200553578, -589813, 2, -1200553578, -589809, 2, -1200553578, -524277, 2, -1200553578, -524273, 2, -1200553578, -458747, 2, -1200553578, -458746, 2, -1200553578, -458745, 2, -1200553578, -458744, 536870916, -1200553578, -458743, 536870916, -1200553578, -458742, 2, -1200553578, -458741, 2, -1200553578, -458740, 2, -1200553578, -458738, 2, -1200553578, -458737, 2, -1200553578, -393211, 2, -1200553578, -393209, 3, -1200553578, -393205, 3, -1200553578, -393201, 2, -1200553578, -327675, 4, -1200553578, -327665, 2, -1200553578, -262139, 4, -1200553578, -262129, 2, -1200553578, -196603, 2, 0, -196601, 3, 0, -196593, 2, -1200553578, -131067, 2, 0, -131062, 2, -1200553578, -131061, 2, -1200553578, -131060, 2, -1200553578, -131059, 2, -1200553578, -131058, 2, -1200553578, -131057, 2, -1200553578, -65531, 2, 0, -65530, 2, 0, -65527, 2, -1200553578, -65526, 2, -1200553578, 5, 2, -1200553578, 10, 2, 0, 65541, 2, -1200553578, 65546, 2, 0, 131077, 2, -1200553578, 131081, 3, 0, 131082, 2, 0, 196613, 2, -1200553578, 196618, 2, 0, 262149, 2, -1200553578, 262150, 2, -1200553578, 262151, 2, -1200553578, 262152, 2, -1200553578, 262153, 2, -1200553578, 262154, 2, -1200553578 )
tile_data = PoolIntArray( -917493, 2, -1200553578, -917492, 2, -1200553578, -917491, 2, -1200553578, -917490, 2, -1200553578, -917489, 2, -1200553578, -851957, 2, -1200553578, -851956, 3, -1200553578, -851954, 3, -1200553578, -851953, 2, -1200553578, -786421, 2, -1200553578, -786420, 3, -1200553578, -786418, 3, -1200553578, -786417, 2, -1200553578, -720885, 2, -1200553578, -720881, 2, -1200553578, -655349, 2, -1200553578, -655348, 2, -1200553578, -655346, 3, -1200553578, -655345, 2, -1200553578, -589813, 2, -1200553578, -589809, 2, -1200553578, -524277, 2, -1200553578, -524273, 2, -1200553578, -458747, 2, -1200553578, -458746, 2, -1200553578, -458745, 2, -1200553578, -458744, 536870916, -1200553578, -458743, 536870916, -1200553578, -458742, 2, 0, -458741, 2, 0, -458740, 2, 0, -458738, 2, 0, -458737, 2, -1200553578, -393211, 2, -1200553578, -393209, 3, -1200553578, -393201, 2, -1200553578, -327675, 4, -1200553578, -327665, 2, -1200553578, -262139, 4, -1200553578, -262129, 2, -1200553578, -196603, 2, 0, -196601, 3, 0, -196593, 2, -1200553578, -131067, 2, 0, -131062, 2, -1200553578, -131061, 2, -1200553578, -131060, 2, -1200553578, -131059, 2, -1200553578, -131058, 2, -1200553578, -131057, 2, -1200553578, -65531, 2, 0, -65530, 2, 0, -65527, 2, -1200553578, -65526, 2, -1200553578, 5, 2, -1200553578, 10, 2, 0, 65541, 2, -1200553578, 65546, 2, 0, 131077, 2, -1200553578, 131081, 3, 0, 131082, 2, 0, 196613, 2, -1200553578, 196618, 2, 0, 262149, 2, -1200553578, 262150, 2, -1200553578, 262151, 2, -1200553578, 262152, 2, 0, 262153, 2, 0, 262154, 2, 0 )
[node name="Troll" parent="Walls" instance=ExtResource( 2 )]
position = Vector2( 368.142, 347.007 )

View File

@@ -74,4 +74,5 @@ use_pixel_snap=true
[rendering]
quality/driver/driver_name="GLES2"
environment/default_clear_color=Color( 0.0784314, 0.105882, 0.145098, 1 )

View File

@@ -3,80 +3,80 @@
[ext_resource path="res://isotiles.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( -4, -30, 60, 2, -4, 34, -68, 2 )
points = PoolVector2Array( 0, -32, 64, 0, 0, 32, -64, 0 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( -4, -22, 12, -22, 28, -6, 4, 10, -4, 10, -20, -6 )
points = PoolVector2Array( -24, -12, -10, -22, 10, -22, 24, -12, 24, 2, 10, 12, -10, 12, -24, 2 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( -21.905, 23.3748, 50.095, -8.62516, 66.095, -0.62516, -5.90501, 31.3748 )
points = PoolVector2Array( -40, 16, 24, -16, 40, -8, -24, 24 )
[resource]
0/name = "Base"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( -66, -42 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 28, 92, 132, 84 )
0/region = Rect2( 28, 75, 135, 105 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/occluder_offset = Vector2( 67.5, 52.5 )
0/navigation_offset = Vector2( 67.5, 52.5 )
0/shapes = [ ]
0/z_index = 0
1/name = "Base2"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( -66, -42 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 220, 92, 132, 84 )
1/region = Rect2( 221, 75, 135, 105 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/occluder_offset = Vector2( 67.5, 52.5 )
1/navigation_offset = Vector2( 67.5, 52.5 )
1/shapes = [ ]
1/z_index = 0
2/name = "Wall"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( -69.3109, -99.8051 )
2/tex_offset = Vector2( 0, -32 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 28, 220, 132, 136 )
2/region = Rect2( 28, 220, 140, 140 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/occluder_offset = Vector2( 70, 70 )
2/navigation_offset = Vector2( 70, 70 )
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
"shape_transform": Transform2D( 1, 0, 0, 1, 70, 70 )
} ]
2/z_index = 0
3/name = "Column"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( -69.5632, -100.446 )
3/tex_offset = Vector2( 0, -32 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 220, 220, 132, 136 )
3/region = Rect2( 259, 241, 55, 95 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/occluder_offset = Vector2( 27.5, 47.5 )
3/navigation_offset = Vector2( 27.5, 47.5 )
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
"shape_transform": Transform2D( 1, 0, 0, 1, 29.5, 47.5 )
} ]
3/z_index = 0
4/name = "Door1"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( -50.3623, -90.8164 )
4/tex_offset = Vector2( 0, -25 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 24, 408, 132, 136 )
4/region = Rect2( 54, 426, 85, 110 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/occluder_offset = Vector2( 42.5, 55 )
4/navigation_offset = Vector2( 42.5, 55 )
4/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
"shape_transform": Transform2D( 1, 0, 0, 1, 42.5, 55 )
} ]
4/z_index = 0

View File

@@ -5,56 +5,49 @@
[node name="TilesetEdit" type="Node2D"]
[node name="Base" type="Sprite" parent="."]
position = Vector2( 150.049, 61.1264 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -66, -42 )
region_enabled = true
region_rect = Rect2( 28, 92, 132, 84 )
region_rect = Rect2( 28, 75, 135, 105 )
[node name="Base2" type="Sprite" parent="."]
position = Vector2( 257.013, 124.86 )
position = Vector2( 200, 0 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -66, -42 )
region_enabled = true
region_rect = Rect2( 220, 92, 132, 84 )
region_rect = Rect2( 221, 75, 135, 105 )
[node name="Wall" type="Sprite" parent="."]
position = Vector2( 421.311, 137.805 )
position = Vector2( 400, 0 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -69.3109, -99.8051 )
offset = Vector2( 0, -32 )
region_enabled = true
region_rect = Rect2( 28, 220, 132, 136 )
region_rect = Rect2( 28, 220, 140, 140 )
[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
[node name="collision" type="CollisionPolygon2D" parent="Wall/StaticBody2D"]
polygon = PoolVector2Array( -68, 2, -4, 34, 60, 2, -4, -30 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Wall/StaticBody2D"]
polygon = PoolVector2Array( -64, 0, 0, 32, 64, 0, 0, -32 )
[node name="Column" type="Sprite" parent="."]
position = Vector2( 359.563, 266.446 )
position = Vector2( 600, 0 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -69.5632, -100.446 )
offset = Vector2( 0, -32 )
region_enabled = true
region_rect = Rect2( 220, 220, 132, 136 )
region_rect = Rect2( 259, 241, 55, 95 )
[node name="StaticBody" type="StaticBody2D" parent="Column"]
[node name="StaticBody2D" type="StaticBody2D" parent="Column"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Column/StaticBody"]
polygon = PoolVector2Array( -20, -6, -4, 10, 4, 10, 28, -6, 12, -22, -4, -22 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Column/StaticBody2D"]
position = Vector2( 2, 0 )
polygon = PoolVector2Array( -24, 2, -10, 12, 10, 12, 24, 2, 24, -12, 10, -22, -10, -22, -24, -12 )
[node name="Door1" type="Sprite" parent="."]
position = Vector2( -24.1548, 142.216 )
position = Vector2( 800, 0 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -50.3623, -90.8164 )
offset = Vector2( 0, -25 )
region_enabled = true
region_rect = Rect2( 24, 408, 132, 136 )
region_rect = Rect2( 54, 426, 85, 110 )
[node name="StaticBody2D" type="StaticBody2D" parent="Door1"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Door1/StaticBody2D"]
polygon = PoolVector2Array( -5.90501, 31.3748, 66.095, -0.62516, 50.095, -8.62516, -21.905, 23.3748 )
polygon = PoolVector2Array( -24, 24, 40, -8, 24, -16, -40, 16 )

View File

@@ -1,6 +1,6 @@
extends KinematicBody2D
const MOTION_SPEED = 160 # Pixels/second
const MOTION_SPEED = 160 # Pixels/second.
func _physics_process(_delta):
var motion = Vector2()

View File

@@ -10,11 +10,10 @@ radius = 16.0
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -3.94334, -36.924 )
position = Vector2( -4, -28 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -0.342697, -0.980721 )
shape = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]

View File

@@ -71,4 +71,5 @@ multithread/thread_rid_pool_prealloc=60
[rendering]
quality/driver/driver_name="GLES2"
environment/default_clear_color=Color( 0.156, 0.1325, 0.25, 1 )

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@@ -31,3 +31,7 @@ singletons=[ ]
[rasterizer]
shadow_filter=3
[rendering]
quality/driver/driver_name="GLES2"

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@@ -186,6 +186,7 @@ occluder = SubResource( 1 )
position = Vector2( 159.289, 452.441 )
texture = ExtResource( 3 )
color = Color( 1, 0.446392, 0.0576646, 1 )
energy = 0.95
shadow_enabled = true
shadow_gradient_length = 1.3
shadow_filter = 3
@@ -204,6 +205,7 @@ anims/motion2 = SubResource( 4 )
position = Vector2( 753.756, 314.336 )
texture = ExtResource( 3 )
color = Color( 0.49247, 0.878537, 0.409146, 1 )
energy = 0.95
shadow_enabled = true
shadow_gradient_length = 1.2
shadow_filter = 3
@@ -222,6 +224,7 @@ anims/motion = SubResource( 3 )
position = Vector2( 692.078, 31.1773 )
texture = ExtResource( 3 )
color = Color( 0.396752, 0.446392, 0.929792, 1 )
energy = 0.95
shadow_enabled = true
shadow_gradient_length = 1.4
shadow_filter = 3

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@@ -34,3 +34,7 @@ singletons=[ ]
[rasterizer]
shadow_filter=2
[rendering]
quality/driver/driver_name="GLES2"

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@@ -41,4 +41,5 @@ click={
[rendering]
quality/driver/driver_name="GLES2"
environment/default_clear_color=Color( 0.160784, 0.172549, 0.278431, 1 )

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@@ -34,4 +34,5 @@ click={
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"

File diff suppressed because one or more lines are too long

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@@ -14,9 +14,10 @@ scroll_base_scale = Vector2( 0.7, 0 )
motion_mirroring = Vector2( 400, 0 )
[node name="Sprite" type="Sprite" parent="Sky"]
scale = Vector2( 32, 0.94 )
scale = Vector2( 1000, 0.94 )
texture = ExtResource( 1 )
centered = false
offset = Vector2( -15, 0 )
[node name="Clouds" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.1, 1 )

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@@ -7,7 +7,6 @@
[ext_resource path="res://audio/sound_explode.wav" type="AudioStream" id=5]
[sub_resource type="PhysicsMaterial" id=1]
friction = 0.0
[sub_resource type="Animation" id=2]
length = 6.0

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@@ -83,6 +83,6 @@ func _bullet_collider(cc, s, dp):
state = State.DYING
s.set_angular_velocity(sign(dp.x) * 33.0)
set_friction(1)
physics_material_override.friction = 1
cc.disable()
($SoundHit as AudioStreamPlayer2D).play()

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@@ -66,5 +66,6 @@ right_move_up={
[rendering]
quality/driver/driver_name="GLES2"
quality/2d/use_pixel_snap=true
viewport/default_clear_color=Color( 0, 0, 0, 1 )

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@@ -9,6 +9,9 @@ margin_right = 1280.0
margin_bottom = 720.0
theme = ExtResource( 1 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Name" type="RichTextLabel" parent="."]
margin_left = 40.0

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@@ -63,4 +63,5 @@ ui_down={
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"

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@@ -29,6 +29,9 @@ margin_right = 1280.0
margin_bottom = 720.0
theme = ExtResource( 3 )
script = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
combatants_node = NodePath("../Combatants")
info_scene = ExtResource( 5 )
@@ -55,7 +58,7 @@ columns = 2
[node name="Attack" type="Button" parent="UI/Buttons/GridContainer"]
margin_right = 468.0
margin_bottom = 121.0
margin_bottom = 119.0
size_flags_horizontal = 3
size_flags_vertical = 3
text = "Attack"
@@ -63,15 +66,15 @@ text = "Attack"
[node name="Defend" type="Button" parent="UI/Buttons/GridContainer"]
margin_left = 472.0
margin_right = 940.0
margin_bottom = 121.0
margin_bottom = 119.0
size_flags_horizontal = 3
size_flags_vertical = 3
text = "Defend"
[node name="Flee" type="Button" parent="UI/Buttons/GridContainer"]
margin_top = 125.0
margin_top = 123.0
margin_right = 468.0
margin_bottom = 246.0
margin_bottom = 242.0
size_flags_horizontal = 3
size_flags_vertical = 3
text = "Flee"

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@@ -30,3 +30,7 @@ stretch/mode="2d"
[gdnative]
singletons=[ ]
[rendering]
quality/driver/driver_name="GLES2"

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@@ -83,6 +83,9 @@ anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 2
size_flags_vertical = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Burano" type="TextureRect" parent="Pictures"]
margin_right = 40.0

View File

@@ -59,6 +59,9 @@ custom_colors/font_color_shadow = Color( 0.56592, 0.454525, 0.518426, 1 )
text = "Signed Distance
Field Font!!"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 512, 300 )

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@@ -26,4 +26,5 @@ window/stretch/aspect="expand"
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"

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@@ -1,8 +1,8 @@
shader_type canvas_item;
render_mode blend_premul_alpha;
uniform float radius = 2.0;
uniform float amount = 0.6;
uniform float radius = 5.0;
uniform float amount = 0.25;
void fragment() {
float r = radius;

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@@ -52,8 +52,8 @@ shader_param/modulate = Color( 1, 0.0234375, 0.481201, 0.596706 )
[sub_resource type="ShaderMaterial" id=10]
shader = ExtResource( 9 )
shader_param/radius = 12.0
shader_param/amount = 0.5
shader_param/radius = 5.0
shader_param/amount = 0.25
[sub_resource type="ShaderMaterial" id=11]
shader = ExtResource( 10 )