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https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 15:00:09 +01:00
Convert many 2D projects to GLES 2
This commit is contained in:
@@ -97,4 +97,5 @@ attack={
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_environment="res://default_env.tres"
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@@ -32,4 +32,5 @@ singletons=[ ]
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_environment="res://default_env.tres"
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@@ -63,4 +63,5 @@ move_up={
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_environment="res://default_env.tres"
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@@ -66,4 +66,5 @@ move_up={
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_clear_color=Color( 0.172549, 0.219608, 0.129412, 1 )
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@@ -74,4 +74,5 @@ use_pixel_snap=true
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_clear_color=Color( 0.0784314, 0.105882, 0.145098, 1 )
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@@ -71,4 +71,5 @@ multithread/thread_rid_pool_prealloc=60
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_clear_color=Color( 0.156, 0.1325, 0.25, 1 )
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@@ -31,3 +31,7 @@ singletons=[ ]
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[rasterizer]
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shadow_filter=3
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[rendering]
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quality/driver/driver_name="GLES2"
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@@ -186,6 +186,7 @@ occluder = SubResource( 1 )
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position = Vector2( 159.289, 452.441 )
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texture = ExtResource( 3 )
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color = Color( 1, 0.446392, 0.0576646, 1 )
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energy = 0.95
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shadow_enabled = true
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shadow_gradient_length = 1.3
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shadow_filter = 3
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@@ -204,6 +205,7 @@ anims/motion2 = SubResource( 4 )
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position = Vector2( 753.756, 314.336 )
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texture = ExtResource( 3 )
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color = Color( 0.49247, 0.878537, 0.409146, 1 )
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energy = 0.95
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shadow_enabled = true
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shadow_gradient_length = 1.2
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shadow_filter = 3
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@@ -222,6 +224,7 @@ anims/motion = SubResource( 3 )
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position = Vector2( 692.078, 31.1773 )
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texture = ExtResource( 3 )
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color = Color( 0.396752, 0.446392, 0.929792, 1 )
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energy = 0.95
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shadow_enabled = true
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shadow_gradient_length = 1.4
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shadow_filter = 3
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@@ -34,3 +34,7 @@ singletons=[ ]
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[rasterizer]
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shadow_filter=2
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[rendering]
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quality/driver/driver_name="GLES2"
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@@ -41,4 +41,5 @@ click={
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_clear_color=Color( 0.160784, 0.172549, 0.278431, 1 )
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@@ -34,4 +34,5 @@ click={
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_environment="res://default_env.tres"
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@@ -66,5 +66,6 @@ right_move_up={
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[rendering]
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quality/driver/driver_name="GLES2"
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quality/2d/use_pixel_snap=true
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viewport/default_clear_color=Color( 0, 0, 0, 1 )
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@@ -63,4 +63,5 @@ ui_down={
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_environment="res://default_env.tres"
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@@ -30,3 +30,7 @@ stretch/mode="2d"
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[gdnative]
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singletons=[ ]
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[rendering]
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quality/driver/driver_name="GLES2"
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@@ -26,4 +26,5 @@ window/stretch/aspect="expand"
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_environment="res://default_env.tres"
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@@ -1,8 +1,8 @@
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shader_type canvas_item;
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render_mode blend_premul_alpha;
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uniform float radius = 2.0;
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uniform float amount = 0.6;
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uniform float radius = 5.0;
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uniform float amount = 0.25;
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void fragment() {
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float r = radius;
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@@ -52,8 +52,8 @@ shader_param/modulate = Color( 1, 0.0234375, 0.481201, 0.596706 )
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[sub_resource type="ShaderMaterial" id=10]
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shader = ExtResource( 9 )
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shader_param/radius = 12.0
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shader_param/amount = 0.5
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shader_param/radius = 5.0
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shader_param/amount = 0.25
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[sub_resource type="ShaderMaterial" id=11]
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shader = ExtResource( 10 )
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