Convert many 2D projects to GLES 2

This commit is contained in:
Aaron Franke
2020-02-17 21:29:39 -05:00
parent dda0bd7e20
commit c215c62df1
17 changed files with 30 additions and 4 deletions

View File

@@ -97,4 +97,5 @@ attack={
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"

View File

@@ -32,4 +32,5 @@ singletons=[ ]
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"

View File

@@ -63,4 +63,5 @@ move_up={
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"

View File

@@ -66,4 +66,5 @@ move_up={
[rendering]
quality/driver/driver_name="GLES2"
environment/default_clear_color=Color( 0.172549, 0.219608, 0.129412, 1 )

View File

@@ -74,4 +74,5 @@ use_pixel_snap=true
[rendering]
quality/driver/driver_name="GLES2"
environment/default_clear_color=Color( 0.0784314, 0.105882, 0.145098, 1 )

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@@ -71,4 +71,5 @@ multithread/thread_rid_pool_prealloc=60
[rendering]
quality/driver/driver_name="GLES2"
environment/default_clear_color=Color( 0.156, 0.1325, 0.25, 1 )

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@@ -31,3 +31,7 @@ singletons=[ ]
[rasterizer]
shadow_filter=3
[rendering]
quality/driver/driver_name="GLES2"

View File

@@ -186,6 +186,7 @@ occluder = SubResource( 1 )
position = Vector2( 159.289, 452.441 )
texture = ExtResource( 3 )
color = Color( 1, 0.446392, 0.0576646, 1 )
energy = 0.95
shadow_enabled = true
shadow_gradient_length = 1.3
shadow_filter = 3
@@ -204,6 +205,7 @@ anims/motion2 = SubResource( 4 )
position = Vector2( 753.756, 314.336 )
texture = ExtResource( 3 )
color = Color( 0.49247, 0.878537, 0.409146, 1 )
energy = 0.95
shadow_enabled = true
shadow_gradient_length = 1.2
shadow_filter = 3
@@ -222,6 +224,7 @@ anims/motion = SubResource( 3 )
position = Vector2( 692.078, 31.1773 )
texture = ExtResource( 3 )
color = Color( 0.396752, 0.446392, 0.929792, 1 )
energy = 0.95
shadow_enabled = true
shadow_gradient_length = 1.4
shadow_filter = 3

View File

@@ -34,3 +34,7 @@ singletons=[ ]
[rasterizer]
shadow_filter=2
[rendering]
quality/driver/driver_name="GLES2"

View File

@@ -41,4 +41,5 @@ click={
[rendering]
quality/driver/driver_name="GLES2"
environment/default_clear_color=Color( 0.160784, 0.172549, 0.278431, 1 )

View File

@@ -34,4 +34,5 @@ click={
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"

View File

@@ -66,5 +66,6 @@ right_move_up={
[rendering]
quality/driver/driver_name="GLES2"
quality/2d/use_pixel_snap=true
viewport/default_clear_color=Color( 0, 0, 0, 1 )

View File

@@ -63,4 +63,5 @@ ui_down={
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"

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@@ -30,3 +30,7 @@ stretch/mode="2d"
[gdnative]
singletons=[ ]
[rendering]
quality/driver/driver_name="GLES2"

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@@ -26,4 +26,5 @@ window/stretch/aspect="expand"
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"

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@@ -1,8 +1,8 @@
shader_type canvas_item;
render_mode blend_premul_alpha;
uniform float radius = 2.0;
uniform float amount = 0.6;
uniform float radius = 5.0;
uniform float amount = 0.25;
void fragment() {
float r = radius;

View File

@@ -52,8 +52,8 @@ shader_param/modulate = Color( 1, 0.0234375, 0.481201, 0.596706 )
[sub_resource type="ShaderMaterial" id=10]
shader = ExtResource( 9 )
shader_param/radius = 12.0
shader_param/amount = 0.5
shader_param/radius = 5.0
shader_param/amount = 0.25
[sub_resource type="ShaderMaterial" id=11]
shader = ExtResource( 10 )