Merge pull request #1211 from Calinou/move-compute-shader-heightmap-demo

Move Compute Shader Heightmap demo to the `compute/` folder
This commit is contained in:
Rémi Verschelde
2025-06-09 16:55:12 +02:00
committed by GitHub
11 changed files with 2 additions and 2 deletions

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@@ -20,7 +20,7 @@ The dimensions of the image can be set on the exported **Dimensions** property
on the main scene. By default, it's set to 2048, which creates a 2048×2048
heightmap.
> **Note**
> [!NOTE]
>
> The shader code has been structured to be followed step-by-step by the user,
> and may not necessarily represent best practices. The CPU code is also less
@@ -31,4 +31,4 @@ Languages: GDScript, GLSL
Renderer: Mobile
![Compute Shader Heightmap](screenshots/compute_shader_heightmap.webp)
![Compute Shader Heightmap](screenshots/heightmap.webp)

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