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Merge pull request #689 from aaronfranke/readme-post-b0d4a7c
Update README files after release 3.4-b0d4a7c
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.github/PULL_REQUEST_TEMPLATE.md
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@@ -1,8 +1,7 @@
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<!--
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Only submit a pull request if all of the following conditions are met:
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* It must work with the latest stable Godot version. Do not submit a
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pull request if it only works with alpha/beta builds.
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* It must work with the latest Godot version of the branch you're submitting to.
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* It must follow all of the Godot style guides, including the GDScript
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style guide and the C# style guide.
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@@ -13,6 +13,8 @@ Language: GDScript
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Renderer: GLES 3[^1]
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/1290
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## How does it work?
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A glTF scene (which acts as the level mesh) is imported with its **Light Baking**
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@@ -9,6 +9,8 @@ Language: GDScript
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Renderer: GLES 3
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/1291
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## How does it work?
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This demo uses a [`RigidBody`](https://docs.godotengine.org/en/stable/classes/class_rigidbody.html)
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@@ -6,9 +6,11 @@ be used with [Godot Engine](https://godotengine.org), the open source
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## Godot versions
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- The [`master`](https://github.com/godotengine/godot-demo-projects) branch is compatible with the latest stable Godot version (currently 3.4.x).
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- The [`master`](https://github.com/godotengine/godot-demo-projects) branch is compatible with the latest Godot version (currently 4.0 alpha).
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- If you are using an older version of Godot, use the appropriate branch for your Godot version:
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- [`3.4`](https://github.com/godotengine/godot-demo-projects/tree/3.4)
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branch for Godot 3.4.x.
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- [`3.3`](https://github.com/godotengine/godot-demo-projects/tree/3.3)
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branch for Godot 3.3.x.
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- [`3.2`](https://github.com/godotengine/godot-demo-projects/tree/3.2)
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@@ -14,6 +14,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/1292
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## Screenshots
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