mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-16 13:30:07 +01:00
Update project.godot files to latest format
This commit is contained in:
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
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||||
; It's best edited using the editor UI and not directly,
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||||
; since the parameters that go here are not all obvious.
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||||
;
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||||
; Format:
|
||||
; [section] ; section goes between []
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||||
; param=value ; assign values to parameters
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||||
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||||
config_version=3
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||||
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||||
[application]
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||||
@@ -9,8 +17,12 @@ run/name=""
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[display]
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||||
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||||
window/size/height=720
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window/size/width=1080
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||||
window/size/height=720
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||||
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||||
[gdnative]
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||||
|
||||
singletons=[ ]
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||||
|
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[rasterizer]
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||||
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
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||||
; param=value ; assign values to parameters
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config_version=3
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||||
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||||
[application]
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||||
@@ -7,6 +15,10 @@ run/main_scene="res://map.tscn"
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config/icon="res://icon.png"
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run/name=""
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||||
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[gdnative]
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||||
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||||
singletons=[ ]
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||||
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||||
[input]
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move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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||||
@@ -1,22 +1,39 @@
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||||
; Engine configuration file.
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||||
; It's best edited using the editor UI and not directly,
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||||
; since the parameters that go here are not all obvious.
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||||
;
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||||
; Format:
|
||||
; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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icon = "res://icon.png"
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main_scene = "res://dungeon.tscn"
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name = "Isometric Game"
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icon="res://icon.png"
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main_scene="res://dungeon.tscn"
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name="Isometric Game"
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||||
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[gdnative]
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singletons=[ ]
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||||
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[image_loader]
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||||
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||||
filter = false
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||||
gen_mipmaps = false
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filter=false
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gen_mipmaps=false
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[input]
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move_bottom = [ InputEvent(KEY,16777234) ]
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move_left = [ InputEvent(KEY,16777231) ]
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move_right = [ InputEvent(KEY,16777233) ]
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move_up = [ InputEvent(KEY,16777232) ]
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move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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]
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||||
move_left=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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||||
move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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||||
move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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||||
]
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||||
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||||
[rasterizer]
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||||
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||||
use_pixel_snap = true
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||||
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use_pixel_snap=true
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||||
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||||
@@ -1,17 +1,29 @@
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||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
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||||
; param=value ; assign values to parameters
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||||
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||||
config_version=3
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||||
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||||
[application]
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||||
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config/name="Kinematic Character"
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config/icon="res://icon.png"
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run/main_scene="res://colworld.tscn"
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config/icon="res://icon.png"
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||||
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||||
[display]
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||||
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||||
window/size/width=530
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||||
window/size/height=495
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||||
stretch/aspect="keep"
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||||
stretch/mode="2d"
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||||
window/size/height=495
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||||
window/size/width=530
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||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[input]
|
||||
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
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||||
|
||||
config_version=3
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||||
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||||
[application]
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||||
@@ -6,6 +14,10 @@ config/name="Kinematic Collision"
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||||
run/main_scene="res://colworld.tscn"
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||||
config/icon="res://icon.png"
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||||
|
||||
[gdnative]
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||||
|
||||
singletons=[ ]
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||||
|
||||
[input]
|
||||
|
||||
move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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|
||||
@@ -1,10 +1,22 @@
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||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
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||||
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||||
config_version=3
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||||
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||||
[application]
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||||
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||||
config/name="Using Lights As Mask"
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config/icon="res://icon.png"
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||||
run/main_scene="res://lightmask.tscn"
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||||
config/icon="res://icon.png"
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||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[rasterizer]
|
||||
|
||||
|
||||
@@ -1,17 +1,28 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
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||||
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||||
config/name="2D Lighting"
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||||
config/icon="res://icon.png"
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||||
run/main_scene="res://light_shadows.tscn"
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||||
config/icon="res://icon.png"
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||||
|
||||
[display]
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||||
|
||||
window/size/width=800
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||||
stretch/aspect="keep"
|
||||
stretch/mode="2d"
|
||||
window/size/height=600
|
||||
window/size/width=800
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[rasterizer]
|
||||
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -8,7 +16,10 @@ config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=800
|
||||
stretch/aspect="keep"
|
||||
stretch/mode="2d"
|
||||
window/size/height=600
|
||||
window/size/width=800
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -5,3 +13,7 @@ config_version=3
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||||
config/name="Particle Systems"
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||||
run/main_scene="res://particles.tscn"
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||||
config/icon="res://icon.png"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
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||||
@@ -10,10 +18,14 @@ name_es="Plataformero"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=800
|
||||
window/size/height=480
|
||||
stretch/aspect="keep_height"
|
||||
stretch/mode="2d"
|
||||
window/size/height=480
|
||||
window/size/width=800
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[image_loader]
|
||||
|
||||
|
||||
@@ -1,18 +1,30 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Platformer"
|
||||
config/icon="res://icon.png"
|
||||
run/main_scene="res://stage.tscn"
|
||||
config/icon="res://icon.png"
|
||||
target_fps="60"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=800
|
||||
window/size/height=480
|
||||
stretch/aspect="keep_height"
|
||||
stretch/mode="2d"
|
||||
window/size/height=480
|
||||
window/size/width=800
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[image_loader]
|
||||
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -8,9 +16,13 @@ config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
stretch_2d=true
|
||||
window/size/height=400
|
||||
window/size/width=640
|
||||
window/size/height=400
|
||||
stretch_2d=true
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[input]
|
||||
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -8,7 +16,10 @@ config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=800
|
||||
stretch/aspect="keep"
|
||||
stretch/mode="2d"
|
||||
window/size/height=600
|
||||
window/size/width=800
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
@@ -1,10 +1,22 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Kinematic Character 3D"
|
||||
config/icon="res://kinebody3d.png"
|
||||
run/main_scene="res://level.scn"
|
||||
config/icon="res://kinebody3d.png"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[input]
|
||||
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -5,6 +13,10 @@ config_version=3
|
||||
config/name="Material Tester"
|
||||
run/main_scene="res://tester.scn"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[memory]
|
||||
|
||||
multithread/thread_rid_pool_prealloc=60
|
||||
|
||||
@@ -1,10 +1,22 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Platformer 3D"
|
||||
config/icon="res://icon.png"
|
||||
run/main_scene="res://stage.scn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[input]
|
||||
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -8,3 +16,7 @@ config/icon="res://icon.png"
|
||||
icon="res://icon.png"
|
||||
main_scene="res://drag_and_drop.scn"
|
||||
name="Drag & Drop (GUI)"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
@@ -1,10 +1,22 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Rich Text Label (BBCode)"
|
||||
config/icon="res://icon.png"
|
||||
run/main_scene="res://rich_text_bbcode.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[memory]
|
||||
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -9,6 +17,10 @@ name="Translation Demo"
|
||||
main_scene="res://main.scn"
|
||||
icon="res://icon.png"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[locale]
|
||||
|
||||
translation_remaps={
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[android]
|
||||
@@ -13,3 +21,7 @@ config/icon="res://icon.png"
|
||||
[autoload]
|
||||
|
||||
iap="*res://iap.gd"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -9,6 +17,10 @@ run/main_scene="res://scene_a.tscn"
|
||||
|
||||
global="res://global.gd"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[memory]
|
||||
|
||||
multithread/thread_rid_pool_prealloc=60
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -6,6 +14,10 @@ config/name="Scene Instancing Demo"
|
||||
run/main_scene="res://container.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[physics]
|
||||
|
||||
2d/default_gravity=300
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -8,5 +16,9 @@ config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/height=450
|
||||
window/size/width=550
|
||||
window/size/height=450
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -5,3 +13,7 @@ config_version=3
|
||||
config/name="Pause"
|
||||
run/main_scene="res://spinpause.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -6,3 +14,7 @@ config/name="RegEx"
|
||||
run/main_scene="res://regex.tscn"
|
||||
config/icon="res://icon.png"
|
||||
name="RegEx"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
@@ -1,6 +1,18 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Scene Changer"
|
||||
run/main_scene="res://scene_a.tscn"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -5,6 +13,10 @@ config_version=3
|
||||
config/name="Loading in a Thread"
|
||||
run/main_scene="res://thread.tscn"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[memory]
|
||||
|
||||
multithread/thread_rid_pool_prealloc=60
|
||||
|
||||
@@ -1,18 +1,30 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Tween Demo"
|
||||
config/icon="res://icon.png"
|
||||
run/main_scene="res://main.tscn"
|
||||
config/icon="res://icon.png"
|
||||
target_fps=60
|
||||
|
||||
[display]
|
||||
|
||||
stretch/aspect="keep_width"
|
||||
stretch/mode="2d"
|
||||
window/size/width=928
|
||||
window/size/height=672
|
||||
stretch/aspect="keep_width"
|
||||
stretch/mode="2d"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[memory]
|
||||
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -11,10 +19,13 @@ name="Window Management"
|
||||
|
||||
[display]
|
||||
|
||||
window/fullscreen=false
|
||||
window/size/height=600
|
||||
window/resizable=true
|
||||
window/size/width=800
|
||||
window/fullscreen=false
|
||||
window/resizable=true
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[input]
|
||||
|
||||
|
||||
@@ -1,16 +1,28 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Pong Multiplayer"
|
||||
config/icon="res://icon.png"
|
||||
run/main_scene="res://lobby.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
stretch_2d=true
|
||||
window/size/height=400
|
||||
window/size/width=640
|
||||
window/size/height=400
|
||||
stretch_2d=true
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[input]
|
||||
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -11,6 +19,10 @@ name="Multiplayer Bomber"
|
||||
|
||||
gamestate="*res://gamestate.gd"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[image_loader]
|
||||
|
||||
filter=false
|
||||
|
||||
@@ -14,6 +14,10 @@ config/name="2d in 3d"
|
||||
run/main_scene="res://2D_in_3D.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[input]
|
||||
|
||||
left_move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
|
||||
|
||||
@@ -14,6 +14,10 @@ config/name="3d in 2d"
|
||||
run/main_scene="res://3D_in_2D.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
||||
|
||||
@@ -14,6 +14,10 @@ config/name="gui in 3d"
|
||||
run/main_scene="res://Gui_in_3D.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
||||
|
||||
@@ -13,6 +13,10 @@ config_version=3
|
||||
config/name="screen capture"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
@@ -8,9 +16,13 @@ config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
stretch_2d=true
|
||||
window/size/height=400
|
||||
window/size/width=640
|
||||
window/size/height=400
|
||||
stretch_2d=true
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[input]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user