Update project.godot files to latest format

This commit is contained in:
Scott Beca
2017-09-30 21:22:16 +10:00
parent 9849c9edb9
commit 3f37e754c3
36 changed files with 446 additions and 45 deletions

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -9,8 +17,12 @@ run/name=""
[display]
window/size/height=720
window/size/width=1080
window/size/height=720
[gdnative]
singletons=[ ]
[rasterizer]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -7,6 +15,10 @@ run/main_scene="res://map.tscn"
config/icon="res://icon.png"
run/name=""
[gdnative]
singletons=[ ]
[input]
move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)

View File

@@ -1,22 +1,39 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
icon = "res://icon.png"
main_scene = "res://dungeon.tscn"
name = "Isometric Game"
icon="res://icon.png"
main_scene="res://dungeon.tscn"
name="Isometric Game"
[gdnative]
singletons=[ ]
[image_loader]
filter = false
gen_mipmaps = false
filter=false
gen_mipmaps=false
[input]
move_bottom = [ InputEvent(KEY,16777234) ]
move_left = [ InputEvent(KEY,16777231) ]
move_right = [ InputEvent(KEY,16777233) ]
move_up = [ InputEvent(KEY,16777232) ]
move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
move_left=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
[rasterizer]
use_pixel_snap = true
use_pixel_snap=true

View File

@@ -1,17 +1,29 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Kinematic Character"
config/icon="res://icon.png"
run/main_scene="res://colworld.tscn"
config/icon="res://icon.png"
[display]
window/size/width=530
window/size/height=495
stretch/aspect="keep"
stretch/mode="2d"
window/size/height=495
window/size/width=530
[gdnative]
singletons=[ ]
[input]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -6,6 +14,10 @@ config/name="Kinematic Collision"
run/main_scene="res://colworld.tscn"
config/icon="res://icon.png"
[gdnative]
singletons=[ ]
[input]
move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)

View File

@@ -1,10 +1,22 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Using Lights As Mask"
config/icon="res://icon.png"
run/main_scene="res://lightmask.tscn"
config/icon="res://icon.png"
[gdnative]
singletons=[ ]
[rasterizer]

View File

@@ -1,17 +1,28 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="2D Lighting"
config/icon="res://icon.png"
run/main_scene="res://light_shadows.tscn"
config/icon="res://icon.png"
[display]
window/size/width=800
stretch/aspect="keep"
stretch/mode="2d"
window/size/height=600
window/size/width=800
[gdnative]
singletons=[ ]
[rasterizer]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -8,7 +16,10 @@ config/icon="res://icon.png"
[display]
window/size/width=800
stretch/aspect="keep"
stretch/mode="2d"
window/size/height=600
window/size/width=800
[gdnative]
singletons=[ ]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -5,3 +13,7 @@ config_version=3
config/name="Particle Systems"
run/main_scene="res://particles.tscn"
config/icon="res://icon.png"
[gdnative]
singletons=[ ]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -10,10 +18,14 @@ name_es="Plataformero"
[display]
window/size/width=800
window/size/height=480
stretch/aspect="keep_height"
stretch/mode="2d"
window/size/height=480
window/size/width=800
[gdnative]
singletons=[ ]
[image_loader]

View File

@@ -1,18 +1,30 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Platformer"
config/icon="res://icon.png"
run/main_scene="res://stage.tscn"
config/icon="res://icon.png"
target_fps="60"
[display]
window/size/width=800
window/size/height=480
stretch/aspect="keep_height"
stretch/mode="2d"
window/size/height=480
window/size/width=800
[gdnative]
singletons=[ ]
[image_loader]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -8,9 +16,13 @@ config/icon="res://icon.png"
[display]
stretch_2d=true
window/size/height=400
window/size/width=640
window/size/height=400
stretch_2d=true
[gdnative]
singletons=[ ]
[input]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -8,7 +16,10 @@ config/icon="res://icon.png"
[display]
window/size/width=800
stretch/aspect="keep"
stretch/mode="2d"
window/size/height=600
window/size/width=800
[gdnative]
singletons=[ ]

View File

@@ -1,10 +1,22 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Kinematic Character 3D"
config/icon="res://kinebody3d.png"
run/main_scene="res://level.scn"
config/icon="res://kinebody3d.png"
[gdnative]
singletons=[ ]
[input]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -5,6 +13,10 @@ config_version=3
config/name="Material Tester"
run/main_scene="res://tester.scn"
[gdnative]
singletons=[ ]
[memory]
multithread/thread_rid_pool_prealloc=60

View File

@@ -1,10 +1,22 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Platformer 3D"
config/icon="res://icon.png"
run/main_scene="res://stage.scn"
config/icon="res://icon.png"
[gdnative]
singletons=[ ]
[input]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -8,3 +16,7 @@ config/icon="res://icon.png"
icon="res://icon.png"
main_scene="res://drag_and_drop.scn"
name="Drag & Drop (GUI)"
[gdnative]
singletons=[ ]

View File

@@ -1,10 +1,22 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Rich Text Label (BBCode)"
config/icon="res://icon.png"
run/main_scene="res://rich_text_bbcode.tscn"
config/icon="res://icon.png"
[gdnative]
singletons=[ ]
[memory]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -9,6 +17,10 @@ name="Translation Demo"
main_scene="res://main.scn"
icon="res://icon.png"
[gdnative]
singletons=[ ]
[locale]
translation_remaps={

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[android]
@@ -13,3 +21,7 @@ config/icon="res://icon.png"
[autoload]
iap="*res://iap.gd"
[gdnative]
singletons=[ ]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -9,6 +17,10 @@ run/main_scene="res://scene_a.tscn"
global="res://global.gd"
[gdnative]
singletons=[ ]
[memory]
multithread/thread_rid_pool_prealloc=60

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -6,6 +14,10 @@ config/name="Scene Instancing Demo"
run/main_scene="res://container.tscn"
config/icon="res://icon.png"
[gdnative]
singletons=[ ]
[physics]
2d/default_gravity=300

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -8,5 +16,9 @@ config/icon="res://icon.png"
[display]
window/size/height=450
window/size/width=550
window/size/height=450
[gdnative]
singletons=[ ]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -5,3 +13,7 @@ config_version=3
config/name="Pause"
run/main_scene="res://spinpause.tscn"
config/icon="res://icon.png"
[gdnative]
singletons=[ ]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -6,3 +14,7 @@ config/name="RegEx"
run/main_scene="res://regex.tscn"
config/icon="res://icon.png"
name="RegEx"
[gdnative]
singletons=[ ]

View File

@@ -1,6 +1,18 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Scene Changer"
run/main_scene="res://scene_a.tscn"
[gdnative]
singletons=[ ]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -5,6 +13,10 @@ config_version=3
config/name="Loading in a Thread"
run/main_scene="res://thread.tscn"
[gdnative]
singletons=[ ]
[memory]
multithread/thread_rid_pool_prealloc=60

View File

@@ -1,18 +1,30 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Tween Demo"
config/icon="res://icon.png"
run/main_scene="res://main.tscn"
config/icon="res://icon.png"
target_fps=60
[display]
stretch/aspect="keep_width"
stretch/mode="2d"
window/size/width=928
window/size/height=672
stretch/aspect="keep_width"
stretch/mode="2d"
[gdnative]
singletons=[ ]
[memory]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -11,10 +19,13 @@ name="Window Management"
[display]
window/fullscreen=false
window/size/height=600
window/resizable=true
window/size/width=800
window/fullscreen=false
window/resizable=true
[gdnative]
singletons=[ ]
[input]

View File

@@ -1,16 +1,28 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Pong Multiplayer"
config/icon="res://icon.png"
run/main_scene="res://lobby.tscn"
config/icon="res://icon.png"
[display]
stretch_2d=true
window/size/height=400
window/size/width=640
window/size/height=400
stretch_2d=true
[gdnative]
singletons=[ ]
[input]

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -11,6 +19,10 @@ name="Multiplayer Bomber"
gamestate="*res://gamestate.gd"
[gdnative]
singletons=[ ]
[image_loader]
filter=false

View File

@@ -14,6 +14,10 @@ config/name="2d in 3d"
run/main_scene="res://2D_in_3D.tscn"
config/icon="res://icon.png"
[gdnative]
singletons=[ ]
[input]
left_move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)

View File

@@ -14,6 +14,10 @@ config/name="3d in 2d"
run/main_scene="res://3D_in_2D.tscn"
config/icon="res://icon.png"
[gdnative]
singletons=[ ]
[rendering]
environment/default_environment="res://default_env.tres"

View File

@@ -14,6 +14,10 @@ config/name="gui in 3d"
run/main_scene="res://Gui_in_3D.tscn"
config/icon="res://icon.png"
[gdnative]
singletons=[ ]
[rendering]
environment/default_environment="res://default_env.tres"

View File

@@ -13,6 +13,10 @@ config_version=3
config/name="screen capture"
config/icon="res://icon.png"
[gdnative]
singletons=[ ]
[rendering]
environment/default_environment="res://default_env.tres"

View File

@@ -1,3 +1,11 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
@@ -8,9 +16,13 @@ config/icon="res://icon.png"
[display]
stretch_2d=true
window/size/height=400
window/size/width=640
window/size/height=400
stretch_2d=true
[gdnative]
singletons=[ ]
[input]