mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-06 07:50:22 +01:00
Update project.godot files to latest format
This commit is contained in:
@@ -1,3 +1,11 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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@@ -9,8 +17,12 @@ run/name=""
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[display]
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window/size/height=720
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window/size/width=1080
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window/size/height=720
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[gdnative]
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singletons=[ ]
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[rasterizer]
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@@ -1,3 +1,11 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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@@ -7,6 +15,10 @@ run/main_scene="res://map.tscn"
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config/icon="res://icon.png"
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run/name=""
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[gdnative]
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singletons=[ ]
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[input]
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move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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@@ -1,22 +1,39 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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icon = "res://icon.png"
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main_scene = "res://dungeon.tscn"
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name = "Isometric Game"
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icon="res://icon.png"
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main_scene="res://dungeon.tscn"
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name="Isometric Game"
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[gdnative]
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singletons=[ ]
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[image_loader]
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filter = false
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gen_mipmaps = false
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filter=false
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gen_mipmaps=false
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[input]
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move_bottom = [ InputEvent(KEY,16777234) ]
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move_left = [ InputEvent(KEY,16777231) ]
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move_right = [ InputEvent(KEY,16777233) ]
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move_up = [ InputEvent(KEY,16777232) ]
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move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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]
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move_left=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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]
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[rasterizer]
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use_pixel_snap = true
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use_pixel_snap=true
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@@ -1,17 +1,29 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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config/name="Kinematic Character"
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config/icon="res://icon.png"
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run/main_scene="res://colworld.tscn"
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config/icon="res://icon.png"
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[display]
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window/size/width=530
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window/size/height=495
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stretch/aspect="keep"
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stretch/mode="2d"
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window/size/height=495
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window/size/width=530
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[gdnative]
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singletons=[ ]
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[input]
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@@ -1,3 +1,11 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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@@ -6,6 +14,10 @@ config/name="Kinematic Collision"
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run/main_scene="res://colworld.tscn"
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config/icon="res://icon.png"
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[gdnative]
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singletons=[ ]
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[input]
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move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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@@ -1,10 +1,22 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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config/name="Using Lights As Mask"
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config/icon="res://icon.png"
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run/main_scene="res://lightmask.tscn"
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config/icon="res://icon.png"
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[gdnative]
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singletons=[ ]
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[rasterizer]
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@@ -1,17 +1,28 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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config/name="2D Lighting"
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config/icon="res://icon.png"
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run/main_scene="res://light_shadows.tscn"
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config/icon="res://icon.png"
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[display]
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window/size/width=800
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stretch/aspect="keep"
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stretch/mode="2d"
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window/size/height=600
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window/size/width=800
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[gdnative]
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singletons=[ ]
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[rasterizer]
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@@ -1,3 +1,11 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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@@ -8,7 +16,10 @@ config/icon="res://icon.png"
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[display]
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window/size/width=800
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stretch/aspect="keep"
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stretch/mode="2d"
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window/size/height=600
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window/size/width=800
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[gdnative]
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singletons=[ ]
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@@ -1,3 +1,11 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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@@ -5,3 +13,7 @@ config_version=3
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config/name="Particle Systems"
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run/main_scene="res://particles.tscn"
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config/icon="res://icon.png"
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[gdnative]
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singletons=[ ]
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@@ -1,3 +1,11 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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@@ -10,10 +18,14 @@ name_es="Plataformero"
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[display]
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window/size/width=800
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window/size/height=480
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stretch/aspect="keep_height"
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stretch/mode="2d"
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window/size/height=480
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window/size/width=800
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[gdnative]
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singletons=[ ]
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[image_loader]
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@@ -1,18 +1,30 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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config/name="Platformer"
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config/icon="res://icon.png"
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run/main_scene="res://stage.tscn"
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config/icon="res://icon.png"
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target_fps="60"
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[display]
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window/size/width=800
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window/size/height=480
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stretch/aspect="keep_height"
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stretch/mode="2d"
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window/size/height=480
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window/size/width=800
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[gdnative]
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singletons=[ ]
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[image_loader]
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@@ -1,3 +1,11 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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@@ -8,9 +16,13 @@ config/icon="res://icon.png"
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[display]
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stretch_2d=true
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window/size/height=400
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window/size/width=640
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window/size/height=400
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stretch_2d=true
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[gdnative]
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singletons=[ ]
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[input]
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@@ -1,3 +1,11 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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@@ -8,7 +16,10 @@ config/icon="res://icon.png"
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[display]
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window/size/width=800
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stretch/aspect="keep"
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stretch/mode="2d"
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window/size/height=600
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window/size/width=800
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[gdnative]
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singletons=[ ]
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