Fix ball direction in visual pong

It was using randi() for y instead of 2*randf()-1.
This commit is contained in:
Rémi Verschelde
2018-01-13 19:45:44 +01:00
parent 6aa4e7a3fd
commit 5116684dcf
2 changed files with 19 additions and 19 deletions

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@@ -29,9 +29,9 @@ extents = Vector2( 10, 200 )
custom_solver_bias = 0.0
extents = Vector2( 320, 10 )
[node name="game" type="Node2D"]
[node name="game" type="Node2D" index="0"]
[node name="left" type="Area2D" parent="."]
[node name="left" type="Area2D" parent="." index="0"]
position = Vector2( 67.6285, 192.594 )
input_pickable = true
@@ -45,16 +45,16 @@ script = ExtResource( 1 )
_sections_unfolded = [ "Transform" ]
ball_dir = 1.0
[node name="sprite" type="Sprite" parent="left"]
[node name="sprite" type="Sprite" parent="left" index="0"]
texture = ExtResource( 2 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="left"]
[node name="collision" type="CollisionShape2D" parent="left" index="1"]
shape = SubResource( 1 )
[node name="right" type="Area2D" parent="."]
[node name="right" type="Area2D" parent="." index="1"]
position = Vector2( 563.815, 188.919 )
input_pickable = true
@@ -67,16 +67,16 @@ audio_bus_name = "Master"
script = ExtResource( 1 )
ball_dir = -1.0
[node name="sprite" type="Sprite" parent="right"]
[node name="sprite" type="Sprite" parent="right" index="0"]
texture = ExtResource( 3 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="right"]
[node name="collision" type="CollisionShape2D" parent="right" index="1"]
shape = SubResource( 1 )
[node name="ball" type="Area2D" parent="."]
[node name="ball" type="Area2D" parent="." index="2"]
position = Vector2( 320.5, 191.124 )
input_pickable = true
@@ -89,21 +89,21 @@ audio_bus_name = "Master"
script = ExtResource( 4 )
_sections_unfolded = [ "Transform" ]
[node name="sprite" type="Sprite" parent="ball"]
[node name="sprite" type="Sprite" parent="ball" index="0"]
texture = ExtResource( 5 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="ball"]
[node name="collision" type="CollisionShape2D" parent="ball" index="1"]
shape = SubResource( 2 )
[node name="separator" type="Sprite" parent="."]
[node name="separator" type="Sprite" parent="." index="3"]
position = Vector2( 320, 200 )
texture = ExtResource( 6 )
[node name="left_wall" type="Area2D" parent="."]
[node name="left_wall" type="Area2D" parent="." index="4"]
position = Vector2( -10, 200 )
input_pickable = true
@@ -116,11 +116,11 @@ audio_bus_name = "Master"
script = ExtResource( 7 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="left_wall"]
[node name="collision" type="CollisionShape2D" parent="left_wall" index="0"]
shape = SubResource( 3 )
[node name="right_wall" type="Area2D" parent="."]
[node name="right_wall" type="Area2D" parent="." index="5"]
position = Vector2( 650, 200 )
input_pickable = true
@@ -133,11 +133,11 @@ audio_bus_name = "Master"
script = ExtResource( 7 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="right_wall"]
[node name="collision" type="CollisionShape2D" parent="right_wall" index="0"]
shape = SubResource( 3 )
[node name="ceiling" type="Area2D" parent="."]
[node name="ceiling" type="Area2D" parent="." index="6"]
position = Vector2( 320, -10 )
input_pickable = true
@@ -151,11 +151,11 @@ script = ExtResource( 8 )
_sections_unfolded = [ "Transform" ]
y_direction = 1.0
[node name="collision" type="CollisionShape2D" parent="ceiling"]
[node name="collision" type="CollisionShape2D" parent="ceiling" index="0"]
shape = SubResource( 4 )
[node name="floor" type="Area2D" parent="."]
[node name="floor" type="Area2D" parent="." index="7"]
position = Vector2( 320, 410 )
input_pickable = true
@@ -169,7 +169,7 @@ script = ExtResource( 8 )
_sections_unfolded = [ "Transform" ]
y_direction = -1.0
[node name="collision" type="CollisionShape2D" parent="floor"]
[node name="collision" type="CollisionShape2D" parent="floor" index="0"]
shape = SubResource( 4 )