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https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 23:10:08 +01:00
Fix ball direction in visual pong
It was using randi() for y instead of 2*randf()-1.
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@@ -29,9 +29,9 @@ extents = Vector2( 10, 200 )
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custom_solver_bias = 0.0
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extents = Vector2( 320, 10 )
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[node name="game" type="Node2D"]
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[node name="game" type="Node2D" index="0"]
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[node name="left" type="Area2D" parent="."]
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[node name="left" type="Area2D" parent="." index="0"]
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position = Vector2( 67.6285, 192.594 )
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input_pickable = true
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@@ -45,16 +45,16 @@ script = ExtResource( 1 )
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_sections_unfolded = [ "Transform" ]
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ball_dir = 1.0
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[node name="sprite" type="Sprite" parent="left"]
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[node name="sprite" type="Sprite" parent="left" index="0"]
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texture = ExtResource( 2 )
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_sections_unfolded = [ "Transform" ]
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[node name="collision" type="CollisionShape2D" parent="left"]
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[node name="collision" type="CollisionShape2D" parent="left" index="1"]
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shape = SubResource( 1 )
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[node name="right" type="Area2D" parent="."]
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[node name="right" type="Area2D" parent="." index="1"]
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position = Vector2( 563.815, 188.919 )
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input_pickable = true
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@@ -67,16 +67,16 @@ audio_bus_name = "Master"
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script = ExtResource( 1 )
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ball_dir = -1.0
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[node name="sprite" type="Sprite" parent="right"]
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[node name="sprite" type="Sprite" parent="right" index="0"]
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texture = ExtResource( 3 )
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_sections_unfolded = [ "Transform" ]
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[node name="collision" type="CollisionShape2D" parent="right"]
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[node name="collision" type="CollisionShape2D" parent="right" index="1"]
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shape = SubResource( 1 )
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[node name="ball" type="Area2D" parent="."]
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[node name="ball" type="Area2D" parent="." index="2"]
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position = Vector2( 320.5, 191.124 )
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input_pickable = true
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@@ -89,21 +89,21 @@ audio_bus_name = "Master"
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script = ExtResource( 4 )
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_sections_unfolded = [ "Transform" ]
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[node name="sprite" type="Sprite" parent="ball"]
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[node name="sprite" type="Sprite" parent="ball" index="0"]
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texture = ExtResource( 5 )
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_sections_unfolded = [ "Transform" ]
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[node name="collision" type="CollisionShape2D" parent="ball"]
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[node name="collision" type="CollisionShape2D" parent="ball" index="1"]
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shape = SubResource( 2 )
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[node name="separator" type="Sprite" parent="."]
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[node name="separator" type="Sprite" parent="." index="3"]
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position = Vector2( 320, 200 )
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texture = ExtResource( 6 )
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[node name="left_wall" type="Area2D" parent="."]
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[node name="left_wall" type="Area2D" parent="." index="4"]
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position = Vector2( -10, 200 )
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input_pickable = true
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@@ -116,11 +116,11 @@ audio_bus_name = "Master"
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script = ExtResource( 7 )
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_sections_unfolded = [ "Transform" ]
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[node name="collision" type="CollisionShape2D" parent="left_wall"]
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[node name="collision" type="CollisionShape2D" parent="left_wall" index="0"]
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shape = SubResource( 3 )
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[node name="right_wall" type="Area2D" parent="."]
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[node name="right_wall" type="Area2D" parent="." index="5"]
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position = Vector2( 650, 200 )
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input_pickable = true
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@@ -133,11 +133,11 @@ audio_bus_name = "Master"
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script = ExtResource( 7 )
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_sections_unfolded = [ "Transform" ]
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[node name="collision" type="CollisionShape2D" parent="right_wall"]
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[node name="collision" type="CollisionShape2D" parent="right_wall" index="0"]
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shape = SubResource( 3 )
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[node name="ceiling" type="Area2D" parent="."]
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[node name="ceiling" type="Area2D" parent="." index="6"]
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position = Vector2( 320, -10 )
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input_pickable = true
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@@ -151,11 +151,11 @@ script = ExtResource( 8 )
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_sections_unfolded = [ "Transform" ]
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y_direction = 1.0
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[node name="collision" type="CollisionShape2D" parent="ceiling"]
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[node name="collision" type="CollisionShape2D" parent="ceiling" index="0"]
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shape = SubResource( 4 )
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[node name="floor" type="Area2D" parent="."]
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[node name="floor" type="Area2D" parent="." index="7"]
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position = Vector2( 320, 410 )
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input_pickable = true
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@@ -169,7 +169,7 @@ script = ExtResource( 8 )
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_sections_unfolded = [ "Transform" ]
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y_direction = -1.0
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[node name="collision" type="CollisionShape2D" parent="floor"]
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[node name="collision" type="CollisionShape2D" parent="floor" index="0"]
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shape = SubResource( 4 )
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