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InverseKinematics node, basic features
I don't already know how the fuck it works, but it is. A bit slow currently, but hope to improve it soon. The current limitations: 1. No constraints. At all. 2. Used simplest CCD algorithm, I just can't believe in jacobian construction from code. 3. Slow to get to target.
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3d/inverse_kinematics/engine.cfg
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3d/inverse_kinematics/engine.cfg
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3d/inverse_kinematics/main.scn
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3d/inverse_kinematics/main.scn
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