Fix physics joint warning in Truck Town when using tow truck (#1251)

Following the switch to Jolt Physics, 3 warnings were printed every
time you selected the tow truck in Truck Town, as custom joint bias is not supported.

This reverts 3 of the joints to use the default bias, which appears to
have no negative impact on behavior on either Jolt Physics or GodotPhysics3D.
This commit is contained in:
Hugo Locurcio
2025-10-01 20:02:59 +02:00
committed by GitHub
parent efb56dcee4
commit a64cebdf7a

View File

@@ -296,19 +296,16 @@ node_b = NodePath("../ChainB2")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.644947, -1.85661) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.644947, -1.85661)
node_a = NodePath("../ChainB2") node_a = NodePath("../ChainB2")
node_b = NodePath("../ChainB3") node_b = NodePath("../ChainB3")
params/bias = 0.5
[node name="PinJoint4" type="PinJoint3D" parent="."] [node name="PinJoint4" type="PinJoint3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.350687, -2.04279) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.350687, -2.04279)
node_a = NodePath("../ChainB3") node_a = NodePath("../ChainB3")
node_b = NodePath("../ChainB4") node_b = NodePath("../ChainB4")
params/bias = 0.5
[node name="PinJoint5" type="PinJoint3D" parent="."] [node name="PinJoint5" type="PinJoint3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.217609, -2.33375) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.217609, -2.33375)
node_a = NodePath("../ChainB4") node_a = NodePath("../ChainB4")
node_b = NodePath("../ChainB5") node_b = NodePath("../ChainB5")
params/bias = 0.5
[node name="Body2" type="VehicleBody3D" parent="."] [node name="Body2" type="VehicleBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00169557, 0.222867, -3.97518) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00169557, 0.222867, -3.97518)