Fix README links to asset library (#1078)

This updates all links to point to the 4.2 demos instead of the 3.5 ones.

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
ShatteredReality
2024-06-24 10:29:58 -07:00
committed by GitHub
parent fbb7cb442c
commit b4c73f4888
108 changed files with 145 additions and 145 deletions

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@@ -6,7 +6,7 @@ in Godot by mixing 2D and 3D nodes. It also adds a
Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html) and a little bit of GDScript
Renderer: GLES 2
Renderer: Compatibility
Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/misc/2.5d).

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@@ -6,9 +6,4 @@ You must have the Mono version of Godot to run these.
Languages: All have [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html),
2.5D has some GDScript
Renderers: Dodge the Creeps is GLES 3, rest are GLES 2
# Note: Godot 3.2.3 or newer is required
While most of the demos work with any 3.2.x version, these demos require
at least Godot 3.2.3 since there are large C#-specific changes in 3.2.3.
Renderers: All use Compatibility

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@@ -6,9 +6,7 @@ Note: Running the demo requires exporting and uploading the game to Google Play.
Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)
Renderer: GLES 2
Renderer: Compatibility
Note: There is a GDScript version available
[here](https://github.com/godotengine/godot-demo-projects/tree/master/mobile/android_iap).
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/787

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@@ -10,12 +10,10 @@ consider following the tutorial in the documentation.
Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)
Renderer: GLES 3 (particles are not available in GLES 2)
Renderer: Compatibility
Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/2d/dodge_the_creeps).
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/534
## Screenshots
![GIF from the documentation](https://docs.godotengine.org/en/latest/_images/dodge_preview.gif)

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@@ -5,12 +5,10 @@ The other presses "join". This only works locally.
Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)
Renderer: GLES 2
Renderer: Compatibility
Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/networking/multiplayer_pong).
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/788
## Screenshots
![Screenshot](screenshots/pong_multiplayer.png)

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@@ -6,11 +6,11 @@ for game development in Godot, including
Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)
Renderer: GLES 2
Renderer: Compatibility
Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/2d/pong).
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/535
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2796
## How does it work?