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Fix nonexistent function error in Multiplayer Bomber demo (#1202)
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@@ -57,7 +57,7 @@ func _server_disconnected() -> void:
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# Callback from SceneTree, only for clients (not server).
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func _connected_fail() -> void:
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multiplayer.set_network_peer(null) # Remove peer
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multiplayer.set_multiplayer_peer(null) # Remove peer
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connection_failed.emit()
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