Remake art assets of the 2D Grid-based Navigation with Astar demo

This commit is contained in:
valentinas
2023-04-04 13:40:28 +02:00
committed by Hugo Locurcio
parent c17d803a1b
commit e292b09d9e
12 changed files with 112 additions and 3 deletions

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@@ -1,22 +1,60 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://tileset/tileset.tres" type="TileSet" id=1]
[ext_resource path="res://pathfind_astar.gd" type="Script" id=2]
[ext_resource path="res://character.gd" type="Script" id=3]
[ext_resource path="res://sprites/character.png" type="Texture" id=4]
[ext_resource path="res://sprites/space.png" type="Texture" id=5]
[ext_resource path="res://sprites/sparkle.png" type="Texture" id=6]
[sub_resource type="CanvasItemMaterial" id=1]
blend_mode = 1
particles_animation = true
particles_anim_h_frames = 8
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="Curve" id=2]
_data = [ Vector2( 0, 0 ), 0.0, 1.15429, 0, 0, Vector2( 0.316832, 0.342045 ), 0.0399209, 0.0399209, 0, 0, Vector2( 1, 0.136364 ), -1.05591, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=3]
offsets = PoolRealArray( 0, 0.692737, 1 )
colors = PoolColorArray( 1, 0.893555, 0, 1, 0.265625, 1, 0.490903, 1, 0.0154343, 0.688679, 0.987793, 1 )
[node name="Game" type="Node2D"]
[node name="Background" type="Sprite" parent="."]
texture = ExtResource( 5 )
offset = Vector2( 512, 300 )
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 1 )
format = 1
tile_data = PoolIntArray( 65537, 0, 0, 65541, 0, 0, 65545, 0, 0, 65550, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 196619, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 327683, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393226, 0, 0, 393227, 0, 0, 393228, 0, 0, 458761, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0 )
tile_data = PoolIntArray( 65537, 0, 0, 65541, -1073741824, 0, 65545, 1610612736, 0, 65550, 0, 0, 196614, 0, 0, 196615, 1610612736, 0, 196616, -1610612736, 0, 196617, 0, 0, 196618, 0, 0, 196619, -1610612736, 0, 262145, 0, 0, 262146, 1610612736, 0, 262147, 0, 0, 327683, 1610612736, 0, 393219, 0, 0, 393220, 1610612736, 0, 393221, 0, 0, 393222, 0, 0, 393226, 0, 0, 393227, -1610612736, 0, 393228, -1073741824, 0, 458761, 0, 0, 524290, -1073741824, 0, 524291, 1610612736, 0, 524292, 1610612736, 0, 524293, -1610612736, 0, 524294, 0, 0, 524295, 0, 0, 524296, -1610612736, 0, 524297, 0, 0 )
script = ExtResource( 2 )
[node name="Character" type="Position2D" parent="."]
position = Vector2( 32, 32 )
script = ExtResource( 3 )
[node name="CPUParticles2D" type="CPUParticles2D" parent="Character"]
material = SubResource( 1 )
position = Vector2( -20, 0 )
rotation = 1.5708
amount = 30
texture = ExtResource( 6 )
emission_shape = 1
emission_sphere_radius = 8.0
angular_velocity = 360.0
angular_velocity_random = 1.0
damping = 61.46
damping_random = 1.0
scale_amount_curve = SubResource( 2 )
color_ramp = SubResource( 3 )
hue_variation = 0.11
hue_variation_random = 1.0
anim_speed = 1.0
[node name="Sprite2D" type="Sprite" parent="Character"]
position = Vector2( 7, 0 )
texture = ExtResource( 4 )

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@@ -1,7 +1,7 @@
extends TileMap
const BASE_LINE_WIDTH = 3.0
const DRAW_COLOR = Color.white
const DRAW_COLOR = Color("#5391c9")
# The Tilemap node doesn't have clear bounds so we're defining the map's limits here.
export(Vector2) var map_size = Vector2.ONE * 16

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@@ -35,3 +35,4 @@ click={
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0, 0.0627451, 0.247059, 1 )

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@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/space.png-97c58c64ad84df3792f6a98aa7f4b875.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/space.png"
dest_files=[ "res://.import/space.png-97c58c64ad84df3792f6a98aa7f4b875.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/sparkle.png-3b8036349814d91f8265031bd47464fc.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/sparkle.png"
dest_files=[ "res://.import/sparkle.png-3b8036349814d91f8265031bd47464fc.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0