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https://github.com/godotengine/godot-demo-projects.git
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Merge pull request #416 from aaronfranke/platformer-tweaks
Tweak the 2D platformer demos, particularly Physics Platformer
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File diff suppressed because one or more lines are too long
@@ -24,13 +24,13 @@ tracks/0/keys = {
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"values": [ 4 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Particles2D:emitting")
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tracks/1/path = NodePath("Explosion:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 3.47394 ),
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"times": PoolRealArray( 1 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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@@ -42,7 +42,7 @@ tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 3.20357, 5.07305 ),
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"times": PoolRealArray( 0.8, 2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ {
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"args": [ ],
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@@ -59,7 +59,7 @@ tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 3.55, 4.32 ),
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"times": PoolRealArray( 0.5, 1.1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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@@ -103,23 +103,24 @@ tracks/0/keys = {
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radius = 7.0
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[sub_resource type="Gradient" id=6]
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offsets = PoolRealArray( 0, 0.564972, 1 )
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colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0.915254, 1, 1, 1, 0 )
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offsets = PoolRealArray( 0.5, 1 )
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colors = PoolColorArray( 1, 1, 1, 0.501961, 0, 0, 0, 0 )
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[sub_resource type="GradientTexture" id=7]
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gradient = SubResource( 6 )
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[sub_resource type="ParticlesMaterial" id=8]
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emission_shape = 1
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emission_sphere_radius = 20.0
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emission_sphere_radius = 8.0
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flag_disable_z = true
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spread = 180.0
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gravity = Vector3( 0, 98, 0 )
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initial_velocity = 322.73
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angular_velocity = 1.5
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 120.0
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initial_velocity_random = 0.5
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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scale = 2.4
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angle_random = 1.0
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scale_random = 1.0
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color_ramp = SubResource( 7 )
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[node name="Enemy" type="RigidBody2D"]
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@@ -165,12 +166,14 @@ position = Vector2( 11, -4.672 )
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enabled = true
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cast_to = Vector2( 0, 22.5 )
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[node name="Particles2D" type="Particles2D" parent="."]
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[node name="Explosion" type="Particles2D" parent="."]
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modulate = Color( 1, 1, 1, 0.685843 )
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emitting = false
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amount = 32
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lifetime = 0.5
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one_shot = true
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explosiveness = 0.86
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speed_scale = 1.2
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explosiveness = 0.76
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process_material = SubResource( 8 )
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texture = ExtResource( 3 )
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@@ -1,7 +1,7 @@
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class_name Enemy
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extends RigidBody2D
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const WALK_SPEED = 25
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const WALK_SPEED = 50
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enum State {
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WALKING,
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@@ -23,12 +23,12 @@ extends RigidBody2D
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# - Friction cant be used, so floor velocity must be considered
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# for moving platforms.
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const WALK_ACCEL = 400.0
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const WALK_DEACCEL = 400.0
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const WALK_MAX_VELOCITY = 100.0
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const WALK_ACCEL = 500.0
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const WALK_DEACCEL = 500.0
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const WALK_MAX_VELOCITY = 140.0
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const AIR_ACCEL = 100.0
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const AIR_DEACCEL = 100.0
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const JUMP_VELOCITY = 230
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const JUMP_VELOCITY = 380
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const STOP_JUMP_FORCE = 450.0
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const MAX_SHOOT_POSE_TIME = 0.3
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const MAX_FLOOR_AIRBORNE_TIME = 0.15
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@@ -44,7 +44,7 @@ _global_script_class_icons={
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[application]
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config/name="Dynamic Character Control-Based Platformer"
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config/name="Physics-Based Platformer 2D"
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run/main_scene="res://Stage.tscn"
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config/icon="res://icon.png"
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@@ -125,6 +125,7 @@ shoot={
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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spawn={
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@@ -136,7 +137,7 @@ spawn={
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[physics]
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2d/default_gravity=350
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2d/default_gravity=900
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[rasterizer]
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@@ -159,7 +159,7 @@ toggle_pause={
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[physics]
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2d/default_gravity=350
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2d/default_gravity=900
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[rasterizer]
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@@ -5,8 +5,8 @@ extends KinematicBody2D
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# such as speed and are affected by gravity.
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export var speed = Vector2(400.0, 500.0)
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export(float) var gravity = ProjectSettings.get("physics/2d/gravity_default")
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export var speed = Vector2(150.0, 350.0)
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onready var gravity = ProjectSettings.get("physics/2d/default_gravity")
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const FLOOR_NORMAL = Vector2.UP
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@@ -42,7 +42,7 @@ tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.3, 0.9 ),
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"times": PoolRealArray( 0, 0.5, 1.1 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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@@ -54,7 +54,7 @@ tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 0.8 ),
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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@@ -66,7 +66,7 @@ tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0.4, 0.8 ),
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"times": PoolRealArray( 0.6, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 1.0, 4.0 ]
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@@ -90,7 +90,7 @@ tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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"times": PoolRealArray( 0.6 ),
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"times": PoolRealArray( 0.8 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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@@ -176,7 +176,7 @@ height = 7.0
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blend_mode = 1
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[sub_resource type="Gradient" id=7]
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offsets = PoolRealArray( 0.562963, 1 )
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offsets = PoolRealArray( 0.5, 1 )
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colors = PoolColorArray( 1, 1, 1, 1, 0, 0, 0, 1 )
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[sub_resource type="GradientTexture" id=8]
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@@ -193,7 +193,6 @@ initial_velocity = 120.0
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initial_velocity_random = 0.5
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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angle = 720.0
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angle_random = 1.0
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scale_random = 1.0
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color_ramp = SubResource( 8 )
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@@ -205,7 +204,6 @@ collision_layer = 2
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collision_mask = 24
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script = ExtResource( 5 )
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speed = Vector2( 75, 250 )
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gravity = 900.0
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[node name="PlatformDetector" type="RayCast2D" parent="."]
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position = Vector2( 0, 6 )
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@@ -189,8 +189,6 @@ extents = Vector2( 10, 14 )
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[node name="Player" type="KinematicBody2D"]
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collision_mask = 30
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script = ExtResource( 1 )
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speed = Vector2( 150, 350 )
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gravity = 900.0
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[node name="ShootAnimation" type="Timer" parent="."]
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process_mode = 0
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