Merge pull request #831 from moth-boi/master

Fix bomb collisions through walls on 3.5
This commit is contained in:
Aaron Franke
2023-01-24 17:51:58 -06:00
committed by GitHub

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@@ -11,8 +11,12 @@ func explode():
return
for p in in_area:
if p.has_method("exploded"):
# Exploded has a master keyword, so it will only be received by the master.
p.rpc("exploded", from_player)
# Checks if there is wall in between bomb and the object
var world_state = get_world_2d().direct_space_state
var result = world_state.intersect_ray(position, p.position)
if not result.collider is TileMap:
# Exploded has a master keyword, so it will only be received by the master.
p.rpc("exploded", from_player)
func done():