Port 2D demos to Godot 3.1

Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).

Did not port JRPG demo yet (#306) nor the two platformer demos.
This commit is contained in:
Rémi Verschelde
2019-02-26 14:22:02 +01:00
parent a6ce6dbf4c
commit faae60ac2f
90 changed files with 718 additions and 3515 deletions

View File

@@ -4,63 +4,31 @@
[ext_resource path="res://fonts/Xolonium-Regular.ttf" type="DynamicFontData" id=2] [ext_resource path="res://fonts/Xolonium-Regular.ttf" type="DynamicFontData" id=2]
[sub_resource type="DynamicFont" id=1] [sub_resource type="DynamicFont" id=1]
size = 64 size = 64
use_mipmaps = false
use_filter = false
font_data = ExtResource( 2 ) font_data = ExtResource( 2 )
_sections_unfolded = [ "Font", "Settings" ]
[sub_resource type="DynamicFont" id=2] [sub_resource type="DynamicFont" id=2]
size = 72 size = 72
use_mipmaps = false
use_filter = false
font_data = ExtResource( 2 ) font_data = ExtResource( 2 )
_sections_unfolded = [ "Font", "Settings" ]
[sub_resource type="DynamicFont" id=3] [sub_resource type="DynamicFont" id=3]
size = 48 size = 48
use_mipmaps = false
use_filter = false
font_data = ExtResource( 2 ) font_data = ExtResource( 2 )
_sections_unfolded = [ "Font", "Settings" ]
[node name="HUD" type="CanvasLayer"] [node name="HUD" type="CanvasLayer"]
layer = 1
offset = Vector2( 0, 0 )
rotation = 0.0
scale = Vector2( 1, 1 )
transform = Transform2D( 1, 0, 0, 1, 0, 0 )
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="ScoreLabel" type="Label" parent="." index="0"] [node name="ScoreLabel" type="Label" parent="."]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.0
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.0
margin_left = -25.0 margin_left = -25.0
margin_right = 25.0 margin_right = 25.0
margin_bottom = 100.0 margin_bottom = 100.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 1 ) custom_fonts/font = SubResource( 1 )
text = "0" text = "0"
align = 1 align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "Anchor", "Margin", "custom_fonts" ]
[node name="MessageLabel" type="Label" parent="." index="1"]
[node name="MessageLabel" type="Label" parent="."]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
@@ -69,31 +37,17 @@ margin_left = -200.0
margin_top = -150.0 margin_top = -150.0
margin_right = 200.0 margin_right = 200.0
margin_bottom = 50.0 margin_bottom = 50.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 2 ) custom_fonts/font = SubResource( 2 )
text = "Dodge the text = "Dodge the
Creeps!" Creeps!"
align = 1 align = 1
valign = 1 valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "Anchor", "Margin", "custom_fonts" ]
[node name="MessageTimer" type="Timer" parent="." index="2"] [node name="MessageTimer" type="Timer" parent="."]
process_mode = 1
wait_time = 2.0 wait_time = 2.0
one_shot = true one_shot = true
autostart = false
[node name="StartButton" type="Button" parent="." index="3"]
[node name="StartButton" type="Button" parent="."]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 1.0 anchor_top = 1.0
anchor_right = 0.5 anchor_right = 0.5
@@ -102,25 +56,8 @@ margin_left = -100.0
margin_top = -200.0 margin_top = -200.0
margin_right = 100.0 margin_right = 100.0
margin_bottom = -100.0 margin_bottom = -100.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
custom_fonts/font = SubResource( 3 ) custom_fonts/font = SubResource( 3 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Start" text = "Start"
flat = false
align = 1
_sections_unfolded = [ "Anchor", "Margin", "Visibility", "custom_fonts" ]
[connection signal="timeout" from="MessageTimer" to="." method="_on_MessageTimer_timeout"] [connection signal="timeout" from="MessageTimer" to="." method="_on_MessageTimer_timeout"]
[connection signal="pressed" from="StartButton" to="." method="_on_StartButton_pressed"] [connection signal="pressed" from="StartButton" to="." method="_on_StartButton_pressed"]

View File

@@ -8,105 +8,52 @@
[ext_resource path="res://art/gameover.wav" type="AudioStream" id=6] [ext_resource path="res://art/gameover.wav" type="AudioStream" id=6]
[sub_resource type="Curve2D" id=1] [sub_resource type="Curve2D" id=1]
bake_interval = 5.0
_data = { _data = {
"points": PoolVector2Array( 0, 0, 0, 0, 1.70602, 3.56798, 0, 0, 0, 0, 482.263, 3.26522, 0, 0, 0, 0, 480.489, 729.458, 0, 0, 0, 0, 0.794434, 732.118, 0, 0, 0, 0, 1.97066, 3.83263 ) "points": PoolVector2Array( 0, 0, 0, 0, 1.70602, 3.56798, 0, 0, 0, 0, 482.263, 3.26522, 0, 0, 0, 0, 480.489, 729.458, 0, 0, 0, 0, 0.794434, 732.118, 0, 0, 0, 0, 1.97066, 3.83263 )
} }
[node name="Main" type="Node" index="0"] [node name="Main" type="Node"]
script = ExtResource( 1 ) script = ExtResource( 1 )
Mob = ExtResource( 2 ) Mob = ExtResource( 2 )
[node name="ColorRect" type="ColorRect" parent="." index="0"] [node name="ColorRect" type="ColorRect" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 486.0 margin_right = 486.0
margin_bottom = 734.0 margin_bottom = 734.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
color = Color( 0.253451, 0.425288, 0.429412, 1 ) color = Color( 0.253451, 0.425288, 0.429412, 1 )
[node name="Player" parent="." index="1" instance=ExtResource( 3 )] [node name="Player" parent="." instance=ExtResource( 3 )]
[node name="MobTimer" type="Timer" parent="." index="2"] [node name="MobTimer" type="Timer" parent="."]
process_mode = 1
wait_time = 0.5 wait_time = 0.5
one_shot = false
autostart = false
[node name="ScoreTimer" type="Timer" parent="." index="3"] [node name="ScoreTimer" type="Timer" parent="."]
process_mode = 1 [node name="StartTimer" type="Timer" parent="."]
wait_time = 1.0
one_shot = false
autostart = false
[node name="StartTimer" type="Timer" parent="." index="4"]
process_mode = 1
wait_time = 2.0 wait_time = 2.0
one_shot = true one_shot = true
autostart = false
[node name="StartPosition" type="Position2D" parent="." index="5"]
[node name="StartPosition" type="Position2D" parent="."]
position = Vector2( 240, 450 ) position = Vector2( 240, 450 )
_sections_unfolded = [ "Transform" ]
[node name="HUD" parent="." index="6" instance=ExtResource( 4 )] [node name="HUD" parent="." instance=ExtResource( 4 )]
transform = Transform2D( 1, 0, 0, 1, 0, 0 )
[node name="Music" type="AudioStreamPlayer" parent="." index="7"]
[node name="Music" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 5 ) stream = ExtResource( 5 )
volume_db = -8.0 volume_db = -8.0
autoplay = false
mix_target = 0
bus = "Master"
[node name="DeathSound" type="AudioStreamPlayer" parent="." index="8"]
[node name="DeathSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 6 ) stream = ExtResource( 6 )
volume_db = -5.0 volume_db = -5.0
autoplay = false
mix_target = 0
bus = "Master"
[node name="MobPath" type="Path2D" parent="." index="9"]
[node name="MobPath" type="Path2D" parent="."]
curve = SubResource( 1 ) curve = SubResource( 1 )
[node name="MobSpawnLocation" type="PathFollow2D" parent="MobPath" index="0"] [node name="MobSpawnLocation" type="PathFollow2D" parent="MobPath"]
position = Vector2( 1.70602, 3.56798 ) position = Vector2( 1.70602, 3.56798 )
rotation = -0.000630111 rotation = -0.000630111
offset = 0.0
h_offset = 0.0
v_offset = 0.0
rotate = true
cubic_interp = true
loop = true
lookahead = 4.0
[connection signal="hit" from="Player" to="." method="game_over"] [connection signal="hit" from="Player" to="." method="game_over"]
[connection signal="timeout" from="MobTimer" to="." method="_on_MobTimer_timeout"] [connection signal="timeout" from="MobTimer" to="." method="_on_MobTimer_timeout"]
[connection signal="timeout" from="ScoreTimer" to="." method="_on_ScoreTimer_timeout"] [connection signal="timeout" from="ScoreTimer" to="." method="_on_ScoreTimer_timeout"]
[connection signal="timeout" from="StartTimer" to="." method="_on_StartTimer_timeout"] [connection signal="timeout" from="StartTimer" to="." method="_on_StartTimer_timeout"]
[connection signal="start_game" from="HUD" to="." method="new_game"] [connection signal="start_game" from="HUD" to="." method="new_game"]

View File

@@ -9,7 +9,6 @@
[ext_resource path="res://art/enemySwimming_2.png" type="Texture" id=7] [ext_resource path="res://art/enemySwimming_2.png" type="Texture" id=7]
[sub_resource type="SpriteFrames" id=1] [sub_resource type="SpriteFrames" id=1]
animations = [ { animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ) ], "frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
"loop": true, "loop": true,
@@ -28,55 +27,32 @@ animations = [ {
} ] } ]
[sub_resource type="CapsuleShape2D" id=2] [sub_resource type="CapsuleShape2D" id=2]
custom_solver_bias = 0.0
radius = 34.8222 radius = 34.8222
height = 28.8308 height = 28.8308
[node name="Mob" type="RigidBody2D"] [node name="Mob" type="RigidBody2D"]
input_pickable = true input_pickable = true
collision_layer = 1
collision_mask = 0 collision_mask = 0
mode = 0
mass = 1.0
friction = 1.0
bounce = 0.0
gravity_scale = 0.0 gravity_scale = 0.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
linear_velocity = Vector2( 0, 0 )
linear_damp = 0.1 linear_damp = 0.1
angular_velocity = 0.0
angular_damp = 1.0 angular_damp = 1.0
script = ExtResource( 1 ) script = ExtResource( 1 )
_sections_unfolded = [ "Angular", "Collision", "Transform" ]
__meta__ = { __meta__ = {
"_edit_group_": true "_edit_group_": true
} }
MIN_SPEED = 150 MIN_SPEED = 150
MAX_SPEED = 250 MAX_SPEED = 250
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"] [node name="AnimatedSprite" type="AnimatedSprite" parent="."]
scale = Vector2( 0.75, 0.75 ) scale = Vector2( 0.75, 0.75 )
frames = SubResource( 1 ) frames = SubResource( 1 )
animation = "swim" animation = "swim"
frame = 1
playing = true playing = true
_sections_unfolded = [ "Transform" ]
[node name="Collision" type="CollisionShape2D" parent="." index="1"]
[node name="Collision" type="CollisionShape2D" parent="."]
rotation = 1.5708 rotation = 1.5708
shape = SubResource( 2 ) shape = SubResource( 2 )
_sections_unfolded = [ "Transform", "Visibility" ]
[node name="Visibility" type="VisibilityNotifier2D" parent="." index="2"]
rect = Rect2( -10, -10, 20, 20 )
[node name="Visibility" type="VisibilityNotifier2D" parent="."]

View File

@@ -13,7 +13,8 @@ func _ready():
func start(pos): func start(pos):
position = pos position = pos
show() show()
$Collision.disabled = false # Must be deferred as we can't change physics properties on a physics callback
$Collision.set_deferred("disabled", false)
func _process(delta): func _process(delta):
velocity = Vector2() velocity = Vector2()
@@ -45,10 +46,8 @@ func _process(delta):
$AnimatedSprite.animation = "up" $AnimatedSprite.animation = "up"
$AnimatedSprite.flip_v = velocity.y > 0 $AnimatedSprite.flip_v = velocity.y > 0
func _on_Player_body_entered( body ): func _on_Player_body_entered(_body):
$Collision.disabled = true # Must be deferred as we can't change physics properties on a physics callback
$Collision.set_deferred("disabled", true)
hide() hide()
emit_signal("hit") emit_signal("hit")

View File

@@ -7,7 +7,6 @@
[ext_resource path="res://art/playerGrey_up2.png" type="Texture" id=5] [ext_resource path="res://art/playerGrey_up2.png" type="Texture" id=5]
[sub_resource type="SpriteFrames" id=1] [sub_resource type="SpriteFrames" id=1]
animations = [ { animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ) ], "frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
"loop": true, "loop": true,
@@ -21,125 +20,52 @@ animations = [ {
} ] } ]
[sub_resource type="CapsuleShape2D" id=2] [sub_resource type="CapsuleShape2D" id=2]
custom_solver_bias = 0.0
radius = 26.5155 radius = 26.5155
height = 13.8847 height = 13.8847
[sub_resource type="Gradient" id=3] [sub_resource type="Gradient" id=3]
offsets = PoolRealArray( 0, 1 )
colors = PoolColorArray( 1, 1, 1, 0.523804, 1, 1, 1, 0 ) colors = PoolColorArray( 1, 1, 1, 0.523804, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=4] [sub_resource type="GradientTexture" id=4]
flags = 4
gradient = SubResource( 3 ) gradient = SubResource( 3 )
width = 2048
[sub_resource type="Curve" id=5] [sub_resource type="Curve" id=5]
min_value = 0.0
max_value = 1.0
bake_resolution = 100
_data = [ Vector2( 0, 0.446289 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.306641 ), 0.0, 0.0, 0, 0 ] _data = [ Vector2( 0, 0.446289 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.306641 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=6] [sub_resource type="CurveTexture" id=6]
flags = 4
width = 2048
curve = SubResource( 5 ) curve = SubResource( 5 )
[sub_resource type="ParticlesMaterial" id=7] [sub_resource type="ParticlesMaterial" id=7]
render_priority = 0
trail_divisor = 1
emission_shape = 0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 ) gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0 initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 1.56945e-43 angular_velocity = 1.56945e-43
angular_velocity_random = 0.0
orbit_velocity = 0.0 orbit_velocity = 0.0
orbit_velocity_random = 0.0 orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
scale_curve = SubResource( 6 ) scale_curve = SubResource( 6 )
color_ramp = SubResource( 4 ) color_ramp = SubResource( 4 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Color", "Gravity", "Scale" ]
[node name="Player" type="Area2D"] [node name="Player" type="Area2D"]
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 ) script = ExtResource( 1 )
_sections_unfolded = [ "Transform" ]
__meta__ = { __meta__ = {
"_edit_group_": true "_edit_group_": true
} }
SPEED = 400 SPEED = 400
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"] [node name="AnimatedSprite" type="AnimatedSprite" parent="."]
scale = Vector2( 0.5, 0.5 ) scale = Vector2( 0.5, 0.5 )
frames = SubResource( 1 ) frames = SubResource( 1 )
animation = "right" animation = "right"
_sections_unfolded = [ "Region", "Transform", "Z" ]
[node name="Collision" type="CollisionShape2D" parent="." index="1"]
[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource( 2 ) shape = SubResource( 2 )
[node name="Trail" type="Particles2D" parent="." index="2"] [node name="Trail" type="Particles2D" parent="."]
show_behind_parent = true show_behind_parent = true
emitting = true
amount = 10 amount = 10
lifetime = 1.0
one_shot = false
preprocess = 0.0
speed_scale = 2.0 speed_scale = 2.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = false local_coords = false
draw_order = 0
process_material = SubResource( 7 ) process_material = SubResource( 7 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Drawing", "Process Material", "Textures", "Time", "Transform", "Visibility" ]
[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"] [connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]

View File

@@ -1,102 +1,16 @@
[gd_resource type="Environment" load_steps=2 format=2] [gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1] [sub_resource type="ProceduralSky" id=1]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25 sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01 ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
[resource] [resource]
background_mode = 2 background_mode = 2
background_sky = SubResource( 1 ) background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 0.0 ambient_light_sky_contribution = 0.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 1 ssao_blur = 1
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Background" ]

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]

View File

@@ -7,15 +7,14 @@
[node name="Demo" type="Node"] [node name="Demo" type="Node"]
[node name="Player" parent="." index="0" instance=ExtResource( 1 )] [node name="Player" parent="." instance=ExtResource( 1 )]
editor/display_folded = true editor/display_folded = true
[node name="StatesStackDiplayer" parent="." index="1" instance=ExtResource( 2 )] [node name="StatesStackDiplayer" parent="." instance=ExtResource( 2 )]
[node name="ControlsPanel" parent="." index="2" instance=ExtResource( 3 )] [node name="ControlsPanel" parent="." instance=ExtResource( 3 )]
[node name="Explanations" parent="." index="3" instance=ExtResource( 4 )] [node name="Explanations" parent="." instance=ExtResource( 4 )]
[editable path="Player"] [editable path="Player"]

View File

@@ -3,65 +3,34 @@
[ext_resource path="res://debug/top_level_ui.gd" type="Script" id=1] [ext_resource path="res://debug/top_level_ui.gd" type="Script" id=1]
[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="DynamicFont" id=2] [ext_resource path="res://fonts/source_code_pro_explanations.tres" type="DynamicFont" id=2]
[node name="ControlsPanel" type="Panel" index="0"] [node name="ControlsPanel" type="Panel"]
anchor_left = 1.0 anchor_left = 1.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 0.0
margin_left = -220.0 margin_left = -220.0
margin_bottom = 170.0 margin_bottom = 170.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="Keys" type="Label" parent="." index="0"] [node name="Keys" type="Label" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_left = 10.0 margin_left = 10.0
margin_top = 10.0 margin_top = 10.0
margin_right = -10.0 margin_right = -10.0
margin_bottom = -10.0 margin_bottom = -10.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = ExtResource( 2 ) custom_fonts/font = ExtResource( 2 )
text = "Shoot: text = "Shoot:
Attack: Attack:
Stagger: Stagger:
Jump: Jump:
Sprint:" Sprint:"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "BBCode", "custom_fonts" ]
[node name="Keys2" type="Label" parent="." index="1"] [node name="Keys2" type="Label" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_left = 10.0 margin_left = 10.0
margin_top = 10.0 margin_top = 10.0
margin_right = -10.0 margin_right = -10.0
margin_bottom = -10.0 margin_bottom = -10.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = ExtResource( 2 ) custom_fonts/font = ExtResource( 2 )
text = "R text = "R
F F
@@ -69,9 +38,4 @@ X
Space Space
Shift" Shift"
align = 2 align = 2
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "BBCode", "custom_fonts" ]

View File

@@ -4,22 +4,15 @@
[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="DynamicFont" id=2] [ext_resource path="res://fonts/source_code_pro_explanations.tres" type="DynamicFont" id=2]
[ext_resource path="res://debug/top_level_ui.gd" type="Script" id=3] [ext_resource path="res://debug/top_level_ui.gd" type="Script" id=3]
[node name="Explanations" type="RichTextLabel"] [node name="Explanations" type="RichTextLabel"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_left = 10.0 margin_left = 10.0
margin_top = -370.0 margin_top = -370.0
margin_right = -10.0 margin_right = -10.0
margin_bottom = -730.0 margin_bottom = -730.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 2 mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
custom_fonts/bold_font = ExtResource( 1 ) custom_fonts/bold_font = ExtResource( 1 )
custom_fonts/normal_font = ExtResource( 2 ) custom_fonts/normal_font = ExtResource( 2 )
@@ -33,10 +26,6 @@ States are common in games. You can use the pattern to:
3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do. 3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
You can read more about States in the excellent [url=http://gameprogrammingpatterns.com/state.html]Game Programming Patterns ebook[/url]." You can read more about States in the excellent [url=http://gameprogrammingpatterns.com/state.html]Game Programming Patterns ebook[/url]."
visible_characters = -1
percent_visible = 1.0
meta_underlined = true
tab_size = 4
text = "This example shows how to apply the State programming pattern in GDscript, including Hierarchical States, and a pushdown automaton. text = "This example shows how to apply the State programming pattern in GDscript, including Hierarchical States, and a pushdown automaton.
States are common in games. You can use the pattern to: States are common in games. You can use the pattern to:
@@ -46,14 +35,8 @@ States are common in games. You can use the pattern to:
3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do. 3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
You can read more about States in the excellent Game Programming Patterns ebook." You can read more about States in the excellent Game Programming Patterns ebook."
scroll_active = true
scroll_following = false
selection_enabled = false
override_selected_font_color = false
script = ExtResource( 3 ) script = ExtResource( 3 )
_sections_unfolded = [ "BBCode", "custom_fonts" ]
__meta__ = { __meta__ = {
"_edit_lock_": true "_edit_lock_": true
} }

View File

@@ -3,106 +3,47 @@
[ext_resource path="res://debug/states_stack_displayer.gd" type="Script" id=1] [ext_resource path="res://debug/states_stack_displayer.gd" type="Script" id=1]
[ext_resource path="res://fonts/SourceCodePro-Bold.ttf" type="DynamicFontData" id=2] [ext_resource path="res://fonts/SourceCodePro-Bold.ttf" type="DynamicFontData" id=2]
[sub_resource type="DynamicFont" id=1] [sub_resource type="DynamicFont" id=1]
size = 20 size = 20
use_mipmaps = false
use_filter = true use_filter = true
font_data = ExtResource( 2 ) font_data = ExtResource( 2 )
_sections_unfolded = [ "Font", "Settings" ]
[node name="StatesStackDiplayer" type="Panel"] [node name="StatesStackDiplayer" type="Panel"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 210.0 margin_right = 210.0
margin_bottom = 170.0 margin_bottom = 170.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
script = ExtResource( 1 ) script = ExtResource( 1 )
__meta__ = { __meta__ = {
"_edit_group_": true "_edit_group_": true
} }
[node name="Title" type="Label" parent="." index="0"] [node name="Title" type="Label" parent="."]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.0
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.0
margin_left = -105.0 margin_left = -105.0
margin_right = 105.0 margin_right = 105.0
margin_bottom = 40.0 margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 1 ) custom_fonts/font = SubResource( 1 )
text = "Pushown" text = "Pushown"
align = 1 align = 1
valign = 1 valign = 1
uppercase = true uppercase = true
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "custom_fonts" ]
[node name="States" type="Label" parent="." index="1"] [node name="States" type="Label" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 20.0 margin_left = 20.0
margin_top = 50.0 margin_top = 50.0
margin_right = 190.0 margin_right = 190.0
margin_bottom = 170.0 margin_bottom = 170.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 1 ) custom_fonts/font = SubResource( 1 )
text = "Jump text = "Jump
Test" Test"
align = 1 align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "custom_fonts" ]
[node name="Numbers" type="Label" parent="." index="2"] [node name="Numbers" type="Label" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 20.0 margin_left = 20.0
margin_top = 50.0 margin_top = 50.0
margin_right = 190.0 margin_right = 190.0
margin_bottom = 170.0 margin_bottom = 170.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 1 ) custom_fonts/font = SubResource( 1 )
text = "1. text = "1.
2." 2."
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "custom_fonts" ]

View File

@@ -1,101 +1,14 @@
[gd_resource type="Environment" load_steps=2 format=2] [gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1] [sub_resource type="ProceduralSky" id=1]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25 sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01 ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
[resource] [resource]
background_mode = 2 background_mode = 2
background_sky = SubResource( 1 ) background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0

View File

@@ -18,15 +18,8 @@
[sub_resource type="Animation" id=1] [sub_resource type="Animation" id=1]
length = 1.0
loop = false
step = 0.1
[sub_resource type="Animation" id=2] [sub_resource type="Animation" id=2]
length = 0.6 length = 0.6
loop = false
step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("BodyPivot/Body:modulate") tracks/0/path = NodePath("BodyPivot/Body:modulate")
tracks/0/interp = 1 tracks/0/interp = 1
@@ -42,159 +35,91 @@ tracks/0/keys = {
[sub_resource type="Animation" id=3] [sub_resource type="Animation" id=3]
length = 1.0
loop = false
step = 0.1
[sub_resource type="DynamicFont" id=4] [sub_resource type="DynamicFont" id=4]
size = 20 size = 20
use_mipmaps = false
use_filter = true use_filter = true
font_data = ExtResource( 14 ) font_data = ExtResource( 14 )
_sections_unfolded = [ "Font", "Settings" ]
[node name="Player" type="KinematicBody2D" index="0"]
[node name="Player" type="KinematicBody2D"]
position = Vector2( 628.826, 391.266 ) position = Vector2( 628.826, 391.266 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
script = ExtResource( 1 ) script = ExtResource( 1 )
_sections_unfolded = [ "Visibility" ]
__meta__ = { __meta__ = {
"_edit_horizontal_guides_": [ ] "_edit_horizontal_guides_": [ ]
} }
[node name="StateMachine" type="Node" parent="." index="0"] [node name="StateMachine" type="Node" parent="."]
script = ExtResource( 2 ) script = ExtResource( 2 )
START_STATE = NodePath("Idle") START_STATE = NodePath("Idle")
[node name="Idle" type="Node" parent="StateMachine" index="0"] [node name="Idle" type="Node" parent="StateMachine"]
script = ExtResource( 3 ) script = ExtResource( 3 )
[node name="Move" type="Node" parent="StateMachine" index="1"] [node name="Move" type="Node" parent="StateMachine"]
script = ExtResource( 4 ) script = ExtResource( 4 )
MAX_WALK_SPEED = 450
MAX_RUN_SPEED = 700
[node name="Jump" type="Node" parent="StateMachine" index="2"]
[node name="Jump" type="Node" parent="StateMachine"]
script = ExtResource( 5 ) script = ExtResource( 5 )
BASE_MAX_HORIZONTAL_SPEED = 400.0
AIR_ACCELERATION = 1000.0
AIR_DECCELERATION = 2000.0
AIR_STEERING_POWER = 50.0
JUMP_HEIGHT = 120.0
JUMP_DURATION = 0.8
GRAVITY = 1600.0
[node name="Stagger" type="Node" parent="StateMachine" index="3"]
[node name="Stagger" type="Node" parent="StateMachine"]
script = ExtResource( 6 ) script = ExtResource( 6 )
[node name="Attack" type="Node" parent="StateMachine" index="4"] [node name="Attack" type="Node" parent="StateMachine"]
script = ExtResource( 7 ) script = ExtResource( 7 )
[node name="Die" type="Node" parent="StateMachine" index="5"] [node name="Die" type="Node" parent="StateMachine"]
script = ExtResource( 8 ) script = ExtResource( 8 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1"] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("..")
autoplay = ""
playback_process_mode = 1
playback_default_blend_time = 0.0
playback_speed = 1.0
anims/idle = SubResource( 1 ) anims/idle = SubResource( 1 )
anims/stagger = SubResource( 2 ) anims/stagger = SubResource( 2 )
anims/walk = SubResource( 3 ) anims/walk = SubResource( 3 )
blend_times = [ ]
[node name="Shadow" type="Sprite" parent="." index="2"]
[node name="Shadow" type="Sprite" parent="."]
self_modulate = Color( 1, 1, 1, 0.361098 ) self_modulate = Color( 1, 1, 1, 0.361098 )
position = Vector2( 0, -4 ) position = Vector2( 0, -4 )
texture = ExtResource( 9 ) texture = ExtResource( 9 )
_sections_unfolded = [ "Visibility" ]
[node name="BodyPivot" type="Position2D" parent="." index="3"] [node name="BodyPivot" type="Position2D" parent="."]
[node name="Body" type="Sprite" parent="BodyPivot" index="0"]
[node name="Body" type="Sprite" parent="BodyPivot"]
position = Vector2( 0, -58.8242 ) position = Vector2( 0, -58.8242 )
texture = ExtResource( 10 ) texture = ExtResource( 10 )
[node name="BulletSpawn" type="Node2D" parent="BodyPivot" index="1"] [node name="BulletSpawn" type="Node2D" parent="BodyPivot"]
editor/display_folded = true editor/display_folded = true
position = Vector2( 1.17401, -61.266 ) position = Vector2( 1.17401, -61.266 )
script = ExtResource( 11 ) script = ExtResource( 11 )
_sections_unfolded = [ "Transform" ]
[node name="CooldownTimer" type="Timer" parent="BodyPivot/BulletSpawn" index="0"] [node name="CooldownTimer" type="Timer" parent="BodyPivot/BulletSpawn"]
process_mode = 1
wait_time = 0.2 wait_time = 0.2
one_shot = true one_shot = true
autostart = false
[node name="WeaponPivot" type="Position2D" parent="BodyPivot" index="2"]
[node name="WeaponPivot" type="Position2D" parent="BodyPivot"]
position = Vector2( 1.17401, -61.266 ) position = Vector2( 1.17401, -61.266 )
script = ExtResource( 12 ) script = ExtResource( 12 )
[node name="Offset" type="Position2D" parent="BodyPivot/WeaponPivot" index="0"] [node name="Offset" type="Position2D" parent="BodyPivot/WeaponPivot"]
position = Vector2( 110, 0 ) position = Vector2( 110, 0 )
[node name="Sword" parent="BodyPivot/WeaponPivot/Offset" index="0" instance=ExtResource( 13 )] [node name="Sword" parent="BodyPivot/WeaponPivot/Offset" instance=ExtResource( 13 )]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="." index="4"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
build_mode = 0
polygon = PoolVector2Array( -20, 0, -20, -20, 20, -20, 20, 0 ) polygon = PoolVector2Array( -20, 0, -20, -20, 20, -20, 20, 0 )
[node name="StateNameDisplayer" type="Label" parent="." index="5"] [node name="StateNameDisplayer" type="Label" parent="."]
editor/display_folded = true editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = -109.0 margin_left = -109.0
margin_top = -172.0 margin_top = -172.0
margin_right = 110.0 margin_right = 110.0
margin_bottom = -138.0 margin_bottom = -138.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 4 ) custom_fonts/font = SubResource( 4 )
text = "Test" text = "Test"
align = 1 align = 1
valign = 1 valign = 1
uppercase = true uppercase = true
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
script = ExtResource( 15 ) script = ExtResource( 15 )
_sections_unfolded = [ "Rect", "custom_fonts" ]
[connection signal="state_changed" from="StateMachine" to="BodyPivot/WeaponPivot/Offset/Sword" method="_on_StateMachine_state_changed"] [connection signal="state_changed" from="StateMachine" to="BodyPivot/WeaponPivot/Offset/Sword" method="_on_StateMachine_state_changed"]
[connection signal="state_changed" from="StateMachine" to="StateNameDisplayer" method="_on_StateMachine_state_changed"] [connection signal="state_changed" from="StateMachine" to="StateNameDisplayer" method="_on_StateMachine_state_changed"]
[connection signal="animation_finished" from="AnimationPlayer" to="StateMachine" method="_on_animation_finished"] [connection signal="animation_finished" from="AnimationPlayer" to="StateMachine" method="_on_animation_finished"]
[connection signal="attack_finished" from="BodyPivot/WeaponPivot/Offset/Sword" to="StateMachine/Attack" method="_on_Sword_attack_finished"] [connection signal="attack_finished" from="BodyPivot/WeaponPivot/Offset/Sword" to="StateMachine/Attack" method="_on_Sword_attack_finished"]

View File

@@ -2,24 +2,14 @@
[ext_resource path="res://player/bullet/bullet.gd" type="Script" id=1] [ext_resource path="res://player/bullet/bullet.gd" type="Script" id=1]
[sub_resource type="CircleShape2D" id=1] [sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 12.0 radius = 12.0
[node name="Bullet" type="KinematicBody2D"] [node name="Bullet" type="KinematicBody2D"]
input_pickable = false
collision_layer = 2 collision_layer = 2
collision_mask = 2 collision_mask = 2
collision/safe_margin = 0.08
script = ExtResource( 1 ) script = ExtResource( 1 )
_sections_unfolded = [ "Collision", "collision" ]
SPEED = 1000.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="0"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 ) shape = SubResource( 1 )

View File

@@ -4,11 +4,7 @@
[ext_resource path="res://player/weapon/sword.png" type="Texture" id=2] [ext_resource path="res://player/weapon/sword.png" type="Texture" id=2]
[sub_resource type="Animation" id=1] [sub_resource type="Animation" id=1]
resource_name = "SETUP" resource_name = "SETUP"
length = 1.0
loop = false
step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees") tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 1 tracks/0/interp = 1
@@ -71,10 +67,8 @@ tracks/4/keys = {
} }
[sub_resource type="Animation" id=2] [sub_resource type="Animation" id=2]
resource_name = "attack_circular" resource_name = "attack_circular"
length = 0.3 length = 0.3
loop = false
step = 0.05 step = 0.05
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees") tracks/0/path = NodePath(".:rotation_degrees")
@@ -114,9 +108,7 @@ tracks/2/keys = {
} }
[sub_resource type="Animation" id=3] [sub_resource type="Animation" id=3]
length = 0.45 length = 0.45
loop = false
step = 0.05 step = 0.05
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees") tracks/0/path = NodePath(".:rotation_degrees")
@@ -173,10 +165,8 @@ tracks/3/keys = {
} }
[sub_resource type="Animation" id=4] [sub_resource type="Animation" id=4]
resource_name = "attack_medium" resource_name = "attack_medium"
length = 0.5 length = 0.5
loop = false
step = 0.05 step = 0.05
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees") tracks/0/path = NodePath(".:rotation_degrees")
@@ -216,10 +206,7 @@ tracks/2/keys = {
} }
[sub_resource type="Animation" id=5] [sub_resource type="Animation" id=5]
length = 0.01 length = 0.01
loop = false
step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:visible") tracks/0/path = NodePath(".:visible")
tracks/0/interp = 1 tracks/0/interp = 1
@@ -234,45 +221,24 @@ tracks/0/keys = {
} }
[node name="Sword" type="Area2D"] [node name="Sword" type="Area2D"]
input_pickable = false input_pickable = false
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
monitorable = false monitorable = false
collision_layer = 16 collision_layer = 16
collision_mask = 3 collision_mask = 3
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 ) script = ExtResource( 1 )
_sections_unfolded = [ "Transform" ]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("..")
autoplay = ""
playback_process_mode = 1
playback_default_blend_time = 0.0
playback_speed = 1.0
anims/SETUP = SubResource( 1 ) anims/SETUP = SubResource( 1 )
anims/attack_circular = SubResource( 2 ) anims/attack_circular = SubResource( 2 )
anims/attack_fast = SubResource( 3 ) anims/attack_fast = SubResource( 3 )
anims/attack_medium = SubResource( 4 ) anims/attack_medium = SubResource( 4 )
anims/idle = SubResource( 5 ) anims/idle = SubResource( 5 )
blend_times = [ ]
_sections_unfolded = [ "Playback Options" ]
[node name="sword" type="Sprite" parent="." index="1"]
[node name="sword" type="Sprite" parent="."]
position = Vector2( 4, 0 ) position = Vector2( 4, 0 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
offset = Vector2( 67, 0 ) offset = Vector2( 67, 0 )
_sections_unfolded = [ "Offset", "Transform" ]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="." index="2"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
build_mode = 0
polygon = PoolVector2Array( 28.0001, -15.9999, 136, -15.9995, 160, 0, 136, 16.0005, 27.9999, 16.0001 ) polygon = PoolVector2Array( 28.0001, -15.9999, 136, -15.9995, 160, 0, 136, 16.0005, 27.9999, 16.0001 )

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]
@@ -29,35 +34,62 @@ singletons=[ ]
[input] [input]
move_left=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
] ]
move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) }
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
] ]
move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) }
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
] ]
move_down=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) }
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
] ]
fire=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null) }
fire={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
] ]
run=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) }
run={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
] ]
jump=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) }
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
] ]
simulate_damage=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null) }
simulate_damage={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
] ]
attack=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null) }
attack={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
] ]
}
[rendering] [rendering]

View File

@@ -10,89 +10,46 @@
[node name="Game" type="Node"] [node name="Game" type="Node"]
[node name="GridLines" type="TileMap" parent="." index="0"] [node name="GridLines" type="TileMap" parent="."]
modulate = Color( 1, 1, 1, 0.271059 ) modulate = Color( 1, 1, 1, 0.271059 )
z_index = -1 z_index = -1
z_as_relative = false z_as_relative = false
mode = 0
tile_set = ExtResource( 1 ) tile_set = ExtResource( 1 )
cell_size = Vector2( 64, 64 )
cell_quadrant_size = 16
cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
cell_half_offset = 2
cell_tile_origin = 0
cell_y_sort = false
cell_clip_uv = false
collision_use_kinematic = false
collision_friction = 1.0
collision_bounce = 0.0
collision_layer = 1
collision_mask = 1
occluder_light_mask = 1
format = 1 format = 1
tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 65536, 0, 0, 65537, 0, 0, 65538, 0, 0, 65539, 0, 0, 65540, 0, 0, 65541, 0, 0, 65542, 0, 0, 65543, 0, 0, 65544, 0, 0, 65545, 0, 0, 65546, 0, 0, 65547, 0, 0, 65548, 0, 0, 65549, 0, 0, 65550, 0, 0, 65551, 0, 0, 65552, 0, 0, 131072, 0, 0, 131073, 0, 0, 131074, 0, 0, 131075, 0, 0, 131076, 0, 0, 131077, 0, 0, 131078, 0, 0, 131079, 0, 0, 131080, 0, 0, 131081, 0, 0, 131082, 0, 0, 131083, 0, 0, 131084, 0, 0, 131085, 0, 0, 131086, 0, 0, 131087, 0, 0, 131088, 0, 0, 196608, 0, 0, 196609, 0, 0, 196610, 0, 0, 196611, 0, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 196619, 0, 0, 196620, 0, 0, 196621, 0, 0, 196622, 0, 0, 196623, 0, 0, 196624, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 0, 0, 262153, 0, 0, 262154, 0, 0, 262155, 0, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 262160, 0, 0, 327680, 0, 0, 327681, 0, 0, 327682, 0, 0, 327683, 0, 0, 327684, 0, 0, 327685, 0, 0, 327686, 0, 0, 327687, 0, 0, 327688, 0, 0, 327689, 0, 0, 327690, 0, 0, 327691, 0, 0, 327692, 0, 0, 327693, 0, 0, 327694, 0, 0, 327695, 0, 0, 327696, 0, 0, 393216, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 393224, 0, 0, 393225, 0, 0, 393226, 0, 0, 393227, 0, 0, 393228, 0, 0, 393229, 0, 0, 393230, 0, 0, 393231, 0, 0, 393232, 0, 0, 458752, 0, 0, 458753, 0, 0, 458754, 0, 0, 458755, 0, 0, 458756, 0, 0, 458757, 0, 0, 458758, 0, 0, 458759, 0, 0, 458760, 0, 0, 458761, 0, 0, 458762, 0, 0, 458763, 0, 0, 458764, 0, 0, 458765, 0, 0, 458766, 0, 0, 458767, 0, 0, 458768, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0, 524304, 0, 0, 589824, 0, 0, 589825, 0, 0, 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 589829, 0, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 589834, 0, 0, 589835, 0, 0, 589836, 0, 0, 589837, 0, 0, 589838, 0, 0, 589839, 0, 0, 589840, 0, 0 ) tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 65536, 0, 0, 65537, 0, 0, 65538, 0, 0, 65539, 0, 0, 65540, 0, 0, 65541, 0, 0, 65542, 0, 0, 65543, 0, 0, 65544, 0, 0, 65545, 0, 0, 65546, 0, 0, 65547, 0, 0, 65548, 0, 0, 65549, 0, 0, 65550, 0, 0, 65551, 0, 0, 65552, 0, 0, 131072, 0, 0, 131073, 0, 0, 131074, 0, 0, 131075, 0, 0, 131076, 0, 0, 131077, 0, 0, 131078, 0, 0, 131079, 0, 0, 131080, 0, 0, 131081, 0, 0, 131082, 0, 0, 131083, 0, 0, 131084, 0, 0, 131085, 0, 0, 131086, 0, 0, 131087, 0, 0, 131088, 0, 0, 196608, 0, 0, 196609, 0, 0, 196610, 0, 0, 196611, 0, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 196619, 0, 0, 196620, 0, 0, 196621, 0, 0, 196622, 0, 0, 196623, 0, 0, 196624, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 0, 0, 262153, 0, 0, 262154, 0, 0, 262155, 0, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 262160, 0, 0, 327680, 0, 0, 327681, 0, 0, 327682, 0, 0, 327683, 0, 0, 327684, 0, 0, 327685, 0, 0, 327686, 0, 0, 327687, 0, 0, 327688, 0, 0, 327689, 0, 0, 327690, 0, 0, 327691, 0, 0, 327692, 0, 0, 327693, 0, 0, 327694, 0, 0, 327695, 0, 0, 327696, 0, 0, 393216, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 393224, 0, 0, 393225, 0, 0, 393226, 0, 0, 393227, 0, 0, 393228, 0, 0, 393229, 0, 0, 393230, 0, 0, 393231, 0, 0, 393232, 0, 0, 458752, 0, 0, 458753, 0, 0, 458754, 0, 0, 458755, 0, 0, 458756, 0, 0, 458757, 0, 0, 458758, 0, 0, 458759, 0, 0, 458760, 0, 0, 458761, 0, 0, 458762, 0, 0, 458763, 0, 0, 458764, 0, 0, 458765, 0, 0, 458766, 0, 0, 458767, 0, 0, 458768, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0, 524304, 0, 0, 589824, 0, 0, 589825, 0, 0, 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 589829, 0, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 589834, 0, 0, 589835, 0, 0, 589836, 0, 0, 589837, 0, 0, 589838, 0, 0, 589839, 0, 0, 589840, 0, 0 )
_sections_unfolded = [ "Visibility", "Z Index" ]
__meta__ = { __meta__ = {
"_edit_lock_": true "_edit_lock_": true
} }
[node name="Grid" type="TileMap" parent="." index="1"] [node name="Grid" type="TileMap" parent="."]
mode = 0
tile_set = ExtResource( 2 ) tile_set = ExtResource( 2 )
cell_size = Vector2( 64, 64 )
cell_quadrant_size = 16
cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
cell_half_offset = 2
cell_tile_origin = 0
cell_y_sort = false
cell_clip_uv = false
collision_use_kinematic = false
collision_friction = 1.0
collision_bounce = 0.0
collision_layer = 1
collision_mask = 1
occluder_light_mask = 1
format = 1 format = 1
tile_data = PoolIntArray( 18, 1, 0, 19, 1, 0, 65554, 1, 0, 65555, 1, 0, 131090, 1, 0, 131091, 1, 0, 196615, 1, 0, 196616, 1, 0, 196617, 1, 0, 196626, 1, 0, 196627, 1, 0, 262151, 1, 0, 262162, 1, 0, 262163, 1, 0, 327687, 1, 0, 327688, 1, 0, 327689, 1, 0, 327698, 1, 0, 327699, 1, 0, 393234, 1, 0, 393235, 1, 0, 458753, 1, 0, 458754, 1, 0, 458770, 1, 0, 458771, 1, 0, 524289, 1, 0, 524290, 1, 0, 524306, 1, 0, 524307, 1, 0, 589825, 1, 0, 589826, 1, 0, 589827, 1, 0, 589828, 1, 0, 589829, 1, 0, 589830, 1, 0, 589831, 1, 0, 589842, 1, 0, 589843, 1, 0, 655360, 1, 0, 655361, 1, 0, 655362, 1, 0, 655363, 1, 0, 655364, 1, 0, 655365, 1, 0, 655366, 1, 0, 655367, 1, 0, 655368, 1, 0, 655369, 1, 0, 655370, 1, 0, 655371, 1, 0, 655372, 1, 0, 655373, 1, 0, 655374, 1, 0, 655375, 1, 0, 655376, 1, 0, 655377, 1, 0, 655378, 1, 0, 655379, 1, 0, 720896, 1, 0, 720897, 1, 0, 720898, 1, 0, 720899, 1, 0, 720900, 1, 0, 720901, 1, 0, 720902, 1, 0, 720903, 1, 0, 720904, 1, 0, 720905, 1, 0, 720906, 1, 0, 720907, 1, 0, 720908, 1, 0, 720909, 1, 0, 720910, 1, 0, 720911, 1, 0, 720912, 1, 0, 720913, 1, 0, 720914, 1, 0, 720915, 1, 0 ) tile_data = PoolIntArray( 18, 1, 0, 19, 1, 0, 65554, 1, 0, 65555, 1, 0, 131090, 1, 0, 131091, 1, 0, 196615, 1, 0, 196616, 1, 0, 196617, 1, 0, 196626, 1, 0, 196627, 1, 0, 262151, 1, 0, 262162, 1, 0, 262163, 1, 0, 327687, 1, 0, 327688, 1, 0, 327689, 1, 0, 327698, 1, 0, 327699, 1, 0, 393234, 1, 0, 393235, 1, 0, 458753, 1, 0, 458754, 1, 0, 458770, 1, 0, 458771, 1, 0, 524289, 1, 0, 524290, 1, 0, 524306, 1, 0, 524307, 1, 0, 589825, 1, 0, 589826, 1, 0, 589827, 1, 0, 589828, 1, 0, 589829, 1, 0, 589830, 1, 0, 589831, 1, 0, 589842, 1, 0, 589843, 1, 0, 655360, 1, 0, 655361, 1, 0, 655362, 1, 0, 655363, 1, 0, 655364, 1, 0, 655365, 1, 0, 655366, 1, 0, 655367, 1, 0, 655368, 1, 0, 655369, 1, 0, 655370, 1, 0, 655371, 1, 0, 655372, 1, 0, 655373, 1, 0, 655374, 1, 0, 655375, 1, 0, 655376, 1, 0, 655377, 1, 0, 655378, 1, 0, 655379, 1, 0, 720896, 1, 0, 720897, 1, 0, 720898, 1, 0, 720899, 1, 0, 720900, 1, 0, 720901, 1, 0, 720902, 1, 0, 720903, 1, 0, 720904, 1, 0, 720905, 1, 0, 720906, 1, 0, 720907, 1, 0, 720908, 1, 0, 720909, 1, 0, 720910, 1, 0, 720911, 1, 0, 720912, 1, 0, 720913, 1, 0, 720914, 1, 0, 720915, 1, 0 )
script = ExtResource( 3 ) script = ExtResource( 3 )
_sections_unfolded = [ "Visibility" ]
__meta__ = { __meta__ = {
"_edit_lock_": true "_edit_lock_": true
} }
[node name="Actor" parent="Grid" index="0" instance=ExtResource( 4 )] [node name="Actor" parent="Grid" instance=ExtResource( 4 )]
editor/display_folded = true editor/display_folded = true
position = Vector2( 416, 288 ) position = Vector2( 416, 288 )
[node name="Sprite" parent="Grid/Actor/Pivot" index="0"] [node name="Actor2" type="Node2D" parent="Grid"]
position = Vector2( 1.43051e-06, -1.90735e-06 )
[node name="Actor2" type="Node2D" parent="Grid" index="1"]
editor/display_folded = true editor/display_folded = true
position = Vector2( 480, 480 ) position = Vector2( 480, 480 )
z_index = 1 z_index = 1
script = ExtResource( 5 ) script = ExtResource( 5 )
_sections_unfolded = [ "Offset" ]
type = 0
[node name="Sprite" type="Sprite" parent="Grid/Actor2" index="0"]
[node name="Sprite" type="Sprite" parent="Grid/Actor2"]
texture = ExtResource( 6 ) texture = ExtResource( 6 )
[node name="Object" type="Node2D" parent="Grid" index="2"] [node name="Object" type="Node2D" parent="Grid"]
editor/display_folded = true editor/display_folded = true
position = Vector2( 544, 288 ) position = Vector2( 544, 288 )
script = ExtResource( 5 ) script = ExtResource( 5 )
type = 2 type = 2
[node name="Sprite" type="Sprite" parent="Grid/Object" index="0"] [node name="Sprite" type="Sprite" parent="Grid/Object"]
texture = ExtResource( 7 ) texture = ExtResource( 7 )

View File

@@ -1,101 +1,14 @@
[gd_resource type="Environment" load_steps=2 format=2] [gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1] [sub_resource type="ProceduralSky" id=1]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25 sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01 ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
[resource] [resource]
background_mode = 2 background_mode = 2
background_sky = SubResource( 1 ) background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0

View File

@@ -1,6 +1,6 @@
extends TileMap extends TileMap
enum CELL_TYPES { EMPTY = -1, ACTOR, OBSTACLE, OBJECT} enum CellType { EMPTY = -1, ACTOR, OBSTACLE, OBJECT}
func _ready(): func _ready():
for child in get_children(): for child in get_children():
@@ -19,18 +19,18 @@ func request_move(pawn, direction):
var cell_target_type = get_cellv(cell_target) var cell_target_type = get_cellv(cell_target)
match cell_target_type: match cell_target_type:
EMPTY: CellType.EMPTY:
return update_pawn_position(pawn, cell_start, cell_target) return update_pawn_position(pawn, cell_start, cell_target)
OBJECT: CellType.OBJECT:
var object_pawn = get_cell_pawn(cell_target) var object_pawn = get_cell_pawn(cell_target)
object_pawn.queue_free() object_pawn.queue_free()
return update_pawn_position(pawn, cell_start, cell_target) return update_pawn_position(pawn, cell_start, cell_target)
ACTOR: CellType.ACTOR:
var pawn_name = get_cell_pawn(cell_target).name var pawn_name = get_cell_pawn(cell_target).name
print("Cell %s contains %s" % [cell_target, pawn_name]) print("Cell %s contains %s" % [cell_target, pawn_name])
func update_pawn_position(pawn, cell_start, cell_target): func update_pawn_position(pawn, cell_start, cell_target):
set_cellv(cell_target, pawn.type) set_cellv(cell_target, pawn.type)
set_cellv(cell_start, EMPTY) set_cellv(cell_start, CellType.EMPTY)
return map_to_world(cell_target) + cell_size / 2 return map_to_world(cell_target) + cell_size / 2

View File

@@ -7,16 +7,14 @@ path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
[deps] [deps]
source_file="res://icon.png" source_file="res://icon.png"
source_md5="3280104cdf8f7a9be38f70f9ff95cf50"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
dest_md5="df9a76b96b1fde8b55778a269d647ca3"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -4,10 +4,8 @@
[ext_resource path="res://pawns/sprites/character.png" type="Texture" id=2] [ext_resource path="res://pawns/sprites/character.png" type="Texture" id=2]
[sub_resource type="Animation" id=1] [sub_resource type="Animation" id=1]
resource_name = "bump" resource_name = "bump"
length = 0.1 length = 0.1
loop = false
step = 0.01 step = 0.01
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("Pivot/Sprite:position") tracks/0/path = NodePath("Pivot/Sprite:position")
@@ -23,10 +21,8 @@ tracks/0/keys = {
} }
[sub_resource type="Animation" id=2] [sub_resource type="Animation" id=2]
resource_name = "walk" resource_name = "walk"
length = 0.25 length = 0.25
loop = false
step = 0.05 step = 0.05
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("Pivot/Sprite:self_modulate") tracks/0/path = NodePath("Pivot/Sprite:self_modulate")
@@ -65,47 +61,25 @@ tracks/2/keys = {
"values": [ Vector2( 1, 1 ), Vector2( 1.20007, 0.917384 ), Vector2( 0.916712, 1.13495 ), Vector2( 1, 1 ) ] "values": [ Vector2( 1, 1 ), Vector2( 1.20007, 0.917384 ), Vector2( 0.916712, 1.13495 ), Vector2( 1, 1 ) ]
} }
[node name="Actor" type="Node2D" index="0"] [node name="Actor" type="Node2D"]
position = Vector2( 32, 32 ) position = Vector2( 32, 32 )
z_index = 1 z_index = 1
script = ExtResource( 1 ) script = ExtResource( 1 )
_sections_unfolded = [ "Offset", "Transform", "Z Index" ]
__meta__ = { __meta__ = {
"_edit_group_": true "_edit_group_": true
} }
type = 0
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("..")
autoplay = ""
playback_process_mode = 1
playback_default_blend_time = 0.0
playback_speed = 1.0
anims/bump = SubResource( 1 ) anims/bump = SubResource( 1 )
anims/walk = SubResource( 2 ) anims/walk = SubResource( 2 )
blend_times = [ ]
[node name="Tween" type="Tween" parent="." index="1"] [node name="Tween" type="Tween" parent="."]
repeat = false [node name="Pivot" type="Position2D" parent="."]
playback_process_mode = 1
playback_speed = 1.0
playback/active = false
playback/repeat = false
playback/speed = 1.0
[node name="Pivot" type="Position2D" parent="." index="2"]
_sections_unfolded = [ "Transform" ]
[node name="Sprite" type="Sprite" parent="Pivot" index="0"]
[node name="Sprite" type="Sprite" parent="Pivot"]
position = Vector2( 1.43051e-06, -1.90735e-06 ) position = Vector2( 1.43051e-06, -1.90735e-06 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
centered = false centered = false
offset = Vector2( -32, -32 ) offset = Vector2( -32, -32 )
_sections_unfolded = [ "Transform", "Visibility" ]

View File

@@ -6,7 +6,7 @@ func _ready():
update_look_direction(Vector2(1, 0)) update_look_direction(Vector2(1, 0))
func _process(delta): func _process(_delta):
var input_direction = get_input_direction() var input_direction = get_input_direction()
if not input_direction: if not input_direction:
return return

View File

@@ -1,4 +1,4 @@
extends Node2D extends Node2D
enum CELL_TYPES { ACTOR, OBSTACLE, OBJECT } enum CellType { ACTOR, OBSTACLE, OBJECT }
export(CELL_TYPES) var type = ACTOR export(CellType) var type = CellType.ACTOR

View File

@@ -7,16 +7,14 @@ path="res://.import/character.png-98ed16816c5b464731c4fa68fe5b8613.stex"
[deps] [deps]
source_file="res://pawns/sprites/character.png" source_file="res://pawns/sprites/character.png"
source_md5="03a1bf4fdd91e5a89e323e1a956b8b2e"
dest_files=[ "res://.import/character.png-98ed16816c5b464731c4fa68fe5b8613.stex" ] dest_files=[ "res://.import/character.png-98ed16816c5b464731c4fa68fe5b8613.stex" ]
dest_md5="dc0e808a19cb41bd3e4b8af9a1a2878e"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -7,16 +7,14 @@ path="res://.import/character_grey.png-a95d64c2e947e85f04dd1c6474e46965.stex"
[deps] [deps]
source_file="res://pawns/sprites/character_grey.png" source_file="res://pawns/sprites/character_grey.png"
source_md5="b2fc93bb6418bd5a1aeb9d4b23281b7d"
dest_files=[ "res://.import/character_grey.png-a95d64c2e947e85f04dd1c6474e46965.stex" ] dest_files=[ "res://.import/character_grey.png-a95d64c2e947e85f04dd1c6474e46965.stex" ]
dest_md5="119083c34b0b039b9f6742e1aa84bcd1"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -7,16 +7,14 @@ path="res://.import/star.png-4f164f82cf41ace82182660f1be8e68d.stex"
[deps] [deps]
source_file="res://pawns/sprites/star.png" source_file="res://pawns/sprites/star.png"
source_md5="c9eed33ac490155814b63a96281718bc"
dest_files=[ "res://.import/star.png-4f164f82cf41ace82182660f1be8e68d.stex" ] dest_files=[ "res://.import/star.png-4f164f82cf41ace82182660f1be8e68d.stex" ]
dest_md5="b5e67be995733c89f151fdfd57ade882"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]

View File

@@ -6,22 +6,15 @@
[node name="Node2D" type="Node2D"] [node name="Node2D" type="Node2D"]
[node name="Actor" type="Sprite" parent="." index="0"] [node name="Actor" type="Sprite" parent="."]
position = Vector2( 32, 32 ) position = Vector2( 32, 32 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
_sections_unfolded = [ "Visibility" ]
[node name="Obstacle" type="Sprite" parent="." index="1"]
[node name="Obstacle" type="Sprite" parent="."]
position = Vector2( 96, 32 ) position = Vector2( 96, 32 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
_sections_unfolded = [ "Visibility" ]
[node name="Object" type="Sprite" parent="." index="2"]
[node name="Object" type="Sprite" parent="."]
position = Vector2( 160, 32 ) position = Vector2( 160, 32 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
_sections_unfolded = [ "Visibility" ]

View File

@@ -7,16 +7,14 @@ path="res://.import/actor.png-6a88af8a7bcb079732153877dfb0db8b.stex"
[deps] [deps]
source_file="res://tilesets/grid/actor.png" source_file="res://tilesets/grid/actor.png"
source_md5="1a3d788099e6d0431c41627de71ee5f9"
dest_files=[ "res://.import/actor.png-6a88af8a7bcb079732153877dfb0db8b.stex" ] dest_files=[ "res://.import/actor.png-6a88af8a7bcb079732153877dfb0db8b.stex" ]
dest_md5="ca104a9f5ec006ce67b9996d27f4efa2"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -7,16 +7,14 @@ path="res://.import/object.png-3e89ebfb3424e8759914732b2b0130c1.stex"
[deps] [deps]
source_file="res://tilesets/grid/object.png" source_file="res://tilesets/grid/object.png"
source_md5="53b421d6eb9175f4b3900f7d48ad814e"
dest_files=[ "res://.import/object.png-3e89ebfb3424e8759914732b2b0130c1.stex" ] dest_files=[ "res://.import/object.png-3e89ebfb3424e8759914732b2b0130c1.stex" ]
dest_md5="1351b2d127dc461bda55bfde616cbdd6"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -7,16 +7,14 @@ path="res://.import/obstacle.png-9f01dd1d06d7b99515918b65b46bd6c1.stex"
[deps] [deps]
source_file="res://tilesets/grid/obstacle.png" source_file="res://tilesets/grid/obstacle.png"
source_md5="49a4f8eb121c949de35502481ec7e96a"
dest_files=[ "res://.import/obstacle.png-9f01dd1d06d7b99515918b65b46bd6c1.stex" ] dest_files=[ "res://.import/obstacle.png-9f01dd1d06d7b99515918b65b46bd6c1.stex" ]
dest_md5="432d869b849ac70d4f76935622b2e37b"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -2,11 +2,9 @@
[ext_resource path="res://tilesets/grid_lines/grid_lines.png" type="Texture" id=1] [ext_resource path="res://tilesets/grid_lines/grid_lines.png" type="Texture" id=1]
[node name="TileSet" type="Node2D" index="0"] [node name="TileSet" type="Node2D"]
[node name="Grass" type="Sprite" parent="." index="0"]
[node name="Grass" type="Sprite" parent="."]
position = Vector2( 32, 32 ) position = Vector2( 32, 32 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )

View File

@@ -7,16 +7,14 @@ path="res://.import/grid_lines.png-beef853b47aa830c8383e5f6cc4d03ce.stex"
[deps] [deps]
source_file="res://tilesets/grid_lines/grid_lines.png" source_file="res://tilesets/grid_lines/grid_lines.png"
source_md5="9c6f3c1506ccfc666a4988a3b9655b1c"
dest_files=[ "res://.import/grid_lines.png-beef853b47aa830c8383e5f6cc4d03ce.stex" ] dest_files=[ "res://.import/grid_lines.png-beef853b47aa830c8383e5f6cc4d03ce.stex" ]
dest_md5="411604865dd58a1618832442af953934"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -5,122 +5,43 @@
[ext_resource path="res://ocean_cave.png" type="Texture" id=3] [ext_resource path="res://ocean_cave.png" type="Texture" id=3]
[sub_resource type="Environment" id=1] [sub_resource type="Environment" id=1]
background_mode = 4 background_mode = 4
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 0.0 ambient_light_sky_contribution = 0.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = true auto_exposure_enabled = true
auto_exposure_scale = 0.51 auto_exposure_scale = 0.51
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 4.0 auto_exposure_speed = 4.0
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 1 ssao_blur = 1
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = true glow_enabled = true
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = false glow_levels/3 = false
glow_levels/4 = true glow_levels/4 = true
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = true glow_levels/7 = true
glow_intensity = 0.8
glow_strength = 0.88 glow_strength = 0.88
glow_bloom = 0.0
glow_blend_mode = 0 glow_blend_mode = 0
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = true glow_bicubic_upscale = true
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
[node name="hdr" type="Node2D"] [node name="hdr" type="Node2D"]
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="beach" type="Sprite" parent="."] [node name="beach" type="Sprite" parent="."]
modulate = Color( 2, 2, 2, 1 ) modulate = Color( 2, 2, 2, 1 )
self_modulate = Color( 2, 2, 2, 1 ) self_modulate = Color( 2, 2, 2, 1 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
centered = false centered = false
[node name="cave" type="Sprite" parent="."] [node name="cave" type="Sprite" parent="."]
self_modulate = Color( 0.233166, 0.221219, 0.23582, 1 ) self_modulate = Color( 0.233166, 0.221219, 0.23582, 1 )
scale = Vector2( 1.2, 1 ) scale = Vector2( 1.2, 1 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
centered = false centered = false
[node name="environment" type="WorldEnvironment" parent="."] [node name="environment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 ) environment = SubResource( 1 )
[node name="Label" type="Label" parent="."] [node name="Label" type="Label" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 40.0 margin_right = 40.0
margin_bottom = 13.0 margin_bottom = 13.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 0 size_flags_vertical = 0
custom_colors/font_color = Color( 0.213955, 0.205626, 0.20313, 1 ) custom_colors/font_color = Color( 0.213955, 0.205626, 0.20313, 1 )
text = "Drag Left and Right" text = "Drag Left and Right"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1

View File

@@ -7,16 +7,14 @@ path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
[deps] [deps]
source_file="res://icon.png" source_file="res://icon.png"
source_md5="63a944507088a2392d7d6870fc91dc51"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
dest_md5="79b94abe93da2df9d5e610a249860b02"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -7,16 +7,14 @@ path="res://.import/ocean_beach.png-b571ab5468cc775a520aaa47efbed607.stex"
[deps] [deps]
source_file="res://ocean_beach.png" source_file="res://ocean_beach.png"
source_md5="fdfc24e858f07a1ac31c82fd8f357c3a"
dest_files=[ "res://.import/ocean_beach.png-b571ab5468cc775a520aaa47efbed607.stex" ] dest_files=[ "res://.import/ocean_beach.png-b571ab5468cc775a520aaa47efbed607.stex" ]
dest_md5="3ae80bb89ba8c0cd67fa2402bb80f230"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -7,16 +7,14 @@ path="res://.import/ocean_cave.png-2a86f381e3092b4cb698b627d778e19b.stex"
[deps] [deps]
source_file="res://ocean_cave.png" source_file="res://ocean_cave.png"
source_md5="acabe48e11037e9929f2d5aade9419a4"
dest_files=[ "res://.import/ocean_cave.png-2a86f381e3092b4cb698b627d778e19b.stex" ] dest_files=[ "res://.import/ocean_cave.png-2a86f381e3092b4cb698b627d778e19b.stex" ]
dest_md5="0f5fe12eb87a48058850e3c6c5c9a347"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]

View File

@@ -3,31 +3,16 @@
[ext_resource path="res://tileset.tres" type="TileSet" id=1] [ext_resource path="res://tileset.tres" type="TileSet" id=1]
[ext_resource path="res://troll.tscn" type="PackedScene" id=2] [ext_resource path="res://troll.tscn" type="PackedScene" id=2]
[node name="Node2D" type="Node2D" index="0"] [node name="Node2D" type="Node2D"]
[node name="TileMap" type="TileMap" parent="." index="0"] [node name="TileMap" type="TileMap" parent="."]
mode = 0
tile_set = ExtResource( 1 ) tile_set = ExtResource( 1 )
cell_size = Vector2( 82, 94 ) cell_size = Vector2( 82, 94 )
cell_quadrant_size = 16
cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
cell_half_offset = 1 cell_half_offset = 1
cell_tile_origin = 1 cell_tile_origin = 1
cell_y_sort = false
cell_clip_uv = false
collision_use_kinematic = false
collision_friction = 1.0
collision_bounce = 0.0
collision_layer = 1
collision_mask = 1
occluder_light_mask = 1
format = 1 format = 1
tile_data = PoolIntArray( -458747, 0, 0, -458746, 0, 0, -393212, 0, 0, -393211, 0, 0, -393210, 0, 0, -393209, 0, 0, -393208, 0, 0, -393207, 0, 0, -327678, 0, 0, -327677, 0, 0, -327676, 0, 0, -327675, 6, 0, -327674, 6, 0, -327673, 6, 0, -327672, 6, 0, -327671, 0, 0, -327670, 0, 0, -327669, 0, 0, -262142, 0, 0, -262141, 0, 0, -262140, 6, 0, -262139, 6, 0, -262138, 6, 0, -262137, 6, 0, -262136, 6, 0, -262135, 0, 0, -262134, 0, 0, -262133, 0, 0, -262132, 0, 0, -262131, 0, -1200553578, -196606, 0, 0, -196605, 0, 0, -196604, 6, 0, -196603, 6, 0, -196602, 6, 0, -196601, 6, 0, -196600, 1, 0, -196599, 0, 0, -196598, 1, 0, -196597, 1, 0, -196596, 0, 0, -196595, 0, -1200553578, -196594, 0, -1200553578, -131071, 9, 0, -131070, 0, 0, -131069, 0, 0, -131068, 2, 0, -131067, 2, 0, -131066, 0, 0, -131065, 21, 0, -131064, 19, 0, -131063, 0, 0, -131062, 0, 0, -131061, 16, -1200553578, -131060, 0, -1200553578, -131059, 0, 0, -131058, 0, 0, -131057, 0, 0, -131056, 0, -1200553578, -65534, 0, 0, -65533, 1, 0, -65532, 0, 0, -65531, 0, 0, -65530, 20, 0, -65529, 19, 0, -65528, 2, 0, -65527, 0, 0, -65526, 14, 0, -65525, 0, -1200553578, -65524, 0, 0, -65523, 0, 0, -65522, 23, 0, -65521, 0, 0, -65520, 0, -1200553578, -65519, 0, -1200553578, 3, 1, 0, 4, 2, 0, 5, 0, 0, 6, 1, 0, 7, 1, -1200553578, 8, 0, -1200553578, 9, 10, -1200553578, 10, 12, -1200553578, 11, 0, -1200553578, 12, 0, 0, 13, 8, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 17, 0, 0, 65538, 0, -1200553578, 65539, 0, 0, 65540, 2, 0, 65541, 0, 0, 65542, 1, 0, 65543, 15, -1200553578, 65544, 0, 0, 65545, 0, 0, 65546, 0, 0, 65547, 0, 0, 65548, 0, 0, 65549, 25, 0, 65550, 8, 0, 65551, 0, 0, 65552, 21, 0, 65553, 0, 0, 131074, 0, -1200553578, 131075, 1, 0, 131076, 0, 0, 131077, 1, 0, 131078, 0, 0, 131079, 0, 0, 131080, 0, 0, 131081, 5, 0, 131082, 0, 0, 131083, 0, 0, 131084, 0, 0, 131085, 0, 0, 131086, 0, 0, 131087, 0, 0, 131088, 0, 0, 131089, 0, 0, 196610, 0, -1200553578, 196611, 0, 0, 196612, 0, 0, 196613, 23, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 5, 0, 196618, 5, 0, 196619, 0, 0, 196620, 0, 0, 196621, 0, 0, 196622, 0, 0, 196623, 23, 0, 196624, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 8, 0, 262153, 5, 0, 262154, 5, 0, 262155, 0, 0, 262156, 0, 0, 262157, 21, 0, 262158, 0, 0, 262159, 0, 0, 262160, 0, 0, 327686, 0, 0, 327687, 0, 0, 327688, 0, 0, 327689, 0, 0, 327690, 0, 0, 327691, 0, 0, 327692, 0, 0, 327693, 0, 0, 327694, 0, 0 ) tile_data = PoolIntArray( -458747, 0, 0, -458746, 0, 0, -393212, 0, 0, -393211, 0, 0, -393210, 0, 0, -393209, 0, 0, -393208, 0, 0, -393207, 0, 0, -327678, 0, 0, -327677, 0, 0, -327676, 0, 0, -327675, 6, 0, -327674, 6, 0, -327673, 6, 0, -327672, 6, 0, -327671, 0, 0, -327670, 0, 0, -327669, 0, 0, -262142, 0, 0, -262141, 0, 0, -262140, 6, 0, -262139, 6, 0, -262138, 6, 0, -262137, 6, 0, -262136, 6, 0, -262135, 0, 0, -262134, 0, 0, -262133, 0, 0, -262132, 0, 0, -262131, 0, -1200553578, -196606, 0, 0, -196605, 0, 0, -196604, 6, 0, -196603, 6, 0, -196602, 6, 0, -196601, 6, 0, -196600, 1, 0, -196599, 0, 0, -196598, 1, 0, -196597, 1, 0, -196596, 0, 0, -196595, 0, -1200553578, -196594, 0, -1200553578, -131071, 9, 0, -131070, 0, 0, -131069, 0, 0, -131068, 2, 0, -131067, 2, 0, -131066, 0, 0, -131065, 21, 0, -131064, 19, 0, -131063, 0, 0, -131062, 0, 0, -131061, 16, -1200553578, -131060, 0, -1200553578, -131059, 0, 0, -131058, 0, 0, -131057, 0, 0, -131056, 0, -1200553578, -65534, 0, 0, -65533, 1, 0, -65532, 0, 0, -65531, 0, 0, -65530, 20, 0, -65529, 19, 0, -65528, 2, 0, -65527, 0, 0, -65526, 14, 0, -65525, 0, -1200553578, -65524, 0, 0, -65523, 0, 0, -65522, 23, 0, -65521, 0, 0, -65520, 0, -1200553578, -65519, 0, -1200553578, 3, 1, 0, 4, 2, 0, 5, 0, 0, 6, 1, 0, 7, 1, -1200553578, 8, 0, -1200553578, 9, 10, -1200553578, 10, 12, -1200553578, 11, 0, -1200553578, 12, 0, 0, 13, 8, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 17, 0, 0, 65538, 0, -1200553578, 65539, 0, 0, 65540, 2, 0, 65541, 0, 0, 65542, 1, 0, 65543, 15, -1200553578, 65544, 0, 0, 65545, 0, 0, 65546, 0, 0, 65547, 0, 0, 65548, 0, 0, 65549, 25, 0, 65550, 8, 0, 65551, 0, 0, 65552, 21, 0, 65553, 0, 0, 131074, 0, -1200553578, 131075, 1, 0, 131076, 0, 0, 131077, 1, 0, 131078, 0, 0, 131079, 0, 0, 131080, 0, 0, 131081, 5, 0, 131082, 0, 0, 131083, 0, 0, 131084, 0, 0, 131085, 0, 0, 131086, 0, 0, 131087, 0, 0, 131088, 0, 0, 131089, 0, 0, 196610, 0, -1200553578, 196611, 0, 0, 196612, 0, 0, 196613, 23, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 5, 0, 196618, 5, 0, 196619, 0, 0, 196620, 0, 0, 196621, 0, 0, 196622, 0, 0, 196623, 23, 0, 196624, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 8, 0, 262153, 5, 0, 262154, 5, 0, 262155, 0, 0, 262156, 0, 0, 262157, 21, 0, 262158, 0, 0, 262159, 0, 0, 262160, 0, 0, 327686, 0, 0, 327687, 0, 0, 327688, 0, 0, 327689, 0, 0, 327690, 0, 0, 327691, 0, 0, 327692, 0, 0, 327693, 0, 0, 327694, 0, 0 )
_sections_unfolded = [ "Cell" ]
[node name="troll" parent="." index="1" instance=ExtResource( 2 )]
[node name="troll" parent="." instance=ExtResource( 2 )]
position = Vector2( 602.819, -39.2876 ) position = Vector2( 602.819, -39.2876 )

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]
@@ -21,11 +26,23 @@ singletons=[ ]
[input] [input]
move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) move_bottom={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
] ]
move_left=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) }
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
] ]
move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) }
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
] ]
move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) }
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
] ]
}

View File

@@ -30,158 +30,131 @@
[node name="Node2D" type="Node2D"] [node name="Node2D" type="Node2D"]
[node name="Tile 1" type="Sprite" parent="."] [node name="Tile 1" type="Sprite" parent="."]
texture = ExtResource( 1 ) texture = ExtResource( 1 )
centered = false centered = false
[node name="Tile 2" type="Sprite" parent="."] [node name="Tile 2" type="Sprite" parent="."]
position = Vector2( 128, 0 ) position = Vector2( 128, 0 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
centered = false centered = false
[node name="Tile 3" type="Sprite" parent="."] [node name="Tile 3" type="Sprite" parent="."]
position = Vector2( 256, 0 ) position = Vector2( 256, 0 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
centered = false centered = false
[node name="Tile 4" type="Sprite" parent="."] [node name="Tile 4" type="Sprite" parent="."]
position = Vector2( 384, 0 ) position = Vector2( 384, 0 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
centered = false centered = false
[node name="Tile 5" type="Sprite" parent="."] [node name="Tile 5" type="Sprite" parent="."]
position = Vector2( 512, 0 ) position = Vector2( 512, 0 )
texture = ExtResource( 5 ) texture = ExtResource( 5 )
centered = false centered = false
[node name="Tile 6" type="Sprite" parent="."] [node name="Tile 6" type="Sprite" parent="."]
position = Vector2( 640, 0 ) position = Vector2( 640, 0 )
texture = ExtResource( 6 ) texture = ExtResource( 6 )
centered = false centered = false
[node name="Tile 7" type="Sprite" parent="."] [node name="Tile 7" type="Sprite" parent="."]
position = Vector2( 768, 0 ) position = Vector2( 768, 0 )
texture = ExtResource( 7 ) texture = ExtResource( 7 )
centered = false centered = false
[node name="Tile 8" type="Sprite" parent="."] [node name="Tile 8" type="Sprite" parent="."]
position = Vector2( 896, 0 ) position = Vector2( 896, 0 )
texture = ExtResource( 8 ) texture = ExtResource( 8 )
centered = false centered = false
[node name="Tile 9" type="Sprite" parent="."] [node name="Tile 9" type="Sprite" parent="."]
position = Vector2( 1024, 0 ) position = Vector2( 1024, 0 )
texture = ExtResource( 9 ) texture = ExtResource( 9 )
centered = false centered = false
[node name="Tile 10" type="Sprite" parent="."] [node name="Tile 10" type="Sprite" parent="."]
position = Vector2( 0, 128 ) position = Vector2( 0, 128 )
texture = ExtResource( 10 ) texture = ExtResource( 10 )
centered = false centered = false
[node name="Tile 11" type="Sprite" parent="."] [node name="Tile 11" type="Sprite" parent="."]
position = Vector2( 128, 128 ) position = Vector2( 128, 128 )
texture = ExtResource( 11 ) texture = ExtResource( 11 )
centered = false centered = false
[node name="Tile 12" type="Sprite" parent="."] [node name="Tile 12" type="Sprite" parent="."]
position = Vector2( 256, 128 ) position = Vector2( 256, 128 )
texture = ExtResource( 12 ) texture = ExtResource( 12 )
centered = false centered = false
[node name="Tile 13" type="Sprite" parent="."] [node name="Tile 13" type="Sprite" parent="."]
position = Vector2( 384, 128 ) position = Vector2( 384, 128 )
texture = ExtResource( 13 ) texture = ExtResource( 13 )
centered = false centered = false
[node name="Tile 14" type="Sprite" parent="."] [node name="Tile 14" type="Sprite" parent="."]
position = Vector2( 512, 128 ) position = Vector2( 512, 128 )
texture = ExtResource( 14 ) texture = ExtResource( 14 )
centered = false centered = false
[node name="Tile 15" type="Sprite" parent="."] [node name="Tile 15" type="Sprite" parent="."]
position = Vector2( 640, 128 ) position = Vector2( 640, 128 )
texture = ExtResource( 15 ) texture = ExtResource( 15 )
centered = false centered = false
[node name="Tile 16" type="Sprite" parent="."] [node name="Tile 16" type="Sprite" parent="."]
position = Vector2( 768, 128 ) position = Vector2( 768, 128 )
texture = ExtResource( 16 ) texture = ExtResource( 16 )
centered = false centered = false
[node name="Tile 17" type="Sprite" parent="."] [node name="Tile 17" type="Sprite" parent="."]
position = Vector2( 896, 128 ) position = Vector2( 896, 128 )
texture = ExtResource( 17 ) texture = ExtResource( 17 )
centered = false centered = false
[node name="Tile 18" type="Sprite" parent="."] [node name="Tile 18" type="Sprite" parent="."]
position = Vector2( 1024, 128 ) position = Vector2( 1024, 128 )
texture = ExtResource( 18 ) texture = ExtResource( 18 )
centered = false centered = false
[node name="Tile 19" type="Sprite" parent="."] [node name="Tile 19" type="Sprite" parent="."]
position = Vector2( 0, 256 ) position = Vector2( 0, 256 )
texture = ExtResource( 19 ) texture = ExtResource( 19 )
centered = false centered = false
[node name="Tile 20" type="Sprite" parent="."] [node name="Tile 20" type="Sprite" parent="."]
position = Vector2( 128, 256 ) position = Vector2( 128, 256 )
texture = ExtResource( 20 ) texture = ExtResource( 20 )
centered = false centered = false
[node name="Tile 21" type="Sprite" parent="."] [node name="Tile 21" type="Sprite" parent="."]
position = Vector2( 256, 256 ) position = Vector2( 256, 256 )
texture = ExtResource( 21 ) texture = ExtResource( 21 )
centered = false centered = false
[node name="Tile 22" type="Sprite" parent="."] [node name="Tile 22" type="Sprite" parent="."]
position = Vector2( 384, 256 ) position = Vector2( 384, 256 )
texture = ExtResource( 22 ) texture = ExtResource( 22 )
centered = false centered = false
[node name="Tile 23" type="Sprite" parent="."] [node name="Tile 23" type="Sprite" parent="."]
position = Vector2( 512, 256 ) position = Vector2( 512, 256 )
texture = ExtResource( 23 ) texture = ExtResource( 23 )
centered = false centered = false
[node name="Tile 24" type="Sprite" parent="."] [node name="Tile 24" type="Sprite" parent="."]
position = Vector2( 640, 256 ) position = Vector2( 640, 256 )
texture = ExtResource( 24 ) texture = ExtResource( 24 )
centered = false centered = false
[node name="Tile 25" type="Sprite" parent="."] [node name="Tile 25" type="Sprite" parent="."]
position = Vector2( 768, 256 ) position = Vector2( 768, 256 )
texture = ExtResource( 25 ) texture = ExtResource( 25 )
centered = false centered = false
[node name="Tile 26" type="Sprite" parent="."] [node name="Tile 26" type="Sprite" parent="."]
position = Vector2( 896, 256 ) position = Vector2( 896, 256 )
texture = ExtResource( 26 ) texture = ExtResource( 26 )
centered = false centered = false

View File

@@ -7,7 +7,7 @@ extends KinematicBody2D
const MOTION_SPEED = 160 # Pixels/second const MOTION_SPEED = 160 # Pixels/second
func _physics_process(delta): func _physics_process(_delta):
var motion = Vector2() var motion = Vector2()
if Input.is_action_pressed("move_up"): if Input.is_action_pressed("move_up"):

View File

@@ -4,48 +4,18 @@
[ext_resource path="res://troll.png" type="Texture" id=2] [ext_resource path="res://troll.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1] [sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 16.0 radius = 16.0
[node name="troll" type="KinematicBody2D"] [node name="troll" type="KinematicBody2D"]
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."] [node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 3.24216, 19.453 ) position = Vector2( 3.24216, 19.453 )
shape = SubResource( 1 ) shape = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
anchor_mode = 1
rotating = false
current = true current = true
zoom = Vector2( 1, 1 )
limit_left = -10000000
limit_top = -10000000
limit_right = 10000000
limit_bottom = 10000000
limit_smoothed = false
drag_margin_h_enabled = true
drag_margin_v_enabled = true
smoothing_enabled = false
smoothing_speed = 5.0
drag_margin_left = 0.2
drag_margin_top = 0.2
drag_margin_right = 0.2
drag_margin_bottom = 0.2
editor_draw_screen = true
editor_draw_limits = false
editor_draw_drag_margin = false

View File

@@ -3,52 +3,25 @@
[ext_resource path="res://tileset.tres" type="TileSet" id=1] [ext_resource path="res://tileset.tres" type="TileSet" id=1]
[ext_resource path="res://troll.tscn" type="PackedScene" id=2] [ext_resource path="res://troll.tscn" type="PackedScene" id=2]
[node name="dungeon" type="Node2D" index="0"] [node name="dungeon" type="Node2D"]
[node name="floor" type="TileMap" parent="." index="0"]
[node name="floor" type="TileMap" parent="."]
mode = 1 mode = 1
tile_set = ExtResource( 1 ) tile_set = ExtResource( 1 )
cell_size = Vector2( 128, 64 ) cell_size = Vector2( 128, 64 )
cell_quadrant_size = 16
cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
cell_half_offset = 2
cell_tile_origin = 1 cell_tile_origin = 1
cell_y_sort = false
cell_clip_uv = false
collision_use_kinematic = false
collision_friction = 1.0
collision_bounce = 0.0
collision_layer = 1
collision_mask = 1
occluder_light_mask = 1
format = 1 format = 1
tile_data = PoolIntArray( -851956, 0, -1200553578, -851955, 0, -1200553578, -851954, 0, -1200553578, -786420, 1, -1200553578, -786419, 0, -1200553578, -786418, 0, -1200553578, -720884, 0, -1200553578, -720883, 0, -1200553578, -720882, 0, -1200553578, -655348, 1, -1200553578, -655347, 0, -1200553578, -655346, 0, -1200553578, -589812, 1, -1200553578, -589811, 0, -1200553578, -589810, 0, -1200553578, -524276, 0, -1200553578, -524275, 1, -1200553578, -524274, 0, -1200553578, -458740, 0, -1200553578, -458739, 0, -1200553578, -458738, 0, -1200553578, -393210, 0, -1200553578, -393209, 0, -1200553578, -393208, 0, -1200553578, -393207, 0, -1200553578, -393206, 0, -1200553578, -393205, 0, -1200553578, -393204, 0, -1200553578, -393203, 0, -1200553578, -393202, 0, -1200553578, -327674, 0, -1200553578, -327673, 0, -1200553578, -327672, 1, -1200553578, -327671, 1, -1200553578, -327670, 1, -1200553578, -327669, 1, -1200553578, -327668, 1, -1200553578, -327667, 0, -1200553578, -327666, 0, -1200553578, -262138, 0, -1200553578, -262137, 0, -1200553578, -262136, 0, -1200553578, -262135, 0, -1200553578, -262134, 0, -1200553578, -262133, 0, -1200553578, -262132, 0, -1200553578, -262131, 0, -1200553578, -262130, 0, -1200553578, -196602, 0, -1200553578, -196601, 0, -1200553578, -196600, 0, -1200553578, -196599, 0, -1200553578, -196598, 0, -1200553578, -196597, 0, -1200553578, -196596, 0, -1200553578, -196595, 0, -1200553578, -196594, 0, -1200553578, -131066, 0, -1200553578, -131065, 0, -1200553578, -131064, 0, -1200553578, -131063, 0, -1200553578, -65530, 0, -1200553578, -65529, 0, -1200553578, -65528, 0, -1200553578, -65527, 0, -1200553578, 6, 0, -1200553578, 7, 1, -1200553578, 8, 0, -1200553578, 9, 0, -1200553578, 65542, 0, -1200553578, 65543, 0, -1200553578, 65544, 0, -1200553578, 65545, 0, -1200553578, 131078, 0, -1200553578, 131079, 0, -1200553578, 131080, 0, -1200553578, 131081, 0, -1200553578, 196614, 0, -1200553578, 196615, 0, -1200553578, 196616, 0, -1200553578 ) tile_data = PoolIntArray( -851956, 0, -1200553578, -851955, 0, -1200553578, -851954, 0, -1200553578, -786420, 1, -1200553578, -786419, 0, -1200553578, -786418, 0, -1200553578, -720884, 0, -1200553578, -720883, 0, -1200553578, -720882, 0, -1200553578, -655348, 1, -1200553578, -655347, 0, -1200553578, -655346, 0, -1200553578, -589812, 1, -1200553578, -589811, 0, -1200553578, -589810, 0, -1200553578, -524276, 0, -1200553578, -524275, 1, -1200553578, -524274, 0, -1200553578, -458740, 0, -1200553578, -458739, 0, -1200553578, -458738, 0, -1200553578, -393210, 0, -1200553578, -393209, 0, -1200553578, -393208, 0, -1200553578, -393207, 0, -1200553578, -393206, 0, -1200553578, -393205, 0, -1200553578, -393204, 0, -1200553578, -393203, 0, -1200553578, -393202, 0, -1200553578, -327674, 0, -1200553578, -327673, 0, -1200553578, -327672, 1, -1200553578, -327671, 1, -1200553578, -327670, 1, -1200553578, -327669, 1, -1200553578, -327668, 1, -1200553578, -327667, 0, -1200553578, -327666, 0, -1200553578, -262138, 0, -1200553578, -262137, 0, -1200553578, -262136, 0, -1200553578, -262135, 0, -1200553578, -262134, 0, -1200553578, -262133, 0, -1200553578, -262132, 0, -1200553578, -262131, 0, -1200553578, -262130, 0, -1200553578, -196602, 0, -1200553578, -196601, 0, -1200553578, -196600, 0, -1200553578, -196599, 0, -1200553578, -196598, 0, -1200553578, -196597, 0, -1200553578, -196596, 0, -1200553578, -196595, 0, -1200553578, -196594, 0, -1200553578, -131066, 0, -1200553578, -131065, 0, -1200553578, -131064, 0, -1200553578, -131063, 0, -1200553578, -65530, 0, -1200553578, -65529, 0, -1200553578, -65528, 0, -1200553578, -65527, 0, -1200553578, 6, 0, -1200553578, 7, 1, -1200553578, 8, 0, -1200553578, 9, 0, -1200553578, 65542, 0, -1200553578, 65543, 0, -1200553578, 65544, 0, -1200553578, 65545, 0, -1200553578, 131078, 0, -1200553578, 131079, 0, -1200553578, 131080, 0, -1200553578, 131081, 0, -1200553578, 196614, 0, -1200553578, 196615, 0, -1200553578, 196616, 0, -1200553578 )
_sections_unfolded = [ "Cell" ]
[node name="walls" type="TileMap" parent="." index="1"]
[node name="walls" type="TileMap" parent="."]
mode = 1 mode = 1
tile_set = ExtResource( 1 ) tile_set = ExtResource( 1 )
cell_size = Vector2( 128, 64 ) cell_size = Vector2( 128, 64 )
cell_quadrant_size = 16
cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
cell_half_offset = 2
cell_tile_origin = 1 cell_tile_origin = 1
cell_y_sort = true cell_y_sort = true
cell_clip_uv = false
collision_use_kinematic = false
collision_friction = 1.0
collision_bounce = 0.0
collision_layer = 1
collision_mask = 1
occluder_light_mask = 1
format = 1 format = 1
tile_data = PoolIntArray( -917493, 2, -1200553578, -917492, 2, -1200553578, -917491, 2, -1200553578, -917490, 2, -1200553578, -917489, 2, -1200553578, -851957, 2, -1200553578, -851956, 3, -1200553578, -851954, 3, -1200553578, -851953, 2, -1200553578, -786421, 2, -1200553578, -786420, 3, -1200553578, -786418, 3, -1200553578, -786417, 2, -1200553578, -720885, 2, -1200553578, -720881, 2, -1200553578, -655349, 2, -1200553578, -655348, 2, -1200553578, -655346, 3, -1200553578, -655345, 2, -1200553578, -589813, 2, -1200553578, -589809, 2, -1200553578, -524277, 2, -1200553578, -524273, 2, -1200553578, -458747, 2, -1200553578, -458746, 2, -1200553578, -458745, 2, -1200553578, -458744, 536870916, -1200553578, -458743, 536870916, -1200553578, -458742, 2, -1200553578, -458741, 2, -1200553578, -458740, 2, -1200553578, -458738, 2, -1200553578, -458737, 2, -1200553578, -393211, 2, -1200553578, -393209, 3, -1200553578, -393205, 3, -1200553578, -393201, 2, -1200553578, -327675, 4, -1200553578, -327665, 2, -1200553578, -262139, 4, -1200553578, -262129, 2, -1200553578, -196603, 2, 0, -196601, 3, 0, -196593, 2, -1200553578, -131067, 2, 0, -131062, 2, -1200553578, -131061, 2, -1200553578, -131060, 2, -1200553578, -131059, 2, -1200553578, -131058, 2, -1200553578, -131057, 2, -1200553578, -65531, 2, 0, -65530, 2, 0, -65527, 2, -1200553578, -65526, 2, -1200553578, 5, 2, -1200553578, 10, 2, 0, 65541, 2, -1200553578, 65546, 2, 0, 131077, 2, -1200553578, 131081, 3, 0, 131082, 2, 0, 196613, 2, -1200553578, 196618, 2, 0, 262149, 2, -1200553578, 262150, 2, -1200553578, 262151, 2, -1200553578, 262152, 2, -1200553578, 262153, 2, -1200553578, 262154, 2, -1200553578 ) tile_data = PoolIntArray( -917493, 2, -1200553578, -917492, 2, -1200553578, -917491, 2, -1200553578, -917490, 2, -1200553578, -917489, 2, -1200553578, -851957, 2, -1200553578, -851956, 3, -1200553578, -851954, 3, -1200553578, -851953, 2, -1200553578, -786421, 2, -1200553578, -786420, 3, -1200553578, -786418, 3, -1200553578, -786417, 2, -1200553578, -720885, 2, -1200553578, -720881, 2, -1200553578, -655349, 2, -1200553578, -655348, 2, -1200553578, -655346, 3, -1200553578, -655345, 2, -1200553578, -589813, 2, -1200553578, -589809, 2, -1200553578, -524277, 2, -1200553578, -524273, 2, -1200553578, -458747, 2, -1200553578, -458746, 2, -1200553578, -458745, 2, -1200553578, -458744, 536870916, -1200553578, -458743, 536870916, -1200553578, -458742, 2, -1200553578, -458741, 2, -1200553578, -458740, 2, -1200553578, -458738, 2, -1200553578, -458737, 2, -1200553578, -393211, 2, -1200553578, -393209, 3, -1200553578, -393205, 3, -1200553578, -393201, 2, -1200553578, -327675, 4, -1200553578, -327665, 2, -1200553578, -262139, 4, -1200553578, -262129, 2, -1200553578, -196603, 2, 0, -196601, 3, 0, -196593, 2, -1200553578, -131067, 2, 0, -131062, 2, -1200553578, -131061, 2, -1200553578, -131060, 2, -1200553578, -131059, 2, -1200553578, -131058, 2, -1200553578, -131057, 2, -1200553578, -65531, 2, 0, -65530, 2, 0, -65527, 2, -1200553578, -65526, 2, -1200553578, 5, 2, -1200553578, 10, 2, 0, 65541, 2, -1200553578, 65546, 2, 0, 131077, 2, -1200553578, 131081, 3, 0, 131082, 2, 0, 196613, 2, -1200553578, 196618, 2, 0, 262149, 2, -1200553578, 262150, 2, -1200553578, 262151, 2, -1200553578, 262152, 2, -1200553578, 262153, 2, -1200553578, 262154, 2, -1200553578 )
_sections_unfolded = [ "Cell" ]
[node name="troll" parent="walls" index="0" instance=ExtResource( 2 )]
[node name="troll" parent="walls" instance=ExtResource( 2 )]
position = Vector2( 368.142, 347.007 ) position = Vector2( 368.142, 347.007 )

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]
@@ -25,14 +30,26 @@ gen_mipmaps=false
[input] [input]
move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) move_bottom={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
] ]
move_left=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) }
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
] ]
move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) }
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
] ]
move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) }
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
] ]
}
[rasterizer] [rasterizer]

View File

@@ -4,102 +4,58 @@
[node name="Node2D" type="Node2D"] [node name="Node2D" type="Node2D"]
[node name="base" type="Sprite" parent="." index="0"] [node name="base" type="Sprite" parent="."]
position = Vector2( 150.049, 61.1264 ) position = Vector2( 150.049, 61.1264 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
centered = false centered = false
offset = Vector2( -66, -42 ) offset = Vector2( -66, -42 )
region_enabled = true region_enabled = true
region_rect = Rect2( 28, 92, 132, 84 ) region_rect = Rect2( 28, 92, 132, 84 )
_sections_unfolded = [ "Offset", "Region" ]
[node name="base2" type="Sprite" parent="." index="1"]
[node name="base2" type="Sprite" parent="."]
position = Vector2( 257.013, 124.86 ) position = Vector2( 257.013, 124.86 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
centered = false centered = false
offset = Vector2( -66, -42 ) offset = Vector2( -66, -42 )
region_enabled = true region_enabled = true
region_rect = Rect2( 220, 92, 132, 84 ) region_rect = Rect2( 220, 92, 132, 84 )
_sections_unfolded = [ "Offset", "Region" ]
[node name="wall" type="Sprite" parent="." index="2"]
[node name="wall" type="Sprite" parent="."]
position = Vector2( 421.311, 137.805 ) position = Vector2( 421.311, 137.805 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
centered = false centered = false
offset = Vector2( -69.3109, -99.8051 ) offset = Vector2( -69.3109, -99.8051 )
region_enabled = true region_enabled = true
region_rect = Rect2( 28, 220, 132, 136 ) region_rect = Rect2( 28, 220, 132, 136 )
_sections_unfolded = [ "Offset", "Region" ]
[node name="StaticBody2D" type="StaticBody2D" parent="wall" index="0"] [node name="StaticBody2D" type="StaticBody2D" parent="wall"]
input_pickable = false [node name="collision" type="CollisionPolygon2D" parent="wall/StaticBody2D"]
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionPolygon2D" parent="wall/StaticBody2D" index="0"]
build_mode = 0
polygon = PoolVector2Array( -68, 2, -4, 34, 60, 2, -4, -30 ) polygon = PoolVector2Array( -68, 2, -4, 34, 60, 2, -4, -30 )
[node name="column" type="Sprite" parent="." index="3"] [node name="column" type="Sprite" parent="."]
position = Vector2( 359.563, 266.446 ) position = Vector2( 359.563, 266.446 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
centered = false centered = false
offset = Vector2( -69.5632, -100.446 ) offset = Vector2( -69.5632, -100.446 )
region_enabled = true region_enabled = true
region_rect = Rect2( 220, 220, 132, 136 ) region_rect = Rect2( 220, 220, 132, 136 )
_sections_unfolded = [ "Offset", "Region" ]
[node name="StaticBody" type="StaticBody2D" parent="column" index="0"] [node name="StaticBody" type="StaticBody2D" parent="column"]
input_pickable = false [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="column/StaticBody"]
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
_sections_unfolded = [ "Transform" ]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="column/StaticBody" index="0"]
build_mode = 0
polygon = PoolVector2Array( -20, -6, -4, 10, 4, 10, 28, -6, 12, -22, -4, -22 ) polygon = PoolVector2Array( -20, -6, -4, 10, 4, 10, 28, -6, 12, -22, -4, -22 )
[node name="door1" type="Sprite" parent="." index="4"] [node name="door1" type="Sprite" parent="."]
position = Vector2( -24.1548, 142.216 ) position = Vector2( -24.1548, 142.216 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
centered = false centered = false
offset = Vector2( -50.3623, -90.8164 ) offset = Vector2( -50.3623, -90.8164 )
region_enabled = true region_enabled = true
region_rect = Rect2( 24, 408, 132, 136 ) region_rect = Rect2( 24, 408, 132, 136 )
_sections_unfolded = [ "Offset", "Region" ]
[node name="StaticBody2D" type="StaticBody2D" parent="door1" index="0"] [node name="StaticBody2D" type="StaticBody2D" parent="door1"]
input_pickable = false [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="door1/StaticBody2D"]
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
_sections_unfolded = [ "Transform" ]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="door1/StaticBody2D" index="0"]
build_mode = 0
polygon = PoolVector2Array( -5.90501, 31.3748, 66.095, -0.62516, 50.095, -8.62516, -21.905, 23.3748 ) polygon = PoolVector2Array( -5.90501, 31.3748, 66.095, -0.62516, 50.095, -8.62516, -21.905, 23.3748 )

View File

@@ -7,7 +7,7 @@ extends KinematicBody2D
const MOTION_SPEED = 160 # Pixels/second const MOTION_SPEED = 160 # Pixels/second
func _physics_process(delta): func _physics_process(_delta):
var motion = Vector2() var motion = Vector2()
if Input.is_action_pressed("move_up"): if Input.is_action_pressed("move_up"):

View File

@@ -4,49 +4,19 @@
[ext_resource path="res://troll.png" type="Texture" id=2] [ext_resource path="res://troll.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1] [sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 16.0 radius = 16.0
[node name="troll" type="KinematicBody2D"] [node name="troll" type="KinematicBody2D"]
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."] [node name="Sprite" type="Sprite" parent="."]
position = Vector2( -3.94334, -36.924 ) position = Vector2( -3.94334, -36.924 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -0.342697, -0.980721 ) position = Vector2( -0.342697, -0.980721 )
shape = SubResource( 1 ) shape = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
anchor_mode = 1
rotating = false
current = true current = true
zoom = Vector2( 1, 1 )
limit_left = -10000000
limit_top = -10000000
limit_right = 10000000
limit_bottom = 10000000
limit_smoothed = false
drag_margin_h_enabled = true
drag_margin_v_enabled = true
smoothing_enabled = false
smoothing_speed = 5.0
drag_margin_left = 0.2
drag_margin_top = 0.2
drag_margin_right = 0.2
drag_margin_bottom = 0.2
editor_draw_screen = true
editor_draw_limits = false
editor_draw_drag_margin = false

View File

@@ -8,40 +8,38 @@
[ext_resource path="res://long_obstacle.png" type="Texture" id=6] [ext_resource path="res://long_obstacle.png" type="Texture" id=6]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 8, 8 ) extents = Vector2( 8, 8 )
[sub_resource type="TileSet" id=2] [sub_resource type="TileSet" id=2]
0/name = "" 0/name = ""
0/texture = ExtResource( 2 ) 0/texture = ExtResource( 2 )
0/tex_offset = Vector2( 0, 0 ) 0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 ) 0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 0, 0 ) 0/region = Rect2( 0, 0, 0, 0 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 ) 0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 )
0/shapes = [ { 0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false, "one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ), "shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 ) "shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
} ] } ]
0/z_index = 0
[sub_resource type="RectangleShape2D" id=3] [sub_resource type="RectangleShape2D" id=3]
custom_solver_bias = 0.0
extents = Vector2( 8, 8 ) extents = Vector2( 8, 8 )
[sub_resource type="Animation" id=4] [sub_resource type="Animation" id=4]
length = 10.0 length = 10.0
loop = true loop = true
step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:position") tracks/0/path = NodePath(".:position")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 1, 5, 6 ), "times": PoolRealArray( 0, 1, 5, 6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1 ),
@@ -50,16 +48,15 @@ tracks/0/keys = {
} }
[sub_resource type="Animation" id=5] [sub_resource type="Animation" id=5]
resource_name = "leftright" resource_name = "leftright"
length = 10.0 length = 10.0
loop = true loop = true
step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:position") tracks/0/path = NodePath(".:position")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 1, 5, 6 ), "times": PoolRealArray( 0, 1, 5, 6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1 ),
@@ -68,15 +65,14 @@ tracks/0/keys = {
} }
[sub_resource type="Animation" id=6] [sub_resource type="Animation" id=6]
length = 10.0 length = 10.0
loop = true loop = true
step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:position") tracks/0/path = NodePath(".:position")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 1, 5, 6 ), "times": PoolRealArray( 0, 1, 5, 6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1 ),
@@ -85,30 +81,23 @@ tracks/0/keys = {
} }
[sub_resource type="RectangleShape2D" id=7] [sub_resource type="RectangleShape2D" id=7]
custom_solver_bias = 0.0
extents = Vector2( 8, 8 ) extents = Vector2( 8, 8 )
[sub_resource type="RectangleShape2D" id=8] [sub_resource type="RectangleShape2D" id=8]
custom_solver_bias = 0.0
extents = Vector2( 10, 4 ) extents = Vector2( 10, 4 )
[sub_resource type="CircleShape2D" id=9] [sub_resource type="CircleShape2D" id=9]
custom_solver_bias = 0.0
radius = 32.0 radius = 32.0
[sub_resource type="Animation" id=10] [sub_resource type="Animation" id=10]
length = 20.0 length = 20.0
loop = true loop = true
step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees") tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 5, 10, 15 ), "times": PoolRealArray( 0, 5, 10, 15 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ), "transitions": PoolRealArray( -2, -2, -2, -2 ),
@@ -117,287 +106,156 @@ tracks/0/keys = {
} }
[sub_resource type="RectangleShape2D" id=11] [sub_resource type="RectangleShape2D" id=11]
custom_solver_bias = 0.0
extents = Vector2( 8, 8 ) extents = Vector2( 8, 8 )
[sub_resource type="RectangleShape2D" id=12] [sub_resource type="RectangleShape2D" id=12]
custom_solver_bias = 0.0
extents = Vector2( 32, 8 ) extents = Vector2( 32, 8 )
[node name="colworld" type="Node2D"] [node name="colworld" type="Node2D"]
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="TileMap" type="TileMap" parent="."] [node name="TileMap" type="TileMap" parent="."]
mode = 0
tile_set = SubResource( 2 ) tile_set = SubResource( 2 )
cell_size = Vector2( 16, 16 ) cell_size = Vector2( 16, 16 )
cell_quadrant_size = 16 format = 1
cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 17, 0, 0, 18, 0, 0, 19, 0, 0, 20, 0, 0, 21, 0, 0, 22, 0, 0, 23, 0, 0, 24, 0, 0, 25, 0, 0, 26, 0, 0, 27, 0, 0, 28, 0, 0, 29, 0, 0, 30, 0, 0, 31, 0, 0, 32, 0, 0, 65536, 0, 0, 65537, 0, 0, 65538, 0, 0, 65539, 0, 0, 65540, 0, 0, 65541, 0, 0, 65542, 0, 0, 65543, 0, 0, 65544, 0, 0, 65545, 0, 0, 65546, 0, 0, 65547, 0, 0, 65548, 0, 0, 65549, 0, 0, 65550, 0, 0, 65551, 0, 0, 65552, 0, 0, 65553, 0, 0, 65554, 0, 0, 65555, 0, 0, 65556, 0, 0, 65557, 0, 0, 65558, 0, 0, 65559, 0, 0, 65560, 0, 0, 65561, 0, 0, 65562, 0, 0, 65563, 0, 0, 65564, 0, 0, 65565, 0, 0, 65566, 0, 0, 65567, 0, 0, 65568, 0, 0, 131072, 0, 0, 131073, 0, 0, 131103, 0, 0, 131104, 0, 0, 196608, 0, 0, 196609, 0, 0, 196639, 0, 0, 196640, 0, 0, 262144, 0, 0, 262145, 0, 0, 262175, 0, 0, 262176, 0, 0, 327680, 0, 0, 327681, 0, 0, 327685, 0, 0, 327686, 0, 0, 327687, 0, 0, 327688, 0, 0, 327689, 0, 0, 327690, 0, 0, 327691, 0, 0, 327692, 0, 0, 327693, 0, 0, 327697, 0, 0, 327711, 0, 0, 327712, 0, 0, 393216, 0, 0, 393217, 0, 0, 393237, 0, 0, 393238, 0, 0, 393247, 0, 0, 393248, 0, 0, 458752, 0, 0, 458753, 0, 0, 458783, 0, 0, 458784, 0, 0, 524288, 0, 0, 524289, 0, 0, 524313, 0, 0, 524314, 0, 0, 524319, 0, 0, 524320, 0, 0, 589824, 0, 0, 589825, 0, 0, 589830, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 589834, 0, 0, 589845, 0, 0, 589846, 0, 0, 589847, 0, 0, 589855, 0, 0, 589856, 0, 0, 655360, 0, 0, 655361, 0, 0, 655391, 0, 0, 655392, 0, 0, 720896, 0, 0, 720897, 0, 0, 720927, 0, 0, 720928, 0, 0, 786432, 0, 0, 786433, 0, 0, 786463, 0, 0, 786464, 0, 0, 851968, 0, 0, 851969, 0, 0, 851999, 0, 0, 852000, 0, 0, 917504, 0, 0, 917505, 0, 0, 917535, 0, 0, 917536, 0, 0, 983040, 0, 0, 983041, 0, 0, 983071, 0, 0, 983072, 0, 0, 1048576, 0, 0, 1048577, 0, 0, 1048607, 0, 0, 1048608, 0, 0, 1114112, 0, 0, 1114113, 0, 0, 1114143, 0, 0, 1114144, 0, 0, 1179648, 0, 0, 1179649, 0, 0, 1179654, 0, 0, 1179655, 0, 0, 1179656, 0, 0, 1179679, 0, 0, 1179680, 0, 0, 1245184, 0, 0, 1245185, 0, 0, 1245204, 0, 0, 1245205, 0, 0, 1245206, 0, 0, 1245207, 0, 0, 1245215, 0, 0, 1245216, 0, 0, 1310720, 0, 0, 1310721, 0, 0, 1310751, 0, 0, 1310752, 0, 0, 1376256, 0, 0, 1376257, 0, 0, 1376285, 0, 0, 1376286, 0, 0, 1376287, 0, 0, 1376288, 0, 0, 1441792, 0, 0, 1441793, 0, 0, 1441823, 0, 0, 1441824, 0, 0, 1507328, 0, 0, 1507329, 0, 0, 1507355, 0, 0, 1507356, 0, 0, 1507359, 0, 0, 1507360, 0, 0, 1572864, 0, 0, 1572865, 0, 0, 1572895, 0, 0, 1572896, 0, 0, 1638400, 0, 0, 1638401, 0, 0, 1638413, 0, 0, 1638425, 0, 0, 1638426, 0, 0, 1638431, 0, 0, 1638432, 0, 0, 1703936, 0, 0, 1703937, 0, 0, 1703948, 0, 0, 1703965, 0, 0, 1703966, 0, 0, 1703967, 0, 0, 1703968, 0, 0, 1769472, 0, 0, 1769473, 0, 0, 1769482, 0, 0, 1769483, 0, 0, 1769500, 0, 0, 1769501, 0, 0, 1769503, 0, 0, 1769504, 0, 0, 1835008, 0, 0, 1835009, 0, 0, 1835012, 0, 0, 1835018, 0, 0, 1835019, 0, 0, 1835034, 0, 0, 1835035, 0, 0, 1835039, 0, 0, 1835040, 0, 0, 1900544, 0, 0, 1900545, 0, 0, 1900546, 0, 0, 1900547, 0, 0, 1900548, 0, 0, 1900549, 0, 0, 1900550, 0, 0, 1900551, 0, 0, 1900552, 0, 0, 1900553, 0, 0, 1900554, 0, 0, 1900555, 0, 0, 1900556, 0, 0, 1900557, 0, 0, 1900558, 0, 0, 1900559, 0, 0, 1900560, 0, 0, 1900561, 0, 0, 1900562, 0, 0, 1900563, 0, 0, 1900564, 0, 0, 1900565, 0, 0, 1900566, 0, 0, 1900567, 0, 0, 1900568, 0, 0, 1900569, 0, 0, 1900570, 0, 0, 1900571, 0, 0, 1900572, 0, 0, 1900573, 0, 0, 1900574, 0, 0, 1900575, 0, 0, 1900576, 0, 0, 1966080, 0, 0, 1966081, 0, 0, 1966082, 0, 0, 1966083, 0, 0, 1966084, 0, 0, 1966085, 0, 0, 1966086, 0, 0, 1966087, 0, 0, 1966088, 0, 0, 1966089, 0, 0, 1966090, 0, 0, 1966091, 0, 0, 1966092, 0, 0, 1966093, 0, 0, 1966094, 0, 0, 1966095, 0, 0, 1966096, 0, 0, 1966097, 0, 0, 1966098, 0, 0, 1966099, 0, 0, 1966100, 0, 0, 1966101, 0, 0, 1966102, 0, 0, 1966103, 0, 0, 1966104, 0, 0, 1966105, 0, 0, 1966106, 0, 0, 1966107, 0, 0, 1966108, 0, 0, 1966109, 0, 0, 1966110, 0, 0, 1966111, 0, 0, 1966112, 0, 0, 2031616, 0, 0, 2031617, 0, 0, 2031618, 0, 0, 2031619, 0, 0, 2031620, 0, 0, 2031621, 0, 0, 2031622, 0, 0, 2031623, 0, 0, 2031624, 0, 0, 2031625, 0, 0, 2031626, 0, 0, 2031627, 0, 0, 2031628, 0, 0, 2031629, 0, 0, 2031630, 0, 0, 2031631, 0, 0, 2031632, 0, 0, 2031633, 0, 0, 2031634, 0, 0, 2031635, 0, 0, 2031636, 0, 0, 2031637, 0, 0, 2031638, 0, 0, 2031639, 0, 0, 2031640, 0, 0, 2031641, 0, 0, 2031642, 0, 0, 2031643, 0, 0, 2031644, 0, 0, 2031645, 0, 0, 2031646, 0, 0, 2031647, 0, 0, 2031648, 0, 0 )
cell_half_offset = 2
cell_tile_origin = 0
cell_y_sort = false
collision_use_kinematic = false
collision_friction = 1.0
collision_bounce = 0.0
collision_layer = 1
collision_mask = 1
occluder_light_mask = 1
tile_data = PoolIntArray( 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 0, 9, 0, 10, 0, 11, 0, 12, 0, 13, 0, 14, 0, 15, 0, 16, 0, 17, 0, 18, 0, 19, 0, 20, 0, 21, 0, 22, 0, 23, 0, 24, 0, 25, 0, 26, 0, 27, 0, 28, 0, 29, 0, 30, 0, 31, 0, 32, 0, 65536, 0, 65537, 0, 65538, 0, 65539, 0, 65540, 0, 65541, 0, 65542, 0, 65543, 0, 65544, 0, 65545, 0, 65546, 0, 65547, 0, 65548, 0, 65549, 0, 65550, 0, 65551, 0, 65552, 0, 65553, 0, 65554, 0, 65555, 0, 65556, 0, 65557, 0, 65558, 0, 65559, 0, 65560, 0, 65561, 0, 65562, 0, 65563, 0, 65564, 0, 65565, 0, 65566, 0, 65567, 0, 65568, 0, 131072, 0, 131073, 0, 131103, 0, 131104, 0, 196608, 0, 196609, 0, 196639, 0, 196640, 0, 262144, 0, 262145, 0, 262175, 0, 262176, 0, 327680, 0, 327681, 0, 327685, 0, 327686, 0, 327687, 0, 327688, 0, 327689, 0, 327690, 0, 327691, 0, 327692, 0, 327693, 0, 327697, 0, 327711, 0, 327712, 0, 393216, 0, 393217, 0, 393237, 0, 393238, 0, 393247, 0, 393248, 0, 458752, 0, 458753, 0, 458783, 0, 458784, 0, 524288, 0, 524289, 0, 524313, 0, 524314, 0, 524319, 0, 524320, 0, 589824, 0, 589825, 0, 589830, 0, 589831, 0, 589832, 0, 589833, 0, 589834, 0, 589845, 0, 589846, 0, 589847, 0, 589855, 0, 589856, 0, 655360, 0, 655361, 0, 655391, 0, 655392, 0, 720896, 0, 720897, 0, 720927, 0, 720928, 0, 786432, 0, 786433, 0, 786463, 0, 786464, 0, 851968, 0, 851969, 0, 851999, 0, 852000, 0, 917504, 0, 917505, 0, 917535, 0, 917536, 0, 983040, 0, 983041, 0, 983071, 0, 983072, 0, 1048576, 0, 1048577, 0, 1048607, 0, 1048608, 0, 1114112, 0, 1114113, 0, 1114143, 0, 1114144, 0, 1179648, 0, 1179649, 0, 1179654, 0, 1179655, 0, 1179656, 0, 1179679, 0, 1179680, 0, 1245184, 0, 1245185, 0, 1245204, 0, 1245205, 0, 1245206, 0, 1245207, 0, 1245215, 0, 1245216, 0, 1310720, 0, 1310721, 0, 1310751, 0, 1310752, 0, 1376256, 0, 1376257, 0, 1376285, 0, 1376286, 0, 1376287, 0, 1376288, 0, 1441792, 0, 1441793, 0, 1441823, 0, 1441824, 0, 1507328, 0, 1507329, 0, 1507355, 0, 1507356, 0, 1507359, 0, 1507360, 0, 1572864, 0, 1572865, 0, 1572895, 0, 1572896, 0, 1638400, 0, 1638401, 0, 1638413, 0, 1638425, 0, 1638426, 0, 1638431, 0, 1638432, 0, 1703936, 0, 1703937, 0, 1703948, 0, 1703965, 0, 1703966, 0, 1703967, 0, 1703968, 0, 1769472, 0, 1769473, 0, 1769482, 0, 1769483, 0, 1769500, 0, 1769501, 0, 1769503, 0, 1769504, 0, 1835008, 0, 1835009, 0, 1835012, 0, 1835018, 0, 1835019, 0, 1835034, 0, 1835035, 0, 1835039, 0, 1835040, 0, 1900544, 0, 1900545, 0, 1900546, 0, 1900547, 0, 1900548, 0, 1900549, 0, 1900550, 0, 1900551, 0, 1900552, 0, 1900553, 0, 1900554, 0, 1900555, 0, 1900556, 0, 1900557, 0, 1900558, 0, 1900559, 0, 1900560, 0, 1900561, 0, 1900562, 0, 1900563, 0, 1900564, 0, 1900565, 0, 1900566, 0, 1900567, 0, 1900568, 0, 1900569, 0, 1900570, 0, 1900571, 0, 1900572, 0, 1900573, 0, 1900574, 0, 1900575, 0, 1900576, 0, 1966080, 0, 1966081, 0, 1966082, 0, 1966083, 0, 1966084, 0, 1966085, 0, 1966086, 0, 1966087, 0, 1966088, 0, 1966089, 0, 1966090, 0, 1966091, 0, 1966092, 0, 1966093, 0, 1966094, 0, 1966095, 0, 1966096, 0, 1966097, 0, 1966098, 0, 1966099, 0, 1966100, 0, 1966101, 0, 1966102, 0, 1966103, 0, 1966104, 0, 1966105, 0, 1966106, 0, 1966107, 0, 1966108, 0, 1966109, 0, 1966110, 0, 1966111, 0, 1966112, 0, 2031616, 0, 2031617, 0, 2031618, 0, 2031619, 0, 2031620, 0, 2031621, 0, 2031622, 0, 2031623, 0, 2031624, 0, 2031625, 0, 2031626, 0, 2031627, 0, 2031628, 0, 2031629, 0, 2031630, 0, 2031631, 0, 2031632, 0, 2031633, 0, 2031634, 0, 2031635, 0, 2031636, 0, 2031637, 0, 2031638, 0, 2031639, 0, 2031640, 0, 2031641, 0, 2031642, 0, 2031643, 0, 2031644, 0, 2031645, 0, 2031646, 0, 2031647, 0, 2031648, 0 )
[node name="player" parent="." instance=ExtResource( 3 )] [node name="player" parent="." instance=ExtResource( 3 )]
position = Vector2( 233.06, 223.436 ) position = Vector2( 233.06, 223.436 )
[node name="moving_platform1" type="KinematicBody2D" parent="."] [node name="moving_platform1" type="KinematicBody2D" parent="."]
position = Vector2( 274.142, 152 ) position = Vector2( 274.142, 152 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="collision" type="CollisionShape2D" parent="moving_platform1"] [node name="collision" type="CollisionShape2D" parent="moving_platform1"]
shape = SubResource( 3 ) shape = SubResource( 3 )
[node name="sprite" type="Sprite" parent="moving_platform1"] [node name="sprite" type="Sprite" parent="moving_platform1"]
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="anim" type="AnimationPlayer" parent="moving_platform1"] [node name="anim" type="AnimationPlayer" parent="moving_platform1"]
playback_process_mode = 0
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/leftright = SubResource( 4 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "leftright" autoplay = "leftright"
playback_process_mode = 0
anims/leftright = SubResource( 4 )
[node name="moving_platform2" type="KinematicBody2D" parent="."] [node name="moving_platform2" type="KinematicBody2D" parent="."]
position = Vector2( 88.3493, 284.689 ) position = Vector2( 88.3493, 284.689 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="collision" type="CollisionShape2D" parent="moving_platform2"] [node name="collision" type="CollisionShape2D" parent="moving_platform2"]
shape = SubResource( 3 ) shape = SubResource( 3 )
[node name="sprite" type="Sprite" parent="moving_platform2"] [node name="sprite" type="Sprite" parent="moving_platform2"]
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="anim" type="AnimationPlayer" parent="moving_platform2"] [node name="anim" type="AnimationPlayer" parent="moving_platform2"]
autoplay = "updown"
playback_process_mode = 0 playback_process_mode = 0
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/leftright = SubResource( 5 ) anims/leftright = SubResource( 5 )
anims/updown = SubResource( 6 ) anims/updown = SubResource( 6 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "updown"
[node name="princess" type="Area2D" parent="."] [node name="princess" type="Area2D" parent="."]
position = Vector2( 97, 72 ) position = Vector2( 97, 72 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
[node name="collision" type="CollisionShape2D" parent="princess"] [node name="collision" type="CollisionShape2D" parent="princess"]
shape = SubResource( 7 ) shape = SubResource( 7 )
[node name="Sprite" type="Sprite" parent="princess"] [node name="Sprite" type="Sprite" parent="princess"]
texture = ExtResource( 4 ) texture = ExtResource( 4 )
[node name="youwin" type="Label" parent="."] [node name="youwin" type="Label" parent="."]
visible = false visible = false
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 196.0 margin_left = 196.0
margin_top = 41.0 margin_top = 41.0
margin_right = 344.0 margin_right = 344.0
margin_bottom = 67.0 margin_bottom = 67.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 0 size_flags_vertical = 0
text = "Thank You Cubio text = "Thank You Cubio
You Saved The Princess!" You Saved The Princess!"
align = 1 align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="oneway1" type="KinematicBody2D" parent="."] [node name="oneway1" type="KinematicBody2D" parent="."]
position = Vector2( 439, 308 ) position = Vector2( 439, 308 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="sprite" type="Sprite" parent="oneway1"] [node name="sprite" type="Sprite" parent="oneway1"]
scale = Vector2( 1, 0.3 ) scale = Vector2( 1, 0.3 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway1"] [node name="CollisionShape2D" type="CollisionShape2D" parent="oneway1"]
shape = SubResource( 8 ) shape = SubResource( 8 )
one_way_collision = true one_way_collision = true
[node name="oneway2" type="KinematicBody2D" parent="."] [node name="oneway2" type="KinematicBody2D" parent="."]
position = Vector2( 456, 308 ) position = Vector2( 456, 308 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="sprite" type="Sprite" parent="oneway2"] [node name="sprite" type="Sprite" parent="oneway2"]
scale = Vector2( 1, 0.3 ) scale = Vector2( 1, 0.3 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway2"] [node name="CollisionShape2D" type="CollisionShape2D" parent="oneway2"]
shape = SubResource( 8 ) shape = SubResource( 8 )
one_way_collision = true one_way_collision = true
[node name="oneway3" type="KinematicBody2D" parent="."] [node name="oneway3" type="KinematicBody2D" parent="."]
position = Vector2( 472, 308 ) position = Vector2( 472, 308 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="sprite" type="Sprite" parent="oneway3"] [node name="sprite" type="Sprite" parent="oneway3"]
scale = Vector2( 1, 0.3 ) scale = Vector2( 1, 0.3 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway3"] [node name="CollisionShape2D" type="CollisionShape2D" parent="oneway3"]
shape = SubResource( 8 ) shape = SubResource( 8 )
one_way_collision = true one_way_collision = true
[node name="oneway4" type="KinematicBody2D" parent="."] [node name="oneway4" type="KinematicBody2D" parent="."]
position = Vector2( 487, 308 ) position = Vector2( 487, 308 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="sprite" type="Sprite" parent="oneway4"] [node name="sprite" type="Sprite" parent="oneway4"]
scale = Vector2( 1, 0.3 ) scale = Vector2( 1, 0.3 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway4"] [node name="CollisionShape2D" type="CollisionShape2D" parent="oneway4"]
shape = SubResource( 8 ) shape = SubResource( 8 )
one_way_collision = true one_way_collision = true
[node name="circle" type="KinematicBody2D" parent="."] [node name="circle" type="KinematicBody2D" parent="."]
position = Vector2( 241.169, 304.126 ) position = Vector2( 241.169, 304.126 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="sprite" type="Sprite" parent="circle"] [node name="sprite" type="Sprite" parent="circle"]
texture = ExtResource( 5 ) texture = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="circle"] [node name="CollisionShape2D" type="CollisionShape2D" parent="circle"]
shape = SubResource( 9 ) shape = SubResource( 9 )
[node name="anim" type="AnimationPlayer" parent="circle"] [node name="anim" type="AnimationPlayer" parent="circle"]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/turn = SubResource( 10 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "turn" autoplay = "turn"
anims/turn = SubResource( 10 )
[node name="box" type="CollisionShape2D" parent="circle"] [node name="box" type="CollisionShape2D" parent="circle"]
position = Vector2( -0.440125, -37.0904 ) position = Vector2( -0.440125, -37.0904 )
shape = SubResource( 11 ) shape = SubResource( 11 )
[node name="boxsprite" type="Sprite" parent="circle"] [node name="boxsprite" type="Sprite" parent="circle"]
position = Vector2( 0, -37.4108 ) position = Vector2( 0, -37.4108 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="platform" type="StaticBody2D" parent="."] [node name="platform" type="StaticBody2D" parent="."]
position = Vector2( 251.44, 396.557 ) position = Vector2( 251.44, 396.557 )
rotation = -0.428054 rotation = -0.428054
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="sprite" type="Sprite" parent="platform"] [node name="sprite" type="Sprite" parent="platform"]
texture = ExtResource( 6 ) texture = ExtResource( 6 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform"] [node name="CollisionShape2D" type="CollisionShape2D" parent="platform"]
shape = SubResource( 12 ) shape = SubResource( 12 )
[node name="platform1" type="StaticBody2D" parent="."] [node name="platform1" type="StaticBody2D" parent="."]
position = Vector2( 369.116, 394.016 ) position = Vector2( 369.116, 394.016 )
rotation = 0.465931 rotation = 0.465931
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="sprite" type="Sprite" parent="platform1"] [node name="sprite" type="Sprite" parent="platform1"]
texture = ExtResource( 6 ) texture = ExtResource( 6 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform1"] [node name="CollisionShape2D" type="CollisionShape2D" parent="platform1"]
shape = SubResource( 12 ) shape = SubResource( 12 )
[connection signal="body_entered" from="princess" to="." method="_on_princess_body_enter"] [connection signal="body_entered" from="princess" to="." method="_on_princess_body_enter"]

View File

@@ -4,25 +4,15 @@
[ext_resource path="res://player.png" type="Texture" id=2] [ext_resource path="res://player.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 7, 7 ) extents = Vector2( 7, 7 )
[node name="player" type="KinematicBody2D"] [node name="player" type="KinematicBody2D"]
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."] [node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -0.315559, 0.157784 ) position = Vector2( -0.315559, 0.157784 )
shape = SubResource( 1 ) shape = SubResource( 1 )

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]
@@ -27,16 +32,31 @@ singletons=[ ]
[input] [input]
jump=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
] ]
move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) }
move_bottom={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
] ]
move_left=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) }
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
] ]
move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) }
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
] ]
move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) }
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
] ]
}
[memory] [memory]

File diff suppressed because one or more lines are too long

View File

@@ -7,16 +7,14 @@ path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
[deps] [deps]
source_file="res://icon.png" source_file="res://icon.png"
source_md5="49c0855bb2f599fd216190fb14eac778"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
dest_md5="ef5bb91cdcf00e1ad730573fc7704640"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -7,16 +7,14 @@ path="res://.import/obstacle.png-dfb3e99d3af573251007cdf5e1c252b9.stex"
[deps] [deps]
source_file="res://obstacle.png" source_file="res://obstacle.png"
source_md5="593e6d05e3859ff3e39eddb0bcad093b"
dest_files=[ "res://.import/obstacle.png-dfb3e99d3af573251007cdf5e1c252b9.stex" ] dest_files=[ "res://.import/obstacle.png-dfb3e99d3af573251007cdf5e1c252b9.stex" ]
dest_md5="ad71f3bc8585c641906a5ff5124ac2e6"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -7,7 +7,7 @@ extends KinematicBody2D
const MOTION_SPEED = 160 # Pixels/second const MOTION_SPEED = 160 # Pixels/second
func _physics_process(delta): func _physics_process(_delta):
var motion = Vector2() var motion = Vector2()
if Input.is_action_pressed("move_up"): if Input.is_action_pressed("move_up"):

View File

@@ -7,16 +7,14 @@ path="res://.import/player.png-2dd0af52de4b213777cd8c9df94c0978.stex"
[deps] [deps]
source_file="res://player.png" source_file="res://player.png"
source_md5="540f7f0d3b239b1d8c349f4be4d2d253"
dest_files=[ "res://.import/player.png-2dd0af52de4b213777cd8c9df94c0978.stex" ] dest_files=[ "res://.import/player.png-2dd0af52de4b213777cd8c9df94c0978.stex" ]
dest_md5="4112e6a5c36d38d07edebbfbd416c9fa"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -4,24 +4,14 @@
[ext_resource path="res://player.png" type="Texture" id=2] [ext_resource path="res://player.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 8, 8 ) extents = Vector2( 8, 8 )
[node name="player" type="KinematicBody2D"] [node name="player" type="KinematicBody2D"]
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."] [node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 ) shape = SubResource( 1 )

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]
@@ -20,11 +25,23 @@ singletons=[ ]
[input] [input]
move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) move_bottom={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
] ]
move_left=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) }
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
] ]
move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) }
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
] ]
move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) }
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
] ]
}

View File

@@ -7,16 +7,14 @@ path="res://.import/burano.png-893cff79ccbe972d7b1ad3e1845f81bf.stex"
[deps] [deps]
source_file="res://burano.png" source_file="res://burano.png"
source_md5="56e0dd7f3166567cd3732be2b3d969d7"
dest_files=[ "res://.import/burano.png-893cff79ccbe972d7b1ad3e1845f81bf.stex" ] dest_files=[ "res://.import/burano.png-893cff79ccbe972d7b1ad3e1845f81bf.stex" ]
dest_md5="c41d7eefd81a4a9b247056ecc6cecb53"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -7,16 +7,14 @@ path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
[deps] [deps]
source_file="res://icon.png" source_file="res://icon.png"
source_md5="0f5dab3f02c95e5a3b2df77bff0389d5"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
dest_md5="8060b8a927328cda642bc470301ec76d"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -4,21 +4,17 @@
[ext_resource path="res://splat.png" type="Texture" id=2] [ext_resource path="res://splat.png" type="Texture" id=2]
[sub_resource type="CanvasItemMaterial" id=1] [sub_resource type="CanvasItemMaterial" id=1]
render_priority = 0
blend_mode = 0
light_mode = 2 light_mode = 2
[sub_resource type="Animation" id=2] [sub_resource type="Animation" id=2]
length = 4.0 length = 4.0
loop = true loop = true
step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("light1:position") tracks/0/path = NodePath("light1:position")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 1, 2, 3 ), "times": PoolRealArray( 0, 1, 2, 3 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ), "transitions": PoolRealArray( -2, -2, -2, -2 ),
@@ -30,6 +26,7 @@ tracks/1/path = NodePath("light2:position")
tracks/1/interp = 1 tracks/1/interp = 1
tracks/1/loop_wrap = true tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = { tracks/1/keys = {
"times": PoolRealArray( 0, 1, 2, 3 ), "times": PoolRealArray( 0, 1, 2, 3 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ), "transitions": PoolRealArray( -2, -2, -2, -2 ),
@@ -41,6 +38,7 @@ tracks/2/path = NodePath("light3:position")
tracks/2/interp = 1 tracks/2/interp = 1
tracks/2/loop_wrap = true tracks/2/loop_wrap = true
tracks/2/imported = false tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = { tracks/2/keys = {
"times": PoolRealArray( 0, 1, 2, 3 ), "times": PoolRealArray( 0, 1, 2, 3 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ), "transitions": PoolRealArray( -2, -2, -2, -2 ),
@@ -49,118 +47,35 @@ tracks/2/keys = {
} }
[node name="lightmask_demo" type="Control"] [node name="lightmask_demo" type="Control"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
[node name="burano" type="TextureRect" parent="."] [node name="burano" type="TextureRect" parent="."]
material = SubResource( 1 ) material = SubResource( 1 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 800.0 margin_right = 800.0
margin_bottom = 600.0 margin_bottom = 600.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 1 ) texture = ExtResource( 1 )
stretch_mode = 0
[node name="light1" type="Light2D" parent="."] [node name="light1" type="Light2D" parent="."]
position = Vector2( 601.028, 242.639 ) position = Vector2( 601.028, 242.639 )
enabled = true
editor_only = false
texture = ExtResource( 2 ) texture = ExtResource( 2 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 2 mode = 2
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 0.0
shadow_filter = 0
shadow_filter_smooth = 0.0
shadow_item_cull_mask = 1
[node name="light2" type="Light2D" parent="."] [node name="light2" type="Light2D" parent="."]
position = Vector2( 196.528, 185.139 ) position = Vector2( 196.528, 185.139 )
enabled = true
editor_only = false
texture = ExtResource( 2 ) texture = ExtResource( 2 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 2 mode = 2
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 0.0
shadow_filter = 0
shadow_filter_smooth = 0.0
shadow_item_cull_mask = 1
[node name="light3" type="Light2D" parent="."] [node name="light3" type="Light2D" parent="."]
position = Vector2( 442.528, 411.139 ) position = Vector2( 442.528, 411.139 )
enabled = true
editor_only = false
texture = ExtResource( 2 ) texture = ExtResource( 2 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 2 mode = 2
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 0.0
shadow_filter = 0
shadow_filter_smooth = 0.0
shadow_item_cull_mask = 1
[node name="anim" type="AnimationPlayer" parent="."] [node name="anim" type="AnimationPlayer" parent="."]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/maskmotion = SubResource( 2 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "maskmotion" autoplay = "maskmotion"
anims/maskmotion = SubResource( 2 )

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]

View File

@@ -7,16 +7,14 @@ path="res://.import/splat.png-a41a35966004eec2e8a20d517d1ec4bb.stex"
[deps] [deps]
source_file="res://splat.png" source_file="res://splat.png"
source_md5="2ac066f1b78091c74d758bb6afafff98"
dest_files=[ "res://.import/splat.png-a41a35966004eec2e8a20d517d1ec4bb.stex" ] dest_files=[ "res://.import/splat.png-a41a35966004eec2e8a20d517d1ec4bb.stex" ]
dest_md5="b136a1944158048a2afca2127eb1393f"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -6,27 +6,20 @@
[ext_resource path="res://spot.png" type="Texture" id=4] [ext_resource path="res://spot.png" type="Texture" id=4]
[sub_resource type="OccluderPolygon2D" id=1] [sub_resource type="OccluderPolygon2D" id=1]
closed = true
cull_mode = 0
polygon = PoolVector2Array( -15.913, -15.9738, 15.9079, -16.0785, 15.6986, 15.847, -16.1223, 15.9517 ) polygon = PoolVector2Array( -15.913, -15.9738, 15.9079, -16.0785, 15.6986, 15.847, -16.1223, 15.9517 )
[sub_resource type="CanvasItemMaterial" id=2] [sub_resource type="CanvasItemMaterial" id=2]
render_priority = 0
blend_mode = 1 blend_mode = 1
light_mode = 0
[sub_resource type="Animation" id=3] [sub_resource type="Animation" id=3]
length = 16.0 length = 16.0
loop = true loop = true
step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:position") tracks/0/path = NodePath(".:position")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 4, 8, 12 ), "times": PoolRealArray( 0, 4, 8, 12 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ), "transitions": PoolRealArray( -2, -2, -2, -2 ),
@@ -35,15 +28,14 @@ tracks/0/keys = {
} }
[sub_resource type="Animation" id=4] [sub_resource type="Animation" id=4]
length = 16.0 length = 16.0
loop = true loop = true
step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:position") tracks/0/path = NodePath(".:position")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 4.1, 8.1, 11.8 ), "times": PoolRealArray( 0, 4.1, 8.1, 11.8 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ), "transitions": PoolRealArray( -2, -2, -2, -2 ),
@@ -52,27 +44,20 @@ tracks/0/keys = {
} }
[sub_resource type="CanvasItemMaterial" id=5] [sub_resource type="CanvasItemMaterial" id=5]
render_priority = 0
blend_mode = 1 blend_mode = 1
light_mode = 0
[sub_resource type="CanvasItemMaterial" id=6] [sub_resource type="CanvasItemMaterial" id=6]
render_priority = 0
blend_mode = 1 blend_mode = 1
light_mode = 0
[sub_resource type="Animation" id=7] [sub_resource type="Animation" id=7]
length = 16.0 length = 16.0
loop = true loop = true
step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:position") tracks/0/path = NodePath(".:position")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 4.1, 7.9, 12.1 ), "times": PoolRealArray( 0, 4.1, 7.9, 12.1 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ), "transitions": PoolRealArray( -2, -2, -2, -2 ),
@@ -83,11 +68,9 @@ tracks/0/keys = {
[node name="base" type="Node2D"] [node name="base" type="Node2D"]
[node name="ambient" type="CanvasModulate" parent="."] [node name="ambient" type="CanvasModulate" parent="."]
color = Color( 0.27451, 0.27451, 0.27451, 1 ) color = Color( 0.27451, 0.27451, 0.27451, 1 )
[node name="bg" type="Sprite" parent="."] [node name="bg" type="Sprite" parent="."]
position = Vector2( 401.251, 301.906 ) position = Vector2( 401.251, 301.906 )
scale = Vector2( 6.39454, 4.82665 ) scale = Vector2( 6.39454, 4.82665 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
@@ -95,280 +78,162 @@ texture = ExtResource( 1 )
[node name="casters" type="Node2D" parent="."] [node name="casters" type="Node2D" parent="."]
[node name="shadow_caster" type="Sprite" parent="casters"] [node name="shadow_caster" type="Sprite" parent="casters"]
position = Vector2( 95.2909, 85.3186 ) position = Vector2( 95.2909, 85.3186 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster1" type="Sprite" parent="casters"] [node name="shadow_caster1" type="Sprite" parent="casters"]
position = Vector2( 200.291, 313.319 ) position = Vector2( 200.291, 313.319 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster1"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster1"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster2" type="Sprite" parent="casters"] [node name="shadow_caster2" type="Sprite" parent="casters"]
position = Vector2( 76.2909, 405.319 ) position = Vector2( 76.2909, 405.319 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster2"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster2"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster3" type="Sprite" parent="casters"] [node name="shadow_caster3" type="Sprite" parent="casters"]
position = Vector2( 348.291, 206.319 ) position = Vector2( 348.291, 206.319 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster3"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster3"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster4" type="Sprite" parent="casters"] [node name="shadow_caster4" type="Sprite" parent="casters"]
position = Vector2( 239.291, 48.3186 ) position = Vector2( 239.291, 48.3186 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster4"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster4"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster5" type="Sprite" parent="casters"] [node name="shadow_caster5" type="Sprite" parent="casters"]
position = Vector2( 140.291, 561.319 ) position = Vector2( 140.291, 561.319 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster5"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster5"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster6" type="Sprite" parent="casters"] [node name="shadow_caster6" type="Sprite" parent="casters"]
position = Vector2( 392.291, 499.319 ) position = Vector2( 392.291, 499.319 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster6"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster6"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster7" type="Sprite" parent="casters"] [node name="shadow_caster7" type="Sprite" parent="casters"]
position = Vector2( 735.291, 552.319 ) position = Vector2( 735.291, 552.319 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster7"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster7"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster8" type="Sprite" parent="casters"] [node name="shadow_caster8" type="Sprite" parent="casters"]
position = Vector2( 661.291, 371.319 ) position = Vector2( 661.291, 371.319 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster8"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster8"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster9" type="Sprite" parent="casters"] [node name="shadow_caster9" type="Sprite" parent="casters"]
position = Vector2( 567.291, 574.319 ) position = Vector2( 567.291, 574.319 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster9"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster9"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster10" type="Sprite" parent="casters"] [node name="shadow_caster10" type="Sprite" parent="casters"]
position = Vector2( 420.291, 350.319 ) position = Vector2( 420.291, 350.319 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster10"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster10"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster11" type="Sprite" parent="casters"] [node name="shadow_caster11" type="Sprite" parent="casters"]
position = Vector2( 463.291, 106.319 ) position = Vector2( 463.291, 106.319 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster11"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster11"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster12" type="Sprite" parent="casters"] [node name="shadow_caster12" type="Sprite" parent="casters"]
position = Vector2( 621.291, 78.3186 ) position = Vector2( 621.291, 78.3186 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster12"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster12"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster13" type="Sprite" parent="casters"] [node name="shadow_caster13" type="Sprite" parent="casters"]
position = Vector2( 761.291, 240.319 ) position = Vector2( 761.291, 240.319 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster13"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster13"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster14" type="Sprite" parent="casters"] [node name="shadow_caster14" type="Sprite" parent="casters"]
position = Vector2( 771.291, 29.3186 ) position = Vector2( 771.291, 29.3186 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster14"] [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster14"]
occluder = SubResource( 1 ) occluder = SubResource( 1 )
light_mask = 1
[node name="red_light" type="Light2D" parent="."] [node name="red_light" type="Light2D" parent="."]
position = Vector2( 159.289, 452.441 ) position = Vector2( 159.289, 452.441 )
enabled = true
editor_only = false
texture = ExtResource( 3 ) texture = ExtResource( 3 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 1, 0.446392, 0.0576646, 1 ) color = Color( 1, 0.446392, 0.0576646, 1 )
energy = 1.0
mode = 0
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 1
shadow_enabled = true shadow_enabled = true
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 1.3 shadow_gradient_length = 1.3
shadow_filter = 3 shadow_filter = 3
shadow_filter_smooth = 11.1 shadow_filter_smooth = 11.1
shadow_item_cull_mask = 1
[node name="blob" type="Sprite" parent="red_light"] [node name="blob" type="Sprite" parent="red_light"]
material = SubResource( 2 ) material = SubResource( 2 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
[node name="anim" type="AnimationPlayer" parent="red_light"] [node name="anim" type="AnimationPlayer" parent="red_light"]
autoplay = "motion"
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/motion = SubResource( 3 ) anims/motion = SubResource( 3 )
anims/motion2 = SubResource( 4 ) anims/motion2 = SubResource( 4 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "motion"
[node name="green_light" type="Light2D" parent="."] [node name="green_light" type="Light2D" parent="."]
position = Vector2( 753.756, 314.336 ) position = Vector2( 753.756, 314.336 )
enabled = true
editor_only = false
texture = ExtResource( 3 ) texture = ExtResource( 3 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 0.49247, 0.878537, 0.409146, 1 ) color = Color( 0.49247, 0.878537, 0.409146, 1 )
energy = 1.0
mode = 0
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 1
shadow_enabled = true shadow_enabled = true
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 1.2 shadow_gradient_length = 1.2
shadow_filter = 3 shadow_filter = 3
shadow_filter_smooth = 7.1 shadow_filter_smooth = 7.1
shadow_item_cull_mask = 1
[node name="blob" type="Sprite" parent="green_light"] [node name="blob" type="Sprite" parent="green_light"]
material = SubResource( 5 ) material = SubResource( 5 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
[node name="anim" type="AnimationPlayer" parent="green_light"] [node name="anim" type="AnimationPlayer" parent="green_light"]
autoplay = "m2"
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/m2 = SubResource( 4 ) anims/m2 = SubResource( 4 )
anims/motion = SubResource( 3 ) anims/motion = SubResource( 3 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "m2"
[node name="blue_light" type="Light2D" parent="."] [node name="blue_light" type="Light2D" parent="."]
position = Vector2( 692.078, 29.8849 ) position = Vector2( 692.078, 29.8849 )
enabled = true
editor_only = false
texture = ExtResource( 3 ) texture = ExtResource( 3 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 0.396752, 0.446392, 0.929792, 1 ) color = Color( 0.396752, 0.446392, 0.929792, 1 )
energy = 1.0
mode = 0
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 1
shadow_enabled = true shadow_enabled = true
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 1.4 shadow_gradient_length = 1.4
shadow_filter = 3 shadow_filter = 3
shadow_filter_smooth = 5.3 shadow_filter_smooth = 5.3
shadow_item_cull_mask = 1
[node name="blob" type="Sprite" parent="blue_light"] [node name="blob" type="Sprite" parent="blue_light"]
material = SubResource( 6 ) material = SubResource( 6 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
[node name="anim" type="AnimationPlayer" parent="blue_light"] [node name="anim" type="AnimationPlayer" parent="blue_light"]
autoplay = "motion3"
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/motion = SubResource( 3 ) anims/motion = SubResource( 3 )
anims/motion2 = SubResource( 4 ) anims/motion2 = SubResource( 4 )
anims/motion3 = SubResource( 7 ) anims/motion3 = SubResource( 7 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "motion3"

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]

View File

@@ -7,16 +7,14 @@ path="res://.import/character.png-7a996d3b758d22c506b76a7c15391284.stex"
[deps] [deps]
source_file="res://character.png" source_file="res://character.png"
source_md5="c7937b15f89b021d3c888c677b1e1677"
dest_files=[ "res://.import/character.png-7a996d3b758d22c506b76a7c15391284.stex" ] dest_files=[ "res://.import/character.png-7a996d3b758d22c506b76a7c15391284.stex" ]
dest_md5="fd0675f788288554927ef3a6c9686573"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -7,16 +7,14 @@ path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
[deps] [deps]
source_file="res://icon.png" source_file="res://icon.png"
source_md5="19e03eec58b7d3b8a24db28867a39190"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
dest_md5="5110b1b86f59a6a195f89ab36ee328a6"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -5,31 +5,23 @@
[ext_resource path="res://character.png" type="Texture" id=3] [ext_resource path="res://character.png" type="Texture" id=3]
[sub_resource type="NavigationPolygon" id=1] [sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 587.833, 271.924, 530.464, 284.878, 508.256, 281.177, 497.153, 255.269, 624.926, 359.595, 648.903, 394.065, 620.443, 383.995, 669.26, 297.833, 648.903, 321.891, 650.754, 251.567, 619.293, 510.654, 676.663, 493.998, 706.272, 501.401, 669.26, 529.16, 602.638, 523.608, 587.833, 179.393, 573.028, 140.53, 645.202, 159.036, 710.106, 179.216, 630.397, 212.704, 597.086, 192.348, 471.244, 251.567, 421.277, 270.074, 428.68, 246.015, 502.704, 97.9661, 517.509, 55.4019, 537.866, 99.8167, 536.016, 175.692, 495.302, 164.588, 487.899, 85.0117, 310.24, 75.7586, 308.39, 92.4142, 345.402, 210.854, 360.207, 223.808, 297.286, 258.97, 288.033, 231.211, 319.493, 190.497, 193.651, 423.675, 245.469, 477.343, 221.41, 488.446, 147.386, 408.87, 182.548, 382.961, 145.584, 224.311, 175.145, 332.995, 202.904, 99.8167, 310.24, 62.8043, 695.169, 303.385, 682.214, 284.878, 598.937, 492.148, 571.177, 501.401, 605.437, 456.366, 621.144, 486.596, 538.077, 499.891, 395.879, 501.87, 536.407, 524.944, 371.311, 518.056, 573.028, 94.2648, 582.281, 47.9994, 667.409, 75.7586, 350.954, 447.733, 363.908, 351.501, 384.265, 351.501, 376.862, 418.123, 373.441, 436.494, 424.978, 334.845, 421.277, 360.754, 352.804, 320.04, 321.344, 338.546, 299.136, 283.028, 241.767, 327.443, 234.365, 244.165, 325.228, 486.302, 300.441, 497.494, 317.643, 447.733, 332.441, 457.494, 524.608, 359.37, 526.762, 342.248, 366.441, 467.494, 480.497, 434.779, 496.638, 439.381, 476.441, 468.494, 265.825, 407.019, 184.398, 349.65, 310.24, 112.771, 267.676, 153.485, 221.41, 171.991, 700.721, 268.223, 397.219, 188.646, 415.725, 177.543, 465.692, 179.393, 476.796, 207.152, 443.485, 192.348, 437.933, 170.14, 452.738, 166.439, 460.14, 123.875, 476.796, 149.783, 189.95, 231.211 ) vertices = PoolVector2Array( 587.833, 271.924, 530.464, 284.878, 508.256, 281.177, 497.153, 255.269, 624.926, 359.595, 648.903, 394.065, 620.443, 383.995, 669.26, 297.833, 648.903, 321.891, 650.754, 251.567, 619.293, 510.654, 676.663, 493.998, 706.272, 501.401, 669.26, 529.16, 602.638, 523.608, 587.833, 179.393, 573.028, 140.53, 645.202, 159.036, 710.106, 179.216, 630.397, 212.704, 597.086, 192.348, 471.244, 251.567, 421.277, 270.074, 428.68, 246.015, 502.704, 97.9661, 517.509, 55.4019, 537.866, 99.8167, 536.016, 175.692, 495.302, 164.588, 487.899, 85.0117, 310.24, 75.7586, 308.39, 92.4142, 345.402, 210.854, 360.207, 223.808, 297.286, 258.97, 288.033, 231.211, 319.493, 190.497, 193.651, 423.675, 245.469, 477.343, 221.41, 488.446, 147.386, 408.87, 182.548, 382.961, 145.584, 224.311, 175.145, 332.995, 202.904, 99.8167, 310.24, 62.8043, 695.169, 303.385, 682.214, 284.878, 598.937, 492.148, 571.177, 501.401, 605.437, 456.366, 621.144, 486.596, 538.077, 499.891, 395.879, 501.87, 536.407, 524.944, 371.311, 518.056, 573.028, 94.2648, 582.281, 47.9994, 667.409, 75.7586, 350.954, 447.733, 363.908, 351.501, 384.265, 351.501, 376.862, 418.123, 373.441, 436.494, 424.978, 334.845, 421.277, 360.754, 352.804, 320.04, 321.344, 338.546, 299.136, 283.028, 241.767, 327.443, 234.365, 244.165, 325.228, 486.302, 300.441, 497.494, 317.643, 447.733, 332.441, 457.494, 524.608, 359.37, 526.762, 342.248, 366.441, 467.494, 480.497, 434.779, 496.638, 439.381, 476.441, 468.494, 265.825, 407.019, 184.398, 349.65, 310.24, 112.771, 267.676, 153.485, 221.41, 171.991, 700.721, 268.223, 397.219, 188.646, 415.725, 177.543, 465.692, 179.393, 476.796, 207.152, 443.485, 192.348, 437.933, 170.14, 452.738, 166.439, 460.14, 123.875, 476.796, 149.783, 189.95, 231.211 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6 ), PoolIntArray( 7, 8, 9 ), PoolIntArray( 10, 11, 12, 13, 14 ), PoolIntArray( 15, 16, 17, 18, 19, 20 ), PoolIntArray( 21, 3, 2, 22, 23 ), PoolIntArray( 24, 25, 26, 27, 28 ), PoolIntArray( 25, 24, 29 ), PoolIntArray( 30, 25, 29, 31 ), PoolIntArray( 32, 33, 34, 35, 36 ), PoolIntArray( 37, 38, 39, 40 ), PoolIntArray( 41, 37, 40 ), PoolIntArray( 41, 40, 42, 43 ), PoolIntArray( 44, 45, 30, 31 ), PoolIntArray( 46, 12, 11, 7, 47 ), PoolIntArray( 47, 7, 9 ), PoolIntArray( 48, 10, 14, 49 ), PoolIntArray( 50, 6, 5, 51, 48 ), PoolIntArray( 52, 50, 48, 49 ), PoolIntArray( 53, 52, 49, 54, 55 ), PoolIntArray( 17, 56, 57, 58, 18 ), PoolIntArray( 59, 60, 61, 62, 63 ), PoolIntArray( 64, 65, 61, 66 ), PoolIntArray( 66, 61, 60, 67, 68 ), PoolIntArray( 68, 67, 69, 70 ), PoolIntArray( 68, 70, 35, 34 ), PoolIntArray( 71, 53, 55, 72 ), PoolIntArray( 71, 72, 73, 74 ), PoolIntArray( 4, 6, 75, 76 ), PoolIntArray( 63, 77, 74, 59 ), PoolIntArray( 78, 2, 1, 76, 75, 79, 80 ), PoolIntArray( 78, 80, 63, 62 ), PoolIntArray( 81, 59, 74, 73 ), PoolIntArray( 81, 73, 41, 82 ), PoolIntArray( 44, 31, 83, 84, 85 ), PoolIntArray( 18, 86, 47, 9, 19 ), PoolIntArray( 15, 20, 3, 21 ), PoolIntArray( 23, 22, 87, 88 ), PoolIntArray( 89, 28, 27, 90, 91 ), PoolIntArray( 89, 91, 92, 93 ), PoolIntArray( 36, 94, 95, 93, 92 ), PoolIntArray( 36, 92, 88 ), PoolIntArray( 36, 88, 87, 32 ), PoolIntArray( 36, 35, 85, 84 ), PoolIntArray( 42, 44, 85, 96 ), PoolIntArray( 42, 96, 43 ), PoolIntArray( 41, 43, 82 ) ] polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6 ), PoolIntArray( 7, 8, 9 ), PoolIntArray( 10, 11, 12, 13, 14 ), PoolIntArray( 15, 16, 17, 18, 19, 20 ), PoolIntArray( 21, 3, 2, 22, 23 ), PoolIntArray( 24, 25, 26, 27, 28 ), PoolIntArray( 25, 24, 29 ), PoolIntArray( 30, 25, 29, 31 ), PoolIntArray( 32, 33, 34, 35, 36 ), PoolIntArray( 37, 38, 39, 40 ), PoolIntArray( 41, 37, 40 ), PoolIntArray( 41, 40, 42, 43 ), PoolIntArray( 44, 45, 30, 31 ), PoolIntArray( 46, 12, 11, 7, 47 ), PoolIntArray( 47, 7, 9 ), PoolIntArray( 48, 10, 14, 49 ), PoolIntArray( 50, 6, 5, 51, 48 ), PoolIntArray( 52, 50, 48, 49 ), PoolIntArray( 53, 52, 49, 54, 55 ), PoolIntArray( 17, 56, 57, 58, 18 ), PoolIntArray( 59, 60, 61, 62, 63 ), PoolIntArray( 64, 65, 61, 66 ), PoolIntArray( 66, 61, 60, 67, 68 ), PoolIntArray( 68, 67, 69, 70 ), PoolIntArray( 68, 70, 35, 34 ), PoolIntArray( 71, 53, 55, 72 ), PoolIntArray( 71, 72, 73, 74 ), PoolIntArray( 4, 6, 75, 76 ), PoolIntArray( 63, 77, 74, 59 ), PoolIntArray( 78, 2, 1, 76, 75, 79, 80 ), PoolIntArray( 78, 80, 63, 62 ), PoolIntArray( 81, 59, 74, 73 ), PoolIntArray( 81, 73, 41, 82 ), PoolIntArray( 44, 31, 83, 84, 85 ), PoolIntArray( 18, 86, 47, 9, 19 ), PoolIntArray( 15, 20, 3, 21 ), PoolIntArray( 23, 22, 87, 88 ), PoolIntArray( 89, 28, 27, 90, 91 ), PoolIntArray( 89, 91, 92, 93 ), PoolIntArray( 36, 94, 95, 93, 92 ), PoolIntArray( 36, 92, 88 ), PoolIntArray( 36, 88, 87, 32 ), PoolIntArray( 36, 35, 85, 84 ), PoolIntArray( 42, 44, 85, 96 ), PoolIntArray( 42, 96, 43 ), PoolIntArray( 41, 43, 82 ) ]
outlines = [ PoolVector2Array( 221.41, 488.446, 147.386, 408.87, 145.584, 224.311, 202.904, 99.8167, 310.24, 62.8043, 310.24, 75.7586, 517.509, 55.4019, 537.866, 99.8167, 536.016, 175.692, 476.796, 207.152, 443.485, 192.348, 437.933, 170.14, 415.725, 177.543, 428.68, 246.015, 471.244, 251.567, 587.833, 179.393, 573.028, 140.53, 645.202, 159.036, 573.028, 94.2648, 582.281, 47.9994, 667.409, 75.7586, 710.106, 179.216, 700.721, 268.223, 682.214, 284.878, 695.169, 303.385, 706.272, 501.401, 669.26, 529.16, 602.638, 523.608, 571.177, 501.401, 536.407, 524.944, 371.311, 518.056, 300.441, 497.494, 317.643, 447.733, 182.548, 382.961, 193.651, 423.675, 245.469, 477.343 ), PoolVector2Array( 350.954, 447.733, 363.908, 351.501, 321.344, 338.546, 241.767, 327.443, 234.365, 244.165, 288.033, 231.211, 221.41, 171.991, 189.95, 231.211, 175.145, 332.995, 184.398, 349.65, 265.825, 407.019 ), PoolVector2Array( 267.676, 153.485, 310.24, 112.771, 308.39, 92.4142, 487.899, 85.0117, 502.704, 97.9661, 495.302, 164.588, 465.692, 179.393, 452.738, 166.439, 476.796, 149.783, 460.14, 123.875, 319.493, 190.497 ), PoolVector2Array( 397.219, 188.646, 345.402, 210.854, 360.207, 223.808, 297.286, 258.97, 299.136, 283.028, 352.804, 320.04, 424.978, 334.845, 421.277, 360.754, 384.265, 351.501, 376.862, 418.123, 480.497, 434.779, 508.256, 281.177, 421.277, 270.074 ), PoolVector2Array( 497.153, 255.269, 597.086, 192.348, 630.397, 212.704, 650.754, 251.567, 648.903, 321.891, 669.26, 297.833, 676.663, 493.998, 619.293, 510.654, 598.937, 492.148, 621.144, 486.596, 648.903, 394.065, 624.926, 359.595, 526.762, 342.248, 530.464, 284.878, 587.833, 271.924 ), PoolVector2Array( 325.228, 486.302, 332.441, 457.494, 366.441, 467.494, 373.441, 436.494, 476.441, 468.494, 496.638, 439.381, 524.608, 359.37, 620.443, 383.995, 605.437, 456.366, 538.077, 499.891, 395.879, 501.87 ) ] outlines = [ PoolVector2Array( 221.41, 488.446, 147.386, 408.87, 145.584, 224.311, 202.904, 99.8167, 310.24, 62.8043, 310.24, 75.7586, 517.509, 55.4019, 537.866, 99.8167, 536.016, 175.692, 476.796, 207.152, 443.485, 192.348, 437.933, 170.14, 415.725, 177.543, 428.68, 246.015, 471.244, 251.567, 587.833, 179.393, 573.028, 140.53, 645.202, 159.036, 573.028, 94.2648, 582.281, 47.9994, 667.409, 75.7586, 710.106, 179.216, 700.721, 268.223, 682.214, 284.878, 695.169, 303.385, 706.272, 501.401, 669.26, 529.16, 602.638, 523.608, 571.177, 501.401, 536.407, 524.944, 371.311, 518.056, 300.441, 497.494, 317.643, 447.733, 182.548, 382.961, 193.651, 423.675, 245.469, 477.343 ), PoolVector2Array( 350.954, 447.733, 363.908, 351.501, 321.344, 338.546, 241.767, 327.443, 234.365, 244.165, 288.033, 231.211, 221.41, 171.991, 189.95, 231.211, 175.145, 332.995, 184.398, 349.65, 265.825, 407.019 ), PoolVector2Array( 267.676, 153.485, 310.24, 112.771, 308.39, 92.4142, 487.899, 85.0117, 502.704, 97.9661, 495.302, 164.588, 465.692, 179.393, 452.738, 166.439, 476.796, 149.783, 460.14, 123.875, 319.493, 190.497 ), PoolVector2Array( 397.219, 188.646, 345.402, 210.854, 360.207, 223.808, 297.286, 258.97, 299.136, 283.028, 352.804, 320.04, 424.978, 334.845, 421.277, 360.754, 384.265, 351.501, 376.862, 418.123, 480.497, 434.779, 508.256, 281.177, 421.277, 270.074 ), PoolVector2Array( 497.153, 255.269, 597.086, 192.348, 630.397, 212.704, 650.754, 251.567, 648.903, 321.891, 669.26, 297.833, 676.663, 493.998, 619.293, 510.654, 598.937, 492.148, 621.144, 486.596, 648.903, 394.065, 624.926, 359.595, 526.762, 342.248, 530.464, 284.878, 587.833, 271.924 ), PoolVector2Array( 325.228, 486.302, 332.441, 457.494, 366.441, 467.494, 373.441, 436.494, 476.441, 468.494, 496.638, 439.381, 524.608, 359.37, 620.443, 383.995, 605.437, 456.366, 538.077, 499.891, 395.879, 501.87 ) ]
[node name="Navigation2D" type="Navigation2D" index="0"] [node name="Navigation2D" type="Navigation2D"]
script = ExtResource( 1 ) script = ExtResource( 1 )
CHARACTER_SPEED = 400.0
[node name="Navmesh" type="NavigationPolygonInstance" parent="." index="0"]
[node name="Navmesh" type="NavigationPolygonInstance" parent="."]
navpoly = SubResource( 1 ) navpoly = SubResource( 1 )
enabled = true
[node name="Map" type="Sprite" parent="." index="1"]
[node name="Map" type="Sprite" parent="."]
position = Vector2( 429.585, 287.32 ) position = Vector2( 429.585, 287.32 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="Character" type="Sprite" parent="." index="2"] [node name="Character" type="Sprite" parent="."]
position = Vector2( 228.464, 132.594 ) position = Vector2( 228.464, 132.594 )
scale = Vector2( 0.5, 0.5 ) scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
offset = Vector2( 0, -26 ) offset = Vector2( 0, -26 )

View File

@@ -7,16 +7,14 @@ path="res://.import/map.png-9eea34967fae34f4388f4a32a16da936.stex"
[deps] [deps]
source_file="res://map.png" source_file="res://map.png"
source_md5="e72fbffb80ea739cf373a488a6d0ab27"
dest_files=[ "res://.import/map.png-9eea34967fae34f4388f4a32a16da936.stex" ] dest_files=[ "res://.import/map.png-9eea34967fae34f4388f4a32a16da936.stex" ]
dest_md5="9b012237e342f634293969fed09b3966"
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@@ -29,7 +29,7 @@ func _process(delta):
func move_along_path(distance): func move_along_path(distance):
var last_point = $Character.position var last_point = $Character.position
for index in range(path.size()): for _index in range(path.size()):
var distance_between_points = last_point.distance_to(path[0]) var distance_between_points = last_point.distance_to(path[0])
# the position to move to falls between two points # the position to move to falls between two points
if distance <= distance_between_points and distance >= 0.0: if distance <= distance_between_points and distance >= 0.0:

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]
@@ -26,5 +31,8 @@ singletons=[ ]
[input] [input]
click=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
] ]
}

View File

@@ -27,7 +27,7 @@ func _change_state(new_state):
_state = new_state _state = new_state
func _process(delta): func _process(_delta):
if not _state == STATES.FOLLOW: if not _state == STATES.FOLLOW:
return return
var arrived_to_next_point = move_to(target_point_world) var arrived_to_next_point = move_to(target_point_world)

View File

@@ -1,7 +1,6 @@
[gd_resource type="Environment" load_steps=2 format=2] [gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1] [sub_resource type="ProceduralSky" id=1]
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25 sky_curve = 0.25
@@ -10,7 +9,6 @@ ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01 ground_curve = 0.01
[resource] [resource]
background_mode = 2 background_mode = 2
background_sky = SubResource( 1 ) background_sky = SubResource( 1 )

View File

@@ -4,21 +4,17 @@
[ext_resource path="res://sprites/path_start.png" type="Texture" id=2] [ext_resource path="res://sprites/path_start.png" type="Texture" id=2]
[ext_resource path="res://sprites/path_end.png" type="Texture" id=3] [ext_resource path="res://sprites/path_end.png" type="Texture" id=3]
[node name="Node2D" type="Node2D" index="0"] [node name="Node2D" type="Node2D"]
[node name="Obstacle" type="Sprite" parent="." index="0"]
[node name="Obstacle" type="Sprite" parent="."]
position = Vector2( 32, 32 ) position = Vector2( 32, 32 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
[node name="PathStart" type="Sprite" parent="." index="1"] [node name="PathStart" type="Sprite" parent="."]
position = Vector2( 112, 32 ) position = Vector2( 112, 32 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="PathEnd" type="Sprite" parent="." index="2"] [node name="PathEnd" type="Sprite" parent="."]
position = Vector2( 192, 32 ) position = Vector2( 192, 32 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )

View File

@@ -1,608 +1,254 @@
[gd_scene load_steps=38 format=2] [gd_scene load_steps=35 format=2]
[ext_resource path="res://fire_particle.png" type="Texture" id=1] [ext_resource path="res://fire_particle.png" type="Texture" id=1]
[ext_resource path="res://smoke_particle.png" type="Texture" id=2] [ext_resource path="res://smoke_particle.png" type="Texture" id=2]
[ext_resource path="res://spark_particle2.png" type="Texture" id=3] [ext_resource path="res://spark_particle2.png" type="Texture" id=3]
[ext_resource path="res://point_texture_emit.tres" type="Texture" id=4] [ext_resource path="res://point_texture_emit.tres" type="Texture" id=4]
[ext_resource path="res://point_texture_image_outline.tres" type="Image" id=5] [ext_resource path="res://point_texture_image_outline.tres" type="Texture" id=5]
[ext_resource path="res://point_normal_texture_image_outline.tres" type="Image" id=6] [ext_resource path="res://point_normal_texture_image_outline.tres" type="Texture" id=6]
[sub_resource type="CanvasItemMaterial" id=1] [sub_resource type="CanvasItemMaterial" id=1]
render_priority = 0
blend_mode = 1 blend_mode = 1
light_mode = 0
[sub_resource type="Curve" id=2] [sub_resource type="Curve" id=2]
min_value = -360.0 min_value = -360.0
max_value = 360.0 max_value = 360.0
bake_resolution = 100
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 85.0781 ), 0.0, 0.0, 0, 0 ] _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 85.0781 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=3] [sub_resource type="CurveTexture" id=3]
width = 2048
curve = SubResource( 2 ) curve = SubResource( 2 )
[sub_resource type="Curve" id=4] [sub_resource type="Curve" id=4]
min_value = 0.0
max_value = 1.0
bake_resolution = 100
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.295898 ), 0.0, 0.0, 0, 0 ] _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.295898 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=5] [sub_resource type="CurveTexture" id=5]
width = 2048
curve = SubResource( 4 ) curve = SubResource( 4 )
[sub_resource type="ParticlesMaterial" id=6] [sub_resource type="ParticlesMaterial" id=6]
render_priority = 0
trail_divisor = 1
emission_shape = 1 emission_shape = 1
emission_sphere_radius = 8.0 emission_sphere_radius = 8.0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, -26, 0 ) gravity = Vector3( 0, -26, 0 )
initial_velocity = 0.0 angular_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 0.0
angular_velocity_random = 0.0
angular_velocity_curve = SubResource( 3 ) angular_velocity_curve = SubResource( 3 )
orbit_velocity = 0.0 orbit_velocity = 0.0
orbit_velocity_random = 0.0 orbit_velocity_random = 0.0
linear_accel = 50.0 linear_accel = 50.0
linear_accel_random = 1.0 linear_accel_random = 1.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 2.0 damping = 2.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 0.8 scale = 0.8
scale_random = 0.3 scale_random = 0.3
scale_curve = SubResource( 5 ) scale_curve = SubResource( 5 )
color = Color( 0.859375, 0.180278, 0.0469971, 1 ) color = Color( 0.859375, 0.180278, 0.0469971, 1 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Color" ]
[sub_resource type="Gradient" id=7] [sub_resource type="Gradient" id=7]
offsets = PoolRealArray( 0, 1 )
colors = PoolColorArray( 1, 1, 1, 0.806627, 1, 1, 1, 0 ) colors = PoolColorArray( 1, 1, 1, 0.806627, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=8] [sub_resource type="GradientTexture" id=8]
gradient = SubResource( 7 ) gradient = SubResource( 7 )
width = 2048
[sub_resource type="ParticlesMaterial" id=9] [sub_resource type="ParticlesMaterial" id=9]
render_priority = 0
trail_divisor = 1
emission_shape = 1 emission_shape = 1
emission_sphere_radius = 30.0 emission_sphere_radius = 30.0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 ) gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0 initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 20.0 angular_velocity = 20.0
angular_velocity_random = 1.0 angular_velocity_random = 1.0
orbit_velocity = 0.0 orbit_velocity = 0.0
orbit_velocity_random = 0.0 orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 50.0 radial_accel = 50.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 20.0 damping = 20.0
damping_random = 0.2 damping_random = 0.2
angle = 360.0 angle = 360.0
angle_random = 1.0 angle_random = 1.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 8 ) color_ramp = SubResource( 8 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
[sub_resource type="CanvasItemMaterial" id=10] [sub_resource type="CanvasItemMaterial" id=10]
render_priority = 0
blend_mode = 1 blend_mode = 1
light_mode = 0
[sub_resource type="Gradient" id=11] [sub_resource type="Gradient" id=11]
offsets = PoolRealArray( 0, 0.0769231, 0.16568, 0.266272, 0.378698, 0.491124, 0.609467, 0.704142, 0.804734, 0.911243, 1 ) offsets = PoolRealArray( 0, 0.0769231, 0.16568, 0.266272, 0.378698, 0.491124, 0.609467, 0.704142, 0.804734, 0.911243, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 0.152961, 0, 1, 1, 0.726562, 0, 1, 0.78125, 1, 0, 1, 0.289062, 1, 0, 1, 0, 1, 0.472656, 1, 0, 1, 0.835938, 1, 0, 0.71875, 1, 1, 0.21875, 0, 1, 1, 1, 0, 0.773438, 1, 1, 1, 1, 1 ) colors = PoolColorArray( 1, 1, 1, 1, 1, 0.152961, 0, 1, 1, 0.726562, 0, 1, 0.78125, 1, 0, 1, 0.289062, 1, 0, 1, 0, 1, 0.472656, 1, 0, 1, 0.835938, 1, 0, 0.71875, 1, 1, 0.21875, 0, 1, 1, 1, 0, 0.773438, 1, 1, 1, 1, 1 )
[sub_resource type="GradientTexture" id=12] [sub_resource type="GradientTexture" id=12]
gradient = SubResource( 11 ) gradient = SubResource( 11 )
width = 2048
[sub_resource type="Curve" id=13] [sub_resource type="Curve" id=13]
min_value = 0.0
max_value = 1.0
bake_resolution = 100
_data = [ Vector2( 0, 0.510742 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] _data = [ Vector2( 0, 0.510742 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=14] [sub_resource type="CurveTexture" id=14]
width = 2048
curve = SubResource( 13 ) curve = SubResource( 13 )
[sub_resource type="Curve" id=15] [sub_resource type="Curve" id=15]
min_value = 0.0
max_value = 1.0
bake_resolution = 100
_data = [ Vector2( 0, 0.961914 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ] _data = [ Vector2( 0, 0.961914 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=16] [sub_resource type="CurveTexture" id=16]
width = 2048
curve = SubResource( 15 ) curve = SubResource( 15 )
[sub_resource type="ParticlesMaterial" id=17] [sub_resource type="ParticlesMaterial" id=17]
render_priority = 0
trail_divisor = 32 trail_divisor = 32
trail_size_modifier = SubResource( 16 ) trail_size_modifier = SubResource( 16 )
emission_shape = 1 emission_shape = 1
emission_sphere_radius = 4.0 emission_sphere_radius = 4.0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 ) gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0 initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 100.0 angular_velocity = 100.0
angular_velocity_random = 0.0
orbit_velocity = 0.0 orbit_velocity = 0.0
orbit_velocity_random = 0.0 orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 100.0 tangential_accel = 100.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 360.0 angle = 360.0
angle_random = 1.0 angle_random = 1.0
scale = 3.0 scale = 3.0
scale_random = 0.0
scale_curve = SubResource( 14 ) scale_curve = SubResource( 14 )
color_ramp = SubResource( 12 ) color_ramp = SubResource( 12 )
hue_variation = 1.0 hue_variation = 1.0
hue_variation_random = 1.0 hue_variation_random = 1.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
[sub_resource type="CanvasItemMaterial" id=18] [sub_resource type="CanvasItemMaterial" id=18]
render_priority = 0
blend_mode = 1 blend_mode = 1
light_mode = 0
[sub_resource type="Gradient" id=19] [sub_resource type="Gradient" id=19]
offsets = PoolRealArray( 0, 0.171598, 0.301775, 0.390533, 1 ) offsets = PoolRealArray( 0, 0.171598, 0.301775, 0.390533, 1 )
colors = PoolColorArray( 1, 0.63501, 0.28125, 1, 1, 0.398438, 0, 1, 0.679688, 0.277451, 0.169922, 0.232039, 0.515625, 0.362454, 0.199402, 0.0784314, 1, 1, 1, 0.0839033 ) colors = PoolColorArray( 1, 0.63501, 0.28125, 1, 1, 0.398438, 0, 1, 0.679688, 0.277451, 0.169922, 0.232039, 0.515625, 0.362454, 0.199402, 0.0784314, 1, 1, 1, 0.0839033 )
[sub_resource type="GradientTexture" id=20] [sub_resource type="GradientTexture" id=20]
gradient = SubResource( 19 ) gradient = SubResource( 19 )
width = 2048
[sub_resource type="Curve" id=21] [sub_resource type="Curve" id=21]
min_value = 0.0
max_value = 50.0 max_value = 50.0
bake_resolution = 100
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.0180711, 0 ), 74.6314, 74.6314, 0, 0, Vector2( 0.0392147, 40.9884 ), 0.0, 0.0, 0, 0, Vector2( 1, 50 ), 0.0, 0.0, 0, 0 ] _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.0180711, 0 ), 74.6314, 74.6314, 0, 0, Vector2( 0.0392147, 40.9884 ), 0.0, 0.0, 0, 0, Vector2( 1, 50 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=22] [sub_resource type="CurveTexture" id=22]
width = 2048
curve = SubResource( 21 ) curve = SubResource( 21 )
[sub_resource type="Curve" id=23] [sub_resource type="Curve" id=23]
min_value = 0.0
max_value = 2.0 max_value = 2.0
bake_resolution = 100
_data = [ Vector2( 0, 0 ), 0.0, 1.78215, 0, 0, Vector2( 0.282731, 1.17848 ), -1.56917, 21.2492, 0, 0, Vector2( 0.311895, 2 ), 1.46231, 0.0, 0, 0, Vector2( 1, 2 ), 0.0, 0.0, 0, 0 ] _data = [ Vector2( 0, 0 ), 0.0, 1.78215, 0, 0, Vector2( 0.282731, 1.17848 ), -1.56917, 21.2492, 0, 0, Vector2( 0.311895, 2 ), 1.46231, 0.0, 0, 0, Vector2( 1, 2 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=24] [sub_resource type="CurveTexture" id=24]
width = 2048
curve = SubResource( 23 ) curve = SubResource( 23 )
[sub_resource type="ParticlesMaterial" id=25] [sub_resource type="ParticlesMaterial" id=25]
render_priority = 0
trail_divisor = 1
emission_shape = 2 emission_shape = 2
emission_box_extents = Vector3( 10, 10, 40 ) emission_box_extents = Vector3( 10, 10, 40 )
flag_align_y = false
flag_rotate_y = true flag_rotate_y = true
flag_disable_z = true flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 ) gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0 initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 26.0 angular_velocity = 26.0
angular_velocity_random = 0.0
orbit_velocity = 0.0 orbit_velocity = 0.0
orbit_velocity_random = 0.0 orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 1.0 radial_accel = 1.0
radial_accel_random = 0.3 radial_accel_random = 0.3
radial_accel_curve = SubResource( 22 ) radial_accel_curve = SubResource( 22 )
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 10.0 damping = 10.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
scale_curve = SubResource( 24 ) scale_curve = SubResource( 24 )
color_ramp = SubResource( 20 ) color_ramp = SubResource( 20 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
[sub_resource type="ParticlesMaterial" id=28] [sub_resource type="ParticlesMaterial" id=26]
render_priority = 0
trail_divisor = 1
emission_shape = 3 emission_shape = 3
emission_point_texture = ExtResource( 4 ) emission_point_texture = ExtResource( 4 )
emission_point_count = 10554 emission_point_count = 10554
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 ) gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0 initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 1.47136e-43 angular_velocity = 1.47136e-43
angular_velocity_random = 0.0
orbit_velocity = 0.0 orbit_velocity = 0.0
orbit_velocity_random = 0.0 orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 0.5 scale = 0.5
scale_random = 1.0 scale_random = 1.0
color = Color( 1, 0.550781, 0.550781, 1 ) color = Color( 1, 0.550781, 0.550781, 1 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Emission Shape" ]
[sub_resource type="ImageTexture" id=52] [sub_resource type="ParticlesMaterial" id=27]
flags = 0
image = ExtResource( 5 )
size = Vector2( 2048, 1 )
storage = 0
lossy_quality = 0.7
[sub_resource type="ParticlesMaterial" id=31]
render_priority = 0
trail_divisor = 1
emission_shape = 3 emission_shape = 3
emission_point_texture = SubResource( 52 ) emission_point_texture = ExtResource( 5 )
emission_point_count = 1288 emission_point_count = 1288
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 ) gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0 initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 1.47136e-43 angular_velocity = 1.47136e-43
angular_velocity_random = 0.0
orbit_velocity = 0.0 orbit_velocity = 0.0
orbit_velocity_random = 0.0 orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 0.5 scale = 0.5
scale_random = 1.0 scale_random = 1.0
color = Color( 0.375, 0.692383, 1, 1 ) color = Color( 0.375, 0.692383, 1, 1 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Emission Shape" ]
[sub_resource type="ImageTexture" id=54] [sub_resource type="ParticlesMaterial" id=28]
flags = 0
image = ExtResource( 6 )
size = Vector2( 2048, 1 )
storage = 0
lossy_quality = 0.7
[sub_resource type="ImageTexture" id=56]
flags = 0
image = ExtResource( 5 )
size = Vector2( 2048, 1 )
storage = 0
lossy_quality = 0.7
[sub_resource type="ParticlesMaterial" id=36]
render_priority = 0
trail_divisor = 1
emission_shape = 4 emission_shape = 4
emission_point_texture = SubResource( 56 ) emission_point_texture = ExtResource( 5 )
emission_normal_texture = SubResource( 54 ) emission_normal_texture = ExtResource( 6 )
emission_point_count = 1288 emission_point_count = 1288
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 ) gravity = Vector3( 0, 0, 0 )
initial_velocity = 20.0 initial_velocity = 20.0
initial_velocity_random = 0.0
angular_velocity = 1.47136e-43 angular_velocity = 1.47136e-43
angular_velocity_random = 0.0
orbit_velocity = 0.0 orbit_velocity = 0.0
orbit_velocity_random = 0.0 orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 0.5 scale = 0.5
scale_random = 1.0 scale_random = 1.0
color = Color( 0.214844, 1, 0.392731, 1 ) color = Color( 0.214844, 1, 0.392731, 1 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Emission Shape" ]
[node name="Node" type="Node" index="0"] [node name="Node" type="Node"]
[node name="Fire" type="Particles2D" parent="." index="0"]
[node name="Fire" type="Particles2D" parent="."]
material = SubResource( 1 ) material = SubResource( 1 )
position = Vector2( 122, 502 ) position = Vector2( 122, 502 )
emitting = true
amount = 32 amount = 32
lifetime = 1.0
one_shot = false
preprocess = 0.1 preprocess = 0.1
speed_scale = 1.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
draw_order = 0
process_material = SubResource( 6 ) process_material = SubResource( 6 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Material", "Process Material" ]
[node name="Smoke" type="Particles2D" parent="." index="1"]
[node name="Smoke" type="Particles2D" parent="."]
position = Vector2( 362, 502 ) position = Vector2( 362, 502 )
emitting = true
amount = 32 amount = 32
lifetime = 2.0 lifetime = 2.0
one_shot = false
preprocess = 0.1 preprocess = 0.1
speed_scale = 1.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
draw_order = 0
process_material = SubResource( 9 ) process_material = SubResource( 9 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Material" ]
[node name="Magic" type="Particles2D" parent="." index="2"]
[node name="Magic" type="Particles2D" parent="."]
material = SubResource( 10 ) material = SubResource( 10 )
position = Vector2( 620, 440 ) position = Vector2( 620, 440 )
emitting = true
amount = 64 amount = 64
lifetime = 2.0 lifetime = 2.0
one_shot = false
preprocess = 0.1 preprocess = 0.1
speed_scale = 1.0
explosiveness = 0.0
randomness = 1.0 randomness = 1.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
draw_order = 0
process_material = SubResource( 17 ) process_material = SubResource( 17 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Textures" ]
[node name="Explosion" type="Particles2D" parent="." index="3"]
[node name="Explosion" type="Particles2D" parent="."]
material = SubResource( 18 ) material = SubResource( 18 )
position = Vector2( 613.467, 182.62 ) position = Vector2( 613.467, 182.62 )
rotation = 3.13794 rotation = 3.13794
emitting = true
amount = 16 amount = 16
lifetime = 2.0 lifetime = 2.0
one_shot = false
preprocess = 0.0
speed_scale = 1.0
explosiveness = 1.0 explosiveness = 1.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
draw_order = 0
process_material = SubResource( 25 ) process_material = SubResource( 25 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Textures" ]
[node name="Emit_Mask" type="Particles2D" parent="." index="4"]
[node name="Emit_Mask" type="Particles2D" parent="."]
position = Vector2( 42, -68 ) position = Vector2( 42, -68 )
emitting = true
amount = 180 amount = 180
lifetime = 0.2 lifetime = 0.2
one_shot = false
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 ) visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 )
local_coords = true process_material = SubResource( 26 )
draw_order = 0 texture = ExtResource( 3 )
[node name="Outline_Mask" type="Particles2D" parent="."]
position = Vector2( 42, 52 )
amount = 180
lifetime = 0.2
visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 )
process_material = SubResource( 27 )
texture = ExtResource( 3 )
[node name="Direction_Mask" type="Particles2D" parent="."]
position = Vector2( 40, 180 )
amount = 180
lifetime = 0.2
visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 )
process_material = SubResource( 28 ) process_material = SubResource( 28 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Process Material", "Textures" ]
[node name="Outline_Mask" type="Particles2D" parent="." index="5"]
position = Vector2( 42, 52 )
emitting = true
amount = 180
lifetime = 0.2
one_shot = false
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 )
local_coords = true
draw_order = 0
process_material = SubResource( 31 )
texture = ExtResource( 3 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Process Material", "Textures" ]
[node name="Direction_Mask" type="Particles2D" parent="." index="6"]
position = Vector2( 40, 180 )
emitting = true
amount = 180
lifetime = 0.2
one_shot = false
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 )
local_coords = true
draw_order = 0
process_material = SubResource( 36 )
texture = ExtResource( 3 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Process Material", "Textures" ]

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View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]

View File

@@ -10,177 +10,86 @@
[ext_resource path="res://ceiling_floor.gd" type="Script" id=8] [ext_resource path="res://ceiling_floor.gd" type="Script" id=8]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 4, 16 ) extents = Vector2( 4, 16 )
[sub_resource type="RectangleShape2D" id=2] [sub_resource type="RectangleShape2D" id=2]
custom_solver_bias = 0.0
extents = Vector2( 4, 4 ) extents = Vector2( 4, 4 )
[sub_resource type="RectangleShape2D" id=3] [sub_resource type="RectangleShape2D" id=3]
custom_solver_bias = 0.0
extents = Vector2( 10, 200 ) extents = Vector2( 10, 200 )
[sub_resource type="RectangleShape2D" id=4] [sub_resource type="RectangleShape2D" id=4]
custom_solver_bias = 0.0
extents = Vector2( 320, 10 ) extents = Vector2( 320, 10 )
[node name="game" type="Node2D"] [node name="game" type="Node2D"]
[node name="left" type="Area2D" parent="."] [node name="left" type="Area2D" parent="."]
position = Vector2( 67.6285, 192.594 ) position = Vector2( 67.6285, 192.594 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 ) script = ExtResource( 1 )
ball_dir = 1
[node name="sprite" type="Sprite" parent="left"] [node name="sprite" type="Sprite" parent="left"]
texture = ExtResource( 2 ) texture = ExtResource( 2 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="left"] [node name="collision" type="CollisionShape2D" parent="left"]
shape = SubResource( 1 ) shape = SubResource( 1 )
[node name="right" type="Area2D" parent="."] [node name="right" type="Area2D" parent="."]
position = Vector2( 563.815, 188.919 ) position = Vector2( 563.815, 188.919 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 ) script = ExtResource( 1 )
ball_dir = -1 ball_dir = -1
[node name="sprite" type="Sprite" parent="right"] [node name="sprite" type="Sprite" parent="right"]
texture = ExtResource( 3 ) texture = ExtResource( 3 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="right"] [node name="collision" type="CollisionShape2D" parent="right"]
shape = SubResource( 1 ) shape = SubResource( 1 )
[node name="ball" type="Area2D" parent="."] [node name="ball" type="Area2D" parent="."]
position = Vector2( 320.5, 191.124 ) position = Vector2( 320.5, 191.124 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 4 ) script = ExtResource( 4 )
[node name="sprite" type="Sprite" parent="ball"] [node name="sprite" type="Sprite" parent="ball"]
texture = ExtResource( 5 ) texture = ExtResource( 5 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="ball"] [node name="collision" type="CollisionShape2D" parent="ball"]
shape = SubResource( 2 ) shape = SubResource( 2 )
[node name="separator" type="Sprite" parent="."] [node name="separator" type="Sprite" parent="."]
position = Vector2( 320, 200 ) position = Vector2( 320, 200 )
texture = ExtResource( 6 ) texture = ExtResource( 6 )
[node name="left_wall" type="Area2D" parent="."] [node name="left_wall" type="Area2D" parent="."]
position = Vector2( -10, 200 ) position = Vector2( -10, 200 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 7 ) script = ExtResource( 7 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="left_wall"] [node name="collision" type="CollisionShape2D" parent="left_wall"]
shape = SubResource( 3 ) shape = SubResource( 3 )
[node name="right_wall" type="Area2D" parent="."] [node name="right_wall" type="Area2D" parent="."]
position = Vector2( 650, 200 ) position = Vector2( 650, 200 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 7 ) script = ExtResource( 7 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="right_wall"] [node name="collision" type="CollisionShape2D" parent="right_wall"]
shape = SubResource( 3 ) shape = SubResource( 3 )
[node name="ceiling" type="Area2D" parent="."] [node name="ceiling" type="Area2D" parent="."]
position = Vector2( 320, -10 ) position = Vector2( 320, -10 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 8 ) script = ExtResource( 8 )
_sections_unfolded = [ "Transform" ]
y_direction = 1
[node name="collision" type="CollisionShape2D" parent="ceiling"] [node name="collision" type="CollisionShape2D" parent="ceiling"]
shape = SubResource( 4 ) shape = SubResource( 4 )
[node name="floor" type="Area2D" parent="."] [node name="floor" type="Area2D" parent="."]
position = Vector2( 320, 410 ) position = Vector2( 320, 410 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 8 ) script = ExtResource( 8 )
_sections_unfolded = [ "Transform" ]
y_direction = -1 y_direction = -1
[node name="collision" type="CollisionShape2D" parent="floor"] [node name="collision" type="CollisionShape2D" parent="floor"]
shape = SubResource( 4 ) shape = SubResource( 4 )
[connection signal="area_entered" from="left" to="left" method="_on_area_entered"] [connection signal="area_entered" from="left" to="left" method="_on_area_entered"]
[connection signal="area_entered" from="right" to="right" method="_on_area_entered"] [connection signal="area_entered" from="right" to="right" method="_on_area_entered"]
[connection signal="area_entered" from="left_wall" to="left_wall" method="_on_wall_area_entered"] [connection signal="area_entered" from="left_wall" to="left_wall" method="_on_wall_area_entered"]
[connection signal="area_entered" from="right_wall" to="right_wall" method="_on_wall_area_entered"] [connection signal="area_entered" from="right_wall" to="right_wall" method="_on_wall_area_entered"]
[connection signal="area_entered" from="ceiling" to="ceiling" method="_on_area_entered"] [connection signal="area_entered" from="ceiling" to="ceiling" method="_on_area_entered"]
[connection signal="area_entered" from="floor" to="floor" method="_on_area_entered"] [connection signal="area_entered" from="floor" to="floor" method="_on_area_entered"]

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]
@@ -26,14 +31,26 @@ singletons=[ ]
[input] [input]
left_move_down=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null) left_move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
] ]
left_move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) }
left_move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
] ]
right_move_down=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) }
right_move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
] ]
right_move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) }
right_move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
] ]
}
[rendering] [rendering]

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]

View File

@@ -10,264 +10,219 @@
[ext_resource path="res://art/filmgrain.png" type="Texture" id=8] [ext_resource path="res://art/filmgrain.png" type="Texture" id=8]
[sub_resource type="Shader" id=1] [sub_resource type="Shader" id=1]
code = "shader_type canvas_item; code = "shader_type canvas_item;
uniform sampler2D vignette; uniform sampler2D vignette;
void fragment() { void fragment() {
vec3 vignette_color = texture(vignette,UV).rgb; vec3 vignette_color = texture(vignette, UV).rgb;
//screen texture stores gaussian blurred copies on mipmaps // Screen texture stores gaussian blurred copies on mipmaps
COLOR.rgb = textureLod(SCREEN_TEXTURE,SCREEN_UV,(1.0-vignette_color.r)*4.0).rgb; COLOR.rgb = textureLod(SCREEN_TEXTURE, SCREEN_UV, (1.0 - vignette_color.r) * 4.0).rgb;
COLOR.rgb*= texture(vignette,UV).rgb; COLOR.rgb *= texture(vignette, UV).rgb;
}" }"
[sub_resource type="ShaderMaterial" id=2] [sub_resource type="ShaderMaterial" id=2]
render_priority = 0
shader = SubResource( 1 ) shader = SubResource( 1 )
shader_param/vignette = ExtResource( 6 ) shader_param/vignette = ExtResource( 6 )
_sections_unfolded = [ "shader", "shader_param" ]
[sub_resource type="Shader" id=3] [sub_resource type="Shader" id=3]
code = "shader_type canvas_item; code = "shader_type canvas_item;
uniform float amount : hint_range(0,5); uniform float amount : hint_range(0.0, 5.0);
void fragment() { void fragment() {
COLOR.rgb = textureLod(SCREEN_TEXTURE,SCREEN_UV,amount).rgb; COLOR.rgb = textureLod(SCREEN_TEXTURE, SCREEN_UV, amount).rgb;
}" }"
[sub_resource type="ShaderMaterial" id=4] [sub_resource type="ShaderMaterial" id=4]
render_priority = 0
shader = SubResource( 3 ) shader = SubResource( 3 )
shader_param/amount = 4.0 shader_param/amount = 4.0
_sections_unfolded = [ "shader", "shader_param" ]
[sub_resource type="Shader" id=5] [sub_resource type="Shader" id=5]
code = "shader_type canvas_item; code = "shader_type canvas_item;
uniform float size_x=0.008; uniform float size_x = 0.008;
uniform float size_y=0.008; uniform float size_y = 0.008;
void fragment() { void fragment() {
vec2 uv = SCREEN_UV; vec2 uv = SCREEN_UV;
uv-=mod(uv,vec2(size_x,size_y)); uv -= mod(uv, vec2(size_x, size_y));
COLOR.rgb= textureLod(SCREEN_TEXTURE,uv,0.0).rgb; COLOR.rgb = textureLod(SCREEN_TEXTURE, uv, 0.0).rgb;
} }
" "
[sub_resource type="ShaderMaterial" id=6] [sub_resource type="ShaderMaterial" id=6]
render_priority = 0
shader = SubResource( 5 ) shader = SubResource( 5 )
shader_param/size_x = null shader_param/size_x = 0.008
shader_param/size_y = null shader_param/size_y = 0.008
_sections_unfolded = [ "shader" ]
[sub_resource type="Shader" id=7] [sub_resource type="Shader" id=7]
code = "shader_type canvas_item; code = "shader_type canvas_item;
uniform float rotation=3.0; uniform float rotation = 3.0;
void fragment() { void fragment() {
vec2 uv = SCREEN_UV; vec2 uv = SCREEN_UV;
vec2 rel = uv-vec2(0.5,0.5); vec2 rel = uv - vec2(0.5, 0.5);
float angle = length(rel)*rotation; float angle = length(rel) * rotation;
mat2 rot = mat2(vec2(cos(angle),-sin(angle)),vec2(sin(angle),cos(angle))); mat2 rot = mat2(vec2(cos(angle), -sin(angle)), vec2(sin(angle), cos(angle)));
rel = rot * rel; rel = rot * rel;
uv = clamp(rel + vec2(0.5,0.5),vec2(0,0),vec2(1,1)); uv = clamp(rel + vec2(0.5,0.5), vec2(0.0, 0.0), vec2(1.0, 1.0));
COLOR.rgb= textureLod(SCREEN_TEXTURE,uv,0.0).rgb; COLOR.rgb = textureLod(SCREEN_TEXTURE, uv, 0.0).rgb;
} }
" "
[sub_resource type="ShaderMaterial" id=8] [sub_resource type="ShaderMaterial" id=8]
render_priority = 0
shader = SubResource( 7 ) shader = SubResource( 7 )
shader_param/rotation = null shader_param/rotation = 3.0
_sections_unfolded = [ "shader" ]
[sub_resource type="Shader" id=9] [sub_resource type="Shader" id=9]
code = "shader_type canvas_item; code = "shader_type canvas_item;
uniform vec4 base : hint_color; uniform vec4 base : hint_color;
void fragment() { void fragment() {
vec3 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0).rgb; vec3 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0).rgb;
//float v = max(c.r,max(c.g,c.b)); //float v = max(c.r, max(c.g, c.b));
float v = dot(c,vec3(0.33333,0.33333,0.33333)); float v = dot(c, vec3(0.33333, 0.33333, 0.33333));
v=sqrt(v); v = sqrt(v);
//v*=v; //v *= v;
COLOR.rgb= base.rgb*v; COLOR.rgb = base.rgb * v;
}" }"
[sub_resource type="ShaderMaterial" id=10] [sub_resource type="ShaderMaterial" id=10]
render_priority = 0
shader = SubResource( 9 ) shader = SubResource( 9 )
shader_param/base = Color( 0.54451, 0.408353, 0.403137, 1 ) shader_param/base = Color( 0.54451, 0.408353, 0.403137, 1 )
_sections_unfolded = [ "shader", "shader_param" ]
[sub_resource type="Shader" id=11] [sub_resource type="Shader" id=11]
code = "shader_type canvas_item; code = "shader_type canvas_item;
void fragment() { void fragment() {
vec3 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0).rgb; vec3 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0).rgb;
c=vec3(1.0)-c; c = vec3(1.0) - c;
COLOR.rgb=c; COLOR.rgb = c;
} }
" "
[sub_resource type="ShaderMaterial" id=12] [sub_resource type="ShaderMaterial" id=12]
render_priority = 0
shader = SubResource( 11 ) shader = SubResource( 11 )
_sections_unfolded = [ "shader" ]
[sub_resource type="Shader" id=13] [sub_resource type="Shader" id=13]
code = "shader_type canvas_item; code = "shader_type canvas_item;
void fragment() { void fragment() {
vec3 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0).rgb; vec3 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0).rgb;
c=mod(c+vec3(0.5),vec3(1.0)); c = mod(c + vec3(0.5), vec3(1.0));
COLOR.rgb=c; COLOR.rgb = c;
} }
" "
[sub_resource type="ShaderMaterial" id=14] [sub_resource type="ShaderMaterial" id=14]
render_priority = 0
shader = SubResource( 13 ) shader = SubResource( 13 )
_sections_unfolded = [ "shader" ]
[sub_resource type="Shader" id=15] [sub_resource type="Shader" id=15]
code = "shader_type canvas_item; code = "shader_type canvas_item;
void fragment() { void fragment() {
vec3 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0).rgb; vec3 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0).rgb;
COLOR.rgb=normalize(c); COLOR.rgb = normalize(c);
} }
" "
[sub_resource type="ShaderMaterial" id=16] [sub_resource type="ShaderMaterial" id=16]
render_priority = 0
shader = SubResource( 15 ) shader = SubResource( 15 )
_sections_unfolded = [ "shader" ]
[sub_resource type="Shader" id=17] [sub_resource type="Shader" id=17]
code = "shader_type canvas_item; code = "shader_type canvas_item;
uniform float brightness=0.8; uniform float brightness = 0.8;
uniform float contrast=1.5; uniform float contrast = 1.5;
uniform float saturation=1.8; uniform float saturation = 1.8;
void fragment() { void fragment() {
vec3 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0).rgb; vec3 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0).rgb;
c.rgb = mix(vec3(0.0),c.rgb,brightness); c.rgb = mix(vec3(0.0), c.rgb, brightness);
c.rgb = mix(vec3(0.5),c.rgb,contrast); c.rgb = mix(vec3(0.5), c.rgb, contrast);
c.rgb = mix(vec3(dot(vec3(1.0),c.rgb)*0.33333),c.rgb,saturation); c.rgb = mix(vec3(dot(vec3(1.0), c.rgb) * 0.33333), c.rgb, saturation);
COLOR.rgb=c; COLOR.rgb = c;
} }
" "
[sub_resource type="ShaderMaterial" id=18] [sub_resource type="ShaderMaterial" id=18]
render_priority = 0
shader = SubResource( 17 ) shader = SubResource( 17 )
shader_param/brightness = null shader_param/brightness = 0.8
shader_param/contrast = null shader_param/contrast = 1.5
shader_param/saturation = null shader_param/saturation = 1.8
_sections_unfolded = [ "shader" ]
[sub_resource type="Shader" id=19] [sub_resource type="Shader" id=19]
code = "shader_type canvas_item; code = "shader_type canvas_item;
uniform float frequency=60; uniform float frequency = 60;
uniform float depth = 0.005; uniform float depth = 0.005;
void fragment() { void fragment() {
vec2 uv = SCREEN_UV; vec2 uv = SCREEN_UV;
uv.x += sin(uv.y*frequency+TIME)*depth; uv.x += sin(uv.y * frequency + TIME) * depth;
uv.x = clamp(uv.x,0,1); uv.x = clamp(uv.x, 0.0, 1.0);
vec3 c = textureLod(SCREEN_TEXTURE,uv,0.0).rgb; vec3 c = textureLod(SCREEN_TEXTURE, uv, 0.0).rgb;
COLOR.rgb = c;
COLOR.rgb=c;
} }
" "
[sub_resource type="ShaderMaterial" id=20] [sub_resource type="ShaderMaterial" id=20]
render_priority = 0
shader = SubResource( 19 ) shader = SubResource( 19 )
shader_param/frequency = null shader_param/frequency = 60.0
shader_param/depth = null shader_param/depth = 0.005
_sections_unfolded = [ "shader" ]
[sub_resource type="Shader" id=21] [sub_resource type="Shader" id=21]
code = "shader_type canvas_item; code = "shader_type canvas_item;
uniform vec4 base : hint_color; uniform vec4 base : hint_color;
uniform sampler2D grain; uniform sampler2D grain;
uniform float grain_strength=0.3; uniform float grain_strength = 0.3;
uniform sampler2D vignette; uniform sampler2D vignette;
uniform float fps=12; uniform float fps = 12.0;
uniform float stretch = 0.5; uniform float stretch = 0.5;
uniform float flashing=0.01; uniform float flashing = 0.01;
float make_grain(float time,vec2 uv) { float make_grain(float time, vec2 uv) {
vec2 ofs = vec2(sin(41.0*time*sin(time*123.0)),sin(27.0*time*sin(time*312.0))); vec2 ofs = vec2(sin(41.0 * time * sin(time * 123.0)), sin(27.0 * time * sin(time * 312.0)));
return texture(grain,(uv+mod(ofs,vec2(1,1)))*stretch).r; return texture(grain, (uv + mod(ofs, vec2(1.0, 1.0))) * stretch).r;
} }
void fragment() { void fragment() {
vec3 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0).rgb; vec3 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0).rgb;
//float v = max(c.r,max(c.g,c.b)); //float v = max(c.r, max(c.g, c.b));
float v = dot(c,vec3(0.33333,0.33333,0.33333)); float v = dot(c, vec3(0.33333, 0.33333, 0.33333));
v=sqrt(v); v = sqrt(v);
//v*=v; //v *= v;
float f = 1.0/fps; float f = 1.0 / fps;
float g = make_grain(TIME-mod(TIME,f),UV); float g = make_grain(TIME - mod(TIME, f), UV);
g=max(g,make_grain(TIME-mod(TIME,f)+f,UV)*0.5); g = max(g, make_grain(TIME - mod(TIME, f) + f, UV) * 0.5);
g=max(g,make_grain(TIME-mod(TIME,f)+f*2.0,UV)*0.25); g = max(g, make_grain(TIME - mod(TIME, f) + f * 2.0, UV) * 0.25);
COLOR.rgb = base.rgb * v - vec3(g) * grain_strength;
COLOR.rgb= base.rgb*v-vec3(g)*grain_strength; COLOR.rgb *= texture(vignette, UV).r;
COLOR.rgb*=texture(vignette,UV).r;
float ft = TIME * 0.002; float ft = TIME * 0.002;
COLOR.rgb+=vec3(sin(75.0*ft*sin(ft*123.0)))*flashing; COLOR.rgb += vec3(sin(75.0 * ft * sin(ft * 123.0))) * flashing;
} }
" "
[sub_resource type="ShaderMaterial" id=22] [sub_resource type="ShaderMaterial" id=22]
render_priority = 0
shader = SubResource( 21 ) shader = SubResource( 21 )
shader_param/base = Color( 0.450274, 0.361255, 0.335059, 1 ) shader_param/base = Color( 0.450274, 0.361255, 0.335059, 1 )
shader_param/grain_strength = 0.3 shader_param/grain_strength = 0.3
@@ -276,383 +231,195 @@ shader_param/stretch = 0.5
shader_param/flashing = 0.01 shader_param/flashing = 0.01
shader_param/grain = ExtResource( 8 ) shader_param/grain = ExtResource( 8 )
shader_param/vignette = ExtResource( 6 ) shader_param/vignette = ExtResource( 6 )
_sections_unfolded = [ "shader", "shader_param" ]
[node name="Control" type="Control"] [node name="Control" type="Control"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
script = ExtResource( 1 ) script = ExtResource( 1 )
_sections_unfolded = [ "Pause" ]
[node name="pictures" type="Control" parent="."] [node name="pictures" type="Control" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
[node name="burano" type="TextureRect" parent="pictures"] [node name="burano" type="TextureRect" parent="pictures"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 40.0 margin_right = 40.0
margin_bottom = 40.0 margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 2 ) texture = ExtResource( 2 )
stretch_mode = 0
[node name="roby" type="TextureRect" parent="pictures"] [node name="roby" type="TextureRect" parent="pictures"]
visible = false visible = false
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 40.0 margin_right = 40.0
margin_bottom = 40.0 margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 3 ) texture = ExtResource( 3 )
stretch_mode = 0
[node name="mountains" type="TextureRect" parent="pictures"] [node name="mountains" type="TextureRect" parent="pictures"]
visible = false visible = false
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 40.0 margin_right = 40.0
margin_bottom = 40.0 margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 4 ) texture = ExtResource( 4 )
stretch_mode = 0
[node name="forest" type="TextureRect" parent="pictures"] [node name="forest" type="TextureRect" parent="pictures"]
visible = false visible = false
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 40.0 margin_right = 40.0
margin_bottom = 40.0 margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 5 ) texture = ExtResource( 5 )
stretch_mode = 0
[node name="effects" type="Control" parent="."] [node name="effects" type="Control" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
_sections_unfolded = [ "Rect" ]
[node name="disabled" type="Control" parent="effects"] [node name="disabled" type="Control" parent="effects"]
visible = false visible = false
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 40.0 margin_right = 40.0
margin_bottom = 40.0 margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
[node name="vignette" type="TextureRect" parent="effects"] [node name="vignette" type="TextureRect" parent="effects"]
visible = false visible = false
material = SubResource( 2 ) material = SubResource( 2 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 7 ) texture = ExtResource( 7 )
expand = true expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="blur" type="TextureRect" parent="effects"] [node name="blur" type="TextureRect" parent="effects"]
visible = false visible = false
material = SubResource( 4 ) material = SubResource( 4 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 7 ) texture = ExtResource( 7 )
expand = true expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="pixelize" type="TextureRect" parent="effects"] [node name="pixelize" type="TextureRect" parent="effects"]
visible = false visible = false
material = SubResource( 6 ) material = SubResource( 6 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 7 ) texture = ExtResource( 7 )
expand = true expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="whirl" type="TextureRect" parent="effects"] [node name="whirl" type="TextureRect" parent="effects"]
visible = false visible = false
material = SubResource( 8 ) material = SubResource( 8 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 7 ) texture = ExtResource( 7 )
expand = true expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="sepia" type="TextureRect" parent="effects"] [node name="sepia" type="TextureRect" parent="effects"]
visible = false visible = false
material = SubResource( 10 ) material = SubResource( 10 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_right = 14.0 margin_right = 14.0
margin_bottom = -2.0 margin_bottom = -2.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 7 ) texture = ExtResource( 7 )
expand = true expand = true
stretch_mode = 0
_sections_unfolded = [ "Material", "Visibility" ]
[node name="negative" type="TextureRect" parent="effects"] [node name="negative" type="TextureRect" parent="effects"]
visible = false visible = false
material = SubResource( 12 ) material = SubResource( 12 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 7 ) texture = ExtResource( 7 )
expand = true expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="contrasted" type="TextureRect" parent="effects"] [node name="contrasted" type="TextureRect" parent="effects"]
visible = false visible = false
material = SubResource( 14 ) material = SubResource( 14 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 7 ) texture = ExtResource( 7 )
expand = true expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="normalized" type="TextureRect" parent="effects"] [node name="normalized" type="TextureRect" parent="effects"]
visible = false visible = false
material = SubResource( 16 ) material = SubResource( 16 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 7 ) texture = ExtResource( 7 )
expand = true expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="BCS" type="TextureRect" parent="effects"] [node name="BCS" type="TextureRect" parent="effects"]
visible = false visible = false
material = SubResource( 18 ) material = SubResource( 18 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_top = 3.0 margin_top = 3.0
margin_bottom = -3.0 margin_bottom = -3.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 7 ) texture = ExtResource( 7 )
expand = true expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="mirage" type="TextureRect" parent="effects"] [node name="mirage" type="TextureRect" parent="effects"]
visible = false visible = false
material = SubResource( 20 ) material = SubResource( 20 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 7 ) texture = ExtResource( 7 )
expand = true expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="old_film" type="TextureRect" parent="effects"] [node name="old_film" type="TextureRect" parent="effects"]
visible = false visible = false
material = SubResource( 22 ) material = SubResource( 22 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_left = -3.0 margin_left = -3.0
margin_right = 3.0 margin_right = 3.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
texture = ExtResource( 7 ) texture = ExtResource( 7 )
expand = true expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="picture" type="OptionButton" parent="."] [node name="picture" type="OptionButton" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 8.0 margin_left = 8.0
margin_top = 7.0 margin_top = 7.0
margin_right = 131.0 margin_right = 131.0
margin_bottom = 28.0 margin_bottom = 28.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
flat = false
align = 0
selected = -1
items = [ ]
[node name="effect" type="OptionButton" parent="."] [node name="effect" type="OptionButton" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 137.0 margin_left = 137.0
margin_top = 7.0 margin_top = 7.0
margin_right = 260.0 margin_right = 260.0
margin_bottom = 28.0 margin_bottom = 28.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2 size_flags_horizontal = 2
size_flags_vertical = 2 size_flags_vertical = 2
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
flat = false
align = 0
selected = -1
items = [ ]
[connection signal="item_selected" from="picture" to="." method="_on_picture_item_selected"] [connection signal="item_selected" from="picture" to="." method="_on_picture_item_selected"]
[connection signal="item_selected" from="effect" to="." method="_on_effect_item_selected"] [connection signal="item_selected" from="effect" to="." method="_on_effect_item_selected"]

View File

@@ -1,570 +0,0 @@
[gd_scene load_steps=31 format=2]
[ext_resource path="res://screen_shaders.gd" type="Script" id=1]
[ext_resource path="res://art/burano.jpg" type="Texture" id=2]
[ext_resource path="res://art/platformer.jpg" type="Texture" id=3]
[ext_resource path="res://art/mountains.jpg" type="Texture" id=4]
[ext_resource path="res://art/forest.jpg" type="Texture" id=5]
[ext_resource path="res://art/vignette.png" type="Texture" id=6]
[ext_resource path="res://art/white.png" type="Texture" id=7]
[ext_resource path="res://art/filmgrain.png" type="Texture" id=8]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
uniform sampler2D vignette;
void fragment() {
vec3 vignette_color = texture(vignette,UV).rgb;
//screen texture stores gaussian blurred copies on mipmaps
COLOR.rgb = textureLod(SCREEN_TEXTURE,SCREEN_UV,(1.0-vignette_color.r)*4.0).rgb;
COLOR.rgb*= texture(vignette,UV).rgb;
}"
[sub_resource type="ShaderMaterial" id=2]
shader/shader = SubResource( 1 )
shader_param/vignette = ExtResource( 6 )
_sections_unfolded = [ "shader", "shader_param" ]
[sub_resource type="Shader" id=3]
code = "shader_type canvas_item;
uniform float amount : hint_range(0,5);
void fragment() {
COLOR.rgb = textureLod(SCREEN_TEXTURE,SCREEN_UV,amount).rgb;
}"
[sub_resource type="ShaderMaterial" id=4]
shader/shader = SubResource( 3 )
shader_param/amount = 4.0
_sections_unfolded = [ "shader", "shader_param" ]
[sub_resource type="Shader" id=5]
code = "shader_type canvas_item;
uniform float size_x=0.008;
uniform float size_y=0.008;
void fragment() {
vec2 uv = SCREEN_UV;
uv-=mod(uv,vec2(size_x,size_y));
COLOR.rgb= textureLod(SCREEN_TEXTURE,uv,0.0).rgb;
}
"
[sub_resource type="ShaderMaterial" id=6]
shader/shader = SubResource( 5 )
shader_param/size_x = null
shader_param/size_y = null
_sections_unfolded = [ "shader" ]
[sub_resource type="Shader" id=7]
code = "shader_type canvas_item;
uniform float rotation=3.0;
void fragment() {
vec2 uv = SCREEN_UV;
vec2 rel = uv-vec2(0.5,0.5);
float angle = length(rel)*rotation;
mat2 rot = mat2(vec2(cos(angle),-sin(angle)),vec2(sin(angle),cos(angle)));
rel = rot * rel;
uv = clamp(rel + vec2(0.5,0.5),vec2(0,0),vec2(1,1));
COLOR.rgb= textureLod(SCREEN_TEXTURE,uv,0.0).rgb;
}
"
[sub_resource type="ShaderMaterial" id=8]
shader/shader = SubResource( 7 )
shader_param/rotation = null
_sections_unfolded = [ "shader" ]
[sub_resource type="Shader" id=9]
code = "shader_type canvas_item;
uniform vec4 base : hint_color;
void fragment() {
vec3 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0).rgb;
//float v = max(c.r,max(c.g,c.b));
float v = dot(c,vec3(0.33333,0.33333,0.33333));
v=sqrt(v);
//v*=v;
COLOR.rgb= base.rgb*v;
}"
[sub_resource type="ShaderMaterial" id=10]
shader/shader = SubResource( 9 )
shader_param/base = Color( 0.54451, 0.408353, 0.403137, 1 )
_sections_unfolded = [ "shader", "shader_param" ]
[sub_resource type="Shader" id=11]
code = "shader_type canvas_item;
void fragment() {
vec3 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0).rgb;
c=vec3(1.0)-c;
COLOR.rgb=c;
}
"
[sub_resource type="ShaderMaterial" id=12]
shader/shader = SubResource( 11 )
_sections_unfolded = [ "shader" ]
[sub_resource type="Shader" id=13]
code = "shader_type canvas_item;
void fragment() {
vec3 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0).rgb;
c=mod(c+vec3(0.5),vec3(1.0));
COLOR.rgb=c;
}
"
[sub_resource type="ShaderMaterial" id=14]
shader/shader = SubResource( 13 )
_sections_unfolded = [ "shader" ]
[sub_resource type="Shader" id=15]
code = "shader_type canvas_item;
void fragment() {
vec3 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0).rgb;
COLOR.rgb=normalize(c);
}
"
[sub_resource type="ShaderMaterial" id=16]
shader/shader = SubResource( 15 )
_sections_unfolded = [ "shader" ]
[sub_resource type="Shader" id=17]
code = "shader_type canvas_item;
uniform float brightness=0.8;
uniform float contrast=1.5;
uniform float saturation=1.8;
void fragment() {
vec3 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0).rgb;
c.rgb = mix(vec3(0.0),c.rgb,brightness);
c.rgb = mix(vec3(0.5),c.rgb,contrast);
c.rgb = mix(vec3(dot(vec3(1.0),c.rgb)*0.33333),c.rgb,saturation);
COLOR.rgb=c;
}
"
[sub_resource type="ShaderMaterial" id=18]
shader/shader = SubResource( 17 )
shader_param/brightness = null
shader_param/contrast = null
shader_param/saturation = null
_sections_unfolded = [ "shader" ]
[sub_resource type="Shader" id=19]
code = "shader_type canvas_item;
uniform float frequency=60;
uniform float depth = 0.005;
void fragment() {
vec2 uv = SCREEN_UV;
uv.x += sin(uv.y*frequency+TIME)*depth;
uv.x = clamp(uv.x,0,1);
vec3 c = textureLod(SCREEN_TEXTURE,uv,0.0).rgb;
COLOR.rgb=c;
}
"
[sub_resource type="ShaderMaterial" id=20]
shader/shader = SubResource( 19 )
shader_param/frequency = null
shader_param/depth = null
_sections_unfolded = [ "shader" ]
[sub_resource type="Shader" id=21]
code = "shader_type canvas_item;
uniform vec4 base : hint_color;
uniform sampler2D grain;
uniform float grain_strength=0.3;
uniform sampler2D vignette;
uniform float fps=12;
uniform float stretch = 0.5;
uniform float flashing=0.01;
float make_grain(float time,vec2 uv) {
vec2 ofs = vec2(sin(41.0*time*sin(time*123.0)),sin(27.0*time*sin(time*312.0)));
return texture(grain,(uv+mod(ofs,vec2(1,1)))*stretch).r;
}
void fragment() {
vec3 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0).rgb;
//float v = max(c.r,max(c.g,c.b));
float v = dot(c,vec3(0.33333,0.33333,0.33333));
v=sqrt(v);
//v*=v;
float f = 1.0/fps;
float g = make_grain(TIME-mod(TIME,f),UV);
g=max(g,make_grain(TIME-mod(TIME,f)+f,UV)*0.5);
g=max(g,make_grain(TIME-mod(TIME,f)+f*2.0,UV)*0.25);
COLOR.rgb= base.rgb*v-vec3(g)*grain_strength;
COLOR.rgb*=texture(vignette,UV).r;
float ft = TIME * 0.002;
COLOR.rgb+=vec3(sin(75.0*ft*sin(ft*123.0)))*flashing;
}
"
[sub_resource type="ShaderMaterial" id=22]
shader/shader = SubResource( 21 )
shader_param/base = Color( 0.450274, 0.361255, 0.335059, 1 )
shader_param/grain_strength = 0.3
shader_param/fps = 12
shader_param/stretch = 0.5
shader_param/flashing = 0.01
shader_param/grain = ExtResource( 8 )
shader_param/vignette = ExtResource( 6 )
_sections_unfolded = [ "shader", "shader_param" ]
[node name="Control" type="Control"]
anchor_right = 1
anchor_bottom = 1
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2
size_flags_vertical = 2
script = ExtResource( 1 )
_sections_unfolded = [ "Pause" ]
[node name="pictures" type="Control" parent="."]
anchor_right = 1
anchor_bottom = 1
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="burano" type="TextureRect" parent="pictures"]
margin_right = 40.0
margin_bottom = 40.0
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 2 )
stretch_mode = 0
[node name="roby" type="TextureRect" parent="pictures"]
visible = false
margin_right = 40.0
margin_bottom = 40.0
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 3 )
stretch_mode = 0
[node name="mountains" type="TextureRect" parent="pictures"]
visible = false
margin_right = 40.0
margin_bottom = 40.0
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 4 )
stretch_mode = 0
[node name="forest" type="TextureRect" parent="pictures"]
visible = false
margin_right = 40.0
margin_bottom = 40.0
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 5 )
stretch_mode = 0
[node name="effects" type="Control" parent="."]
anchor_right = 1
anchor_bottom = 1
margin_right = -20.0
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="disabled" type="Control" parent="effects"]
visible = false
margin_right = 40.0
margin_bottom = 40.0
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="vignette" type="TextureRect" parent="effects"]
visible = false
material = SubResource( 2 )
anchor_right = 1
anchor_bottom = 1
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 7 )
expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="blur" type="TextureRect" parent="effects"]
visible = false
material = SubResource( 4 )
anchor_right = 1
anchor_bottom = 1
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 7 )
expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="pixelize" type="TextureRect" parent="effects"]
visible = false
material = SubResource( 6 )
anchor_right = 1
anchor_bottom = 1
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 7 )
expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="whirl" type="TextureRect" parent="effects"]
visible = false
material = SubResource( 8 )
anchor_right = 1
anchor_bottom = 1
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 7 )
expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="sepia" type="TextureRect" parent="effects"]
visible = false
material = SubResource( 10 )
anchor_right = 1
anchor_bottom = 1
margin_right = 14.0
margin_bottom = -2.0
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 7 )
expand = true
stretch_mode = 0
_sections_unfolded = [ "Material", "Visibility" ]
[node name="negative" type="TextureRect" parent="effects"]
visible = false
material = SubResource( 12 )
anchor_right = 1
anchor_bottom = 1
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 7 )
expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="contrasted" type="TextureRect" parent="effects"]
visible = false
material = SubResource( 14 )
anchor_right = 1
anchor_bottom = 1
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 7 )
expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="normalized" type="TextureRect" parent="effects"]
visible = false
material = SubResource( 16 )
anchor_right = 1
anchor_bottom = 1
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 7 )
expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="BCS" type="TextureRect" parent="effects"]
visible = false
material = SubResource( 18 )
anchor_right = 1
anchor_bottom = 1
margin_top = 3.0
margin_bottom = -3.0
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 7 )
expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="mirage" type="TextureRect" parent="effects"]
visible = false
material = SubResource( 20 )
anchor_right = 1
anchor_bottom = 1
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 7 )
expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="old_film" type="TextureRect" parent="effects"]
visible = false
material = SubResource( 22 )
anchor_right = 1
anchor_bottom = 1
margin_left = -3.0
margin_right = 3.0
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 7 )
expand = true
stretch_mode = 0
_sections_unfolded = [ "Material" ]
[node name="picture" type="OptionButton" parent="."]
margin_left = 8.0
margin_top = 7.0
margin_right = 131.0
margin_bottom = 28.0
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2
size_flags_vertical = 2
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
flat = false
align = 0
selected = -1
items = [ ]
[node name="effect" type="OptionButton" parent="."]
margin_left = 137.0
margin_top = 7.0
margin_right = 260.0
margin_bottom = 28.0
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2
size_flags_vertical = 2
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
flat = false
align = 0
selected = -1
items = [ ]
[connection signal="item_selected" from="picture" to="." method="_on_picture_item_selected"]
[connection signal="item_selected" from="effect" to="." method="_on_effect_item_selected"]

View File

@@ -2,80 +2,3 @@
[resource] [resource]
background_mode = 0
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Background" ]

View File

@@ -0,0 +1,31 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]

View File

@@ -3,15 +3,14 @@
[ext_resource path="res://font.font" type="BitmapFont" id=1] [ext_resource path="res://font.font" type="BitmapFont" id=1]
[sub_resource type="Animation" id=1] [sub_resource type="Animation" id=1]
length = 15.0 length = 15.0
loop = true loop = true
step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees") tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 15 ), "times": PoolRealArray( 0, 15 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
@@ -20,15 +19,14 @@ tracks/0/keys = {
} }
[sub_resource type="Animation" id=2] [sub_resource type="Animation" id=2]
length = 10.0 length = 10.0
loop = true loop = true
step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath(".:scale") tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 5 ), "times": PoolRealArray( 0, 5 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
@@ -39,57 +37,26 @@ tracks/0/keys = {
[node name="Root Node" type="Node2D"] [node name="Root Node" type="Node2D"]
[node name="base" type="Position2D" parent="."] [node name="base" type="Position2D" parent="."]
position = Vector2( 450, 300 ) position = Vector2( 450, 300 )
_sections_unfolded = [ "Transform" ]
[node name="rotate" type="AnimationPlayer" parent="base"] [node name="rotate" type="AnimationPlayer" parent="base"]
autoplay = "rotate"
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/rotate = SubResource( 1 ) anims/rotate = SubResource( 1 )
anims/zoomin_zoomout = SubResource( 2 ) anims/zoomin_zoomout = SubResource( 2 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "rotate"
[node name="zoom" type="AnimationPlayer" parent="base"] [node name="zoom" type="AnimationPlayer" parent="base"]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/zoomin_zoomout = SubResource( 2 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "zoomin_zoomout" autoplay = "zoomin_zoomout"
anims/zoomin_zoomout = SubResource( 2 )
[node name="Label" type="Label" parent="base"] [node name="Label" type="Label" parent="base"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = -169.0 margin_left = -169.0
margin_top = -49.0 margin_top = -49.0
margin_right = 172.0 margin_right = 172.0
margin_bottom = 56.0 margin_bottom = 56.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = ExtResource( 1 ) custom_fonts/font = ExtResource( 1 )
custom_colors/font_color = Color( 0.853858, 0.771714, 0.753746, 1 ) custom_colors/font_color = Color( 0.853858, 0.771714, 0.753746, 1 )
custom_colors/font_color_shadow = Color( 0.56592, 0.454525, 0.518426, 1 ) custom_colors/font_color_shadow = Color( 0.56592, 0.454525, 0.518426, 1 )
text = "Signed Distance text = "Signed Distance
Field Font!!" Field Font!!"
align = 1 align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "custom_colors", "custom_fonts" ]

View File

@@ -1,101 +1,14 @@
[gd_resource type="Environment" load_steps=2 format=2] [gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1] [sub_resource type="ProceduralSky" id=1]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25 sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01 ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
[resource] [resource]
background_mode = 2 background_mode = 2
background_sky = SubResource( 1 ) background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=3 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]

View File

@@ -1,420 +1,322 @@
[gd_scene load_steps=23 format=2] [gd_scene load_steps=22 format=2]
[ext_resource path="res://godotea.png" type="Texture" id=1] [ext_resource path="res://godotea.png" type="Texture" id=1]
[sub_resource type="Shader" id=1] [sub_resource type="Shader" id=1]
code = "shader_type canvas_item; code = "shader_type canvas_item;
uniform float outline_width=2.0;
uniform vec4 outline_color: hint_color;
void fragment(){ uniform float outline_width = 2.0;
vec4 col = texture(TEXTURE,UV); uniform vec4 outline_color : hint_color;
vec2 ps = TEXTURE_PIXEL_SIZE;
float a;
float maxa=col.a;
float mina=col.a;
a=texture(TEXTURE,UV+vec2(0,-outline_width)*ps).a;
maxa=max(a,maxa);
mina=min(a,mina);
a=texture(TEXTURE,UV+vec2(0,outline_width)*ps).a;
maxa=max(a,maxa);
mina=min(a,mina);
a=texture(TEXTURE,UV+vec2(-outline_width,0)*ps).a;
maxa=max(a,maxa);
mina=min(a,mina);
a=texture(TEXTURE,UV+vec2(outline_width,0)*ps).a;
maxa=max(a,maxa);
mina=min(a,mina);
COLOR=mix(col,outline_color,maxa-mina); void fragment() {
vec4 col = texture(TEXTURE, UV);
vec2 ps = TEXTURE_PIXEL_SIZE;
float a;
float maxa = col.a;
float mina = col.a;
a = texture(TEXTURE, UV + vec2(0.0, -outline_width) * ps).a;
maxa = max(a, maxa);
mina = min(a, mina);
a = texture(TEXTURE, UV + vec2(0.0, outline_width) * ps).a;
maxa = max(a, maxa);
mina = min(a, mina);
a = texture(TEXTURE, UV + vec2(-outline_width, 0.0) * ps).a;
maxa = max(a, maxa);
mina = min(a, mina);
a = texture(TEXTURE, UV + vec2(outline_width, 0.0) * ps).a;
maxa = max(a, maxa);
mina = min(a, mina);
COLOR = mix(col, outline_color, maxa - mina);
}" }"
[sub_resource type="ShaderMaterial" id=2] [sub_resource type="ShaderMaterial" id=2]
render_priority = 0
shader = SubResource( 1 ) shader = SubResource( 1 )
shader_param/outline_width = null shader_param/outline_width = 2.0
shader_param/outline_color = Color( 0, 1, 0.109375, 1 ) shader_param/outline_color = Color( 0, 1, 0.109375, 1 )
_sections_unfolded = [ "shader_param" ]
[sub_resource type="ShaderMaterial" id=3] [sub_resource type="ShaderMaterial" id=3]
render_priority = 0 [sub_resource type="ShaderMaterial" id=4]
shader = SubResource( 1 )
[sub_resource type="Shader" id=4]
code = "shader_type canvas_item;
uniform float outline_width = 2.0;
uniform vec4 outline_color: hint_color;
void fragment(){
vec4 col = texture(TEXTURE, UV);
vec2 ps = TEXTURE_PIXEL_SIZE;
float a;
float maxa = col.a;
float mina = col.a;
a = texture(TEXTURE, UV + vec2(0, -outline_width)*ps).a;
maxa = max(a, maxa);
mina = min(a, mina);
a = texture(TEXTURE, UV + vec2(0, outline_width)*ps).a;
maxa = max(a, maxa);
mina = min(a, mina);
a = texture(TEXTURE, UV + vec2(-outline_width,0)*ps).a;
maxa = max(a, maxa);
mina = min(a, mina);
a = texture(TEXTURE, UV + vec2(outline_width, 0)*ps).a;
maxa = max(a, maxa);
mina = min(a, mina);
COLOR = mix(col, outline_color, maxa-mina);
}"
[sub_resource type="ShaderMaterial" id=5]
render_priority = 0
shader = SubResource( 4 )
shader_param/outline_width = 4.0 shader_param/outline_width = 4.0
shader_param/outline_color = Color( 0, 0, 0, 1 ) shader_param/outline_color = Color( 0, 0, 0, 1 )
_sections_unfolded = [ "Resource", "shader_param" ]
[sub_resource type="Shader" id=6]
[sub_resource type="Shader" id=5]
code = "shader_type canvas_item; code = "shader_type canvas_item;
render_mode blend_premul_alpha; render_mode blend_premul_alpha;
//this shader only works properly with premultiplied alpha blend mode // This shader only works properly with premultiplied alpha blend mode
uniform float aura_width = 2.0; uniform float aura_width = 2.0;
uniform vec4 aura_color:hint_color; uniform vec4 aura_color : hint_color;
void fragment(){ void fragment() {
vec4 col = texture(TEXTURE, UV); vec4 col = texture(TEXTURE, UV);
vec2 ps = TEXTURE_PIXEL_SIZE; vec2 ps = TEXTURE_PIXEL_SIZE;
float a; float a;
float maxa = col.a; float maxa = col.a;
float mina = col.a; float mina = col.a;
a = texture(TEXTURE, UV + vec2(0, -aura_width)*ps).a; a = texture(TEXTURE, UV + vec2(0.0, -aura_width) * ps).a;
maxa = max(a, maxa); maxa = max(a, maxa);
mina = min(a, mina); mina = min(a, mina);
a = texture(TEXTURE, UV + vec2(0, aura_width)*ps).a; a = texture(TEXTURE, UV + vec2(0.0, aura_width) * ps).a;
maxa = max(a, maxa); maxa = max(a, maxa);
mina = min(a, mina); mina = min(a, mina);
a = texture(TEXTURE, UV + vec2(-aura_width, 0)*ps).a; a = texture(TEXTURE, UV + vec2(-aura_width, 0.0) * ps).a;
maxa = max(a, maxa); maxa = max(a, maxa);
mina = min(a, mina); mina = min(a, mina);
a = texture(TEXTURE, UV + vec2(aura_width, 0)*ps).a; a = texture(TEXTURE, UV + vec2(aura_width, 0.0) * ps).a;
maxa = max(a, maxa); maxa = max(a, maxa);
mina = min(a, mina); mina = min(a, mina);
col.rgb *= col.a; col.rgb *= col.a;
COLOR = col; COLOR = col;
float auraa = (maxa-mina); COLOR.rgb += aura_color.rgb * (maxa - mina);
}"
COLOR.rgb += aura_color.rgb*(auraa);
}"
[sub_resource type="ShaderMaterial" id=7] [sub_resource type="ShaderMaterial" id=6]
shader = SubResource( 5 )
render_priority = 0
shader = SubResource( 6 )
shader_param/aura_width = 6.0 shader_param/aura_width = 6.0
shader_param/aura_color = Color( 0.143326, 0.33235, 0.677765, 0.442 ) shader_param/aura_color = Color( 0.143326, 0.33235, 0.677765, 0.442 )
_sections_unfolded = [ "shader_param" ]
[sub_resource type="Shader" id=8]
[sub_resource type="Shader" id=7]
code = "shader_type canvas_item; code = "shader_type canvas_item;
render_mode blend_mix; render_mode blend_mix;
uniform float radius = 4.0; uniform float radius = 4.0;
void fragment(){ void fragment() {
vec4 col = texture(TEXTURE, UV); vec4 col = texture(TEXTURE, UV);
vec2 ps = TEXTURE_PIXEL_SIZE; vec2 ps = TEXTURE_PIXEL_SIZE;
col += texture(TEXTURE, UV + vec2(0, -radius)*ps); col += texture(TEXTURE, UV + vec2(0.0, -radius) * ps);
col += texture(TEXTURE, UV + vec2(0, radius)*ps); col += texture(TEXTURE, UV + vec2(0.0, radius) * ps);
col += texture(TEXTURE, UV + vec2(-radius, 0)*ps); col += texture(TEXTURE, UV + vec2(-radius, 0.0) * ps);
col += texture(TEXTURE, UV + vec2(radius, 0)*ps); col += texture(TEXTURE, UV + vec2(radius, 0.0) * ps);
col /= 5.0; col /= 5.0;
COLOR = col; COLOR = col;
}" }"
[sub_resource type="ShaderMaterial" id=9] [sub_resource type="ShaderMaterial" id=8]
shader = SubResource( 7 )
render_priority = 0
shader = SubResource( 8 )
shader_param/radius = 4.0 shader_param/radius = 4.0
_sections_unfolded = [ "shader_param" ]
[sub_resource type="Shader" id=10]
[sub_resource type="Shader" id=9]
code = "shader_type canvas_item; code = "shader_type canvas_item;
render_mode blend_mix; render_mode blend_mix;
uniform float fattyness = 2.0; uniform float fattyness = 2.0;
void fragment(){ void fragment() {
vec2 ruv = UV - vec2(0.5,0.5); vec2 ruv = UV - vec2(0.5, 0.5);
vec2 dir = normalize(ruv); vec2 dir = normalize(ruv);
float len = length(ruv); float len = length(ruv);
len = pow(len*2.0, fattyness)*0.5; len = pow(len * 2.0, fattyness) * 0.5;
ruv = len*dir; ruv = len * dir;
vec4 col = texture(TEXTURE, ruv + vec2(0.5, 0.5)); vec4 col = texture(TEXTURE, ruv + vec2(0.5, 0.5));
COLOR = col; COLOR = col;
}" }"
[sub_resource type="ShaderMaterial" id=11] [sub_resource type="ShaderMaterial" id=10]
shader = SubResource( 9 )
render_priority = 0
shader = SubResource( 10 )
shader_param/fattyness = 3.0 shader_param/fattyness = 3.0
_sections_unfolded = [ "shader_param" ]
[sub_resource type="Shader" id=12]
[sub_resource type="Shader" id=11]
code = "shader_type canvas_item; code = "shader_type canvas_item;
render_mode blend_mix; render_mode blend_mix;
uniform float radius = 5.0; uniform float radius = 5.0;
uniform vec4 modulate:hint_color; uniform vec4 modulate : hint_color;
void fragment(){ void fragment() {
vec2 ps = TEXTURE_PIXEL_SIZE; vec2 ps = TEXTURE_PIXEL_SIZE;
vec4 shadow = texture(TEXTURE, UV + vec2(-radius, -radius)*ps); vec4 shadow = texture(TEXTURE, UV + vec2(-radius, -radius) * ps);
shadow += texture(TEXTURE, UV + vec2(-radius, 0)*ps); shadow += texture(TEXTURE, UV + vec2(-radius, 0.0) * ps);
shadow += texture(TEXTURE, UV + vec2(-radius, radius)*ps); shadow += texture(TEXTURE, UV + vec2(-radius, radius) * ps);
shadow += texture(TEXTURE, UV + vec2(0, -radius)*ps); shadow += texture(TEXTURE, UV + vec2(0.0, -radius) * ps);
shadow += texture(TEXTURE, UV + vec2(0, radius)*ps); shadow += texture(TEXTURE, UV + vec2(0.0, radius) * ps);
shadow += texture(TEXTURE, UV + vec2(radius, -radius)*ps); shadow += texture(TEXTURE, UV + vec2(radius, -radius) * ps);
shadow += texture(TEXTURE, UV + vec2(radius, 0)*ps); shadow += texture(TEXTURE, UV + vec2(radius, 0.0) * ps);
shadow += texture(TEXTURE, UV + vec2(radius, radius)*ps); shadow += texture(TEXTURE, UV + vec2(radius, radius) * ps);
shadow /= 8.0; shadow /= 8.0;
shadow *= modulate; shadow *= modulate;
vec4 col = texture(TEXTURE, UV); vec4 col = texture(TEXTURE, UV);
COLOR = mix(shadow, col, col.a); COLOR = mix(shadow, col, col.a);
}" }"
[sub_resource type="ShaderMaterial" id=13] [sub_resource type="ShaderMaterial" id=12]
shader = SubResource( 11 )
render_priority = 0
shader = SubResource( 12 )
shader_param/radius = 8.0 shader_param/radius = 8.0
shader_param/modulate = Color( 0, 0, 0, 0.501961 ) shader_param/modulate = Color( 0, 0, 0, 0.501961 )
_sections_unfolded = [ "shader_param" ]
[sub_resource type="Shader" id=14]
[sub_resource type="Shader" id=13]
code = "shader_type canvas_item; code = "shader_type canvas_item;
render_mode blend_mix; render_mode blend_mix;
uniform vec2 offset = vec2(8,8); uniform vec2 offset = vec2(8.0, 8.0);
uniform vec4 modulate:hint_color; uniform vec4 modulate : hint_color;
void fragment(){ void fragment() {
vec2 ps = TEXTURE_PIXEL_SIZE; vec2 ps = TEXTURE_PIXEL_SIZE;
vec4 shadow = vec4(modulate.rgb, texture(TEXTURE, UV - offset*ps).a*modulate.a); vec4 shadow = vec4(modulate.rgb, texture(TEXTURE, UV - offset * ps).a * modulate.a);
vec4 col = texture(TEXTURE, UV); vec4 col = texture(TEXTURE, UV);
COLOR = mix(shadow, col, col.a); COLOR = mix(shadow, col, col.a);
}" }"
[sub_resource type="ShaderMaterial" id=15] [sub_resource type="ShaderMaterial" id=14]
shader = SubResource( 13 )
render_priority = 0
shader = SubResource( 14 )
shader_param/offset = Vector2( 20, 20 ) shader_param/offset = Vector2( 20, 20 )
shader_param/modulate = Color( 0.90625, 0.269043, 0.746948, 1 ) shader_param/modulate = Color( 0.90625, 0.269043, 0.746948, 1 )
_sections_unfolded = [ "shader_param" ]
[sub_resource type="Shader" id=16]
[sub_resource type="Shader" id=15]
code = "shader_type canvas_item; code = "shader_type canvas_item;
render_mode blend_mix; render_mode blend_mix;
uniform vec4 modulate:hint_color; uniform vec4 modulate : hint_color;
void fragment(){ void fragment() {
COLOR = vec4(modulate.rgb, texture(TEXTURE, UV).a * modulate.a);
COLOR = vec4(modulate.rgb, texture(TEXTURE, UV).a*modulate.a); }"
}"
[sub_resource type="ShaderMaterial" id=17] [sub_resource type="ShaderMaterial" id=16]
shader = SubResource( 15 )
render_priority = 0
shader = SubResource( 16 )
shader_param/modulate = Color( 1, 0.0234375, 0.481201, 0.596706 ) shader_param/modulate = Color( 1, 0.0234375, 0.481201, 0.596706 )
_sections_unfolded = [ "shader_param" ]
[sub_resource type="Shader" id=18]
[sub_resource type="Shader" id=17]
code = "shader_type canvas_item; code = "shader_type canvas_item;
render_mode blend_premul_alpha; render_mode blend_premul_alpha;
uniform float radius = 2.0; uniform float radius = 2.0;
uniform float amount = 0.6; uniform float amount = 0.6;
void fragment(){ void fragment() {
float r = radius; float r = radius;
vec2 ps = TEXTURE_PIXEL_SIZE; vec2 ps = TEXTURE_PIXEL_SIZE;
vec4 col = texture(TEXTURE, UV); vec4 col = texture(TEXTURE, UV);
vec4 glow = col; vec4 glow = col;
glow += texture(TEXTURE, UV + vec2(-r, -r)*ps); glow += texture(TEXTURE, UV + vec2(-r, -r) * ps);
glow += texture(TEXTURE, UV + vec2(-r, 0)*ps); glow += texture(TEXTURE, UV + vec2(-r, 0.0) * ps);
glow += texture(TEXTURE, UV + vec2(-r, r)*ps); glow += texture(TEXTURE, UV + vec2(-r, r) * ps);
glow += texture(TEXTURE, UV + vec2(0, -r)*ps); glow += texture(TEXTURE, UV + vec2(0.0, -r) * ps);
glow += texture(TEXTURE, UV + vec2(0, r)*ps); glow += texture(TEXTURE, UV + vec2(0.0, r) * ps);
glow += texture(TEXTURE, UV + vec2(r, -r)*ps); glow += texture(TEXTURE, UV + vec2(r, -r) * ps);
glow += texture(TEXTURE, UV + vec2(r, 0)*ps); glow += texture(TEXTURE, UV + vec2(r, 0.0) * ps);
glow += texture(TEXTURE, UV + vec2(r, r)*ps); glow += texture(TEXTURE, UV + vec2(r, r) * ps);
r *= 2.0; r *= 2.0;
glow += texture(TEXTURE, UV + vec2(-r, -r)*ps); glow += texture(TEXTURE, UV + vec2(-r, -r) * ps);
glow += texture(TEXTURE, UV + vec2(-r, 0)*ps); glow += texture(TEXTURE, UV + vec2(-r, 0.0) * ps);
glow += texture(TEXTURE, UV + vec2(-r, r)*ps); glow += texture(TEXTURE, UV + vec2(-r, r) * ps);
glow += texture(TEXTURE, UV + vec2(0, -r)*ps); glow += texture(TEXTURE, UV + vec2(0.0, -r) * ps);
glow += texture(TEXTURE, UV + vec2(0, r)*ps); glow += texture(TEXTURE, UV + vec2(0.0, r) * ps);
glow += texture(TEXTURE, UV + vec2(r, -r)*ps); glow += texture(TEXTURE, UV + vec2(r, -r) * ps);
glow += texture(TEXTURE, UV + vec2(r, 0)*ps); glow += texture(TEXTURE, UV + vec2(r, 0.0) * ps);
glow += texture(TEXTURE, UV + vec2(r, r)*ps); glow += texture(TEXTURE, UV + vec2(r, r) * ps);
glow /= 17.0; glow /= 17.0;
glow *= amount; glow *= amount;
col.rgb *= col.a; col.rgb *= col.a;
COLOR = glow + col; COLOR = glow + col;
}"
}"
[sub_resource type="ShaderMaterial" id=19] [sub_resource type="ShaderMaterial" id=18]
shader = SubResource( 17 )
render_priority = 0
shader = SubResource( 18 )
shader_param/radius = 12.0 shader_param/radius = 12.0
shader_param/amount = 0.5 shader_param/amount = 0.5
_sections_unfolded = [ "shader_param" ]
[sub_resource type="Shader" id=20]
[sub_resource type="Shader" id=19]
code = "shader_type canvas_item; code = "shader_type canvas_item;
render_mode blend_mix; render_mode blend_mix;
uniform float amount = 20.0; uniform float amount = 20.0;
void fragment(){ void fragment() {
vec2 uv = UV * 0.05;
vec2 uv = UV*0.05; float a = fract(sin(dot(UV, vec2(12.9898, 78.233))) * 438.5453);
float a = fract(sin(dot(UV, vec2(12.9898, 78.233)))*438.5453);
vec4 col = texture(TEXTURE, UV); vec4 col = texture(TEXTURE, UV);
col.a *= pow(a, amount); col.a *= pow(a, amount);
COLOR = col; COLOR = col;
}" }"
[sub_resource type="ShaderMaterial" id=21] [sub_resource type="ShaderMaterial" id=20]
shader = SubResource( 19 )
render_priority = 0
shader = SubResource( 20 )
shader_param/amount = 4.0 shader_param/amount = 4.0
_sections_unfolded = [ "shader_param" ]
[node name="shaders" type="Node2D" index="0"]
[node name="shaders" type="Node2D"]
material = SubResource( 2 ) material = SubResource( 2 )
position = Vector2( 263.737, 179.444 ) position = Vector2( 263.737, 179.444 )
scale = Vector2( 0.3, 0.3 ) scale = Vector2( 0.3, 0.3 )
_sections_unfolded = [ "Material", "Region", "Transform" ]
[node name="normal" type="Sprite" parent="." index="0"]
[node name="normal" type="Sprite" parent="."]
material = SubResource( 3 ) material = SubResource( 3 )
position = Vector2( -2.16144, 0 ) position = Vector2( -2.16144, 0 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
_sections_unfolded = [ "Material", "Offset" ]
[node name="outline" type="Sprite" parent="." index="1"] [node name="outline" type="Sprite" parent="."]
material = SubResource( 4 )
material = SubResource( 5 )
position = Vector2( 400, 0 ) position = Vector2( 400, 0 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
_sections_unfolded = [ "Material", "Transform" ]
[node name="aura" type="Sprite" parent="." index="2"] [node name="aura" type="Sprite" parent="."]
material = SubResource( 6 )
material = SubResource( 7 )
position = Vector2( 800, 0 ) position = Vector2( 800, 0 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
_sections_unfolded = [ "Animation", "Material", "Offset", "Region", "Transform", "Visibility", "Z Index" ]
[node name="blur" type="Sprite" parent="." index="3"] [node name="blur" type="Sprite" parent="."]
material = SubResource( 8 )
material = SubResource( 9 )
position = Vector2( 1200, 0 ) position = Vector2( 1200, 0 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
_sections_unfolded = [ "Material", "Transform" ]
[node name="fatty" type="Sprite" parent="." index="4"] [node name="fatty" type="Sprite" parent="."]
material = SubResource( 10 )
material = SubResource( 11 )
position = Vector2( 1600, 0 ) position = Vector2( 1600, 0 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
_sections_unfolded = [ "Material", "Transform" ]
[node name="dropshadow" type="Sprite" parent="." index="5"] [node name="dropshadow" type="Sprite" parent="."]
material = SubResource( 12 )
material = SubResource( 13 )
position = Vector2( 0, 800 ) position = Vector2( 0, 800 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
_sections_unfolded = [ "Material", "Transform" ]
[node name="offsetshadow" type="Sprite" parent="." index="6"] [node name="offsetshadow" type="Sprite" parent="."]
material = SubResource( 14 )
material = SubResource( 15 )
position = Vector2( 400, 800 ) position = Vector2( 400, 800 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
_sections_unfolded = [ "Material", "Transform" ]
[node name="silouette" type="Sprite" parent="." index="7"] [node name="silouette" type="Sprite" parent="."]
material = SubResource( 16 )
material = SubResource( 17 )
position = Vector2( 800, 800 ) position = Vector2( 800, 800 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
_sections_unfolded = [ "Material", "Transform" ]
[node name="glow" type="Sprite" parent="." index="8"] [node name="glow" type="Sprite" parent="."]
material = SubResource( 18 )
material = SubResource( 19 )
position = Vector2( 1200, 800 ) position = Vector2( 1200, 800 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
_sections_unfolded = [ "Material", "Transform", "Z Index" ]
[node name="dissintegrate" type="Sprite" parent="." index="9"] [node name="dissintegrate" type="Sprite" parent="."]
material = SubResource( 20 )
material = SubResource( 21 )
position = Vector2( 1600, 800 ) position = Vector2( 1600, 800 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 141, 115, 39, 6 ) region_rect = Rect2( 141, 115, 39, 6 )
_sections_unfolded = [ "Material", "Transform" ]