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Add README files to loading and multiplayer demos
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loading/autoload/README.md
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# Autoload Demo
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This demo shows how to use autoloads to change between scenes.
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Language: GDScript
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Renderer: GLES 2
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loading/background_load/README.md
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# Background Load
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This is a demo showing how to use the `load_interactive()` method of
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[`ResourceLoader`](https://docs.godotengine.org/en/latest/classes/class_resourceloader.html)
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to load large scenes in the background with a progress bar.
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Language: GDScript
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Renderer: GLES 2
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## Screenshots
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loading/background_load/screenshots/.gdignore
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loading/background_load/screenshots/.gdignore
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loading/background_load/screenshots/paintings.png
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loading/scene_changer/README.md
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# Scene Changer
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This uses functions in SceneTree to switch between two scenes.
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Language: GDScript
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Renderer: GLES 2
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loading/threads/README.md
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# Loading with Threads
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An example using a thread to load an image.
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Language: GDScript
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Renderer: GLES 2
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## Screenshots
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loading/threads/screenshots/.gdignore
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loading/threads/screenshots/load_in_thread.png
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networking/multiplayer_bomber/README.md
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# Multiplayer Bomber
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A multiplayer implementation of the classical bomberman game.
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One of the players should press "host", while the other
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should type in his address and press "play".
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Language: GDScript
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Renderer: GLES 2
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## Screenshots
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networking/multiplayer_bomber/screenshots/.gdignore
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networking/multiplayer_bomber/screenshots/.gdignore
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networking/multiplayer_bomber/screenshots/bomber.png
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networking/multiplayer_pong/README.md
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# Pong Multiplayer
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A multiplayer demo of the classical pong game.
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One of the players should press "host", while the other should select the address and press "join".
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Language: GDScript
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Renderer: GLES 2
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Note: The non-multiplayer version is available [here](https://github.com/godotengine/godot-demo-projects/tree/master/2d/pong).
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## Screenshots
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networking/multiplayer_pong/screenshots/pong_multiplayer.png
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