A Thousand Ships
0343cedd48
General proofreading ( #1262 )
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* General proofreading for grammar and spelling
* General formatting
* Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
2025-10-11 01:39:59 -07:00
Aaron Franke
14fcc0e133
Update all demo projects for Godot 4.5 and use path-deterministic UIDs ( #1258 )
2025-10-03 16:22:39 -07:00
smix8
9acb5528b6
Update NavigationChunk demos ( #1221 )
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Updates NavigationChunk demos for `NavigationMeshSourceGeometryData2D.get_bounds()`
function and new NavigationAgent no post-processing option.
2025-06-25 19:21:12 +02:00
Hugo Locurcio
4d49bbd1b8
Update demos for Godot 4.4
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- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
smix8
cbb68060c6
Add navigation mesh chunks demos ( #1099 )
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Adds 2D and 3D demo project for how to bake navigation meshes for large world chunk systems.
2024-08-08 17:22:47 +02:00